
[Event] Awesome Games Done Quick 2014 (AGDQ) - Page 82
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Time stamped VODs can be found at the following links: http://www.reddit.com/r/speedrun/comments/1ui4dn/agdq_vods_thread/ "Plexa" won the donation war for WW:HD filename! TL's new donation incentive is "R1CH" for Magus's name in Chrono Trigger. | ||
DarkPlasmaBall
United States44376 Posts
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mahrgell
Germany3943 Posts
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SKC
Brazil18828 Posts
On January 09 2014 01:49 DarkPlasmaBall wrote: The SoM runners are really harping on the fact that at any time during their run, things could go horribly wrong because everything is RNG, and that this could happen quite frequently. I'm fearing that SoM becomes FE:SS 2.0 ![]() They are talking about how RNG can slow the run, not kill it. You don't really need to worry about it, it's not the same issue. | ||
Everhate
United States640 Posts
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DarkPlasmaBall
United States44376 Posts
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arb
Noobville17921 Posts
On January 09 2014 01:46 LunaSaint wrote: The RNG is snapshotted at the start of each chapter. So you'd only have to reset the chapter, not the whole run. ...and because the RNG is controlled, chapters are a lot faster. RNG is based on a per turn basis, as in no matter what everythigns gonna turn out the same, you can easily abuse better stats, make enemies do more stupid things by sitting and waiting a turn out. I dont guess save states are allowed, or all that great in a speed run of the game unless you see the rng way ahead of time | ||
DarkPlasmaBall
United States44376 Posts
On January 09 2014 01:50 SKC wrote: They are talking about how RNG can slow the run, not kill it. You don't really need to worry about it, it's not the same issue. On January 09 2014 01:51 Everhate wrote: Bad luck in SoM is only likely to lose a bit of time, and only a few places is dying a threat. That's good to know; thanks ![]() I'm really enjoying this commentary ^^ | ||
Isualin
Germany1903 Posts
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greenelve
Germany1392 Posts
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Everhate
United States640 Posts
On January 09 2014 01:51 DarkPlasmaBall wrote: I missed the whole conversation earlier as far as whether or not DK64 was still being played. It's still in the schedule as coming up in a few games... is it still on? Thanks in advance ![]() DK64 is still on. The DK run that had to be altered was DKC2 (originally scheduled as a race with a donation incentive for additional levels), but one of the players was unable to make it. DKC2 also still scheduled to run, but no longer as a race. On the get rich quick thing. Basically he performed a series of actions to corrupt one of the items in his inventory, which then sold for a ton of money. (There are quite a few glitchy things in SoM, heh) | ||
greenelve
Germany1392 Posts
...being awake since Mario Bros. seems to effect me. >.> | ||
LunaSaint
United Kingdom620 Posts
On January 09 2014 01:52 arb wrote: RNG is based on a per turn basis, as in no matter what everythigns gonna turn out the same, you can easily abuse better stats, make enemies do more stupid things by sitting and waiting a turn out. I dont guess save states are allowed, or all that great in a speed run of the game unless you see the rng way ahead of time Yes and no. It's true that if you repeat the same actions, you get the same results, but there are subtleties. You can 'burn' an RN by messing with the cursor arrow while moving: If you set a path that ends on a tile the character can reach, but uses an impossible route, the game will re-calculate a feasible route. If there are more than one feasible routes, it'll spend an RN picking which one to display. The RNG manip runs use small subtle gestures to trigger these RN burns and handpick the best. The actual turn number itself has nothing to do with the RNG. | ||
DarkPlasmaBall
United States44376 Posts
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MrCon
France29748 Posts
On January 09 2014 02:04 LunaSaint wrote: Yes and no. It's true that if you repeat the same actions, you get the same results, but there are subtleties. You can 'burn' an RN by messing with the cursor arrow while moving: If you set a path that ends on a tile the character can reach, but uses an impossible route, the game will re-calculate a feasible route. If there are more than one feasible routes, it'll spend an RN picking which one to display. The RNG manip runs use small subtle gestures to trigger these RN burns and handpick the best. The actual turn number itself has nothing to do with the RNG. Yeah, basically you move one down and one left (you don't confirm the move), then the move arrow can either start left and go down, or start down and go left, to "choose" the one the game will burn a rng number, so you ca nsave, burn a lot of numbers and see if the route start left or start down, each one means a different number, and if you got a sequence of "start left" you know that the rng is producing a sequence of low numbers, so you reload and level up and you know you'll get a good level up. Bleh I had a good article, I think on sereneforest, that explained everything with pictures, but can't find it TT | ||
Fazers
735 Posts
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NovaMB
Germany9534 Posts
On January 09 2014 03:01 MrCon wrote: Yeah, basically you move one down and one left (you don't confirm the move), then the move arrow can either start left and go down, or start down and go left, to "choose" the one the game will burn a rng number, so you ca nsave, burn a lot of numbers and see if the route start left or start down, each one means a different number, and if you got a sequence of "start left" you know that the rng is producing a sequence of low numbers, so you reload and level up and you know you'll get a good level up. Bleh I had a good article, I think on sereneforest, that explained everything with pictures, but can't find it TT http://serenesforest.net/forums/index.php?showtopic=28299 This one? Its from Vykan12, but the pictures seem to be gone | ||
MrCon
France29748 Posts
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Boundz(DarKo)
5311 Posts
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Geisterkarle
Germany3257 Posts
I will try to run with them! Probably still stuck in Rapture when they finish, but for fun! | ||
DarkPlasmaBall
United States44376 Posts
On January 09 2014 03:21 Boundz(DarKo) wrote: DK block incoming...... soon... I'm gonna miss nearly all of it because of work ![]() | ||
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