• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:51
CEST 03:51
KST 10:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202519Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced33BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Greatest Players of All Time: 2025 Update #1: Maru - Greatest Players of All Time Serral wins EWC 2025 Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Shield Battery Server New Patch [G] Progamer Settings StarCraft & BroodWar Campaign Speedrun Quest BW General Discussion
Tourneys
[BSL] Non-Korean Championship - Final weekend [Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 603 users

38 Studios declares bankruptcy

Forum Index > General Forum
Post a Reply
Normal
Ettick
Profile Blog Joined June 2011
United States2434 Posts
June 07 2012 18:41 GMT
#1
Note: I'm not sure whether this should be in the general forum or sports and games, so I'm posting it in general.

Article:

38 Studios, in a move surprising absolutely no one, has declared bankruptcy. This report comes hot on the heels of the news that the Project Copernicus developer has laid off all of its employees and sold Big Huge Games. In addition to covering the bankruptcy, the Providence Journal revealed that "state and federal authorities have launched an investigation into [the company]."

State police Col. Steven G. O'Donnell states that the inquiry is taking place "to investigate activities that have recently come to light at 38 Studios." According to the Journal, these activities include taking out loans totaling $8.5 million US "based on state film tax credits that had not yet been issued." Things are looking pretty grim for Curt Schilling and his studio, but we'll just have to stay tuned to see how the rest of this plays out.


http://massively.joystiq.com/2012/06/07/38-studios-declares-bankruptcy-law-enforcement-investigating/

tl; dr
38 Studios, creators of Kingdoms of Amalur: Reckoning, declared bankruptcy after laying off their entire staff.

I think that this shows how difficult it is to come out with a brand new game in today's market because pretty much all of the games that do well are sequels to popular games that did well or are still doing well. This really sucks for them, but it shows that having a big budget doesn't always mean having a lot of sales or even a good game.
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
June 07 2012 18:45 GMT
#2
It was a bad game. Too long, too stretched, incredibly bad camera. Boring fetchquests that would take you through the entire map to complete, quest items and bosses that would only spawn once you had the quest leading to tons of backtracking into explored areas...

Like Skyrim, I didn't even finish it I was so bored by the end.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-06-07 18:47:12
June 07 2012 18:46 GMT
#3
I had not heard of this company, was Reckoning their only game?
@Jinsho how exactly do you "finish" skyrim?
Call me Marge Simpson cuz I love you homie
`CygnuS`
Profile Joined May 2012
United States14 Posts
June 07 2012 18:49 GMT
#4
On June 08 2012 03:46 PassiveAce wrote:
I had not heard of this company, was Reckoning their only game?
@Jinsho how exactly do you "finish" skyrim?


Yes, Reckoning was their only game.

I played some of it myself, but I stopped playing after a while because for me single player and questing don't really fit.
Bourneq
Profile Blog Joined August 2010
Sweden800 Posts
June 07 2012 18:50 GMT
#5
I thought that 38 different studios had declared bankruptcy there for a bit.
jobber123rd
Profile Joined December 2011
United States501 Posts
June 07 2012 18:51 GMT
#6
On June 08 2012 03:41 Ettick wrote:

tl; dr
38 Studios, creators of Kingdoms of Amalur: Reckoning, declared bankruptcy after laying off their entire staff.

I think that this shows how difficult it is to come out with a brand new game in today's market because pretty much all of the games that do well are sequels to popular games that did well or are still doing well. This really sucks for them, but it shows that having a big budget doesn't always mean having a lot of sales or even a good game.


They did have good sales; the company was just horrendously mismanaged. If you "need 3 million sales to break even" (as has been stated for KoA:R), something's wrong.
"I'm always going to survive. Only reason I can't survive is if I'm dead or something." --Mike Tyson
Myles
Profile Blog Joined March 2010
United States5162 Posts
June 07 2012 18:51 GMT
#7
Well that's a shame. I heard they were having major trouble a few weeks ago, but didn't think it would fall apart this quickly. Curt really seemed genuinely passionate about producing quality games.
Moderator
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
June 07 2012 18:51 GMT
#8
Shamelessly stolen from another forum:

38 Studios LLC said it owes between $100 million and $500 million to at least 1,000 creditors, many of them in Rhode Island, court documents show. The parent company estimated its assets at between $10 million and $50 million and told the court it does not expect it will have any funds available to pay off unsecured creditors.

Two other subsidiaries, Mercury Project LLC and Precision Jobs LLC, each disclosed $100 million to $500 million in liabilities owed to fewer than 49 creditors, along with less than $50,000 in assets.
Maginor
Profile Joined May 2010
Norway505 Posts
June 07 2012 18:51 GMT
#9
On June 08 2012 03:46 PassiveAce wrote:
I had not heard of this company, was Reckoning their only game?
@Jinsho how exactly do you "finish" skyrim?


You "finish" it by completing the main story arc.
CptCutter
Profile Joined September 2010
United Kingdom370 Posts
June 07 2012 18:51 GMT
#10
lol i thought you meant 38 different studios had declared bankruptcy to begin with XD not some back water company that i have not heard of before. (i heard of the game, but it takes a company to produce multiple successful games for me to remember them)
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
June 07 2012 18:53 GMT
#11
On June 08 2012 03:46 PassiveAce wrote:
I had not heard of this company, was Reckoning their only game?
@Jinsho how exactly do you "finish" skyrim?


38 Bought BHG, who were developing Reckoning, and released it as 38's first game.

The follow was being developed by 38 in Rhode Island (different studio to BHG). This was an MMO game codenamed Copernicus.

