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is it really hard to rank up?
I tried to do a BASIC DECK only run to masters and got frustrated at diamond 2.
I then switched to my paladin constructed deck and have since gone 16-1 and I'm still diamond 2. I guess maybe my MMR tanked a shitload trying my stupid challenge. ~_~
oh well, games are fairly easy on my paladin deck so I'm sure my MMR will normalize soon.
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On October 24 2013 13:03 crms wrote: is it really hard to rank up?
I tried to do a BASIC DECK only run to masters and got frustrated at diamond 2.
I then switched to my paladin constructed deck and have since gone 16-1 and I'm still diamond 2. I guess maybe my MMR tanked a shitload trying my stupid challenge. ~_~
oh well, games are fairly easy on my paladin deck so I'm sure my MMR will normalize soon.
You have everything right.
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At any point, are there going to be threads dedicated to individual classes?
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Did you guys have any downtime between activating the key and being able to play? I just got a key last night, activated it this morning but the 'Play' button on the battle.net client is greyed out still.
I did read on the forums about others having the same issue, but nothing about how long it can take
Edit: Found out you can refresh your account by changing password, instant fix
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On October 24 2013 10:21 MaRCsoN wrote:Show nested quote +On October 23 2013 15:13 Kyhron wrote:On October 23 2013 14:58 HardlyNever wrote: I think you guys might be missing the point. The real problem (at least in arena, it is still a problem in constructed, maybe not as much) is that priest + power word shield (in almost any combination, turn 1 + coin, turn 1 then turn 2, w/e) is basically an unanswerable play. The only true answer to it is iron beak owl, and you are still -1 card after they kill it with their 1/3. There is no real combination of 2 drop plus 3 drop that can consistently deal with this simple 2 mana combination. Ironically, only the priest has a decent alternative (shadow word: pain).
From there the priest can simply play the warlock ability, only not cost life, and deal damage with his 1/5. Sure, he sacrifices a little bit of early board control, but the ridiculous card advantage that they gain in the mid-long game (where the priest wants to be) is simply broken.
There basically is no acceptable counter-play beyond ironbeak owl or SW: pain. If you are trying to play any form of control, this two mana combo screws it over, and you must try to aggro down the priest before the guaranteed card advantage kicks in. No I think we got your point. And I disagree that only priest has a way to deal with it. Druid can deal with it with a claw+Wrath for 3 mana and 2 cards just like the priest spent to set up the combo or they can Mark of Nature+any creature with at least base 1 attack. Hunters can Kill Command with any beast on their Board for 4 mana minimum depending on the beasts mana cost. I could keep going, but I know that isn't the point. Yes its a strong combination, but at the same time without it Priests have almost no drawing power outside of battlecry creatures. Even if you spend a bit more mana to deal with the NSC+PW:S combo at the beginning you can severely limit the priest entirely. Arena definitely is a bit rougher with a lower chance at getting the removal you need, but even if I spend a bit more mana than they did at the beginning to get rid of NSC I still think its worth it. Im sorry, but you're just plain wrong. There is simply no card or mana efficient answer for the Cleric combo right now. Claw+Wrath is an absolutely horrible example of a counter to cleric, as is Kill command. Both of those "counters" have a much more powerful value if used in different scenarios. If you have spend a bit more mana or draw to remove it, you're going to have less available mana and/or cards going into midgame. Thats what makes the Cleric combo so strong right now...........Furthermore, no classes apart from Warlock have reliable card draws apart from battlecrys and other cards so cut it out...Ive seen people posting that lame argument on every forum. I wouldn't go so far as to say that Priest needs a nerf right now, Id much rather that we, the community be allowed to shift the metagame for a while yet. Warlock is the only one with reliable draw cards? Are you crazy? Rouge, Druid have multiple cards that let them draw very consistently. You are seriously overblowing how strong the combo is. Yes it is very strong and extremely mana efficent but without it priests can be very weak and easy to punish.
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On October 24 2013 10:32 miicah wrote: Is there somewhere I can download the game files without the installer?
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I have 155 arcane dust now. What cards should I craft first?
This game is just so much fun :D
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On October 24 2013 13:45 Kyhron wrote:Show nested quote +On October 24 2013 10:21 MaRCsoN wrote:On October 23 2013 15:13 Kyhron wrote:On October 23 2013 14:58 HardlyNever wrote: I think you guys might be missing the point. The real problem (at least in arena, it is still a problem in constructed, maybe not as much) is that priest + power word shield (in almost any combination, turn 1 + coin, turn 1 then turn 2, w/e) is basically an unanswerable play. The only true answer to it is iron beak owl, and you are still -1 card after they kill it with their 1/3. There is no real combination of 2 drop plus 3 drop that can consistently deal with this simple 2 mana combination. Ironically, only the priest has a decent alternative (shadow word: pain).
From there the priest can simply play the warlock ability, only not cost life, and deal damage with his 1/5. Sure, he sacrifices a little bit of early board control, but the ridiculous card advantage that they gain in the mid-long game (where the priest wants to be) is simply broken.
