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The Big Programming Thread - Page 952

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Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 22 2018 17:25 GMT
#19021
For a website, ASP.NET core works nicely for me, though I don't have any other Web experience. DB access is done using Entity Framework Core. All very easy to set up on Azure, too.
If you have a good reason to disagree with the above, please tell me. Thank you.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
March 23 2018 01:11 GMT
#19022
On March 22 2018 17:15 Excludos wrote:
Very Janky, like duplicate slide bars. That said the main problem I have is I don't quite understand how to use it. It's not super user friendly, especially without instructions

How would you like instructions to be displayed to you? Would a tool-tip question mark beside the main slider box with a modal pop-up be good?

The instructions themselves are just to move the sliders around to represent the number of houses/railroads/utilities owned and see how different squares compare - the sum value is 40, so a value of 1 means a square is 1/2 as valuable as a square with a value of 2.

It is super janky. Pug is fucking up the rendering for whatever reason. I'm looking into fixing that, but at least it works for now.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
March 23 2018 08:18 GMT
#19023
On March 23 2018 10:11 WarSame wrote:
Show nested quote +
On March 22 2018 17:15 Excludos wrote:
Very Janky, like duplicate slide bars. That said the main problem I have is I don't quite understand how to use it. It's not super user friendly, especially without instructions

How would you like instructions to be displayed to you? Would a tool-tip question mark beside the main slider box with a modal pop-up be good?

The instructions themselves are just to move the sliders around to represent the number of houses/railroads/utilities owned and see how different squares compare - the sum value is 40, so a value of 1 means a square is 1/2 as valuable as a square with a value of 2.

It is super janky. Pug is fucking up the rendering for whatever reason. I'm looking into fixing that, but at least it works for now.


That middle part is what I don't get. Does "owning houses" make probability change even if it doesn't matter where does houses are placed? Shouldn't it matter where those houses are placed? Like why does "owning houses" make it better for me to take Mediterranean Avenue? And shouldn't it be more than 5? I haven't played monopoly in a while (Because, as board games go, it's one of the shittier ones. It's up there with Risk on "How to make your friends hate you"), but I seem to remember that you can have much more than 5 (Or rather, they combine to make a big house).

As for instructions, there's really no one answer here. I'd be fine with just a question mark button you can hover over and get a tooltip from, tho that can be easy to miss. You could just have the text at the top or bottom, depending on how long it is. Or you can just mess around with it and see what fits best
tofucake
Profile Blog Joined October 2009
Hyrule19257 Posts
March 23 2018 12:31 GMT
#19024
monopoly is easy:
1. buy as much of the first row as possible
2. build houses
3. never upgrade to hotels
Liquipediaasante sana squash banana
Acrofales
Profile Joined August 2010
Spain18445 Posts
March 23 2018 12:42 GMT
#19025
On March 23 2018 21:31 tofucake wrote:
monopoly is easy:
1. buy as much of the first row as possible
2. build houses
3. never upgrade to hotels

Honestly, monopoly you should just always buy what you land on as long as you have money to do so. Even if you don't want it, someone will want to trade it later on. Except maybe the utilities. Those can lead to some good earlygame cash, but don't make a dent when people start building houses.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
March 24 2018 01:03 GMT
#19026
On March 23 2018 17:18 Excludos wrote:
Show nested quote +
On March 23 2018 10:11 WarSame wrote:
On March 22 2018 17:15 Excludos wrote:
Very Janky, like duplicate slide bars. That said the main problem I have is I don't quite understand how to use it. It's not super user friendly, especially without instructions

How would you like instructions to be displayed to you? Would a tool-tip question mark beside the main slider box with a modal pop-up be good?

The instructions themselves are just to move the sliders around to represent the number of houses/railroads/utilities owned and see how different squares compare - the sum value is 40, so a value of 1 means a square is 1/2 as valuable as a square with a value of 2.

It is super janky. Pug is fucking up the rendering for whatever reason. I'm looking into fixing that, but at least it works for now.


That middle part is what I don't get. Does "owning houses" make probability change even if it doesn't matter where does houses are placed? Shouldn't it matter where those houses are placed? Like why does "owning houses" make it better for me to take Mediterranean Avenue? And shouldn't it be more than 5? I haven't played monopoly in a while (Because, as board games go, it's one of the shittier ones. It's up there with Risk on "How to make your friends hate you"), but I seem to remember that you can have much more than 5 (Or rather, they combine to make a big house).

As for instructions, there's really no one answer here. I'd be fine with just a question mark button you can hover over and get a tooltip from, tho that can be easy to miss. You could just have the text at the top or bottom, depending on how long it is. Or you can just mess around with it and see what fits best

The number display is "value", not probability. The squares have different rent progression, so at different numbers of houses they have different value ratios. The program just assumes you have the number of house on each square equivalent to the slider's value. You can only have up to 5 houses(the 5th is the hotel).

Monopoly is a terrible game. It was actually designed to be a terrible game to show people the dangers of capitalism.

https://en.wikipedia.org/wiki/Monopoly_(game)#Early_history

I'll get to the instructions section after I fix the basic UI, but I appreciate your feedback and I'll look back at it when I get there.

On March 23 2018 21:31 tofucake wrote:
monopoly is easy:
1. buy as much of the first row as possible
2. build houses
3. never upgrade to hotels

That's a surprisingly viable strategy. They would have to upgrade 0 houses -> hotel which is impossible with no revenue.

