• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:32
CET 02:32
KST 10:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest
Strategy
Ride the Waves in Surf City: Why Surfing Lessons H
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D)
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2520 users

[Event] Awesome Games Done Quick 2014 (AGDQ) - Page 82

Forum Index > General Forum
Post a Reply
Prev 1 80 81 82 83 84 262 Next
Time stamped VODs can be found at the following links:
http://www.reddit.com/r/speedrun/comments/1ui4dn/agdq_vods_thread/
"Plexa" won the donation war for WW:HD filename! TL's new donation incentive is "R1CH" for Magus's name in Chrono Trigger.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45092 Posts
January 08 2014 16:49 GMT
#1621
The SoM runners are really harping on the fact that at any time during their run, things could go horribly wrong because everything is RNG, and that this could happen quite frequently. I'm fearing that SoM becomes FE:SS 2.0
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
January 08 2014 16:49 GMT
#1622
Those explanations are really cool. They make a genre which i usually dislike for speedruns quite enjoyable.
SKC
Profile Joined October 2010
Brazil18828 Posts
January 08 2014 16:50 GMT
#1623
On January 09 2014 01:49 DarkPlasmaBall wrote:
The SoM runners are really harping on the fact that at any time during their run, things could go horribly wrong because everything is RNG, and that this could happen quite frequently. I'm fearing that SoM becomes FE:SS 2.0

They are talking about how RNG can slow the run, not kill it. You don't really need to worry about it, it's not the same issue.
Everhate
Profile Joined September 2010
United States640 Posts
January 08 2014 16:51 GMT
#1624
Bad luck in SoM is only likely to lose a bit of time, and only a few places is dying a threat.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45092 Posts
January 08 2014 16:51 GMT
#1625
I missed the whole conversation earlier as far as whether or not DK64 was still being played. It's still in the schedule as coming up in a few games... is it still on? Thanks in advance
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 08 2014 16:52 GMT
#1626
On January 09 2014 01:46 LunaSaint wrote:
Show nested quote +
On January 09 2014 01:37 SKC wrote:
I was talking specifically about the RNG abuse run, since you lose it if you make a cursor mistake. But maybe you can reset it fairly easy, depending on how it works.


The RNG is snapshotted at the start of each chapter. So you'd only have to reset the chapter, not the whole run. ...and because the RNG is controlled, chapters are a lot faster.

RNG is based on a per turn basis, as in no matter what everythigns gonna turn out the same, you can easily abuse better stats, make enemies do more stupid things by sitting and waiting a turn out. I dont guess save states are allowed, or all that great in a speed run of the game unless you see the rng way ahead of time
Artillery spawned from the forges of Hell
DarkPlasmaBall
Profile Blog Joined March 2010
United States45092 Posts
January 08 2014 16:53 GMT
#1627
On January 09 2014 01:50 SKC wrote:
Show nested quote +
On January 09 2014 01:49 DarkPlasmaBall wrote:
The SoM runners are really harping on the fact that at any time during their run, things could go horribly wrong because everything is RNG, and that this could happen quite frequently. I'm fearing that SoM becomes FE:SS 2.0

They are talking about how RNG can slow the run, not kill it. You don't really need to worry about it, it's not the same issue.


On January 09 2014 01:51 Everhate wrote:
Bad luck in SoM is only likely to lose a bit of time, and only a few places is dying a threat.


That's good to know; thanks

I'm really enjoying this commentary ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Isualin
Profile Joined March 2011
Germany1903 Posts
January 08 2014 16:53 GMT
#1628
he got rich very quickly
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
greenelve
Profile Joined April 2011
Germany1392 Posts
Last Edited: 2014-01-08 16:54:06
January 08 2014 16:53 GMT
#1629
I seem to missed it, how do they have so much money?
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
Everhate
Profile Joined September 2010
United States640 Posts
Last Edited: 2014-01-08 16:56:47
January 08 2014 16:54 GMT
#1630
On January 09 2014 01:51 DarkPlasmaBall wrote:
I missed the whole conversation earlier as far as whether or not DK64 was still being played. It's still in the schedule as coming up in a few games... is it still on? Thanks in advance


DK64 is still on. The DK run that had to be altered was DKC2 (originally scheduled as a race with a donation incentive for additional levels), but one of the players was unable to make it. DKC2 also still scheduled to run, but no longer as a race.

On the get rich quick thing. Basically he performed a series of actions to corrupt one of the items in his inventory, which then sold for a ton of money. (There are quite a few glitchy things in SoM, heh)
greenelve
Profile Joined April 2011
Germany1392 Posts
Last Edited: 2014-01-08 16:58:32
January 08 2014 16:57 GMT
#1631
That explains it, thank you.

...being awake since Mario Bros. seems to effect me. >.>
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
January 08 2014 17:04 GMT
#1632
On January 09 2014 01:52 arb wrote:
RNG is based on a per turn basis, as in no matter what everythigns gonna turn out the same, you can easily abuse better stats, make enemies do more stupid things by sitting and waiting a turn out. I dont guess save states are allowed, or all that great in a speed run of the game unless you see the rng way ahead of time

Yes and no. It's true that if you repeat the same actions, you get the same results, but there are subtleties.