38 Studios was mostly financed by Curt Schilling who owned more than 80% of the company that he started. The second biggest contributor was the state of Rhode Island which loaned $48 million to 38 studios.
gullberg
Profile Blog Joined February 2011
Sweden1301 Posts
Last Edited: 2012-06-07 18:58:54
June 07 2012 18:55 GMT
#12
Some horrible management basically. Reckoning sold over a million copies, which is fucking fantastic for a first game and it still wasn't enough to keep them afloat (they had to sell 3 million).
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
June 07 2012 18:58 GMT
#13
On June 08 2012 03:51 Maginor wrote:
Show nested quote +
On June 08 2012 03:46 PassiveAce wrote:
I had not heard of this company, was Reckoning their only game?
@Jinsho how exactly do you "finish" skyrim?


You "finish" it by completing the main story arc.

I respectfully disagree but this is offtopic.
Thanks to those who answered my other question
Call me Marge Simpson cuz I love you homie
Nimix
Profile Joined October 2011
France1809 Posts
June 07 2012 19:04 GMT
#14
I found KoA:R way more enjoyable than diablo3 from a general design point of view (no frustrating bugs like aoe bigger than their animation or unkillable mobs like some act3+ inferno blues, cool storyline, no mandatory gear level to progress..) and even if those games are not really comparable, it's sad to see this company declare bankrupcy while having made somewhat a better game than blizzard, maybe because they like what they do, while blizzard releases unfinished and untested games and still makes incredible amounts of money just because of their fanbase..
andrewlt
Profile Joined August 2009
United States7702 Posts
June 07 2012 19:04 GMT
#15
They got a loan from the state of Rhode Island because the state was trying to set up either a tech or entertainment industry or both. The police investigation centers around the owners, like Schilling, paying themselves money when they knew the company was in trouble.
GreEny K
Profile Joined February 2008
Germany7312 Posts
June 07 2012 19:09 GMT
#16
Well... Never heard of them, I feel bad for their employees though.
Why would you ever choose failure, when success is an option.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
June 07 2012 19:10 GMT
#17
On June 08 2012 03:55 gullberg wrote:
Some horrible management basically. Reckoning sold over a million copies, which is fucking fantastic for a first game and it still wasn't enough to keep them afloat (they had to sell 3 million).


They sunk most of their time/money into developing the actual KoA MMO. I'm not sure, but I would assume Reckoning only happened when they realized they're already in a huge mess and needed to sell a game ASAP, and sell it big.

That said, the game was marketed very aggressively, hit the market at a perfect time and oversold by a lot. I doubt the next Amalur IP game would have gotten anywhere near the same sales.

Overall, even disregarding business and management, they did a lot of things textbook wrong when it comes to actual development and design.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
June 07 2012 19:11 GMT
#18
That game sucked... thats why they failed. It's not that hard to make a game in today's industry, its just hard to make a good one. That being said, even if its not that great, you should still be able to manage your money and not go bankrupt...
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2012-06-07 19:16:38
June 07 2012 19:12 GMT
#19
They either got scammed or at least caught in some hard-to-predict financial trap. Reckoning may not be your 'holy shit everybody's play this game' game, but it was succesful nonetheless. This was a rather explosive way of going bankrupt.

I love chakrams. The chakram combat animation (althought terribly blocky poly and cheap bloom) is the sexiest thing I've seen in RPG/MMORPG.

But I played this game after Skyrim so it was kind of a 'ehhhhhhhhhhhhhh'. But I still bought it and recommended it to my friends :/

Still though, for first video game? It was groundbreaking for themselves.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
June 07 2012 19:13 GMT
#20
Reckoning sales are irrellevent.

They bought BHG when Reckoning was almost complete, and then EA published it. Reckoning was only a tiny ammount of their outgoings.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
June 07 2012 19:19 GMT
#21
shit happens when you try to make an MMO as your first game.
Mohdoo
Profile Joined August 2007
United States15688 Posts
June 07 2012 19:19 GMT
#22
Never heard of them, so this isn't exactly surprising :p
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2012-06-07 19:20:21
June 07 2012 19:19 GMT
#23
the game was a piece of shit, basically a mmo single player game. i bought because of the day9 playnight or whatever it was called and i deinstalled after 2 hours because i didnt care one single bit.
SDMF
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 07 2012 19:20 GMT
#24
you'd think alarms would be set off after 4 years of no headline title development. the investors only have themselves to blame.
starleague forever
SilverLeagueElite
Profile Joined April 2010
United States626 Posts
June 07 2012 19:26 GMT
#25
I saw this on on Day9 too. He interviewed Schlling and McFarlane and they all tried to hype it up. Watched some play through but didn't look like anything interesting.
CarniX
Profile Joined September 2010
Sweden83 Posts
June 07 2012 21:23 GMT
#26
Down with the console porters!
Darkness beyond twilight, crimson beyond blood that flows. Buried in the flow of time. In the great name, i pledge myself to darkness!
phanto
Profile Joined October 2010
Sweden708 Posts
June 07 2012 21:26 GMT
#27
On June 08 2012 03:41 Ettick wrote:
I think that this shows how difficult it is to come out with a brand new game in today's market because pretty much all of the games that do well are sequels to popular games that did well or are still doing well. This really sucks for them, but it shows that having a big budget doesn't always mean having a lot of sales or even a good game.

their game sold well.
it was their stupid fucking loan of 75 mil that was the mistake.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
June 07 2012 21:29 GMT
#28
On June 08 2012 04:11 CaptainCrush wrote:
That game sucked... thats why they failed.



yeah, im a sucker for rpg games but this game was truly awful.
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
June 07 2012 21:40 GMT
#29
On June 08 2012 03:46 PassiveAce wrote:
I had not heard of this company, was Reckoning their only game?
@Jinsho how exactly do you "finish" skyrim?



