Hacker get HoN password database, posts on reddit - Page 3
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Yoshi-
Germany10227 Posts
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sertas
Sweden890 Posts
On December 18 2012 00:05 inermis wrote: Excuse me, but what is this HoN ? never heard of it before, if its moba, seems like it got overshadowed by lol and dota 2 pretty bad. Its a surprisingly good game compared to how many plays it... fastest speed moba out of the big 3 | ||
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Martijn
Netherlands1219 Posts
On December 18 2012 00:00 noD wrote: well I just want to know if my password is the same of the other games (for email and main accounts I use other ... Do you have the list so you could check if my name is there ? Just try to log in on the HoN site. Whatever password works is the one you used and the one compromised. Also, when discussing the impact this'll have on S2, we should keep in mind that the same thing has happened with LoL and required people to reset their passwords. Only problem might be that S2 has some of the shittiest community managers of any studio out there (at least used to, I won't pretend to have kept up to date). | ||
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Mortal
2943 Posts
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inermis
353 Posts
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Alur
Denmark3900 Posts
On December 18 2012 00:15 inermis wrote: well if it is good, and company that made it wants to make more money out of it, why not advertise it ALOT more, throw some 100k usd tournament, then another one, where money is, progamers show up and progamers wannabe's, if it really is good, they could pull that off. I think they're actually doing that now with hontour. | ||
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sertas
Sweden890 Posts
On December 18 2012 00:15 inermis wrote: well if it is good, and company that made it wants to make more money out of it, why not advertise it ALOT more, throw some 100k usd tournament, then another one, where money is, progamers show up and progamers wannabe's, if it really is good, they could pull that off. They have hontour which is like matchmaking in sc2 except its with teams, got divisions like bronze, silver, gold, diamond. And all leagues can win money. The problem is that only hon players know about these lol | ||
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Manit0u
Poland17710 Posts
On December 18 2012 00:06 azLaR wrote: Well compared to DotA2, HoN's graphics are sharper and the engine is smoother (the delay is noticeable in DotA2). Comparing it to League is a little different. League is a completely different game in the same genre. League is more 'team-based' and HoN is more 'individual-based'. Of course, both respective games have both incorporated but that's what I feel is dominant. For example in League, team-based play is very important because one champion, no matter how buff, can not take out a whole team. League is very action oriented because of how the heroes work (more skills can be spammed, less to do during laning phase (no denies). In HoN, one champion can solo a team of 5 given the right items. There tends to be more farming because items are extremely vital in this game. There is more emphasis during laning phase (creep kill/denies) and 'generally' less action among heroes. Town Portals (I think they're called that; TPs) are what make this game extremely fast pace. At anytime, when you're ganking a champion by a town, they can receive backup as quick as in 3 seconds. This is wrong on so many levels... Sure, you can have a hard carry that will eventually be able to take on several enemy heroes but 1v5 is not really doable in higher levels of play because the supports usually come with disabling abilities and tend to get disabling items, effectively shutting you down. Another thing is that for a hard carry to be effective you need extensive effort by entire team to get him there. Carry has to be babysat, protected, the jungle has to be stacked for him so he can get more farm when the lanes get pushed too far, the enemy carry has to be ganked to slow his progress and so on and on. Then you get to the entire team composition thingie, problems with initiation, counter-initiation and what not. "Individual-based" is as far from the truth for games like HoN and DotA as it gets. On December 18 2012 00:09 sertas wrote: Its a surprisingly good game compared to how many plays it... fastest speed moba out of the big 3 What do you mean by "compared to how many plays it"? There's ~100k people on-line at all times in HoN. Also, I don't know why people are crying so much about this entire hacking... It's not like S2 is storing any vital information (can't save your CC data for example). Sure, it might hurt some more famous people in the scene if someone suddenly starts to mess with their accounts, but for your average joe the impact is practically nil. 1200mmr people going batshit crazy about someone getting their login and password? Please... | ||
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Monsen
Germany2548 Posts
