• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:40
CEST 04:40
KST 11:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E A cwal.gg Extension - Easily keep track of anyone BW General Discussion
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7896 users

Google Android discussion - Page 85

Forum Index > General Forum
Post a Reply
Prev 1 83 84 85 86 Next
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2018-10-28 11:39:32
October 28 2018 11:38 GMT
#1681
Got Oreo on my moto G5+. It looks like they've disabled 3p apps drawing on the notification dropdown. Unfortunately all the non-root night mode apps depend on doing this, so now I get blinded every time I have to interact with the bar.

It sounds like newer phones get a built-in night mode, but mine missed out. So I don't get an official one and they've made the unofficial ones useless. Great.

I really don't want to root as I have a really good warranty deal on this phone, but not having night mode is a deal-breaker. Is there any way to roll back an update?

Google is resembling Microsoft more and more - what critical thing will the update break this time?
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 04 2018 16:42 GMT
#1682
Samsung Electronics is expected to announce its first foldable smartphone at its upcoming Developer Conference, which is set to take place on November 07 and 08 this year. Ahead of the big event, a report published by Korea’s The Bell claims Samsung has confirmed the display specifications of its foldable smartphone. As expected, the report claims the Samsung foldable phone will have two OLED smartphones. Thanks to the two displays, the smartphone can be used as a smartphone when folded and as a tablet when opened.

Samsung’s first foldable smartphone will come with two Super AMOLED displays. The main display is said to measure 7.29-inches diagonally, while the secondary display will measure 4.58-inches. Samsung will be marketing the displays as being 7.3-inches and 4.6-inches, respectively. When folded, the smartphone can be used as a regular smartphone, although the 4.6-inch display size may feel a little small for most users. When the foldable smartphone is opened, it can be used as a tablet, thanks to the large 7.3-inch panel on the inside. Samsung Display, which is the manufacturer of both panels is expected to begin mass producing them this month. The initial volume will be around 100,000 units a month. Samsung Display expects to produce between 500,000 to 1 million units per year. Since Samsung will be the first major manufacturer to release a foldable smartphone, the company plans to sell only a limited number of units initially.

Samsung was reportedly unable to decide whether or not it should add a 4.6-inch panel on the outside. On the plus side, a panel on the outside would allow users to perform basic smartphone tasks such as making phone calls and chat with friends without having to open the phone. On the other hand, the addition of a display on the outside would make the phone thicker and also increase power consumption. It would also raise the overall cost of manufacturing the device. In the end, however, Samsung decided that it would be advantageous to have a smaller display on the outside.

To ensure that its foldable smartphone is highly durable, Samsung is using a hinge developed by KH Vatec, a Korean company. When folded, the KH Vatec hinge ensures that there is a minute space between the two panels, preventing them from breaking upon impact. The hinge will also allow users to fold out the main display at various angles, similar to a notebook hinge. More details regarding the foldable smartphone will be revealed at the 2018 Samsung Developer Conference (SDC) in San Francisco, USA.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2018-11-08 11:34:36
November 08 2018 02:20 GMT
#1683
So the leaks of the phone/tablet are actually masking the true design of the object, interesting. Makes me wonder if the Engineering specs are actually legit we have seen so far.







Ever since Google bought Waze, we've been waiting for some of its more popular features to worm their way into Maps. A few months back, we got a hint from an APK Teardown that Google was preparing to add incident reports to Maps. Now, this feature seems to be appearing for at least some Maps users.


At least one person on Reddit has noticed this feature in addition to our tipster, but the functionality is probably only showing up for a small number of users. Take a peek at the Maps UI the next time you're navigating, and you may have a new report button down at the bottom of the screen. Tap that, and you can tell Google you've encountered either a crash or a speed trap (see above). Currently, this only works in navigation mode, but it's just a test.

Since most people don't have the reporting feature, you're unlikely to benefit right now. If Google decides to move forward with this for everyone, Maps might be able to alert you when you're approaching a speed trap or route you around crashes more effectively.


Source

Samsung is going to start letting app developers plug into Bixby, and hardware companies will be able to build the voice assistant into their products, too.

In the year-and-a-half since Bixby launched, Samsung has already brought the assistant to phones, fridges, TVs, and more, but they’ve all been Samsung’s own devices. With today’s news, other companies will be able to start building it into their own hardware as well, either as an alternative to Amazon’s Alexa and Google’s Assistant — or, more likely, as an additional option for users who want to live in Samsung’s ecosystem.