However you want to define it.. For me it meant stopping after spending 40h exploring and finding nothing interesting. Which is the same way I felt about exploring in Amalur : there was tons of content, but it was all low level, irrelevant, unchallenging, samey, and really boring.

I'd heard that they wanted to make the Amalur IP into movies, books, comics, whatever. Too bad it's worth nothing now.
Taktik
Profile Joined January 2011
Poland680 Posts
June 07 2012 21:42 GMT
#30
For some time I was looking for good RPG on my PS3 (because there are no rpgs beside Skyrim, and no FFXIII doesnt count) watched some day9 videos playing it and I actuallu bought it. It was bad. I do not feel sad about this news .
lannisport
Profile Joined February 2012
878 Posts
June 07 2012 21:48 GMT
#31
On June 08 2012 03:50 Bourneq wrote:
I thought that 38 different studios had declared bankruptcy there for a bit.


Same here. I actually felt like someone kicked me in my stomach, thinking, "Oh no...This is the beginning of something really really bad."
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
June 07 2012 21:50 GMT
#32
These are "rock star" game companies. New emerging company gets huge influx of cash to deliver a product, and then it's sink or swim. Too bad to hear from 38 Studios
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
SomniGiggles
Profile Joined May 2011
United Kingdom214 Posts
June 07 2012 21:54 GMT
#33
Sucks, reckoning was amazing, hope someone picks up the amalur 2 and or mmo that was in production, it looked beautiful
Daedra
Profile Joined February 2011
United States268 Posts
June 07 2012 21:58 GMT
#34
Really sad, I enjoyed reckoning as a game and the studio had pretty good potential
GarethGore
Profile Joined June 2012
United Kingdom59 Posts
June 07 2012 22:44 GMT
#35
I think i saw a article saying they were still going to bring out reckoning dlc + that new game they were working on though. If not i'd be sad i really enjoyed reckoning.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-06-07 22:49:01
June 07 2012 22:45 GMT
#36
The long and short of it is Rhode Island is fucked LOL... oh the OP doesn't actually cover any of that.

Rhode Island, in the economic slump the rest of us were/are, inticed 38 Studios to come to Rhode Island through giant preferential loans and tax credits. The company failed and now Rhode Island owns it. The first problem is it wasn't worth a fraction of what they loaned. The second problem is all of the creative developers have already jumped ship. So basically Rhode Island bought the box to a toy, the toy was broken and then the toy left to go play with a different kid. Now all Rhode Island has is an empty, soggy box that nobody wants.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
NuclearJudas
Profile Blog Joined July 2011
6546 Posts
June 07 2012 22:48 GMT
#37
The House of Ballads questline was amazing. The rest, not so much. Sad to see them go down, though. D:
Life is like Tetris. Your errors pile up but your accomplishments disappear. - Robert Ohlén | http://railroaddiary.wordpress.com/ - My words about stuff.
aike
Profile Blog Joined July 2010
United States1629 Posts
June 07 2012 22:50 GMT
#38
Hmm.. exactly how much did Day9 charge these guys to advertise there game? hmmmmmmmmmmmmmmmmmmm
Wahaha
Belisarius
Profile Joined November 2010
Australia6230 Posts
June 07 2012 22:52 GMT
#39
On June 08 2012 03:50 Bourneq wrote:
I thought that 38 different studios had declared bankruptcy there for a bit.


...yeah. That would have been a much bigger deal.

Was Reckoning actually any good? I'd feel bad for them if they put out an amazing game and it got ignored because it wasn't an established franchise, but if it was bad-to-mediocre it's pretty much their own fault.
Galaxy613
Profile Joined March 2011
United States148 Posts
June 07 2012 22:53 GMT
#40
On June 08 2012 07:50 aike wrote:
Hmm.. exactly how much did Day9 charge these guys to advertise there game? hmmmmmmmmmmmmmmmmmmm


If I remember correctly, exactly: $0,000.00
100,000 lightyears of awesome.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
June 07 2012 23:00 GMT
#41
On June 08 2012 07:52 Belisarius wrote:
Show nested quote +
On June 08 2012 03:50 Bourneq wrote:
I thought that 38 different studios had declared bankruptcy there for a bit.


...yeah. That would have been a much bigger deal.

Was Reckoning actually any good? I'd feel bad for them if they put out an amazing game and it got ignored because it wasn't an established franchise, but if it was bad-to-mediocre it's pretty much their own fault.


think of WoW with better combat. Then you get Amalur.

originally they wanted to release an MMO but they didnt have the money so they made it a single player game.
dNa
Profile Blog Joined December 2010
Germany591 Posts
Last Edited: 2012-06-07 23:11:11
June 07 2012 23:10 GMT
#42
i liked that game quite a bit ... :< the combat was just astonishingly good compared to other games.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
June 08 2012 00:11 GMT
#43
On June 08 2012 07:52 Belisarius wrote:
Show nested quote +
On June 08 2012 03:50 Bourneq wrote:
I thought that 38 different studios had declared bankruptcy there for a bit.


...yeah. That would have been a much bigger deal.

Was Reckoning actually any good? I'd feel bad for them if they put out an amazing game and it got ignored because it wasn't an established franchise, but if it was bad-to-mediocre it's pretty much their own fault.


