• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:23
CET 10:23
KST 18:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket1Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket GM / Master map hacker and general hacking and cheating thread Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2231 users

The Big Programming Thread - Page 952

Forum Index > General Forum
Post a Reply
Prev 1 950 951 952 953 954 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 22 2018 17:25 GMT
#19021
For a website, ASP.NET core works nicely for me, though I don't have any other Web experience. DB access is done using Entity Framework Core. All very easy to set up on Azure, too.
If you have a good reason to disagree with the above, please tell me. Thank you.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
March 23 2018 01:11 GMT
#19022
On March 22 2018 17:15 Excludos wrote:
Very Janky, like duplicate slide bars. That said the main problem I have is I don't quite understand how to use it. It's not super user friendly, especially without instructions

How would you like instructions to be displayed to you? Would a tool-tip question mark beside the main slider box with a modal pop-up be good?

The instructions themselves are just to move the sliders around to represent the number of houses/railroads/utilities owned and see how different squares compare - the sum value is 40, so a value of 1 means a square is 1/2 as valuable as a square with a value of 2.

It is super janky. Pug is fucking up the rendering for whatever reason. I'm looking into fixing that, but at least it works for now.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Excludos
Profile Blog Joined April 2010
Norway8179 Posts
March 23 2018 08:18 GMT
#19023
On March 23 2018 10:11 WarSame wrote:
Show nested quote +
On March 22 2018 17:15 Excludos wrote:
Very Janky, like duplicate slide bars. That said the main problem I have is I don't quite understand how to use it. It's not super user friendly, especially without instructions

How would you like instructions to be displayed to you? Would a tool-tip question mark beside the main slider box with a modal pop-up be good?

The instructions themselves are just to move the sliders around to represent the number of houses/railroads/utilities owned and see how different squares compare - the sum value is 40, so a value of 1 means a square is 1/2 as valuable as a square with a value of 2.

It is super janky. Pug is fucking up the rendering for whatever reason. I'm looking into fixing that, but at least it works for now.


That middle part is what I don't get. Does "owning houses" make probability change even if it doesn't matter where does houses are placed? Shouldn't it matter where those houses are placed? Like why does "owning houses" make it better for me to take Mediterranean Avenue? And shouldn't it be more than 5? I haven't played monopoly in a while (Because, as board games go, it's one of the shittier ones. It's up there with Risk on "How to make your friends hate you"), but I seem to remember that you can have much more than 5 (Or rather, they combine to make a big house).

As for instructions, there's really no one answer here. I'd be fine with just a question mark button you can hover over and get a tooltip from, tho that can be easy to miss. You could just have the text at the top or bottom, depending on how long it is. Or you can just mess around with it and see what fits best
tofucake
Profile Blog Joined October 2009
Hyrule19156 Posts
March 23 2018 12:31 GMT
#19024
monopoly is easy:
1. buy as much of the first row as possible
2. build houses
3. never upgrade to hotels
Liquipediaasante sana squash banana
Acrofales
Profile Joined August 2010
Spain18125 Posts
March 23 2018 12:42 GMT
#19025
On March 23 2018 21:31 tofucake wrote:
monopoly is easy:
1. buy as much of the first row as possible
2. build houses
3. never upgrade to hotels

Honestly, monopoly you should just always buy what you land on as long as you have money to do so. Even if you don't want it, someone will want to trade it later on. Except maybe the utilities. Those can lead to some good earlygame cash, but don't make a dent when people start building houses.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
March 24 2018 01:03 GMT
#19026
On March 23 2018 17:18 Excludos wrote:
Show nested quote +
On March 23 2018 10:11 WarSame wrote:
On March 22 2018 17:15 Excludos wrote:
Very Janky, like duplicate slide bars. That said the main problem I have is I don't quite understand how to use it. It's not super user friendly, especially without instructions

How would you like instructions to be displayed to you? Would a tool-tip question mark beside the main slider box with a modal pop-up be good?

The instructions themselves are just to move the sliders around to represent the number of houses/railroads/utilities owned and see how different squares compare - the sum value is 40, so a value of 1 means a square is 1/2 as valuable as a square with a value of 2.

It is super janky. Pug is fucking up the rendering for whatever reason. I'm looking into fixing that, but at least it works for now.