You can 'burn' an RN by messing with the cursor arrow while moving:
If you set a path that ends on a tile the character can reach, but uses an impossible route, the game will re-calculate a feasible route. If there are more than one feasible routes, it'll spend an RN picking which one to display.

The RNG manip runs use small subtle gestures to trigger these RN burns and handpick the best. The actual turn number itself has nothing to do with the RNG.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45092 Posts
January 08 2014 17:33 GMT
#1633
$290K donated so far!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 08 2014 18:01 GMT
#1634
On January 09 2014 02:04 LunaSaint wrote:
Show nested quote +
On January 09 2014 01:52 arb wrote:
RNG is based on a per turn basis, as in no matter what everythigns gonna turn out the same, you can easily abuse better stats, make enemies do more stupid things by sitting and waiting a turn out. I dont guess save states are allowed, or all that great in a speed run of the game unless you see the rng way ahead of time

Yes and no. It's true that if you repeat the same actions, you get the same results, but there are subtleties.

You can 'burn' an RN by messing with the cursor arrow while moving:
If you set a path that ends on a tile the character can reach, but uses an impossible route, the game will re-calculate a feasible route. If there are more than one feasible routes, it'll spend an RN picking which one to display.

The RNG manip runs use small subtle gestures to trigger these RN burns and handpick the best. The actual turn number itself has nothing to do with the RNG.

Yeah, basically you move one down and one left (you don't confirm the move), then the move arrow can either start left and go down, or start down and go left, to "choose" the one the game will burn a rng number, so you ca nsave, burn a lot of numbers and see if the route start left or start down, each one means a different number, and if you got a sequence of "start left" you know that the rng is producing a sequence of low numbers, so you reload and level up and you know you'll get a good level up.

Bleh I had a good article, I think on sereneforest, that explained everything with pictures, but can't find it TT
Fazers
Profile Joined August 2013
736 Posts
January 08 2014 18:09 GMT
#1635
[image loading]

hehe
NovaMB
Profile Joined February 2013
Germany9534 Posts
January 08 2014 18:10 GMT
#1636
On January 09 2014 03:01 MrCon wrote:
Show nested quote +
On January 09 2014 02:04 LunaSaint wrote:
On January 09 2014 01:52 arb wrote:
RNG is based on a per turn basis, as in no matter what everythigns gonna turn out the same, you can easily abuse better stats, make enemies do more stupid things by sitting and waiting a turn out. I dont guess save states are allowed, or all that great in a speed run of the game unless you see the rng way ahead of time

Yes and no. It's true that if you repeat the same actions, you get the same results, but there are subtleties.

You can 'burn' an RN by messing with the cursor arrow while moving:
If you set a path that ends on a tile the character can reach, but uses an impossible route, the game will re-calculate a feasible route. If there are more than one feasible routes, it'll spend an RN picking which one to display.

The RNG manip runs use small subtle gestures to trigger these RN burns and handpick the best. The actual turn number itself has nothing to do with the RNG.

Yeah, basically you move one down and one left (you don't confirm the move), then the move arrow can either start left and go down, or start down and go left, to "choose" the one the game will burn a rng number, so you ca nsave, burn a lot of numbers and see if the route start left or start down, each one means a different number, and if you got a sequence of "start left" you know that the rng is producing a sequence of low numbers, so you reload and level up and you know you'll get a good level up.

Bleh I had a good article, I think on sereneforest, that explained everything with pictures, but can't find it TT

http://serenesforest.net/forums/index.php?showtopic=28299
This one? Its from Vykan12, but the pictures seem to be gone
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 08 2014 18:14 GMT
#1637
No I don't think it was this one, but without the pictures I can't be sure.
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
January 08 2014 18:21 GMT
#1638
DK block incoming...... soon...
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
January 08 2014 18:29 GMT
#1639
Don't care about DK, SuperMeatBoy!!!!
I will try to run with them! Probably still stuck in Rapture when they finish, but for fun!
There can only be one Geisterkarle
DarkPlasmaBall
Profile Blog Joined March 2010
United States45092 Posts
January 08 2014 18:30 GMT
#1640
On January 09 2014 03:21 Boundz(DarKo) wrote:
DK block incoming...... soon...


I'm gonna miss nearly all of it because of work I'm so sad...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Prev 1 80 81 82 83 84 262 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#59
SteadfastSC97
CranKy Ducklings81
davetesta35
rockletztv 10
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 217
Nathanias 111
SteadfastSC 97
CosmosSc2 51
StarCraft: Brood War
Artosis 712
ggaemo 106
NaDa 24
Dota 2
syndereN297
League of Legends
JimRising 1
Super Smash Bros
PPMD101
Other Games
summit1g11847
Day[9].tv641
C9.Mang0242
ViBE161
Maynarde129
Trikslyr63
Organizations
Other Games
gamesdonequick739
Dota 2
PGL Dota 2 - Main Stream200
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 109
• musti20045 36
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4639
Other Games
• Scarra3214
• Day9tv641
Upcoming Events
Replay Cast
7h 29m
Wardi Open
10h 29m
OSC
11h 29m
Tenacious Turtle Tussle
22h 29m
The PondCast
1d 8h
Replay Cast
1d 21h
OSC
2 days
LAN Event
2 days
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.