It was more like mediocre-to-good than bad-to-mediocre, maybe 7/10ish with a few standout elements but overall feeling incomplete and unrefined.

It certainly didn't get ignored, quite the contrary actually. People who marketed that game did a sick job.
Duka08
Profile Blog Joined July 2010
3391 Posts
June 08 2012 00:20 GMT
#44
On June 08 2012 03:55 gullberg wrote:
Some horrible management basically. Reckoning sold over a million copies, which is fucking fantastic for a first game and it still wasn't enough to keep them afloat (they had to sell 3 million).

This exactly.

All things considered the game didn't do terribly, and wasn't all bad (with a coop multiplayer I bet it would have seen even much higher sales, it just felt missing from this style of game). Just didn't add up for them.
Shana
Profile Blog Joined July 2009
Indonesia1814 Posts
June 08 2012 00:23 GMT
#45
I thought 38 different studios declares bankruptcy lol
Never heard of 38 Studios
Believing in what lies ahead. | That which we call a rose, by any other name would smell as sweet.
DystopiaX
Profile Joined October 2010
United States16236 Posts
June 08 2012 00:23 GMT
#46
On June 08 2012 09:20 Duka08 wrote:
Show nested quote +
On June 08 2012 03:55 gullberg wrote:
Some horrible management basically. Reckoning sold over a million copies, which is fucking fantastic for a first game and it still wasn't enough to keep them afloat (they had to sell 3 million).

This exactly.

All things considered the game didn't do terribly, and wasn't all bad (with a coop multiplayer I bet it would have seen even much higher sales, it just felt missing from this style of game). Just didn't add up for them.

It's cause they were staffed for an MMO but were unable to attain any additional funding other than the government's. It's not unusual to get funds of that sort when building games like that, they were unable to get it. That 3 million quote is to break even, but that's not expected for all new IP- the point of the first game is usually to get the name out there and get the later games to sell better.
akaLtDan
Profile Joined February 2011
Germany62 Posts
June 08 2012 00:31 GMT
#47
I really liked KoA:R, so for me it is sad to hear 38 studios are bankrupt. For the future I was hoped for some other good games from them...
RavenLoud
Profile Joined March 2011
Canada1100 Posts
June 08 2012 00:39 GMT
#48
I heard the combat was really good, but I didn't buy it because of EA and Origins.

I won't touch any EA account/Origins game even if you give them to me for free.
UmbraaeternuS
Profile Blog Joined November 2010
Chile476 Posts
June 08 2012 00:41 GMT
#49
Brings painful memories of Presto Studios going bankrupt 2 decades ago. The Journeyman Project series was an awesome game and still wasn't enough to let them stay afloat.
therealwinters - Skype / @DrUmbra - Twitter // "There is nothing more cool than being proud of the things that you love" - Sean "Day[9]" Plott <3
rhs408
Profile Joined January 2011
United States904 Posts
June 08 2012 01:11 GMT
#50
Ah I didn't notice till I looked on wiki that "Curt Schilling" is actually the former MLB player Curt Schilling... such a shame it all turned out this way.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2012-06-08 01:14:20
June 08 2012 01:13 GMT
#51
This is kind of old news. I think I read about it on Ars a week or two ago. It's made to sound a lot worse than it is here, implying mismanagement and shady dealings, or something like that.

Essentially, Rhode Islands wanted to get a video game development company to move to Rhode Islands, and offered up $75 million as incentive. 38 Studios took that offer, but in hindsight, it's a fairly stupid deal for all parties involved. Packing up and moving an entire business, along with meeting development deadlines along with payment schedules, is somewhat unrealistic.

End of the day, 38 Studios probably could have been a moderate success had they not been sucked into Rhode Islands' financial incentives.

EDIT: Just realized the article I read about was about 38 Studios having to lay off most of its staff. So...Bankruptcy was basically inevitable.
Average means I'm better than half of you.
aksfjh
Profile Joined November 2010
United States4853 Posts
June 08 2012 01:31 GMT
#52
Rumor has it, they ended up spending a lot of money on employee residencies and moving people to RI. Essentially, terrible mishandling of money, but a superb development staff.
Leeoku
Profile Joined May 2010
1617 Posts
June 08 2012 01:33 GMT
#53
no surprise being KoA was their only game. I got bored 5 minutes in....
PH
Profile Blog Joined June 2008
United States6173 Posts
June 08 2012 02:03 GMT
#54
That game had potential...too bad they didn't meet it. It was too easy and too repetitive. More variety in quests and better dungeon layouts would have gone a long way. A deeper combat system and actual challenge in the game would have made it a great game...

Too bad.
Hello
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 08 2012 02:15 GMT
#55
Being a credit manager as a profession I always feel for the Creditors...

Now it's Rhode Island as a creditor? So basically the tax payers? Sad...
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
MidKnight
Profile Joined December 2008
Lithuania884 Posts
June 08 2012 02:17 GMT
#56
What about Curt Schilling? Didn't he invest most of his baseball savings into the company and is down like A LOT of money now?
Rinny
Profile Blog Joined October 2009
United States616 Posts
June 08 2012 02:36 GMT
#57
Curt Schilling: hey rhode island da you know that game world of warcraft? it makies 10000000+ a year lets do it
Rhode Island: Wow, i cant think of anyone better to make a fantasy rpg for nerds then a proffesional baseball player

Rhode island unemployment: ~12%

on the plus side my manager told me today im not getting fired after all so things are looking up rhode island
Where my swarm at? Ye Yeee
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
June 08 2012 02:40 GMT
#58
If you're aiming for a AAA (maybe it wasn't but it was big if i recall) as a release, you better do it right. A "meh, it was ok" won't cut it.
jobber123rd
Profile Joined December 2011
United States501 Posts
June 08 2012 03:15 GMT
#59
On June 08 2012 11:36 Rinny wrote:
Curt Schilling: hey rhode island da you know that game world of warcraft? it makies 10000000+ a year lets do it
Rhode Island: Wow, i cant think of anyone better to make a fantasy rpg for nerds then a proffesional baseball player

Rhode island unemployment: ~12%

on the plus side my manager told me today im not getting fired after all so things are looking up rhode island


To be fair to Schilling, he has plenty of nerd cred (lol, did I just write that?)