On December 18 2012 00:15 inermis wrote: well if it is good, and company that made it wants to make more money out of it, why not advertise it ALOT more, throw some 100k usd tournament, then another one, where money is, progamers show up and progamers wannabe's, if it really is good, they could pull that off. Because that would require something S2 hasn't shown up until now: A clue how to market their product. Edit: Oh yeah, the question why HoN is considered the best moba by some has already been answered but I would like to add that in contrast to Icefrog and the LoL creators S2 has recognised the need to shorten/speed up games and (besides an arguably faster engine) implemented quite a few features and balance changes that help make most games a bit faster. (can't really speak for LoL but in Dota2 60+ minutes is quite common while in HoN that would qualify for "epic length") | ||
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ZoRoXo
Norway268 Posts
"In HoN, one champion can solo a team of 5 given the right items." In both Hon and Dota2, even if you run bootless with 6 full slots you will still die in a hellflower\orchid if 4-5 heroes go on you. | ||
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TheYango
United States47024 Posts
On December 18 2012 00:22 Monsen wrote: Edit: Oh yeah, the question why HoN is considered the best moba by some has already been answered but I would like to add that in contrast to Icefrog and the LoL creators S2 has recognised the need to shorten/speed up games and (besides an arguably faster engine) implemented quite a few features and balance changes that help make most games a bit faster. (can't really speak for LoL but in Dota2 60+ minutes is quite common while in HoN that would qualify for "epic length") Er, this has been a regular trend in DotA development as well. Icefrog's been shooting for shorter game lengths for a long time, and has actually been quite successful with it as of recently. | ||
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Archers_bane
United States1338 Posts
![]() Sucks this happened, luckily I haven't been around the weekend due to personal reasons to see this all go down. Hope it gets fixed asap | ||
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AntiGrav1ty
Germany2310 Posts
On December 18 2012 00:15 inermis wrote: well if it is good, and company that made it wants to make more money out of it, why not advertise it ALOT more, throw some 100k usd tournament, then another one, where money is, progamers show up and progamers wannabe's, if it really is good, they could pull that off. Well they did exactly that with Hontour and Dreamhon. Both are very big tournaments with a decent prize pool and good coverage. The player numbers and viewer numbers have gone up a lot in the last couple of months. Honcast has about 6-12k viewers 3 times a week depending on the matchup and player numbers at peak times have gone up to 100k players online at the same time from about 40k a year ago. S2 is expanding and they are doing the right things. The problem is just that everything came too late. LoL had taken off already and Dota2 was getting big with the international before that as well. Catching up now is pretty much impossible because even with prize money and advertisement it's gonna be hard to entice players to switch games at this point. Dota and especially LoL are just too far ahead now. | ||
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Monsen
Germany2548 Posts
On December 18 2012 00:31 TheYango wrote: Er, this has been a regular trend in DotA development as well. Icefrog's been shooting for shorter game lengths for a long time, and has actually been quite successful with it as of recently. Fair enough. I have only played the old Dota myself and lately watched Dota2 streamed games that tended to go on for quite a while. Can you point out some of the changes Icefrog made to speed things up? | ||
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thragar
Canada450 Posts
I can understand people things getting hacked, hackers are dedicated and sometimes smart people, but those kinds of vulnerabilities are inexcusable. | ||
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deth2munkies
United States4051 Posts
On December 18 2012 00:06 azLaR wrote: Well compared to DotA2, HoN's graphics are sharper and the engine is smoother (the delay is noticeable in DotA2). Comparing it to League is a little different. League is a completely different game in the same genre. League is more 'team-based' and HoN is more 'individual-based'. Of course, both respective games have both incorporated but that's what I feel is dominant. For example in League, team-based play is very important because one champion, no matter how buff, can not take out a whole team. League is very action oriented because of how the heroes work (more skills can be spammed, less to do during laning phase (no denies). In HoN, one champion can solo a team of 5 given the right items. There tends to be more farming because items are extremely vital in this game. There is more emphasis during laning phase (creep kill/denies) and 'generally' less action among heroes. Town Portals (I think they're called that; TPs) are what make this game extremely fast pace. At anytime, when you're ganking a champion by a town, they can receive backup as quick as in 3 seconds. The main issue with HoN is that most heroes that aren't ripped straight from the original DotA (which is most of the original lineup) are pretty broken for significant amounts of time. When I played, there were serious balance issues with both items and heroes. The good points about HoN are, as you stated, that it's exactly the same gameplay of DotA (albeit minus the secret shop) with an engine that doesn't suck, which is the main reason I don't play DotA 2 very much. Also goddammit, that's my password to everything >< | ||
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semantics
10040 Posts
