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[Event] Awesome Games Done Quick 2014 (AGDQ) - Page 82

Forum Index > General Forum
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Time stamped VODs can be found at the following links:
http://www.reddit.com/r/speedrun/comments/1ui4dn/agdq_vods_thread/
"Plexa" won the donation war for WW:HD filename! TL's new donation incentive is "R1CH" for Magus's name in Chrono Trigger.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45814 Posts
January 08 2014 16:49 GMT
#1621
The SoM runners are really harping on the fact that at any time during their run, things could go horribly wrong because everything is RNG, and that this could happen quite frequently. I'm fearing that SoM becomes FE:SS 2.0
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
January 08 2014 16:49 GMT
#1622
Those explanations are really cool. They make a genre which i usually dislike for speedruns quite enjoyable.
SKC
Profile Joined October 2010
Brazil18828 Posts
January 08 2014 16:50 GMT
#1623
On January 09 2014 01:49 DarkPlasmaBall wrote:
The SoM runners are really harping on the fact that at any time during their run, things could go horribly wrong because everything is RNG, and that this could happen quite frequently. I'm fearing that SoM becomes FE:SS 2.0

They are talking about how RNG can slow the run, not kill it. You don't really need to worry about it, it's not the same issue.
Everhate
Profile Joined September 2010
United States640 Posts
January 08 2014 16:51 GMT
#1624
Bad luck in SoM is only likely to lose a bit of time, and only a few places is dying a threat.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45814 Posts
January 08 2014 16:51 GMT
#1625
I missed the whole conversation earlier as far as whether or not DK64 was still being played. It's still in the schedule as coming up in a few games... is it still on? Thanks in advance
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
arb
Profile Blog Joined April 2008
Noobville17922 Posts
January 08 2014 16:52 GMT
#1626
On January 09 2014 01:46 LunaSaint wrote:
Show nested quote +
On January 09 2014 01:37 SKC wrote:
I was talking specifically about the RNG abuse run, since you lose it if you make a cursor mistake. But maybe you can reset it fairly easy, depending on how it works.


The RNG is snapshotted at the start of each chapter. So you'd only have to reset the chapter, not the whole run. ...and because the RNG is controlled, chapters are a lot faster.

RNG is based on a per turn basis, as in no matter what everythigns gonna turn out the same, you can easily abuse better stats, make enemies do more stupid things by sitting and waiting a turn out. I dont guess save states are allowed, or all that great in a speed run of the game unless you see the rng way ahead of time
Artillery spawned from the forges of Hell
DarkPlasmaBall
Profile Blog Joined March 2010
United States45814 Posts
January 08 2014 16:53 GMT
#1627
On January 09 2014 01:50 SKC wrote:
Show nested quote +
On January 09 2014 01:49 DarkPlasmaBall wrote:
The SoM runners are really harping on the fact that at any time during their run, things could go horribly wrong because everything is RNG, and that this could happen quite frequently. I'm fearing that SoM becomes FE:SS 2.0

They are talking about how RNG can slow the run, not kill it. You don't really need to worry about it, it's not the same issue.


On January 09 2014 01:51 Everhate wrote:
Bad luck in SoM is only likely to lose a bit of time, and only a few places is dying a threat.


That's good to know; thanks

I'm really enjoying this commentary ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Isualin
Profile Joined March 2011
Germany1903 Posts
January 08 2014 16:53 GMT
#1628
he got rich very quickly
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
greenelve
Profile Joined April 2011
Germany1392 Posts
Last Edited: 2014-01-08 16:54:06
January 08 2014 16:53 GMT
#1629
I seem to missed it, how do they have so much money?
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
Everhate
Profile Joined September 2010
United States640 Posts
Last Edited: 2014-01-08 16:56:47
January 08 2014 16:54 GMT
#1630
On January 09 2014 01:51 DarkPlasmaBall wrote:
I missed the whole conversation earlier as far as whether or not DK64 was still being played. It's still in the schedule as coming up in a few games... is it still on? Thanks in advance


DK64 is still on. The DK run that had to be altered was DKC2 (originally scheduled as a race with a donation incentive for additional levels), but one of the players was unable to make it. DKC2 also still scheduled to run, but no longer as a race.

On the get rich quick thing. Basically he performed a series of actions to corrupt one of the items in his inventory, which then sold for a ton of money. (There are quite a few glitchy things in SoM, heh)
greenelve
Profile Joined April 2011
Germany1392 Posts
Last Edited: 2014-01-08 16:58:32
January 08 2014 16:57 GMT
#1631
That explains it, thank you.

