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Active: 2341 users

Have you ever used hacks in a game? - Page 25

Forum Index > General Forum
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Prev 1 23 24 25 26 27 37 Next All
sOda~
Profile Joined April 2011
United Kingdom441 Posts
January 07 2012 19:30 GMT
#481
all weapons in gta
IM THE SHIT BITCH
liberal
Profile Joined November 2011
1116 Posts
January 07 2012 19:33 GMT
#482
On SCBW battle net, I eventually learned that a HUGE number of people were hacking, and that blizzard had completely stopped trying to fight it. Then I learned there were a growing number of people using "anti-hack" hacks, or hacks to detect hackers. The entire server was like hacker wars more than actual starcraft. I know, I was stupid for using battle net in the first place.

The sad thing is, I know that SC2 is designed in a similar enough way that eventually this will be the fate of SC2 servers as well. The fact of the matter is that it isn't possible for Blizzard to detect external maphacks, and therefore they cannot stop hacking or it's inevitable growth. They could theoretically detect it by scanning external processes, but I believe they were sued for doing that very thing in WoW and haven't done it in years.

That's part of the reason I've never taken SC2 as seriously as I wanted to. There is no way to prevent someone from having a massive advantage over you. I guess in LAN type tournaments with dedicated computers this type of thing would be preventable, but the ladder and any online tournament is subject to hacking.

So long as the majority of people play legit, I will not use hacks. But once a large enough percentage of people start using hacks in a game, I consider them simply a new part of the game and start using them in order to not be completely helpless against other hackers.
Kaoriyu
Profile Blog Joined February 2010
Canada276 Posts
January 07 2012 19:35 GMT
#483
When I was in Junior High I used to hack on non-VAC servers on steam just to see what it was like
gosuMalicE
Profile Joined March 2011
Canada676 Posts
January 07 2012 19:36 GMT
#484
On January 08 2012 04:33 liberal wrote:
On SCBW battle net, I eventually learned that a HUGE number of people were hacking, and that blizzard had completely stopped trying to fight it. Then I learned there were a growing number of people using "anti-hack" hacks, or hacks to detect hackers. The entire server was like hacker wars more than actual starcraft. I know, I was stupid for using battle net in the first place.

The sad thing is, I know that SC2 is designed in a similar enough way that eventually this will be the fate of SC2 servers as well. The fact of the matter is that it isn't possible for Blizzard to detect external maphacks, and therefore they cannot stop hacking or it's inevitable growth. They could theoretically detect it by scanning external processes, but I believe they were sued for doing that very thing in WoW and haven't done it in years.

That's part of the reason I've never taken SC2 as seriously as I wanted to. There is no way to prevent someone from having a massive advantage over you. I guess in LAN type tournaments with dedicated computers this type of thing would be preventable, but the ladder and any online tournament is subject to hacking.

So long as the majority of people play legit, I will not use hacks. But once a large enough percentage of people start using hacks in a game, I consider them simply a new part of the game and start using them in order to not be completely helpless against other hackers.

They do it in sc2 and still do it in wow. (Scan for external processes affecting the game in any way)
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
January 07 2012 19:37 GMT
#485
During warcaft 3 when 50% of the people played with mh and blizz didn't ban anyone
Was funny to play people knowing they had mh :D
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
lurked
Profile Blog Joined March 2010
Canada918 Posts
January 07 2012 19:39 GMT
#486
In multiplayer, never.

Would feel so dirty to cheat in a multiplayer game...
Magic is "just" magic until I get my hands on the source code.
liberal
Profile Joined November 2011
1116 Posts
Last Edited: 2012-01-07 19:40:25
January 07 2012 19:39 GMT
#487
On January 08 2012 04:36 gosuMalicE wrote:
Show nested quote +
On January 08 2012 04:33 liberal wrote:
On SCBW battle net, I eventually learned that a HUGE number of people were hacking, and that blizzard had completely stopped trying to fight it. Then I learned there were a growing number of people using "anti-hack" hacks, or hacks to detect hackers. The entire server was like hacker wars more than actual starcraft. I know, I was stupid for using battle net in the first place.

The sad thing is, I know that SC2 is designed in a similar enough way that eventually this will be the fate of SC2 servers as well. The fact of the matter is that it isn't possible for Blizzard to detect external maphacks, and therefore they cannot stop hacking or it's inevitable growth. They could theoretically detect it by scanning external processes, but I believe they were sued for doing that very thing in WoW and haven't done it in years.

That's part of the reason I've never taken SC2 as seriously as I wanted to. There is no way to prevent someone from having a massive advantage over you. I guess in LAN type tournaments with dedicated computers this type of thing would be preventable, but the ladder and any online tournament is subject to hacking.

So long as the majority of people play legit, I will not use hacks. But once a large enough percentage of people start using hacks in a game, I consider them simply a new part of the game and start using them in order to not be completely helpless against other hackers.