Check out this interview from 2001, for example. Those who followed baseball closely in the latter part of Schilling's career were likely to hear about his exploits in EQ at one point or another.
"I'm always going to survive. Only reason I can't survive is if I'm dead or something." --Mike Tyson
Holytornados
Profile Joined November 2011
United States1022 Posts
June 08 2012 03:27 GMT
#60
It really sucks, because I really liked Reckoning. I thought it was a really nice game.
CLG/Liquid ~~ youtube.com/reddedgaming
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
June 08 2012 05:08 GMT
#61
As far as i know there only game KOAR, and my opinion of it was that it was kinda average
+ Show Spoiler +
I played on hardest difficulty and did all the side quests in the first area, which took about 6 hours, was incredibly boring and made you overpowered as shit.
The faction system was an absolute piece of crap and you simply couldn't do any side quest, even on hard... even the very few "fun" ones, since you would get to overpowerd and 1 shoot everything.
The "story" picked up a little bit in the 3rd/4th areas, and it was really nice at the very beginning of area 4.
That said the "final" area, which should have been the "epic" battle that rewarded you for having all the abilities you do by throwing hard enemies and a very hard boss, was a face roll...
The last fucking boss, which lore wise had god like power and thus they had a lot of potential with it.... was FUCKING DOG SHIT !

And i would have "forgiven" KOA, many would have, if you actually had something to fucking fight that doesn't die from 1 button press, koa had great combat mechanics and specs... and most of all it had "mobility" in terms of which spec you chose to use, it was really easy to change gear with crafting every 5-10 level and respec to something new, and it was fun to change from mage to mage-warrior to mage-rogue... but the game was still a complete face roll.



Now putting out an averag/kinda bad rpg won't make me kill you, especially if its not a sequel to great rpg ( like DA2 and ME3 were, to give recent examples )... most critics encouraged it, but the problem was that this game might have had more content than skyrim, and it was done by a team that obviously had less experience ( tho most of them were "big names" in the industry, they didn't had the synergy of Bethesda )... problem is that most of the "side" content was shit compared to skyrim.

That basically made it a high cost development, high development time, no hype to have millions of pre orders and cows buying it blindly due to sequel/developer,
A game like that doesn't afford being anything else than close to game of the year if it wants to be success and still needs to be a very good game if it wants to "cover" its cost an average profit.

It wasn't, and if anyone thought it was/thought they could make it, that person was a retard and its better to see these great developers take jobs for other studious with better leadership.
A good strategy means leaving your opponent room to make mistakes
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
June 08 2012 05:13 GMT
#62
On June 08 2012 03:45 Jinsho wrote:
It was a bad game. Too long, too stretched, incredibly bad camera. Boring fetchquests that would take you through the entire map to complete, quest items and bosses that would only spawn once you had the quest leading to tons of backtracking into explored areas...

Like Skyrim, I didn't even finish it I was so bored by the end.



I thought it was way worse than Skyrim... at least skyrim can be pretty good with mods and looks very pretty. KOA:R was the biggest disappointment I've had in my entire gamer life. I also think it's among the worst stories in a video game ever.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Kyrillion
Profile Joined August 2011
Russian Federation748 Posts
June 08 2012 08:53 GMT
#63
I thought that 38 different studios had declared bankruptcy there for a bit.


We should start a poll.
If you seek well, you shall find.
0rangecake
Profile Joined May 2012
United Kingdom5 Posts
June 08 2012 09:04 GMT
#64
Never heard of any of these games, wonder why the studios went bankrupt hmmm
CptCutter
Profile Joined September 2010
United Kingdom370 Posts
June 08 2012 15:51 GMT
#65
On June 08 2012 04:10 Talin wrote:
Show nested quote +
On June 08 2012 03:55 gullberg wrote:
Some horrible management basically. Reckoning sold over a million copies, which is fucking fantastic for a first game and it still wasn't enough to keep them afloat (they had to sell 3 million).


They sunk most of their time/money into developing the actual KoA MMO. I'm not sure, but I would assume Reckoning only happened when they realized they're already in a huge mess and needed to sell a game ASAP, and sell it big.

That said, the game was marketed very aggressively, hit the market at a perfect time and oversold by a lot. I doubt the next Amalur IP game would have gotten anywhere near the same sales.