...being awake since Mario Bros. seems to effect me. >.>
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
January 08 2014 17:04 GMT
#1632
On January 09 2014 01:52 arb wrote:
RNG is based on a per turn basis, as in no matter what everythigns gonna turn out the same, you can easily abuse better stats, make enemies do more stupid things by sitting and waiting a turn out. I dont guess save states are allowed, or all that great in a speed run of the game unless you see the rng way ahead of time

Yes and no. It's true that if you repeat the same actions, you get the same results, but there are subtleties.

You can 'burn' an RN by messing with the cursor arrow while moving:
If you set a path that ends on a tile the character can reach, but uses an impossible route, the game will re-calculate a feasible route. If there are more than one feasible routes, it'll spend an RN picking which one to display.

The RNG manip runs use small subtle gestures to trigger these RN burns and handpick the best. The actual turn number itself has nothing to do with the RNG.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45814 Posts
January 08 2014 17:33 GMT
#1633
$290K donated so far!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 08 2014 18:01 GMT
#1634
On January 09 2014 02:04 LunaSaint wrote:
Show nested quote +
On January 09 2014 01:52 arb wrote:
RNG is based on a per turn basis, as in no matter what everythigns gonna turn out the same, you can easily abuse better stats, make enemies do more stupid things by sitting and waiting a turn out. I dont guess save states are allowed, or all that great in a speed run of the game unless you see the rng way ahead of time

Yes and no. It's true that if you repeat the same actions, you get the same results, but there are subtleties.

You can 'burn' an RN by messing with the cursor arrow while moving:
If you set a path that ends on a tile the character can reach, but uses an impossible route, the game will re-calculate a feasible route. If there are more than one feasible routes, it'll spend an RN picking which one to display.

The RNG manip runs use small subtle gestures to trigger these RN burns and handpick the best. The actual turn number itself has nothing to do with the RNG.

Yeah, basically you move one down and one left (you don't confirm the move), then the move arrow can either start left and go down, or start down and go left, to "choose" the one the game will burn a rng number, so you ca nsave, burn a lot of numbers and see if the route start left or start down, each one means a different number, and if you got a sequence of "start left" you know that the rng is producing a sequence of low numbers, so you reload and level up and you know you'll get a good level up.

Bleh I had a good article, I think on sereneforest, that explained everything with pictures, but can't find it TT
Fazers
Profile Joined August 2013
737 Posts
January 08 2014 18:09 GMT
#1635
[image loading]

hehe
NovaMB
Profile Joined February 2013
Germany9534 Posts
January 08 2014 18:10 GMT
#1636
On January 09 2014 03:01 MrCon wrote:
Show nested quote +
On January 09 2014 02:04 LunaSaint wrote:
On January 09 2014 01:52 arb wrote:
RNG is based on a per turn basis, as in no matter what everythigns gonna turn out the same, you can easily abuse better stats, make enemies do more stupid things by sitting and waiting a turn out. I dont guess save states are allowed, or all that great in a speed run of the game unless you see the rng way ahead of time

Yes and no. It's true that if you repeat the same actions, you get the same results, but there are subtleties.

You can 'burn' an RN by messing with the cursor arrow while moving:
If you set a path that ends on a tile the character can reach, but uses an impossible route, the game will re-calculate a feasible route. If there are more than one feasible routes, it'll spend an RN picking which one to display.

The RNG manip runs use small subtle gestures to trigger these RN burns and handpick the best. The actual turn number itself has nothing to do with the RNG.

Yeah, basically you move one down and one left (you don't confirm the move), then the move arrow can either start left and go down, or start down and go left, to "choose" the one the game will burn a rng number, so you ca nsave, burn a lot of numbers and see if the route start left or start down, each one means a different number, and if you got a sequence of "start left" you know that the rng is producing a sequence of low numbers, so you reload and level up and you know you'll get a good level up.

Bleh I had a good article, I think on sereneforest, that explained everything with pictures, but can't find it TT

http://serenesforest.net/forums/index.php?showtopic=28299
This one? Its from Vykan12, but the pictures seem to be gone
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 08 2014 18:14 GMT
#1637
No I don't think it was this one, but without the pictures I can't be sure.
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
January 08 2014 18:21 GMT
#1638
DK block incoming...... soon...
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
January 08 2014 18:29 GMT
#1639
Don't care about DK, SuperMeatBoy!!!!
I will try to run with them! Probably still stuck in Rapture when they finish, but for fun!
There can only be one Geisterkarle
DarkPlasmaBall
Profile Blog Joined March 2010
United States45814 Posts
January 08 2014 18:30 GMT
#1640
On January 09 2014 03:21 Boundz(DarKo) wrote:
DK block incoming...... soon...


I'm gonna miss nearly all of it because of work I'm so sad...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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