They do it in sc2 and still do it in wow. (Scan for external processes affecting the game in any way)

No, I don't believe they do in SC2. Their EULA says that they can, but that haven't done it since SC2 was released at least. There are hackers who have used external hacks since release and never been detected or banned.
colate
Profile Joined April 2011
Norway121 Posts
January 07 2012 19:41 GMT
#488
I've used wallhack in Counter-Strike 1.6 and source. The reason I did it on Source was because my family's computer at the time couldn't handle the game, so despite 10fps I found it fun to wallhack. I did it in 1.6 because I got bored after 5 years with it. Both games were full of hackers, which is why I thought "why the hell not". My mentality back then were different than mine now. I would never touch exploiting programs now.
arterian
Profile Joined September 2010
Canada1157 Posts
January 07 2012 19:43 GMT
#489
Yeah hacked when I was like 12 in Brood War playing on fastest map. Also botted in World of Warcraft to level characters through Battlegrounds and gear up alts.
http://www.twitch.tv/arterian
Noelani
Profile Joined May 2010
55 Posts
Last Edited: 2012-01-07 19:46:28
January 07 2012 19:45 GMT
#490
I think people overstate things to an extreme degree with statements like "on battle.net a HUGE number of people hack." or "in war3 50% of people mh"

One of the games that gets the most flack for having many hackers and I've even known people who quit the game over it is the free to play shooter, APB. The crying about hacks is almost endless and you'd think there was a hacker in every game, but the truth is that only about 2% of players hack in that game. I don't know what the stats are for broodwar, but I can't imagine it being much more than that. The simple fact is that the vast majority of players don't even know what a hack is.

Back on topic: I'm a huge fan of exploiting and will abuse absolutely anything that exists in the game. If you don't, you're doing it wrong. It's up to the devs to make the game function the way they intend it to - not my job to play by some artificial set of constraints when an easier route is available to me.

I usually try hacks as well in a controlled enviornment to learn how they work.
Antithesis
Profile Joined August 2010
Germany1232 Posts
January 07 2012 19:45 GMT
#491
No, never.
Mutation complete.
plexx
Profile Joined April 2010
United States41 Posts
January 07 2012 19:48 GMT
#492
I actually used this float glitch in early early WoW... We'd all fly to the end of instances and kill bosses for the loot heh. Also benefited from people duping in other MMOs, but never did it myself. However, I've never used what I'd call a, "direct competitive advantage" hack vs other players.
Duval
Profile Blog Joined February 2011
Belgium144 Posts
January 07 2012 19:49 GMT
#493
I remember having this homehosted vcod (yep, the very first (and the best) call of duty) server, and we installed this mod to spectate people while we were in a team, to check for hackers without having anyone in the spectator list, and so on. Eventually we discovered a bug in the mod which would make us spawn invisible, so we would 'haunt' other people. I guess this is a hack technically, because you'd need admin rights to (ab)use it, but it actually was a lot of fun (until the server became empty.... lol)
animol
Profile Joined March 2010
135 Posts
January 07 2012 19:51 GMT
#494
Couple of times in Counter Strike 1.5 I used aimbot and wallhack called OGC. I played on my brothers CD key, so he was pretty mad when he noticed I had gotten us banned on some servers.

Also in Runescape (the old one) I used to use bots to grind for me, but eventually I got banned and stopped playing.

Nowadays the worst thing I have done is use AutoMouseClicker to not get kicked out of battlegrounds in WoW while watching a movie or something. I don't count that as cheating though.
Werk
Profile Blog Joined October 2010
United States294 Posts
January 07 2012 19:52 GMT
#495
jamelas for diablo 2 anyone, that program was super fun!
Do Werk Son
Noelani
Profile Joined May 2010
55 Posts
January 07 2012 19:55 GMT
#496
Nowadays the worst thing I have done is use AutoMouseClicker to not get kicked out of battlegrounds in WoW while watching a movie or something. I don't count that as cheating though.

Far worse than using a hack IMO. At least with hackers in shooters and most hackers in RTS it's obvious and you can laugh while trying to defeat them. And they are using the hack to defeat a person they are supposed to be against. AFKing a battle ground directly hurts all the people on your team - the people you're supposed to be helping and is the ultimate form of online narcissism. I personally believe they should make AFKing a bannable offense, or at the very least remove all your PvP gear if you're caught, rather than just kicking you out and giving you a joke debuff.
ishboh
Profile Joined October 2010
United States954 Posts
January 07 2012 19:56 GMT
#497
nope, well besides "power overwhelming" and some diablo 1 stuff no.
TheKK
Profile Joined September 2010
Canada164 Posts
Last Edited: 2012-01-07 19:59:36
January 07 2012 19:58 GMT
#498
I tried a bunch of hacks for like 2 weeks in the very late years of MOHAA to learn how FPS games feel like for a hacker and be able to spot them more easily.

In single player games I will sometimes create a seperate game/save/house where I will use cheats and fuck around. Never in multiplayer games, I don't find it appealling.
SCDex
Profile Joined October 2011
Germany12 Posts
January 07 2012 20:00 GMT
#499
yes, for that 1 poker game :D

if you keep clicking on that one button u have like 1000 units :D or is that bugusing and doesn´t count as cheating?
Please try to ignore some grammar mistakes, im still learning that language! Thanks.
SlitZ
Profile Joined December 2011
Sweden42 Posts
January 07 2012 20:07 GMT
#500
Who the hell didn't use maphack in d2?

(and pindlebot) ;D
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