That middle part is what I don't get. Does "owning houses" make probability change even if it doesn't matter where does houses are placed? Shouldn't it matter where those houses are placed? Like why does "owning houses" make it better for me to take Mediterranean Avenue? And shouldn't it be more than 5? I haven't played monopoly in a while (Because, as board games go, it's one of the shittier ones. It's up there with Risk on "How to make your friends hate you"), but I seem to remember that you can have much more than 5 (Or rather, they combine to make a big house).

As for instructions, there's really no one answer here. I'd be fine with just a question mark button you can hover over and get a tooltip from, tho that can be easy to miss. You could just have the text at the top or bottom, depending on how long it is. Or you can just mess around with it and see what fits best

The number display is "value", not probability. The squares have different rent progression, so at different numbers of houses they have different value ratios. The program just assumes you have the number of house on each square equivalent to the slider's value. You can only have up to 5 houses(the 5th is the hotel).

Monopoly is a terrible game. It was actually designed to be a terrible game to show people the dangers of capitalism.

https://en.wikipedia.org/wiki/Monopoly_(game)#Early_history

I'll get to the instructions section after I fix the basic UI, but I appreciate your feedback and I'll look back at it when I get there.

On March 23 2018 21:31 tofucake wrote:
monopoly is easy:
1. buy as much of the first row as possible
2. build houses
3. never upgrade to hotels

That's a surprisingly viable strategy. They would have to upgrade 0 houses -> hotel which is impossible with no revenue.

On March 23 2018 21:42 Acrofales wrote:
Show nested quote +
On March 23 2018 21:31 tofucake wrote:
monopoly is easy:
1. buy as much of the first row as possible
2. build houses
3. never upgrade to hotels

Honestly, monopoly you should just always buy what you land on as long as you have money to do so. Even if you don't want it, someone will want to trade it later on. Except maybe the utilities. Those can lead to some good earlygame cash, but don't make a dent when people start building houses.

Utilities are great if you're playing with people who aren't going to trade with each other. The earlier you think the first monopoly will appear the worse they are.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
March 24 2018 20:55 GMT
#19027
I updated the content and the link using AWS-Serverless-Express:

https://xqc864csp7.execute-api.ca-central-1.amazonaws.com/prod/
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
ZerOCoolSC2
Profile Blog Joined February 2015
9006 Posts
March 27 2018 18:55 GMT
#19028
I know it can be done, but I can't think of the solution. How do you narrowly search for GPS location in C#? Say, if you wanted to know if there was another user within a 2-3 block radius from where you are? I found some stuff on Stack Overflow, but I need to add a function to search for nearby users instead of just getting your current location.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 27 2018 19:48 GMT
#19029
On March 28 2018 03:55 ZerOCoolSC2 wrote:
I know it can be done, but I can't think of the solution. How do you narrowly search for GPS location in C#? Say, if you wanted to know if there was another user within a 2-3 block radius from where you are? I found some stuff on Stack Overflow, but I need to add a function to search for nearby users instead of just getting your current location.

Well, you're going to need some kind of centralized system that will store GPS locations, at least temporarily. And of course every user that comes up in the search also has to be giving their location to your centralized system.

After that, it's just math.
Average means I'm better than half of you.
ZerOCoolSC2
Profile Blog Joined February 2015
9006 Posts
March 27 2018 20:00 GMT
#19030
What would be some of the functions that would need to be called? I'd check the server almost every x amount of seconds to see if there were nearby users, get that. It would need to be so that if the app signature is no longer in the area, then it bounces to the next one until it gets a hit.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 27 2018 20:16 GMT
#19031
On March 28 2018 05:00 ZerOCoolSC2 wrote:
What would be some of the functions that would need to be called? I'd check the server almost every x amount of seconds to see if there were nearby users, get that. It would need to be so that if the app signature is no longer in the area, then it bounces to the next one until it gets a hit.