Overall, even disregarding business and management, they did a lot of things textbook wrong when it comes to actual development and design.


you make it sound like games can just be created instantly. not every company is similar to EA that can spew out a new football game every couple of weeks if they wanted to.
TSBspartacus
Profile Joined October 2011
England1046 Posts
Last Edited: 2012-06-08 16:00:00
June 08 2012 15:56 GMT
#66
Well this makes me feel pretty bad for pirating it, but I wouldn't have even played it otherwise. Was a fun enough game, but I wouldn't pay over £15 for it.
Edit: Also played through it all on hard and was no challenge at all, didn't even do many side quests because it just felt too easy that it was simply running round doing chores. Almost as imbalanced as + Show Spoiler +
nothing, honest!
Roachu
Profile Joined June 2011
Sweden692 Posts
June 08 2012 16:15 GMT
#67
I played the demo on PS3, the combat was pretty fun but nothing in the game made me interested in continuing any further, much less actually buying the game. They made the dumbest move you can in the entire industry, they tried to break into the market with an MMORPG which as many of you know, it's pretty much impossible to compete with WoW. When they realized it wasn't going to work without an established name, they turned it into a single player game that had no single player appeal at all. They put all of their money on this hand so they kinda deserve this happening, although it's sad so many lost their jobs because of shit business decisions from the executives.
Don't be asshats
valaki
Profile Joined June 2009
Hungary2476 Posts
June 08 2012 16:33 GMT
#68
The game was waaay overhyped with EA publishing it and Salvatore writing the lore for it. I'm sorry that the employees lost their job except for the ones who designed the inventory system. I mean, Sykrim's inventory system was archaic too but this was 2 steps below that.
ggaemo fan
heartlxp
Profile Joined September 2010
United States1258 Posts
June 08 2012 16:39 GMT
#69
On June 09 2012 01:33 valaki wrote:
The game was waaay overhyped with EA publishing it and Salvatore writing the lore for it. I'm sorry that the employees lost their job except for the ones who designed the inventory system. I mean, Sykrim's inventory system was archaic too but this was 2 steps below that.


i totally agree, although i think it's one of the smaller things, i still can't believe RPGs these days could take such gigantic leaps backwards in terms of basic things such as inventory.
1ntrigue
Profile Joined May 2012
Australia948 Posts
June 08 2012 17:18 GMT
#70
Such a shame. I was looking forward to what ideas they had with their upcoming MMO.

On June 08 2012 03:45 Jinsho wrote:
It was a bad game. Too long, too stretched, incredibly bad camera. Boring fetchquests that would take you through the entire map to complete, quest items and bosses that would only spawn once you had the quest leading to tons of backtracking into explored areas...

Like Skyrim, I didn't even finish it I was so bored by the end.

I loved Skyrim. I guess I'll try KoA then.
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
Last Edited: 2012-06-08 17:32:58
June 08 2012 17:31 GMT
#71
On June 09 2012 02:18 1ntrigue wrote:
Such a shame. I was looking forward to what ideas they had with their upcoming MMO.

Show nested quote +
On June 08 2012 03:45 Jinsho wrote:
It was a bad game. Too long, too stretched, incredibly bad camera. Boring fetchquests that would take you through the entire map to complete, quest items and bosses that would only spawn once you had the quest leading to tons of backtracking into explored areas...

Like Skyrim, I didn't even finish it I was so bored by the end.

I loved Skyrim. I guess I'll try KoA then.

Dont, Skyrim is amazing. KoA is just crap with more crap controls. I only tried it because of day9, never will try anything again. (its that bad)
McFeser
Profile Joined July 2011
United States2458 Posts
June 08 2012 17:35 GMT
#72
On June 09 2012 02:31 Ryps wrote:
Show nested quote +
On June 09 2012 02:18 1ntrigue wrote:
Such a shame. I was looking forward to what ideas they had with their upcoming MMO.

On June 08 2012 03:45 Jinsho wrote:
It was a bad game. Too long, too stretched, incredibly bad camera. Boring fetchquests that would take you through the entire map to complete, quest items and bosses that would only spawn once you had the quest leading to tons of backtracking into explored areas...

Like Skyrim, I didn't even finish it I was so bored by the end.

I loved Skyrim. I guess I'll try KoA then.

Dont, Skyrim is amazing. KoA is just crap with more crap controls. I only tried it because of day9, never will try anything again. (its that bad)

My cousin/friend swears its the best game. I was bored to tears watching it.
Promethelax still hasn't changed his quote
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
June 08 2012 18:10 GMT
#73
Got bored at the game before finishing the demo.

Still not nice to see studios going out of business, but at least they didn't make anything amazing so they won't really be missed.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
June 08 2012 18:36 GMT
#74
i watched a newsfeed about it on sourcefed, in case u're interested
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
PH
Profile Blog Joined June 2008
United States6173 Posts
July 25 2012 08:58 GMT
#75
http://www.bostonmagazine.com/articles/2012/07/38-studios-end-game/

I find the story behind KoA:R and Curt Schilling and 38 Studios fascinating, to be honest. That company going under is one of the biggest failures in video game history, I think.

That's a terrific article on the whole thing, and I recommend reading it. It's largely Curt Schilling's fault, it seems, but he's not a bad guy.
Hello
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
Last Edited: 2012-07-25 11:26:40
July 25 2012 11:26 GMT
#76
It was ran by either:

1. One of the most incompetent people you could ever put in control of a company

or

2. It was run by a thief with a degree who cashed out big time by burning the place to the ground.

The ammount of debt they build up, contrasting with the work they did, just doesn't add up. They were 150 million in debt, but only had 22 million in assets.

Are you kidding me? There is a serious case of fraud, or the people behind the wheel just didn't know what the hell they were doing.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
July 25 2012 11:29 GMT
#77
On June 08 2012 03:50 Bourneq wrote:
I thought that 38 different studios had declared bankruptcy there for a bit.

this lol i was going to say holy sh1t
"God fights on the side with the best artillery." - Napoleon Bonaparte
Phenny
Profile Joined October 2010
Australia1435 Posts
July 25 2012 11:33 GMT
#78
Wait there are people who didn't like KOA:R?!?!?

