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The Games Industry And ATVI - Page 31

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Archeon
Profile Joined May 2011
3253 Posts
December 14 2020 20:05 GMT
#601
No worries, I read your post as informative, not judgemental, just thought I'd give my thoughts on the topic.

And I agree that game development seems to suffer from especially bad management practices and could learn from other engineer related jobs.
low gravity, yes-yes!
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
December 15 2020 04:16 GMT
#602
@Silvanel: Most of those rules don't apply to me as I'm working on a b2b contract. My problem is not too much work at one place but rather some contractual bullshit that didn't let me leave one work as early as I thought I would (and my manager also thought I would be able to leave early) so now I basically have to work in 2 places at the same time. Thankfully they're in different timezones (like 9 hours apart) so there's no conflict between work hours. Sadly I have to pull really long days for a while longer.

But this is pretty much what people during crunch feel.
Time is precious. Waste it wisely.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2020-12-15 09:03:29
December 15 2020 09:01 GMT
#603
In my 10-year sw dev experience I have never been forced to an overtime, crunch was never seen around us and we had some bumpy starts(one of which was US company having the system down a day before the Black Friday which would force my former company to pay millions USDs in case we don't start it).

Now I'm working at even bigger corporate and it's still not forcing the overtime even though there were even bumpier moments, they rather shift people from other projects. But we have like 25k IT people so finding somebody experienced who can quickly jump in and help is easier.

So it's possible, although I know it's a common practice

Edit> also we have project managers who are really on the schedule and when something looks like being delayed they start to ask for help around to make sure the delay won't be any big. The company really tries to mitigate any negative impacts as much as possible.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16701 Posts
Last Edited: 2020-12-15 15:36:03
December 15 2020 15:30 GMT
#604
On December 14 2020 17:59 Silvanel wrote:
You are sying it from freelancer point of view. It is slighlty diffrent for fulltime employee.

There are no permanent full time jobs in the software development industry. You are always auditioning for your next job while working on your currrent job.

the sleazebucket companies just tell you that you have a permanent full time position. The slimebucket company creates a fake hierarchy where the "full timers" are the most important people... in order to get the full time people to grant concessions on their working conditions. The nano-second an outside contractor can do something better.. they get hired.

HR are a bunch of double agents who pretend to be "on your side" while they compile facts to bury you in the future should the need arise.

The faster one figures this out the better one is able to position oneself for a career in software development. I figured this stuff out about 13 years ago.

On December 15 2020 04:31 Archeon wrote:
Tbf planning is hard in software development in general and in game development in particular since it is a creative work where things just might not work out the way you thought and then you have to adapt.

yep.
I'm a follower of Alan Cooper's published work when it comes to managing the dev. process. i employ many of the techniques he writes about in his books. i only spend a portion of my week as a project manager though.. so i'm no expert.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Yurie
Profile Blog Joined August 2010
11829 Posts
Last Edited: 2020-12-15 18:58:07
December 15 2020 18:52 GMT
#605
I've never been on the dev side, only from the requirement side. From what I have noticed on the smaller stuff it is all about having investigation, admin and testing time as part of any estimated development time. Then you usually end up somewhere near what it actually takes or end up happy when it was simple and move on to the next thing.

Automotive and other areas have a lot of overtime as well. They usually have factories with a set capacity like 300 units/shift. If you can sell 450 units/shift for a short period it becomes a bit iffy. Either you push overtime to get as much out as you can or you hope this new peak is the baseline and invest in more production lines or capacity. That is where a lot of overtime end up, covering for lost production or for a temporary peak. Though it mostly holds true for blue collar and not white collar.

For white collar it is usually scheduled overtime near a product release to change the line while it isn't running or similar. Or doing final testing after an IT release before production starts in the morning. To make it a bit more IT related, usually no issues since it passed UAT but one bad time and you check all others since it costs too much.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
December 16 2020 08:57 GMT
#606
On December 16 2020 00:30 JimmyJRaynor wrote:
Show nested quote +
On December 14 2020 17:59 Silvanel wrote:
You are sying it from freelancer point of view. It is slighlty diffrent for fulltime employee.