On March 23 2018 21:42 Acrofales wrote:
Show nested quote +
On March 23 2018 21:31 tofucake wrote:
monopoly is easy:
1. buy as much of the first row as possible
2. build houses
3. never upgrade to hotels

Honestly, monopoly you should just always buy what you land on as long as you have money to do so. Even if you don't want it, someone will want to trade it later on. Except maybe the utilities. Those can lead to some good earlygame cash, but don't make a dent when people start building houses.

Utilities are great if you're playing with people who aren't going to trade with each other. The earlier you think the first monopoly will appear the worse they are.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
March 24 2018 20:55 GMT
#19027
I updated the content and the link using AWS-Serverless-Express:

https://xqc864csp7.execute-api.ca-central-1.amazonaws.com/prod/
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
ZerOCoolSC2
Profile Blog Joined February 2015
9065 Posts
March 27 2018 18:55 GMT
#19028
I know it can be done, but I can't think of the solution. How do you narrowly search for GPS location in C#? Say, if you wanted to know if there was another user within a 2-3 block radius from where you are? I found some stuff on Stack Overflow, but I need to add a function to search for nearby users instead of just getting your current location.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 27 2018 19:48 GMT
#19029
On March 28 2018 03:55 ZerOCoolSC2 wrote:
I know it can be done, but I can't think of the solution. How do you narrowly search for GPS location in C#? Say, if you wanted to know if there was another user within a 2-3 block radius from where you are? I found some stuff on Stack Overflow, but I need to add a function to search for nearby users instead of just getting your current location.

Well, you're going to need some kind of centralized system that will store GPS locations, at least temporarily. And of course every user that comes up in the search also has to be giving their location to your centralized system.

After that, it's just math.
Average means I'm better than half of you.
ZerOCoolSC2
Profile Blog Joined February 2015
9065 Posts
March 27 2018 20:00 GMT
#19030
What would be some of the functions that would need to be called? I'd check the server almost every x amount of seconds to see if there were nearby users, get that. It would need to be so that if the app signature is no longer in the area, then it bounces to the next one until it gets a hit.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 27 2018 20:16 GMT
#19031
On March 28 2018 05:00 ZerOCoolSC2 wrote:
What would be some of the functions that would need to be called? I'd check the server almost every x amount of seconds to see if there were nearby users, get that. It would need to be so that if the app signature is no longer in the area, then it bounces to the next one until it gets a hit.

That really depends on what you're trying to do with those GPS locations.
Average means I'm better than half of you.
tofucake
Profile Blog Joined October 2009
Hyrule19257 Posts
March 27 2018 20:52 GMT
#19032
Haversine is used to calculate the distance between two GPS coords
Liquipediaasante sana squash banana
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 27 2018 21:19 GMT
#19033
On March 28 2018 05:52 tofucake wrote:
Haversine is used to calculate the distance between two GPS coords


2-3 block radius you just use ||x1-x2||_2 I imagine :p
TRUEESPORTS || your days as a respected member of team liquid are over
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2018-03-27 21:29:15
March 27 2018 21:26 GMT
#19034
On March 28 2018 05:00 ZerOCoolSC2 wrote:
What would be some of the functions that would need to be called? I'd check the server almost every x amount of seconds to see if there were nearby users, get that. It would need to be so that if the app signature is no longer in the area, then it bounces to the next one until it gets a hit.


If I understand correctly, the naive way would be to calculate the distance between each user using whatever distance metric. I’m sure if you think or search around there are more elegant ways (i.e., if you know two users are far apart based on earlier calculations no need to check the distance between a third user that is close to either one of them).
TRUEESPORTS || your days as a respected member of team liquid are over
ZerOCoolSC2
Profile Blog Joined February 2015
9065 Posts
March 27 2018 21:34 GMT
#19035
I just need to see if two users are within the same area in order for an event to be triggered. They don't have to keep GPS on, they just need to "upload" their current location and then the app needs to see if there is another person with the app installed nearby in order to trigger the event. Like Wolf said, the locations are stored temporarily until they match or they move out of the radius.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2018-03-27 21:47:14
March 27 2018 21:42 GMT
#19036
On March 28 2018 06:34 ZerOCoolSC2 wrote:
I just need to see if two users are within the same area in order for an event to be triggered. They don't have to keep GPS on, they just need to "upload" their current location and then the app needs to see if there is another person with the app installed nearby in order to trigger the event. Like Wolf said, the locations are stored temporarily until they match or they move out of the radius.


Mm I would take the norm of the difference of every entry in the database and add it to a matrix. If any entry is less than my specified distance then do stuff.

If you have a lot of users then you probably do something more clever to save time and memory.

Edit: of course when a new user is added you just calculate that user
TRUEESPORTS || your days as a respected member of team liquid are over
ZerOCoolSC2
Profile Blog Joined February 2015
9065 Posts
March 27 2018 21:51 GMT
#19037
Thanks. I am starting to see how it should work in my mind. If I get it working (probably use and adapt code), I'll post here. I'm waiting for Google to open up Maps to developers officially. Haven't seen anything yet. That will be another piece solved when they do that.
Thaniri
Profile Blog Joined March 2011
1264 Posts
March 29 2018 00:33 GMT
#19038
Another fantastic repo has been spotted:
https://github.com/jezen/is-thirteen
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 29 2018 02:14 GMT
#19039
lmao wtf. It would be hard for me to even think up a project like that.
Acrofales
Profile Joined August 2010
Spain18445 Posts
March 29 2018 08:18 GMT
#19040
On March 29 2018 09:33 Thaniri wrote:
Another fantastic repo has been spotted:
https://github.com/jezen/is-thirteen

Suddenly a rigidly controlled set of libraries is more and more attractive. Whoda thunk curation of the crap that people commit as "libraries" would be important?
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