Consumers may have more reason to embrace Bixby in the future, too, since third party developers will start being able to build services that plug into it. It’s not entirely clear what to expect or what they’ll look like — Samsung showed a demo of Bixby pulling up the various interfaces you’d need to book a hotel stay — but Samsung is promising to make Bixby so open that developers will be able to make anything that Samsung itself could.

Dag Kittlaus, CEO of Samsung-owned Viv Labs, says it’s the most powerful assistant toolkit ever made. “Way ahead of the other guys,” Kittlaus says. “And it’s not even close.”

Samsung also plans to launch Bixby in a few new languages in the coming months, including German, Italian, and French. It’ll also launch Spanish localized for Spain and English localized for the UK; those two languages are already available, but only with US localization.

Smart assistants as a whole still aren’t all that smart, but Bixby in particular has been seen as among the weaker options. It was criticized at launch, and owners of some of Samsung’s newest phones still complain about a dedicated Bixby button that they can’t remap.

Samsung is moving quickly — much quicker than Apple, for instance — to build out what Bixby is capable of doing by granting deep access to third parties. It’s not clear how it’ll distribute these third-party Bixby features or how it’ll ensure that they’re safe and functional. But if it works out, Bixby could start looking a lot more like Alexa, which has more than 50,000 third-party skills.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
ZerOCoolSC2
Profile Blog Joined February 2015
9037 Posts
November 08 2018 14:42 GMT
#1684
Has anyone toyed around with the OnePlus 6T yet? I think that's going to be my next phone, but I wanna make sure it's worth the mid-range price. Otherwise, I'll tough it out with my LG V20 for another year or so.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 09 2018 21:46 GMT
#1685




"Smokey, this is not 'Nam, this is bowling. There are rules."
JosephJameson
Profile Joined November 2018
6 Posts
November 14 2018 20:40 GMT
#1686
--- Nuked ---
Acrofales
Profile Joined August 2010
Spain18250 Posts
December 21 2018 12:12 GMT
#1687
My GF is looking for a new phone. I was thinking she can have my current one and I buy myself the Pocophone F1. It seems like one hell of a phone for its price. What am I missing?
aseq
Profile Joined January 2003
Netherlands3996 Posts
December 21 2018 18:25 GMT
#1688
On December 21 2018 21:12 Acrofales wrote:
My GF is looking for a new phone. I was thinking she can have my current one and I buy myself the Pocophone F1. It seems like one hell of a phone for its price. What am I missing?

Nothing. But I got the Honor Play for less, and it has an NFC-chip, which the pocophone doesnt, i believe.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 29 2019 23:26 GMT
#1689


Korean tech-giant Samsung has agreed to acquire Israeli company Corephotonics for $155 million, sources inform "Globes." Three weeks ago, "Globes" was the first to report that Samsung was in advanced talks to buy the Israeli smartphone camera technology developer.

Corephotonics has developed a camera with dual lens technology for smartphones, which is designed to improve the quality of smartphone images. According to IVC, the company, which was founded in 2012, has raised a total of $50 million, which will give the investors a fine return. Corephotonics declined to respond to the report.

Corephotonics was founded by CEO David Mendlovic, a professor of electrical engineering at Tel Aviv University and former Ministry of Science and Technology chief scientist; chief development officer Dr. Gal Shabtay; chief registration officer Eran Kali; Dr. Noy Cohen; and Ephraim Goldenberg. The company employs a staff of dozens in its facilities in Tel Aviv's Ramat Hahayal.

The main investors in Corephotonics are Samsung Ventures, one of Samsung's investment arms in Israel; Foxconn, a large manufacturer of electronic components; Taiwanese company MediaTek, the world's largest manufacturer of mobile communications chips; Israeli fund Magma Venture Partners; the Amiti Ventures fund; Horizon Ventures, controlled by Chinese billionaire Li Ka Shing and Solina Chau; crowdfunding platform OurCrowd; flash memory company SanDisk; and Chinese telephony provider CK Telecom.

Corephotonics works with all of the large smartphone companies. Shabtay once told "TheMarker" that the company had realized thatת "There are several large gaps, above all an optical zoom lens. Real zoom does not exist in a smartphone camera, which only has a digital zoom that is actually a manipulation of the image." One of the challenges faced by the smartphone manufacturers is the need to making the devices thinner. Samsung is also planning to launch a folding smartphone in the coming months. It was previously reported that Corephotonics was planning to expand its activity to the vehicle, drones, and security systems markets.