There are no permanent full time jobs in the software development industry. You are always auditioning for your next job while working on your currrent job.

the sleazebucket companies just tell you that you have a permanent full time position. The slimebucket company creates a fake hierarchy where the "full timers" are the most important people... in order to get the full time people to grant concessions on their working conditions. The nano-second an outside contractor can do something better.. they get hired.

HR are a bunch of double agents who pretend to be "on your side" while they compile facts to bury you in the future should the need arise.

The faster one figures this out the better one is able to position oneself for a career in software development. I figured this stuff out about 13 years ago.


That sounds like an extreme, north american view on working in software dev(and employment in general). Doesn't really reflect my experience in Germany/Central Europe.
Neneu
Profile Joined September 2010
Norway492 Posts
Last Edited: 2020-12-16 09:25:40
December 16 2020 09:21 GMT
#607
Yeah it's pretty far from what I've experienced as programmer in Norway as well.

Crunch itself is not legal here either, which means that the employer would break the law if the employer let its employees do it. I've heard about a few who have done it on their own initiative, but those have all been unaware of the risk they put their employer in. There are one or two exceptions to the legality within certain sectors with specialized contracts though, but they are heavily regulated.

In the end it has convinced me that crunch is indeed mostly a problem with project management or the employer's values/strategy, since we are able to avoid it fine here.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
December 16 2020 11:04 GMT
#608
I think that there's too much push to release early. In my opinion they shouldn't even announce they're working on a title and show it to the public until they have at least a fully playable alpha stage and are about to reach beta. And even then they shouldn't really set any hard release dates. I guess the pressure from publishers/investors is just too high.
Time is precious. Waste it wisely.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 16 2020 11:15 GMT
#609
On December 16 2020 20:04 Manit0u wrote:
I think that there's too much push to release early. In my opinion they shouldn't even announce they're working on a title and show it to the public until they have at least a fully playable alpha stage and are about to reach beta. And even then they shouldn't really set any hard release dates. I guess the pressure from publishers/investors is just too high.

They wanted to gather all the positive reception CDPR had at the time so they started the hype train. And didn't realise what hype can do if the company doesn't deliver.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16701 Posts
Last Edited: 2020-12-16 15:59:02
December 16 2020 15:41 GMT
#610
On December 16 2020 18:21 Neneu wrote:
Yeah it's pretty far from what I've experienced as programmer in Norway as well.

Crunch itself is not legal here either, which means that the employer would break the law if the employer let its employees do it. I've heard about a few who have done it on their own initiative, but those have all been unaware of the risk they put their employer in. There are one or two exceptions to the legality within certain sectors with specialized contracts though, but they are heavily regulated.

In the end it has convinced me that crunch is indeed mostly a problem with project management or the employer's values/strategy, since we are able to avoid it fine here.


On December 16 2020 17:57 KeksX wrote:
Show nested quote +
On December 16 2020 00:30 JimmyJRaynor wrote:
On December 14 2020 17:59 Silvanel wrote:
You are sying it from freelancer point of view. It is slighlty diffrent for fulltime employee.

There are no permanent full time jobs in the software development industry. You are always auditioning for your next job while working on your currrent job.

the sleazebucket companies just tell you that you have a permanent full time position. The slimebucket company creates a fake hierarchy where the "full timers" are the most important people... in order to get the full time people to grant concessions on their working conditions. The nano-second an outside contractor can do something better.. they get hired.

HR are a bunch of double agents who pretend to be "on your side" while they compile facts to bury you in the future should the need arise.

The faster one figures this out the better one is able to position oneself for a career in software development. I figured this stuff out about 13 years ago.

That sounds like an extreme, north american view on working in software dev(and employment in general). Doesn't really reflect my experience in Germany/Central Europe.

to give you an idea how long it has been like this...