There basically is no acceptable counter-play beyond ironbeak owl or SW: pain. If you are trying to play any form of control, this two mana combo screws it over, and you must try to aggro down the priest before the guaranteed card advantage kicks in. No I think we got your point. And I disagree that only priest has a way to deal with it. Druid can deal with it with a claw+Wrath for 3 mana and 2 cards just like the priest spent to set up the combo or they can Mark of Nature+any creature with at least base 1 attack. Hunters can Kill Command with any beast on their Board for 4 mana minimum depending on the beasts mana cost. I could keep going, but I know that isn't the point. Yes its a strong combination, but at the same time without it Priests have almost no drawing power outside of battlecry creatures. Even if you spend a bit more mana to deal with the NSC+PW:S combo at the beginning you can severely limit the priest entirely. Arena definitely is a bit rougher with a lower chance at getting the removal you need, but even if I spend a bit more mana than they did at the beginning to get rid of NSC I still think its worth it. Im sorry, but you're just plain wrong. There is simply no card or mana efficient answer for the Cleric combo right now. Claw+Wrath is an absolutely horrible example of a counter to cleric, as is Kill command. Both of those "counters" have a much more powerful value if used in different scenarios. If you have spend a bit more mana or draw to remove it, you're going to have less available mana and/or cards going into midgame. Thats what makes the Cleric combo so strong right now...........Furthermore, no classes apart from Warlock have reliable card draws apart from battlecrys and other cards so cut it out...Ive seen people posting that lame argument on every forum. I wouldn't go so far as to say that Priest needs a nerf right now, Id much rather that we, the community be allowed to shift the metagame for a while yet. Warlock is the only one with reliable draw cards? Are you crazy? Rouge, Druid have multiple cards that let them draw very consistently. You are seriously overblowing how strong the combo is. Yes it is very strong and extremely mana efficent but without it priests can be very weak and easy to punish.
That's a different guy but... most of what he said is right. Remember you draw a card from pw: shield. So if you use two cards to get rid of the buffed priest, you are still a card behind. You also would have spent more mana than they did to get the combo off.
Honestly, the only thing that deals with it efficiently, in terms of cards and mana, is sw: pain. Everything else (that I can think of) is some level of inefficient. Kill command is ok in terms of cards, but is pretty bad in terms of mana cost and opportunity cost. But like I maintain, it isn't that you can't deal with it with a couple of cards, it is that the vast majority of turn 2 and turn 3 plays open up the opportunity for massive card advantage for the priest (by running their 1/5 into your minion and healing it). Which puts you behind from the very beginning.
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On October 25 2013 05:32 Arnstein wrote: I have 155 arcane dust now. What cards should I craft first?
This game is just so much fun :D if u look for versatile pick for almost every deck i would say argent commander, u cant go wrong with this one
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On October 25 2013 06:51 kongoline wrote:Show nested quote +On October 25 2013 05:32 Arnstein wrote: I have 155 arcane dust now. What cards should I craft first?
This game is just so much fun :D if u look for versatile pick for almost every deck i would say argent commander, u cant go wrong with this one
Harvest Golem is another awesome all around card for almost any deck imo. 3 drop for a 2/3 monster with a deathrattle of a 2/1 monster.
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United States37500 Posts
On October 25 2013 13:06 Zooper31 wrote:Show nested quote +On October 25 2013 06:51 kongoline wrote:On October 25 2013 05:32 Arnstein wrote: I have 155 arcane dust now. What cards should I craft first?
This game is just so much fun :D if u look for versatile pick for almost every deck i would say argent commander, u cant go wrong with this one Harvest Golem is another awesome all around card for almost any deck imo. 3 drop for a 2/3 monster with a deathrattle of a 2/1 monster. But that's not worth crafting. Harvest Golem is among one of the easiest cards to get.
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On October 25 2013 13:11 NeoIllusions wrote:Show nested quote +On October 25 2013 13:06 Zooper31 wrote:On October 25 2013 06:51 kongoline wrote:On October 25 2013 05:32 Arnstein wrote: I have 155 arcane dust now. What cards should I craft first?
This game is just so much fun :D if u look for versatile pick for almost every deck i would say argent commander, u cant go wrong with this one Harvest Golem is another awesome all around card for almost any deck imo. 3 drop for a 2/3 monster with a deathrattle of a 2/1 monster. But that's not worth crafting. Harvest Golem is among one of the easiest cards to get.
Was the first card I crafted and I've yet to get a single one from opening at least 10 packs. Theres lots of common cards but only 5 per pack and its random.
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Swear I just baited someone into conceding by sending a 'Sorry.' to him/her haha.
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Draft an amazing priest deck in arena with basically all the best cards. Go 3-0 before I go on a losing streak.
All 3 losses are to bullshit legendaries and then a topdeck Gorehowl when I was just starting to win in lategame. I have yet to see a legendary pop up to pick let alone more than 1 epic card that isn't complete crap.
I get 0 gold for my arena run. I hate arena fml.
Legendaries are a huge problem in arena. It's basically an "I win" card with the randomness of arena draft.