I was under the impression everyone loved it, interesting.
rezoacken
Profile Joined April 2010
Canada2719 Posts
July 30 2012 06:31 GMT
#79
It was a decent game but nothing epic.

But thats not really the point, TL members not liking it or not is irrelevent, the game was still decently successful. It sold 1.2M copies which is great for such a game, from a relativly unknown studios. And its also a new IP.

The problem was just the debt the studio endured was out of proportion for such a small company. If a company relies on its first game selling 3Million just to break even, either its a big management failure or the project is just too big. I mean all this is sad but it really looks amateurish and poor decisions, the game quality isn't to blame.
Either we are alone in the Universe or we are not. Both are equally terrifying.
showbiz
Profile Joined May 2010
United States66 Posts
July 31 2012 03:52 GMT
#80
On July 25 2012 17:58 PH wrote:
http://www.bostonmagazine.com/articles/2012/07/38-studios-end-game/

I find the story behind KoA:R and Curt Schilling and 38 Studios fascinating, to be honest. That company going under is one of the biggest failures in video game history, I think.

That's a terrific article on the whole thing, and I recommend reading it. It's largely Curt Schilling's fault, it seems, but he's not a bad guy.


Great article, thanks for linking. My favorite part was when a former employee described the company's downfall as the result of Curt Schilling's "rampant and destructive optimism."
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
July 31 2012 04:00 GMT
#81
Poll: Your initial reaction upon glanced at the thread title:

"Ohhhhh daaaaaang 38 separate studios went bankrupt?? Must read more" (20)
 
57%

"Oh no, 38 Studios -- that one company that made a game or two -- went under!" (15)
 
43%

35 total votes

Your vote: Your initial reaction upon glanced at the thread title:

(Vote): "Oh no, 38 Studios -- that one company that made a game or two -- went under!"
(Vote): "Ohhhhh daaaaaang 38 separate studios went bankrupt?? Must read more"



StarStruck
Profile Blog Joined April 2010
25339 Posts
July 31 2012 04:05 GMT
#82
On June 08 2012 04:26 SilverLeagueElite wrote:
I saw this on on Day9 too. He interviewed Schlling and McFarlane and they all tried to hype it up. Watched some play through but didn't look like anything interesting.


Yeah I remember Sean doing a segment with them in the Games and Sports section a while back. I knew Schilling was one of the go to guys meh.
darthfoley
Profile Blog Joined February 2011
United States8003 Posts
July 31 2012 04:10 GMT
#83
Curt Shilling is a dick, he got on Obama's ass for government intervention with bankruptcy etc then cried to mama when he went backrupt
watch the wall collide with my fist, mostly over problems that i know i should fix
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
July 31 2012 04:13 GMT
#84
I followed this story fairly closely and it seems that Kurt Schilling's grand aspirations got in the way of important financial and business decisions that ultimately brought the entire studio to closure.

While I have great admiration for people who publicly speak of their own dreams and ambitions (Peter Molyneux is a great example of such a person), I find it a little hard to sympathize with Schilling because it was his decisions that caused the unemployment of literally hundreds of people in this studio. It's fine for someone like him to speak of his ambitions, it's another to bring misfortune to others in the pursue of it.
Bronze player stuck in platinum
SkyfOu
Profile Blog Joined July 2012
United States81 Posts
July 31 2012 04:16 GMT
#85
Bought the game because of Day9, but never really played far into it. Sucks the company went bankrupt though, and that taxpayers have to pay for it now (I think?). I don't know anything about economics or whatever, though, so don't quote me on it, haha.
Medrea
Profile Joined May 2011
10003 Posts
July 31 2012 05:02 GMT
#86
Wow crazy story. I knew the game was doing bad but not this bad.

Schilling running off with taxpayer money.
twitch.tv/medrea
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
July 31 2012 05:03 GMT
#87
Aww man :/ that's unfortunate to hear!
Jaedong <3
StateofReverie
Profile Blog Joined July 2012
United States633 Posts
July 31 2012 05:16 GMT
#88
I wish EA would go bankrupt or do some restructuring at least but alas, their cod and sims series are too strong!
rebdomine
Profile Blog Joined October 2010
6040 Posts
July 31 2012 05:21 GMT
#89
On July 31 2012 14:16 StateofReverie wrote:
I wish EA would go bankrupt or do some restructuring at least but alas, their cod and sims series are too strong!


Activision owns CoD
"Just because you are correct doesn't mean you are right!"
ZenithM
Profile Joined February 2011
France15952 Posts
July 31 2012 05:23 GMT
#90
B...b...but...Day9 promoted it, shouldn't it be the bestest of games ever? :'(((
Kaitlin
Profile Joined December 2010
United States2958 Posts
July 31 2012 05:33 GMT
#91
On July 31 2012 13:13 Nos- wrote:
I find it a little hard to sympathize with Schilling because it was his decisions that caused the unemployment of literally hundreds of people in this studio. It's fine for someone like him to speak of his ambitions, it's another to bring misfortune to others in the pursue of it.


Could you please elaborate on what decisions and which ambitions brought misfortune to others ? It's my understanding that he invested millions of $'s and lost most of his personal fortune trying to create something. Of course, those millions went to pay salaries of people who he provided employment for.
rebdomine
Profile Blog Joined October 2010
6040 Posts
July 31 2012 05:36 GMT
#92
On July 31 2012 14:33 Kaitlin wrote:
Show nested quote +
On July 31 2012 13:13 Nos- wrote:
I find it a little hard to sympathize with Schilling because it was his decisions that caused the unemployment of literally hundreds of people in this studio. It's fine for someone like him to speak of his ambitions, it's another to bring misfortune to others in the pursue of it.