My grandma's brother ( grand-uncle i guess?) ... was an RPG3 programmer in the 1970s. He changed jobs every couple of years in order to secure large raises in pay and more interesting work. Sometimes, he'd leave a place.. work somewhere else for 18 months .. and then come back to the old place at 50% more pay and more responsibility. Internal direct promotions where your pay goes up 100% rarely happen in 5 years. From age 20 to 30 his pay went up 350%. He went from being the junior tester to programmer/analyst to systems analyst to project manager in 10 years. I've never heard of that raise in pay coupled with increase in responsibility happening for a non-salesman working for one single company.

There is 0 chance my income is what it is today if I stayed at the place I worked permanent full time when I graduated 10 years ago. There is also 0 chance I'd be doing the really cool interesting stuff I get to do today.

In NA, Job hopping has been around forever. back in the 70s and 80s the elite programmer geeks that did this were called "yuppies".
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 16 2020 22:30 GMT
#611
On December 17 2020 00:41 JimmyJRaynor wrote:
Show nested quote +
On December 16 2020 18:21 Neneu wrote:
Yeah it's pretty far from what I've experienced as programmer in Norway as well.

Crunch itself is not legal here either, which means that the employer would break the law if the employer let its employees do it. I've heard about a few who have done it on their own initiative, but those have all been unaware of the risk they put their employer in. There are one or two exceptions to the legality within certain sectors with specialized contracts though, but they are heavily regulated.

In the end it has convinced me that crunch is indeed mostly a problem with project management or the employer's values/strategy, since we are able to avoid it fine here.


Show nested quote +
On December 16 2020 17:57 KeksX wrote:
On December 16 2020 00:30 JimmyJRaynor wrote:
On December 14 2020 17:59 Silvanel wrote:
You are sying it from freelancer point of view. It is slighlty diffrent for fulltime employee.

There are no permanent full time jobs in the software development industry. You are always auditioning for your next job while working on your currrent job.

the sleazebucket companies just tell you that you have a permanent full time position. The slimebucket company creates a fake hierarchy where the "full timers" are the most important people... in order to get the full time people to grant concessions on their working conditions. The nano-second an outside contractor can do something better.. they get hired.

HR are a bunch of double agents who pretend to be "on your side" while they compile facts to bury you in the future should the need arise.

The faster one figures this out the better one is able to position oneself for a career in software development. I figured this stuff out about 13 years ago.

That sounds like an extreme, north american view on working in software dev(and employment in general). Doesn't really reflect my experience in Germany/Central Europe.

to give you an idea how long it has been like this...

My grandma's brother ( grand-uncle i guess?) ... was an RPG3 programmer in the 1970s. He changed jobs every couple of years in order to secure large raises in pay and more interesting work. Sometimes, he'd leave a place.. work somewhere else for 18 months .. and then come back to the old place at 50% more pay and more responsibility. Internal direct promotions where your pay goes up 100% rarely happen in 5 years. From age 20 to 30 his pay went up 350%. He went from being the junior tester to programmer/analyst to systems analyst to project manager in 10 years. I've never heard of that raise in pay coupled with increase in responsibility happening for a non-salesman working for one single company.

There is 0 chance my income is what it is today if I stayed at the place I worked permanent full time when I graduated 10 years ago. There is also 0 chance I'd be doing the really cool interesting stuff I get to do today.

In NA, Job hopping has been around forever. back in the 70s and 80s the elite programmer geeks that did this were called "yuppies".

I don't know about elsewhere in the Europe, but this is still the only valid thing how to get a bigger payrise in the Cze. Either you have a better offer to negotiate with(and in many instances you have to really leave the company), or you don't and then you're in a very bad position. Exception to the rule is if you know critical things, but that doesn't apply always.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2020-12-18 00:32:52
December 18 2020 00:31 GMT
#612
On December 17 2020 00:41 JimmyJRaynor wrote:
Show nested quote +
On December 16 2020 18:21 Neneu wrote:
Yeah it's pretty far from what I've experienced as programmer in Norway as well.