That really depends on what you're trying to do with those GPS locations.
Average means I'm better than half of you.
tofucake
Profile Blog Joined October 2009
Hyrule19156 Posts
March 27 2018 20:52 GMT
#19032
Haversine is used to calculate the distance between two GPS coords
Liquipediaasante sana squash banana
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 27 2018 21:19 GMT
#19033
On March 28 2018 05:52 tofucake wrote:
Haversine is used to calculate the distance between two GPS coords


2-3 block radius you just use ||x1-x2||_2 I imagine :p
TRUEESPORTS || your days as a respected member of team liquid are over
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2018-03-27 21:29:15
March 27 2018 21:26 GMT
#19034
On March 28 2018 05:00 ZerOCoolSC2 wrote:
What would be some of the functions that would need to be called? I'd check the server almost every x amount of seconds to see if there were nearby users, get that. It would need to be so that if the app signature is no longer in the area, then it bounces to the next one until it gets a hit.


If I understand correctly, the naive way would be to calculate the distance between each user using whatever distance metric. I’m sure if you think or search around there are more elegant ways (i.e., if you know two users are far apart based on earlier calculations no need to check the distance between a third user that is close to either one of them).
TRUEESPORTS || your days as a respected member of team liquid are over
ZerOCoolSC2
Profile Blog Joined February 2015
9006 Posts
March 27 2018 21:34 GMT
#19035
I just need to see if two users are within the same area in order for an event to be triggered. They don't have to keep GPS on, they just need to "upload" their current location and then the app needs to see if there is another person with the app installed nearby in order to trigger the event. Like Wolf said, the locations are stored temporarily until they match or they move out of the radius.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2018-03-27 21:47:14
March 27 2018 21:42 GMT
#19036
On March 28 2018 06:34 ZerOCoolSC2 wrote:
I just need to see if two users are within the same area in order for an event to be triggered. They don't have to keep GPS on, they just need to "upload" their current location and then the app needs to see if there is another person with the app installed nearby in order to trigger the event. Like Wolf said, the locations are stored temporarily until they match or they move out of the radius.


Mm I would take the norm of the difference of every entry in the database and add it to a matrix. If any entry is less than my specified distance then do stuff.

If you have a lot of users then you probably do something more clever to save time and memory.

Edit: of course when a new user is added you just calculate that user
TRUEESPORTS || your days as a respected member of team liquid are over
ZerOCoolSC2
Profile Blog Joined February 2015
9006 Posts
March 27 2018 21:51 GMT
#19037
Thanks. I am starting to see how it should work in my mind. If I get it working (probably use and adapt code), I'll post here. I'm waiting for Google to open up Maps to developers officially. Haven't seen anything yet. That will be another piece solved when they do that.
Thaniri
Profile Blog Joined March 2011
1264 Posts
March 29 2018 00:33 GMT
#19038
Another fantastic repo has been spotted:
https://github.com/jezen/is-thirteen
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 29 2018 02:14 GMT
#19039
lmao wtf. It would be hard for me to even think up a project like that.
Acrofales
Profile Joined August 2010
Spain18125 Posts
March 29 2018 08:18 GMT
#19040
On March 29 2018 09:33 Thaniri wrote:
Another fantastic repo has been spotted:
https://github.com/jezen/is-thirteen

Suddenly a rigidly controlled set of libraries is more and more attractive. Whoda thunk curation of the crap that people commit as "libraries" would be important?
Prev 1 950 951 952 953 954 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 125
Trikslyr26
StarCraft: Brood War
Hyuk 1198
Killer 486
BeSt 379
GuemChi 378
Zeus 240
EffOrt 168
ZerO 122
Free 115
Sharp 104
Bisu 86
[ Show more ]
Stork 80
Leta 78
ToSsGirL 73
Rush 30
Aegong 25
Mind 23
NotJumperer 20
Hm[arnc] 13
Shinee 12
Terrorterran 3
Dota 2
XcaliburYe136
League of Legends
JimRising 913
C9.Mang0166
Counter-Strike
olofmeister698
shoxiejesuss612
Other Games
summit1g14036
ceh9417
Happy242
Fuzer 203
ZerO(Twitch)4
Organizations
Dota 2
PGL Dota 2 - Main Stream9252
Other Games
gamesdonequick575
StarCraft: Brood War
UltimateBattle 114
lovetv 2
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH125
• LUISG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1716
• HappyZerGling108
Upcoming Events
The PondCast
38m
Replay Cast
13h 38m
RSL Revival
22h 8m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
1d 11h
RSL Revival
1d 22h
WardiTV Korean Royale
2 days
RSL Revival
2 days
WardiTV Korean Royale
3 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
3 days
[ Show More ]
Wardi Open
4 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.