Corephotonics does not manufacture the camera itself; it only designs it. Reuters reported in November 2017 that the Israeli company had filed suit against Apple Computers for using the technology it had developed, for which Corephotonics said it had a registered patent, in the iPhone 7 plus and the iPhone 8 plus. The fate of this lawsuit is unknown.

In the deal, Corephotonics was represented by Advs. Sharon Amir, Idan Lidor and Daniella Ben-Shalom of the Naschitz Brandes Amir law firm and Samsung was represented by Advs. Janet Levy Pahima, Asher Sacks and Benjamin Pask of the Herzog Fox Neeman (HFN) law firm.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2019-02-20 20:10:49
February 20 2019 20:09 GMT
#1690


I would definitely wait for the second or even third generation of this foldable hardware, 2 grand for said phone.



Your move Apple:

"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 20 2019 20:43 GMT
#1691
Samsung event is over. Biggest unveiling was the ear buds can be charged on the S10 along with the smartwatch. Cool.





They also unveiled a 5G phone that first be available with Verizon, but hard sell since 5G is still in it's infancy.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2019-03-19 09:12:55
March 19 2019 09:10 GMT
#1692
Google's much rumored entry into the gaming market may be announced today:



On the eve of Google’s GDC announcement, a new report provides some details on what is expected from the game service. The “main focus” will be on what new features a “streaming platform” allows, though a Google-made controller is also expected.

According to Kotaku, the “focus tomorrow” is on the underlying streaming service, with Google leveraging its backend infrastructure to solve latency. With the Project Stream “technical test,” the company did describe the “challenges” associated with streaming something as intensive as games, but not its solutions. Hopefully, Google will detail tomorrow how exactly its overcame those issue.

Like with other product areas, Google is entering because the company believes its scale will bring high-end gaming to hundreds of millions of players that don’t own dedicated hardware, which still costs upwards of $250 today.

In terms of features, this evening’s report describes being able to watch live gameplay and jumping right to that moment yourself after buying the game. Along with the fact that purchases could reportedly be possible from ads, this suggests that users will have to buy games, rather than getting an unlimited pass.

Many of these features are described as requiring the game developer’s approval. However, Kotaku reports that “Google has been funding its own video games.”

In terms of availability, the service will work on Windows, Mac, phones, and TVs. The two laptop and desktop platforms are not surprising given that Project Stream just required the latest version of Chrome and a 25 Mbps internet connection.

We’ve been told by a source in the past that Yeti will work with Android phones, while television support comes via a Chromecast. Kotaku also has more details on the Google-made controller, which was first mentioned last February by The Information. It will reportedly have “streaming capabilities” that bring the service to televisions, and is in line with patents that emerged earlier this month.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 20 2019 11:10 GMT
#1693
Depending on the monthly cost, and the ability to get game studios on board as well as porting a decent number of games. Google could create the Netflix of games. But we'll see.



SAN FRANCISCO—At the Game Developers Conference, Google announced its biggest play yet in the gaming space: a streaming game service named Google Stadia, designed to run on everything from PCs and Android phones to Google's own Chromecast devices.

As of press time, the service's release window is simply "2019." No pricing information was announced at the event.

Google Stadia will run a selection of existing PC games on Google's centralized servers, taking in controller inputs and sending back video and audio using Google's network of low-latency data centers. The company revealed a new Google-produced controller, along with a game-streaming interface that revolves around a "play now" button. Press this on any Web browser and gameplay will begin "in as quick as five seconds... with no download, no patch, no update, and no install."

"With Stadia, this waiting game will be a thing of the past," Google's Phil Harrison said. He then demonstrated Stadia gameplay on a Pixel 3 XL, followed by "the least-powerful PC we could find." The following gameplay was advertised as "1080p, 60 frames per second." Harrison confirmed that existing "USB controllers and mouse-and-keyboard" will function with Stadia games as well.

But you'll want that Stadia controller if you'd like to access both a "capture" button, for immediate capture to YouTube (to either livestream or save for later sharing), and a Google Assistant button, which lets Stadia players access the controller's built-in microphone. Google didn't confirm whether existing controllers' "share" buttons will work with any of the Stadia platform's custom button functions.

Harrison confirmed one interesting Google-tinged combination of the Google Assistant and a live-streaming service: tap the button if you're stuck mid-game and ask out loud for help. But we'll simply have to take Harrison's word for it, in terms of how that actually plays out and how intelligently Google Assistant will translate users' mid-game requests.