Crunch itself is not legal here either, which means that the employer would break the law if the employer let its employees do it. I've heard about a few who have done it on their own initiative, but those have all been unaware of the risk they put their employer in. There are one or two exceptions to the legality within certain sectors with specialized contracts though, but they are heavily regulated.

In the end it has convinced me that crunch is indeed mostly a problem with project management or the employer's values/strategy, since we are able to avoid it fine here.


Show nested quote +
On December 16 2020 17:57 KeksX wrote:
On December 16 2020 00:30 JimmyJRaynor wrote:
On December 14 2020 17:59 Silvanel wrote:
You are sying it from freelancer point of view. It is slighlty diffrent for fulltime employee.

There are no permanent full time jobs in the software development industry. You are always auditioning for your next job while working on your currrent job.

the sleazebucket companies just tell you that you have a permanent full time position. The slimebucket company creates a fake hierarchy where the "full timers" are the most important people... in order to get the full time people to grant concessions on their working conditions. The nano-second an outside contractor can do something better.. they get hired.

HR are a bunch of double agents who pretend to be "on your side" while they compile facts to bury you in the future should the need arise.

The faster one figures this out the better one is able to position oneself for a career in software development. I figured this stuff out about 13 years ago.

That sounds like an extreme, north american view on working in software dev(and employment in general). Doesn't really reflect my experience in Germany/Central Europe.

to give you an idea how long it has been like this...

My grandma's brother ( grand-uncle i guess?) ... was an RPG3 programmer in the 1970s. He changed jobs every couple of years in order to secure large raises in pay and more interesting work. Sometimes, he'd leave a place.. work somewhere else for 18 months .. and then come back to the old place at 50% more pay and more responsibility. Internal direct promotions where your pay goes up 100% rarely happen in 5 years. From age 20 to 30 his pay went up 350%. He went from being the junior tester to programmer/analyst to systems analyst to project manager in 10 years. I've never heard of that raise in pay coupled with increase in responsibility happening for a non-salesman working for one single company.

There is 0 chance my income is what it is today if I stayed at the place I worked permanent full time when I graduated 10 years ago. There is also 0 chance I'd be doing the really cool interesting stuff I get to do today.

In NA, Job hopping has been around forever. back in the 70s and 80s the elite programmer geeks that did this were called "yuppies".


I've actually heard more of people staying in a company than people job hopping; but the main reason I think is that many people choose job safety, at least here in Germany. If you stay in a company for a significant amount of time, it's actually quite hard to get rid of you (you need to screw up badly, or they cash you out) and it's only worse if labor agreements/unions are involved.

This changes for startups/gamedev however. Probably because people don't even want to stay in a company for a significant amount of time, or they simply do not exist for that long. So people switch jobs asap to stay relevant and get pay rises. Can't get job safety here, might as well make more money for the higher risk.

So yeah; biggest difference here I believe is the option of staying in a company and then becoming "hard to fire" which is causing many people to not constantly switch companies. Safety in exchange for worse pay.

JimmyJRaynor
Profile Blog Joined April 2010
Canada16701 Posts
Last Edited: 2020-12-18 15:54:45
December 18 2020 15:51 GMT
#613
On December 18 2020 09:31 KeksX wrote:
So yeah; biggest difference here I believe is the option of staying in a company and then becoming "hard to fire" which is causing many people to not constantly switch companies. Safety in exchange for worse pay.

ah ok...
people who opt for safety in exchange for worse pay do that by working for the government in NA.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 18 2020 17:56 GMT
#614
On December 19 2020 00:51 JimmyJRaynor wrote:
Show nested quote +
On December 18 2020 09:31 KeksX wrote:
So yeah; biggest difference here I believe is the option of staying in a company and then becoming "hard to fire" which is causing many people to not constantly switch companies. Safety in exchange for worse pay.

