Inferno was a very, very bad idea from a game design perspective. As a player it immediately invalidated all previously accomplished goals and made literally every piece of gear I had obtained instantaneously useless compared to even the most meager and commonly dropped items in Inferno. What dumbass thought that was a good idea? Why was I doing something like 6-8k dps prior to 60, and immediatley shoot to 30k upon hitting inferno, what possible need was there to ramp the scaling of health and damage that hard at 60? Diablo dungeon crawling type games have real basic criteria to follow: make really cool shit that's rare to see that's objectively better than anything anyone else can get, give those items variations and even more rare "perfect" rolled uniques, and provide characters a near unthinkable level of flexibility by making virtually all paths of play viable. Diablo failed it on all fronts (every class had a very strictly defined set of best skills and the items that existed in the game were horribly boring). New patch seems to fixed a lot of that.
Feel like you're getting too old for videogames? - Page 2
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Kich
United States339 Posts
Inferno was a very, very bad idea from a game design perspective. As a player it immediately invalidated all previously accomplished goals and made literally every piece of gear I had obtained instantaneously useless compared to even the most meager and commonly dropped items in Inferno. What dumbass thought that was a good idea? Why was I doing something like 6-8k dps prior to 60, and immediatley shoot to 30k upon hitting inferno, what possible need was there to ramp the scaling of health and damage that hard at 60? Diablo dungeon crawling type games have real basic criteria to follow: make really cool shit that's rare to see that's objectively better than anything anyone else can get, give those items variations and even more rare "perfect" rolled uniques, and provide characters a near unthinkable level of flexibility by making virtually all paths of play viable. Diablo failed it on all fronts (every class had a very strictly defined set of best skills and the items that existed in the game were horribly boring). New patch seems to fixed a lot of that. | ||
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Archontas
United States319 Posts
When I was around 25, the previous appeal of games started to go away. Instead of getting self-validation from playing a game, I looked to them to enrich my life. I became more focused on the challenges - instead of just "What achievement am I going to get from this?", it was "What am I learning? What am I improving? Is there a story developing from this? Do I feel like I'm exploring something new or just looking for the quickest way to a goal? Am I actually enjoying the process or just trying to finish this so I can move on to the next thing?" Obviously, after that change in my outlook happened, I never felt the urge to play an MMO again. I love Starcraft, I still play Quake Live occasionally, and I play through other games if I see something interesting. Games that offer challenges, things to work on, etc. Can I refine better strategies than my opponents? Think faster? Recognize patterns? Learn something that will help me later on? I also enjoy the social aspect a lot more - connect with other people and share with them, practice with them, enjoy your common interest. I expect I will continue to enjoy gaming for a long time to come. Not to mention, it makes a hell of a lot more sense to me than working on your golf swing. | ||
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don_kyuhote
3007 Posts
Good old times.... | ||
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screamingpalm
United States1527 Posts
I think the problem lies in the current sad state of the industry overall, with the exception of some really good indie titles. | ||
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yevoc
United States93 Posts
Then I stood tens of feet in front of WhiteRa (who is a year older than me) as he annihilated Stephano with sublime micro. I will never accept the idea of "too old" ever again. Games are in our blood forever, and the good games will never stop pushing us to better ourselves while having the time of our lives. | ||
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Euronyme
Sweden3804 Posts
On August 21 2012 14:17 don_kyuhote wrote: Wow that video really reminded me of times back in the days when we had to blow into the chip of the cartridge of nintendo games when it wouldn't start. Good old times.... In all fairness you don't have to be particularly old to remember that. Nintendos were plentiful up until the release of playstation 2 and xbox honestly. | ||
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SKDN
Sweden243 Posts
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Xanbatou
United States805 Posts
Another huge thing that makes me think this is my overall view of new games in series that I used to love. The most recent example of this is skyrim. I remember playing morrowind ages ago on my xbox. I had so much fun with that game. I had to have sunk hundreds and hundreds of hours in that game. I played through it countless times, with different races and different ridiculous playstyles. I played a monk once that just used hand-to-hand to kill things and I did all those pilgrimage quests and just had a blast. In skyrim, I can't be bothered to do that. I feel like I played more oblivion than I did skyrim, despite how much flak that game gets. Some people blame a decline in the gaming industry. I'm starting to think I'm just getting older, don't have as vivid of an imagination, and have other things that I value spending time on. Don't get me wrong, I still love playing games. Just not as much to spend as much time as I did when I was a kid, I guess. Dunno if anyone else feels the same way. | ||
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ETisME
12702 Posts
eg. SC2 I still play other games like god of war etcetc but mostly just to finish the game asap and move on | ||
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nttea
Sweden4353 Posts