On December 18 2012 00:44 deth2munkies wrote: The main issue with HoN is that most heroes that aren't ripped straight from the original DotA (which is most of the original lineup) are pretty broken for significant amounts of time. When I played, there were serious balance issues with both items and heroes. The good points about HoN are, as you stated, that it's exactly the same gameplay of DotA (albeit minus the secret shop) with an engine that doesn't suck, which is the main reason I don't play DotA 2 very much. Also goddammit, that's my password to everything >< That's mostly a fallacy short of a few instances just flat out broken heroes don't really come around, but yes there are tiers in pro scene some are easier and more useful to some game strategies then others, but flat out broken items heroes is a complaint usually given by noobs or people who played dota but stuck of hon and complain. Hon does have a bit more pub stomping star heroes though, but usually those heroes are just mediocre in pro scene,(which I shouldn't complain about abusing pub stomping heroes like CD and zepher is how I got up out of the 1600MMR bracket in solo que, just gotta play above the trash XD) Also sorry about the password but just using a password manager or writing is down(if it's like at home) is far better security policy then same password for a bunch of things, means the weakest link gets hacked all they have to do is plug and chug it into various web sites or games and see what they can hit. | ||
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teapoted
United Kingdom24425 Posts
On December 18 2012 00:11 Mortal wrote: Most? Everyone who switched from Dota 1 to HoN didn't all the sudden go back to Dota 2 because of the 'toxic community'.Most consider HoN a superior game to other MOBA's out there, so unfortunate it has such a toxic community. And people who are whining about engine's quite frankly don't know what they're talking about. There was inbuilt delay for about 3 months and after that all tests have shown that it's no different than HoN. It really all comes down to turn-rates / cast-points, which there's no definitive 'good or bad' answer to, it's a question of balance. | ||
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crms
United States11933 Posts
On December 18 2012 00:11 Mortal wrote: Most consider HoN a superior game to other MOBA's out there, so unfortunate it has such a toxic community. most? who are these most you speak of? People moved to HoN because dota was archaic in terms of graphic and player control. HoN offered a new and improved way to play dota. Once HoN took most of the western market of Dota, they shit the bed. They started making and releasing a ton of their own heroes that were broken, retarded or just a waste of space. As soon as Dota2 cameout, HoN effectively died. If HoN was so great that most people thought it was the best (it is pretty good game, I enjoyed it and do like some aspects) dota2 being in beta (think about that a beta game killed it for good) wouldn't have made such an impact. | ||
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deth2munkies
United States4051 Posts
On December 18 2012 00:52 semantics wrote: That's mostly a fallacy short of a few instances just flat out broken heroes don't really come around, but yes there are tiers in pro scene some are easier and more useful to some game strategies then others, but flat out broken items heroes is a complaint usually given by noobs or people who played dota but stuck of hon and complain. Hon does have a bit more pub stomping star heroes though, but usually those heroes are just mediocre in pro scene,(which I shouldn't complain about abusing pub stomping heroes like CD and zepher is how I got up out of the 1600MMR bracket in solo que, just gotta play above the trash XD) Also sorry about the password but just using a password manager or writing is down(if it's like at home) is far better security policy then same password for a bunch of things, means the weakest link gets hacked all they have to do is plug and chug it into various web sites or games and see what they can hit. I think my peak was around 1780 or so and I was consistently 1650-1750. I'm talking about shit like PM's ulti that could 1 shot people for over a month before they fixed it (feature my ass), Nomad's true damage strike thing doing unavoidable ~250-300 damage at lvl 5 while stealthing him no less, and Silhouette's initial incarnation of her passive. All those were nerfed, but it took them forever to do so when it was a glaring issue both in the pro scene and in ladder play. All but PM's nerf survived multiple patches. Don't get into details with me because this is all I remember, I quit playing over a year ago. In spite of them not being overpowered, a game which has so many full combo heroes is annoying as well. Fayde, Bomb, Pyro, Midas, Deadwood, WS, Pebbles, Drunken Master, etc can all 1 shot any support hero with no farm or non-fed hero with a bit of farm about halfway through the game and all of them have some sort of long range initiation with either PK or invis. And this is just by hitting 2-3 of their abilities in unison. Compare that to DotA where you have basically Tiny, NA, and maybe TA; and LoL where you have Viegar and Lux as the only 2 that can do it when NOT fed out the ass (albeit there are more that can do it when fed in LoL than in either game due to the focus on abilities). It makes solo MM a nightmare. EDIT: I forgot Gauntlet and Monkey King...and a lot more probably. | ||
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