Could you please elaborate on what decisions and which ambitions brought misfortune to others ? It's my understanding that he invested millions of $'s and lost most of his personal fortune trying to create something. Of course, those millions went to pay salaries of people who he provided employment for.


Reposting a link someone else posted a few pages back.

It's a pretty good read on what happened. http://www.bostonmagazine.com/articles/2012/07/38-studios-end-game/
"Just because you are correct doesn't mean you are right!"
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2012-07-31 05:39:44
July 31 2012 05:39 GMT
#93
Red 5 studios picked up about a dozen of the former 38 studios designers/programmers/yadayada. They're currently working on a game called Firefall which looks pretty promising.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=150053
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
beesinyoface
Profile Joined May 2012
2450 Posts
July 31 2012 05:43 GMT
#94
On June 08 2012 09:39 RavenLoud wrote:
I heard the combat was really good, but I didn't buy it because of EA and Origins.

I won't touch any EA account/Origins game even if you give them to me for free.

So, no Dead Space 1/2? Even though DS2 on Steam is a terrible version and the Origin version is 100 times better?

As much as I dislike Origin and EA in general, avoiding something that can provide a clear benefit just makes you look like a child.
aaaaa
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
July 31 2012 05:52 GMT
#95
On July 31 2012 14:36 rebdomine wrote:
Show nested quote +
On July 31 2012 14:33 Kaitlin wrote:
On July 31 2012 13:13 Nos- wrote:
I find it a little hard to sympathize with Schilling because it was his decisions that caused the unemployment of literally hundreds of people in this studio. It's fine for someone like him to speak of his ambitions, it's another to bring misfortune to others in the pursue of it.


Could you please elaborate on what decisions and which ambitions brought misfortune to others ? It's my understanding that he invested millions of $'s and lost most of his personal fortune trying to create something. Of course, those millions went to pay salaries of people who he provided employment for.


Reposting a link someone else posted a few pages back.

It's a pretty good read on what happened. http://www.bostonmagazine.com/articles/2012/07/38-studios-end-game/


Basically Curt Schilling had no idea how to run a business.

I have not finished this particular article yet but so far it's been a very detailed re-account of what happened. If you're interested in knowing more I'd suggest reading the entire thing.
Bronze player stuck in platinum
daemir
Profile Joined September 2010
Finland8662 Posts
July 31 2012 08:14 GMT
#96
Why gosh the last lines of that article, like out of a novel.
So sad, but well, if even part of that article is what happened, not really surprising.
Felnarion
Profile Joined December 2011
442 Posts
July 31 2012 13:02 GMT
#97
On July 31 2012 14:52 Nos- wrote:
Show nested quote +
On July 31 2012 14:36 rebdomine wrote:
On July 31 2012 14:33 Kaitlin wrote:
On July 31 2012 13:13 Nos- wrote:
I find it a little hard to sympathize with Schilling because it was his decisions that caused the unemployment of literally hundreds of people in this studio. It's fine for someone like him to speak of his ambitions, it's another to bring misfortune to others in the pursue of it.


Could you please elaborate on what decisions and which ambitions brought misfortune to others ? It's my understanding that he invested millions of $'s and lost most of his personal fortune trying to create something. Of course, those millions went to pay salaries of people who he provided employment for.


Reposting a link someone else posted a few pages back.

It's a pretty good read on what happened. http://www.bostonmagazine.com/articles/2012/07/38-studios-end-game/


Basically Curt Schilling had no idea how to run a business.

I have not finished this particular article yet but so far it's been a very detailed re-account of what happened. If you're interested in knowing more I'd suggest reading the entire thing.


It's an interesting look into what happens when a video game fan with a large checkbook and no experience attempts to make the decisions. Some people around here and other game sites should take notes. It can't be all about the employees and the game, you can't have everything.

On the story, I enjoyed it, but I am conflicted. On the one hand, I of course admire his attempt, even if he failed, to make something awesome. And, in fairness, for the first game a studio put out, Kingdoms of Amalur wasn't terrible. And given proper management, it possibly would've made a decent amount of money for the company.

But on the other hand, I'm disgusted that he'd ask for help from the government. This is not capitalism. This is not what you believed in before you started a company. You've got to be more of a man than to waste people's money, against their will, on a stupid game. On that hand, I find it despicable. You are the reason people don't believe in capitalism anymore.
Normal
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#42
CranKy Ducklings144
EnkiAlexander 81
davetesta62
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 210
Livibee 48
Ketroc 40
Vindicta 39
StarCraft: Brood War
Sea 3991
Artosis 646
NaDa 73
Sharp 53
Sexy 37
Aegong 14
Icarus 8
Dota 2
capcasts428
NeuroSwarm120
monkeys_forever8
LuMiX1
Counter-Strike
Fnx 1959
Stewie2K964
taco 228
Coldzera 136
Super Smash Bros
hungrybox666
Other Games
summit1g13706
shahzam1309
Day[9].tv914
ViBE237
Maynarde203
Trikslyr65
trigger6
Organizations
Other Games
gamesdonequick2158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH325
• Hupsaiya 58
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift7169
• Rush556
Other Games
• Scarra1263
• Day9tv914
Upcoming Events
OSC
10h 39m
uThermal 2v2 Circuit
14h 9m
The PondCast
1d 8h
Online Event
1d 14h
Korean StarCraft League
3 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
3 days
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
Online Event
3 days
Sparkling Tuna Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs TBD
[ Show More ]
OSC
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
Yuqilin POB S2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.