I have felt quite a heavy decline in my ability to enjoy single player games though, i feel like they've all just become way too predictable (whether that's true or it's just my failing imagination i can't say) I hope and think i will be able to continue playing videogames until i die. | ||
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ThaZenith
Canada3116 Posts
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screamingpalm
United States1527 Posts
On August 21 2012 14:27 Xanbatou wrote: + Show Spoiler + I don't enjoy games as much as I used to. When I was in my teens, I could play games like runescape, or maple story for hours each day and not feel bored. Nowadays, I can't play mmorpgs. It just feels like a massive waste of time. I can't speak for everyone, but when I was a teen, I didn't have anywhere near as much as responsibility as I do now that I'm basically about to start a full-time job. Another huge thing that makes me think this is my overall view of new games in series that I used to love. The most recent example of this is skyrim. I remember playing morrowind ages ago on my xbox. I had so much fun with that game. I had to have sunk hundreds and hundreds of hours in that game. I played through it countless times, with different races and different ridiculous playstyles. I played a monk once that just used hand-to-hand to kill things and I did all those pilgrimage quests and just had a blast. In skyrim, I can't be bothered to do that. I feel like I played more oblivion than I did skyrim, despite how much flak that game gets. Some people blame a decline in the gaming industry. I'm starting to think I'm just getting older, don't have as vivid of an imagination, and have other things that I value spending time on. Don't get me wrong, I still love playing games. Just not as much to spend as much time as I did when I was a kid, I guess. Dunno if anyone else feels the same way. AAA games in particular are becoming more dumbed down and marketed to a wider audience. Morrowind v Skyrim is a good example of this and why I would argue that it is the current state of video games that is the problem and not that everyone is "outgrowing" the hobby. If that was true, many of us would have quit gaming long ago I'm sure. And, like you, I sunk way more hours into Oblivion than Skyrim, because it was just more fun. People of all ages appreciate a good product, one that is thought provoking and interesting... and fun. That's not something you outgrow. Even my best friend makes time for new games if it grabs his interest, and he's even older than I am lol. I find the largest communities of older gamers tend to enjoy indie/niche games, often deep and complex TBS pbem games. Something that goes deeper than the shallowness of pretty graphics. | ||
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mango_destroyer
Canada3914 Posts
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GinDo
3327 Posts
I just feel that with SC2 ! have to play at least 5 games for it to be worth opening it up. I just don't have time for that. I'll probably get into the swing of things with HOTS. EDIT: I think the issue I have with SC2 is the fact that I was once pretty good, and now I suck and I know I suck. I feel my mechanics are simply not where they used to be. | ||
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Lysanias
Netherlands8351 Posts
That does not mean we can't enjoy games anymore though, i still love to play some in the evenings or weekends, but at a more relaxing pace and less hours. Also the type of games changed for me personaly, first FPS and race games where by far my favorite to play, these day's i enjoy the RTS type of games more specialy with a realistic history involved like the "total war series" Basicly it's all gotten a bit more mature i supose for my failing imagination. | ||
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selboN
United States2523 Posts
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2WeaK
Canada550 Posts
I only play story driven games during my summer/winter breaks, otherwise I lose interest in the game or invest too much time into it so that my studies suffer. Having this "dedicated" period of time to play those games makes that time much more precious and fun for me. I like playing a long awaited game that comes out mid semester at the beginning of my break, it's better because I'm not super hyped about it so I can enjoy the game for what it really is, rather than have really high expectations. | ||
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idonthinksobro
3138 Posts
On August 21 2012 13:33 screamingpalm wrote: You guys are too young for video games. :D Video games were a huge part of my life growing up. I had Pong when it first came out, the Atari console, and eventually PC. In those days, everything was innovative, new, and exciting. I think that leaves a different sort of long lasting appreciation for my generation than what the current state of the industry does. AAA titles do seem more targeted at a younger audience though, getting older just means your tastes get more sophisticated. We usually find more satisfaction in indie titles these days. i kinda agree on that, most games i play nowadays are indie games, i always make the mistake to buy AAA's. Diablo 3 for example - i wasted like 4 vacation days to play that game like crazy, turned out it was the most generic shit rpg 2012. After 2-3 weeks i had gear to kill diablo on inferno solo after that and the attack speed nerf i completly quit that bullshit game. On the other hand i bought the Binding of Isaac -> 80+h on steam and counting. Spelunky Pc Version 20+ hours last week. | ||
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K3Nyy
United States1961 Posts
I think I've just felt what everybody is talking about this year. I've had a lot of responsibilities lately so I have the same amount of time as I used to and I don't think I'll be able to play much next term either. Sigh.. growing up sucks. ><" | ||
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Irave
United States9965 Posts
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I have felt quite a heavy decline in my ability to enjoy single player games though, i feel like they've all just become way too predictable (whether that's true or it's just my failing imagination i can't say) I hope and think i will be able to continue playing videogames until i die.