The keynote included Google's pledge that its network infrastructure includes "7,500 edge nodes closer to players to provide better performance." Stadia's stacks at Google's data centers are powered by AMD hardware, the company said, with "10.7 teraflops of power in each instance."

A Google engineer insisted that "at launch," Stadia will support "4K, 60 frames-per-second performance." If you don't have a 4K set to enjoy that gameplay with, Google says its capture button will save and stream your gameplay content at that resolution, should the game in question support it.

Unreal and Unity were announced as supporters of the Stadia platform. Vulkan is joining the party, too, as confirmed by id Software. The game developer said that it needed "a few weeks" to port its current, unfinished code for the game Doom Eternal to Stadia's platform, and it confirmed that the upcoming game will work on Stadia at 4K resolution and 60 frames per second. (GDC attendees will get to see the game in action on the show floor later today.) id did not confirm whether the game will appear on Stadia day-and-date with existing consoles and PCs.

In one curious moment, Harrison told viewers that Stadia games' effects and features could vary, should a game be rendered on multiple GPUs within Google's cloud system. This seems to imply that there will be an option to request more or less infrastructure dedicated to a single streamed game, but it's currently unclear whether that will cost developers or players more money to access those.

Google has expressed interest in and support for cross-platform play, and the company insisted that its cloud-based platform will not be vulnerable to cheating or hacking due to multiplayer instances that aren't exposed to "the public Internet." We'll have to wait to see how big console and PC platforms react to Google's call for cross-platform support, however, especially if Stadia games revolve around their own walled multiplayer-server gardens.

As part of the Game Developers Conference, the event made sure to emphasize trippy features that game makers might access through Google's cloud infrastructure. These included the ability to access intense physics systems, place thousands of cameras in various places in a game's world, and re-skin games with a huge variety of machine-generated images. One example included a modern, 3D Tequila Works (makers of RiME) video game smothered in a seemingly endless swirl of Pac-Man images.

Stadia players, meanwhile, will be able to access a new twist in gameplay: "state share." As introduced by legendary game developer Dylan Cuthbert, this feature will "let a player instantly share a playable moment from a game." Think of a "save state" within a classic emulator, which starts a player at a certain point in a quest with certain equipped items and progress; then imagine a modern game maker letting players click a URL (or share it on social media) and try those things out for its titles. (Nintendo has toyed with something similar in the NES classic library on Nintendo Switch Online.)


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Acrofales
Profile Joined August 2010
Spain18250 Posts
Last Edited: 2019-03-20 12:27:46
March 20 2019 12:26 GMT
#1694
On March 20 2019 20:10 {CC}StealthBlue wrote:
Depending on the monthly cost, and the ability to get game studios on board as well as porting a decent number of games. Google could create the Netflix of games. But we'll see.

https://youtu.be/BeFnQrgtZ9k

Show nested quote +
SAN FRANCISCO—At the Game Developers Conference, Google announced its biggest play yet in the gaming space: a streaming game service named Google Stadia, designed to run on everything from PCs and Android phones to Google's own Chromecast devices.

As of press time, the service's release window is simply "2019." No pricing information was announced at the event.

Google Stadia will run a selection of existing PC games on Google's centralized servers, taking in controller inputs and sending back video and audio using Google's network of low-latency data centers. The company revealed a new Google-produced controller, along with a game-streaming interface that revolves around a "play now" button. Press this on any Web browser and gameplay will begin "in as quick as five seconds... with no download, no patch, no update, and no install."

"With Stadia, this waiting game will be a thing of the past," Google's Phil Harrison said. He then demonstrated Stadia gameplay on a Pixel 3 XL, followed by "the least-powerful PC we could find." The following gameplay was advertised as "1080p, 60 frames per second." Harrison confirmed that existing "USB controllers and mouse-and-keyboard" will function with Stadia games as well.

But you'll want that Stadia controller if you'd like to access both a "capture" button, for immediate capture to YouTube (to either livestream or save for later sharing), and a Google Assistant button, which lets Stadia players access the controller's built-in microphone. Google didn't confirm whether existing controllers' "share" buttons will work with any of the Stadia platform's custom button functions.

Harrison confirmed one interesting Google-tinged combination of the Google Assistant and a live-streaming service: tap the button if you're stuck mid-game and ask out loud for help. But we'll simply have to take Harrison's word for it, in terms of how that actually plays out and how intelligently Google Assistant will translate users' mid-game requests.