ah ok...
people who opt for safety in exchange for worse pay do that by working for the government in NA.

heh, same here Actually here many government employee are not suitable for many bank products(e.g. morgage). But because they work for the gov, they are allowed because they have the safety...
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2020-12-18 21:11:16
December 18 2020 21:10 GMT
#615
On December 19 2020 00:51 JimmyJRaynor wrote:
Show nested quote +
On December 18 2020 09:31 KeksX wrote:
So yeah; biggest difference here I believe is the option of staying in a company and then becoming "hard to fire" which is causing many people to not constantly switch companies. Safety in exchange for worse pay.

ah ok...
people who opt for safety in exchange for worse pay do that by working for the government in NA.

Haha, working for the government is a whole different story altogether. For some reason these people manage to make a buttload of money for doing literally nothing sometimes.
But they end up with bore out super often.

To bring this back on topic however:
Companies like Blue Byte (now Ubisoft Mainz/Düsseldorf) actually manage to be that "boring"-type of company where people work 40 hours a week, have decent retirement plans etc and people stay there 10+ years at least, even longer. My company(also gamedev) is a bit of both; we have people with 7+ years under their belt (which is the company's age) but are constantly hiring new people as well.

This seems to happen whenever a bigger publisher/more stable money gets involved. So now I'm wondering if this is exclusive to Germany for some reason. CDPR never seemed to have "matured" that way.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16701 Posts
Last Edited: 2020-12-20 17:18:33
December 20 2020 16:50 GMT
#616
On December 18 2020 09:31 KeksX wrote:
Show nested quote +
On December 17 2020 00:41 JimmyJRaynor wrote:
On December 16 2020 18:21 Neneu wrote:
Yeah it's pretty far from what I've experienced as programmer in Norway as well.

Crunch itself is not legal here either, which means that the employer would break the law if the employer let its employees do it. I've heard about a few who have done it on their own initiative, but those have all been unaware of the risk they put their employer in. There are one or two exceptions to the legality within certain sectors with specialized contracts though, but they are heavily regulated.

In the end it has convinced me that crunch is indeed mostly a problem with project management or the employer's values/strategy, since we are able to avoid it fine here.


On December 16 2020 17:57 KeksX wrote:
On December 16 2020 00:30 JimmyJRaynor wrote:
On December 14 2020 17:59 Silvanel wrote:
You are sying it from freelancer point of view. It is slighlty diffrent for fulltime employee.

There are no permanent full time jobs in the software development industry. You are always auditioning for your next job while working on your currrent job.

the sleazebucket companies just tell you that you have a permanent full time position. The slimebucket company creates a fake hierarchy where the "full timers" are the most important people... in order to get the full time people to grant concessions on their working conditions. The nano-second an outside contractor can do something better.. they get hired.

HR are a bunch of double agents who pretend to be "on your side" while they compile facts to bury you in the future should the need arise.

The faster one figures this out the better one is able to position oneself for a career in software development. I figured this stuff out about 13 years ago.

That sounds like an extreme, north american view on working in software dev(and employment in general). Doesn't really reflect my experience in Germany/Central Europe.

to give you an idea how long it has been like this...

My grandma's brother ( grand-uncle i guess?) ... was an RPG3 programmer in the 1970s. He changed jobs every couple of years in order to secure large raises in pay and more interesting work. Sometimes, he'd leave a place.. work somewhere else for 18 months .. and then come back to the old place at 50% more pay and more responsibility. Internal direct promotions where your pay goes up 100% rarely happen in 5 years. From age 20 to 30 his pay went up 350%. He went from being the junior tester to programmer/analyst to systems analyst to project manager in 10 years. I've never heard of that raise in pay coupled with increase in responsibility happening for a non-salesman working for one single company.

There is 0 chance my income is what it is today if I stayed at the place I worked permanent full time when I graduated 10 years ago. There is also 0 chance I'd be doing the really cool interesting stuff I get to do today.