You should either be guaranteed at least 1 legendary (or they should be disabled completely) or you should only go against other people with legendaries. It takes away all of the fun and excitement of arena when I'm drafting a deck and think I did good then I get to go against people who have 1-3 legendaries in there deck just waiting to wreck me and take the win.
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I already lost the hype and gave up hope for the beta. But i got a key today. Yeah.
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So, i could use some help with warlock. I would like to play the class more often but the drafts suck soooooo hard for me right now. I don't know, i just got the feeling that all the class-specific cards with very few exceptions suck incredibly hard for warlock.
The only good cards seem to be the two imps (which are great!), shadowflame, pitlord and Shadowbolt. Succubus is borderline, mortal coil, soulfire and demon fire are okayish. The rest seems to be straight bad/unplayable.
If i compare it to any other class, the spells are terrible. Half of the creatures are terribad (Felguard. WTF is wrong with you?) and many of your spells only work if you had drafted demons making them even worse if you don't have them.
The only way right now to draft warlock seems to be to get imps, get great 2 drops over anything else and pray to rngsus that he won't recover from your early lead. What am i missing here?
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On October 25 2013 05:32 Arnstein wrote: I have 155 arcane dust now. What cards should I craft first?
This game is just so much fun :D
I would not craft any commons. Start figuring out which deck you want to play in constructed and craft all cards accoringly. If you cant decide on the deck, play the basic decks and get a feel for the classes.
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On October 25 2013 16:56 Zooper31 wrote: Draft an amazing priest deck in arena with basically all the best cards. Go 3-0 before I go on a losing streak.
All 3 losses are to bullshit legendaries and then a topdeck Gorehowl when I was just starting to win in lategame. I have yet to see a legendary pop up to pick let alone more than 1 epic card that isn't complete crap.
I get 0 gold for my arena run. I hate arena fml.
Legendaries are a huge problem in arena. It's basically an "I win" card with the randomness of arena draft.
You should either be guaranteed at least 1 legendary (or they should be disabled completely) or you should only go against other people with legendaries. It takes away all of the fun and excitement of arena when I'm drafting a deck and think I did good then I get to go against people who have 1-3 legendaries in there deck just waiting to wreck me and take the win.
Legendaries are rarely a problem in arena in my opinion. The problems in arena come when some clown has 5 frostbolts, 4+ swipes, or 4 truesilvers etc.
In general I find arena players to be worse than those at the top of ladder. And while ladder has all the scary 'PAY2WIN! omg they bought packs and have insane decks!' It's more or less manageable assuming you have a strong deck yourself.
Before I got into Hearthstone I thought Arena would be the end all be all, the perfect solution to not wanting to buy packs etc. But after playing and getting better at the game, I've noticed Arena in general seems like lower quality play and extreme variance in what deck your opponent has which leads to more 'randomness' than your traditional game. You can't simply play your opponents deck assuming they have 2MC or 2Poly, because they could have many, many more.
I believe Arena play is more sloppy because people aren't as familiar with their decks, didn't build it purposefully with their own cards and likely aren't as comfortable with the class they selected, in comparison with ladder players who pick their class and decks purposefully.
I still spend all of my gold on Arena buy-ins, because you get the pack and should likely get at least 50g to make the pack you receive ~100g (as though you bought it at standard cost) and have a good chance at actually making gold, or a smaller chance at getting 2 packs.
For the most part Arena seems pretty straightforward and highly reliant on 'what bullshit did this guy get in his draft?' All of the games seem to follow a pattern, they drafted garbage = easy win, they drafted insane retard shit = easy loss. With very little standard games in between. The games feel stomp or be stomped by the draft gods.
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On October 25 2013 16:56 Zooper31 wrote: Draft an amazing priest deck in arena with basically all the best cards. Go 3-0 before I go on a losing streak.
All 3 losses are to bullshit legendaries and then a topdeck Gorehowl when I was just starting to win in lategame. I have yet to see a legendary pop up to pick let alone more than 1 epic card that isn't complete crap.
I get 0 gold for my arena run. I hate arena fml.
Legendaries are a huge problem in arena. It's basically an "I win" card with the randomness of arena draft.
You should either be guaranteed at least 1 legendary (or they should be disabled completely) or you should only go against other people with legendaries. It takes away all of the fun and excitement of arena when I'm drafting a deck and think I did good then I get to go against people who have 1-3 legendaries in there deck just waiting to wreck me and take the win. You don't know what else was in his draft though he may have just gotten a lucky draw. I just started a priest run last night and I had a legendary pick between ilidan, harrison jones, and I can't remember the 3rd and I picked ilidan. But I also had some pretty terrible choices to pick from, like the 4/5 for 2 that you have to silence was the best card in one of them. Played one game last night and got a pretty amazing draw. I northshire clericed turn 1 and he played scavenging hyena and turn 2 I drew the wolf that gives adjacent minions +1 so I was able to kill his minion with the cleric and keep it alive so I was just able to build a card advantage from there and never looked back. I always seem to get amazing draws the first 3 games and then start having the worst luck when I start playing more people with more wins.
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I wish we could convert arcane dust into gold :'(
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