The keynote included Google's pledge that its network infrastructure includes "7,500 edge nodes closer to players to provide better performance." Stadia's stacks at Google's data centers are powered by AMD hardware, the company said, with "10.7 teraflops of power in each instance."

A Google engineer insisted that "at launch," Stadia will support "4K, 60 frames-per-second performance." If you don't have a 4K set to enjoy that gameplay with, Google says its capture button will save and stream your gameplay content at that resolution, should the game in question support it.

Unreal and Unity were announced as supporters of the Stadia platform. Vulkan is joining the party, too, as confirmed by id Software. The game developer said that it needed "a few weeks" to port its current, unfinished code for the game Doom Eternal to Stadia's platform, and it confirmed that the upcoming game will work on Stadia at 4K resolution and 60 frames per second. (GDC attendees will get to see the game in action on the show floor later today.) id did not confirm whether the game will appear on Stadia day-and-date with existing consoles and PCs.

In one curious moment, Harrison told viewers that Stadia games' effects and features could vary, should a game be rendered on multiple GPUs within Google's cloud system. This seems to imply that there will be an option to request more or less infrastructure dedicated to a single streamed game, but it's currently unclear whether that will cost developers or players more money to access those.

Google has expressed interest in and support for cross-platform play, and the company insisted that its cloud-based platform will not be vulnerable to cheating or hacking due to multiplayer instances that aren't exposed to "the public Internet." We'll have to wait to see how big console and PC platforms react to Google's call for cross-platform support, however, especially if Stadia games revolve around their own walled multiplayer-server gardens.

As part of the Game Developers Conference, the event made sure to emphasize trippy features that game makers might access through Google's cloud infrastructure. These included the ability to access intense physics systems, place thousands of cameras in various places in a game's world, and re-skin games with a huge variety of machine-generated images. One example included a modern, 3D Tequila Works (makers of RiME) video game smothered in a seemingly endless swirl of Pac-Man images.

Stadia players, meanwhile, will be able to access a new twist in gameplay: "state share." As introduced by legendary game developer Dylan Cuthbert, this feature will "let a player instantly share a playable moment from a game." Think of a "save state" within a classic emulator, which starts a player at a certain point in a quest with certain equipped items and progress; then imagine a modern game maker letting players click a URL (or share it on social media) and try those things out for its titles. (Nintendo has toyed with something similar in the NES classic library on Nintendo Switch Online.)


Source



This should probably be given its own thread if it becomes a real thing, but I doubt it does.

The main difference between games and movies is the freedom to move around, and the fact that you need instant response to that. In particular any kind of shooter (3p or fps) seems like it'd be a nightmare to play "in the cloud", as I can't imagine the response times are at all acceptable. These seem to be your options:

1. The client loads all the gameworld data from the cloud, and does the rendering locally, in which case you still need your mega hardware to render anything remotely decently, as well as calculate the physics etc. The only thing you save is storage and installation time (at the cost of bandwidth and corresponding loading times instead)

2. Every command is sent to the game server, which calculates the effect, and sends back "video". This seems to be what they plan. I just pinged google from my university network (in other words: very high speed internet) and got a response time of 11ms. That means if both local and remote processing are instantaneous, it's still 22 ms between pressing a button and that appearing on your screen. To obtain 40 fps, you need a response time of 25 ms. Ofcourse, I assume some frames can be safely "bundled", but that is still a *very* fast turnaround time required.

That said, there are plenty of games that can safely be played in the cloud. I just don't see it doing away with the need for high-end gaming platforms for high-end games. And for anything less than high-end games, the required hardware drops significantly. It might still be worth it. I just highly doubt the hype around playing next gen shooters like Doom Eternal in the cloud at anywhere near acceptable FPS.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 20 2019 13:17 GMT
#1695
The coolest part of this isn't running games that would run on a high end PC, but that developers could create games that could only run on a PC no reasonable consumer could ever afford. And creating games that are not limited by the ability of a home PC/console and the server hardware to communicate. And because the barrier to entry is so low, these games that would always have a wide market if they had compelling game play hooks. The first thought that came to mind was a game like Breath of the Wild that had systems that were as complex as world model in Dwarf Fortress and NPCs with AIs as complex as a Sims character. Developers could make some wild shit.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2019-03-20 13:50:19
March 20 2019 13:49 GMT
#1696
it would require a high end bandwidth though. Considering that my provider has difficulties to provide me with enough bandwidth to stream more than 1 stream on 1080px, I don't want to know what download speed I'd need to stably run a 4k game where the game needs to wait for my input-uploads.
Which has been the feedback I've heard from people with very good up- and download rates that tried similar services. Unstable, slow, not quite there yet.