In NA, Job hopping has been around forever. back in the 70s and 80s the elite programmer geeks that did this were called "yuppies".


I've actually heard more of people staying in a company than people job hopping; but the main reason I think is that many people choose job safety, at least here in Germany. If you stay in a company for a significant amount of time, it's actually quite hard to get rid of you (you need to screw up badly, or they cash you out) and it's only worse if labor agreements/unions are involved.

This changes for startups/gamedev however. Probably because people don't even want to stay in a company for a significant amount of time, or they simply do not exist for that long. So people switch jobs asap to stay relevant and get pay rises. Can't get job safety here, might as well make more money for the higher risk.

So yeah; biggest difference here I believe is the option of staying in a company and then becoming "hard to fire" which is causing many people to not constantly switch companies. Safety in exchange for worse pay.

one thing i'd like to add. for me and most of the guys i know ... its not just about money. it is about seeing the results of your work change businesses and lives. it is about having a big impact on a project. Its about seeing the new software application improve the state of the organization. For example, I worked on a team of 3 to create a "Guard Card" for a small insurance company. It is a credit card sized plastic card that insurance policy holders keep with them. It allows the policy holder with an extended health benefit plan to get instant payment and approval for dental procedures, physiotherapy treatments, and many other medical procedures not covered by Canada's government run healthcare.

In the past people had to pay money up front for dental work, physio treatments, eye exams ..etc etc. Then, they spend 30+ minutes filling out a bunch of forms. Then, they wait 3+ weeks to be re-imbursed or declined for their insurance request. With the "Guard Card" it all happens right at the office of the healthcare provider within 2 minutes.

The company that offers this card only has about 60 employees. It was really cool being part of a very small team that added new technical capabilities to the products this insurance company offers. Of course, they acquired a giant bunch of new group insurance customers due to this added convenience.

In a giant company, where you are on a team of 200 it is difficult to see the impact one has on a project. Working on a team of 3 or less it is really obvious and cool to see. Furthermore, you can build a reputation this way. In a giant team it is always in question who did what.

Right now, I'm working my 18th straight day adding new features to a contact tracing application I built in 25 days in May/June. With front line medical staff putting their well being on the line every day... its the least i can do. The IT department of this customer of mine .... is filled with lazy ass pikers .... so they gotta bring in a hired gun to get the job done. Many of the IT staffers resent my work ethic.

Dude.. I got no idea how half these salaried IT guys can look the nurses and docs in the eye. Its like a giant department of George Costanzas.



To balance this out. My work ethic is not stellar 365 days a year. I probably work my ass off 3 or 4 months a year. Most of the salaried IT staff never work hard.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 23 2021 09:10 GMT
#617
Not sure where else to put this... a shitshow that will still make money despite crunch.



"Smokey, this is not 'Nam, this is bowling. There are rules."
Harris1st
Profile Blog Joined May 2010
Germany6928 Posts
January 23 2021 15:25 GMT
#618
After WC3 Reforget imma definitely preoder D2 remake .... lol
Go Serral! GG EZ for Ence. Flashbang dance FTW
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2021-01-26 00:04:30
January 26 2021 00:02 GMT
#619


Vicarious Visions merged into Blizzard and their studio head got executive VP of development at Blizz.
Team 1 (HotS, SC2, WC3R) disbanded and development/support for SC2 halted.
D2 remake rumors.
Time is precious. Waste it wisely.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16701 Posts
Last Edited: 2021-01-26 04:25:03
January 26 2021 04:16 GMT
#620
Let me break this move down into 2 parts...

(1) By ATVI standards, over the least 9 years, Team1 made stuff that brought in $0.

(b) When there is a major error the top brass wants to see a big change. W3 Reforged was a major error. It was a giant stain on Blizzard's reputation. These changes are intended to put a halt to the processes and methodologies that created W3:Reforged.
meh.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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