Also the bottleneck atm are consoles, not end-user-hardware. Tbf google's service could run on consoles as well, circumventing their old hardware and if google has a thousand times the same pc it would give devs a stable end user system to test their games on, reducing the amounts of bugs.

Still hoping this crashes and burns, the last thing we need in the gaming industry is an additional huge global player.
low gravity, yes-yes!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 07 2019 17:08 GMT
#1697
"Smokey, this is not 'Nam, this is bowling. There are rules."
stevewilliam007
Profile Joined May 2019
1 Post
Last Edited: 2019-05-08 05:15:01
May 08 2019 05:14 GMT
#1698
Bot edit.

User was banned for this post.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 02 2019 14:58 GMT
#1699
According to Samsung, the Galaxy Fold was supposed to be revolutionary. The futuristic $2,000 phone was positioned as the first foldable smartphone from a major manufacturer, allowing Samsung to leverage its display leadership into a hybrid phone/tablet device that no one else could produce. The Galaxy Fold's early media-review period was a disaster, though, with social media quickly filling with photos of dead and dying Galaxy Folds. After several phones died in the hands of reviewers, Samsung was forced to cancel the launch, and many pre-orders were refunded.

That was all in April. Now it's July, and there's still no sign of the Galaxy Fold actually making it to market. Speaking to The Independent, Samsung Electronics CEO DJ Koh gave the press an update on the device, though there is still no firm re-launch date.

Speaking of the Galaxy Fold launch, Koh said, "It was embarrassing. I pushed it through before it was ready." For now, Koh says the company is "in the process of recovery" and doing lots of testing. "At the moment," Koh said, "more than 2,000 devices are being tested right now in all aspects. We defined all the issues. Some issues we didn't even think about, but thanks to our reviewers, mass volume testing is ongoing."

As for why the Galaxy Fold was rushed to market so quickly, there's a good chance that Samsung was caught off-guard by its competition and wanted to beat everyone else to the foldables market. Samsung probably didn't envision having to fight anyone for the first foldable-smartphone launch. Samsung is the undisputed leader in smartphone display technology, and the company spent six years and a $130 million dollars to make foldable displays a reality. Samsung alleges that its folding display technology was stolen, though, and sold to two unnamed Chinese companies.

Elsewhere in the market, two Chinese companies, Huawei and its display supplier BoE, have been the closest to beating Samsung to a foldables launch. The Huawei Mate X was announced just days after the Galaxy Fold, with a bigger screen and an even more futuristic design. With Samsung's foldable-display exclusivity evaporating, the theory is that the company chose to rush the Galaxy Fold out the door with inadequate testing.

Koh still sees a Galaxy Fold relaunch on the horizon, with The Independent quoting him as saying, "The last couple of weeks I think we defined all of the issues and all of the problems we couldn't find [before sending to reviewers]."

When asked when the Galaxy Fold would actually come out, Koh only said, "In due course. Give us a bit more time."


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 08 2019 17:49 GMT
#1700


"Smokey, this is not 'Nam, this is bowling. There are rules."
Prev 1 83 84 85 86 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
00:30
FSL s10 retrospective
Liquipedia
OSC
00:00
OSC Elite Rising Star #18
CranKy Ducklings104
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft336
ViBE183
RuFF_SC2 139
CosmosSc2 34
StarCraft: Brood War
GuemChi 6277
Artosis 570
Shuttle 486
NaDa 28
Terrorterran 2
Dota 2
monkeys_forever107
NeuroSwarm65
Counter-Strike
summit1g13809
C9.Mang0283
taco 13
Other Games
tarik_tv3775
JimRising 455
Organizations
Other Games
gamesdonequick1080
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH207
• Hupsaiya 77
• EnkiAlexander 29
• davetesta13
• CranKy Ducklings SOOP4
• intothetv
• Kozan
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 34
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt275
Upcoming Events
RSL Revival
7h 20m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
13h 20m
Replay Cast
21h 20m
RSL Revival
1d 7h
Maru vs MaxPax
BSL
1d 16h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.