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The Big Programming Thread - Page 893

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Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-06-26 13:15:43
June 26 2017 13:10 GMT
#17841
On June 26 2017 08:14 KungKras wrote:
Show nested quote +
On June 26 2017 07:52 Hanh wrote:
It helps when figuring out what units are affected by aoe or hit or even visible.


That's interesting. I never thought about AOE spells or visibility. Is it because you don't have to iterate through every object in the game to find what units are in an AOE when using a tree?

I don't know about the binary tree, but if it's just about figuring what's happening in the neighborhood of the unit, then you could already do that easily by just looking at the location and sweep around the unit. As a first approach that's not really bad. Most of the time, your units will be stored in some kind of grid-like discretization of the map (a 2D array basically). You can just sweep in a determined bounded small radius around your unit's cell.

If you're looking for some fancy way of accessing information on the map, you could look into quad-trees (Edit: ah I see that the quad-tree is mentioned in the previous page ) and the like, which are designed to handle information in 2D grids.
KungKras
Profile Joined August 2008
Sweden484 Posts
Last Edited: 2017-06-26 14:15:18
June 26 2017 14:13 GMT
#17842
On June 26 2017 15:36 Blisse wrote:
Show nested quote +
On June 26 2017 07:26 KungKras wrote:
Maybe this question is a bit too advanced, but I'll ask anyway.

I read somewhere that when making an RTS game, it's a good idea to store the units in a binary tree of some sort. Or maybe it was to hash the units and have them in a hashset of some sort. And I just can't make sense of it.

I mean if I make any game, I'll be running a game loop, and iterating through each element and its update function exactly one time. So what advantage could it possibly bring to use any other structure than an array or a list for the units/terrain/building/doodads, etc?


Found some from Google, neat stuff.

https://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374

https://www.gamedev.net/articles/programming/general-and-gameplay-programming/introduction-to-octrees-r3529


Those link were amazing! Thanks :D

On June 26 2017 22:10 ZenithM wrote:
Show nested quote +
On June 26 2017 08:14 KungKras wrote:
On June 26 2017 07:52 Hanh wrote:
It helps when figuring out what units are affected by aoe or hit or even visible.


That's interesting. I never thought about AOE spells or visibility. Is it because you don't have to iterate through every object in the game to find what units are in an AOE when using a tree?

I don't know about the binary tree, but if it's just about figuring what's happening in the neighborhood of the unit, then you could already do that easily by just looking at the location and sweep around the unit. As a first approach that's not really bad. Most of the time, your units will be stored in some kind of grid-like discretization of the map (a 2D array basically). You can just sweep in a determined bounded small radius around your unit's cell.

If you're looking for some fancy way of accessing information on the map, you could look into quad-trees (Edit: ah I see that the quad-tree is mentioned in the previous page ) and the like, which are designed to handle information in 2D grids.


It seems like quadtrees are exactly what I'm looking for. I'm curious about how it would work in 3D space, but since I'm making a 2D one, quad trees are perfect.
"When life gives me lemons, I go look for oranges"
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
June 26 2017 14:15 GMT
#17843
Manit0u why rails over python?
Life?
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
June 26 2017 14:18 GMT
#17844
--- Nuked ---
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
Last Edited: 2017-06-27 15:56:32
June 27 2017 07:24 GMT
#17845
On June 26 2017 23:15 ShoCkeyy wrote:
Manit0u why rails over python?


I know some Python too but there are many more job opportunities in Rails in Poland (and all over Europe, judging from the number of offers people are making me). I also like Ruby more than Python.

And no matter how reluctant I am towards Java, I believe we should switch to it (or Scala) so people can actually learn how to do enterprise stuff (and Java 8/9 isn't so bad). Doing enterprise stuff in Rails is simply unconventional.

Edit: Yay! My team lead wants to try out Scala (especially that its syntax is very close to Ruby). Keeping my hopes up.
Time is precious. Waste it wisely.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
June 27 2017 17:54 GMT
#17846
We're trying to switch to Kotlin, it's a really fun language to program in :d

We're also trying to switch to using Buck, but that's not going so well... gradle...
There is no one like you in the universe.
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2017-06-27 21:17:59
June 27 2017 21:14 GMT
#17847
anyone know why I am getting an error with this code?

it is for this problem:
https://leetcode.com/problems/remove-element/#/description


class Solution(object):
def removeElement(self, nums, val):
"""
:type nums: List[int]
:type val: int
:rtype: int
"""
nums.sort()
start=-1
end=-1
for i in xrange(0,len(nums)):
if nums[i]!=val:
if start<0:
start=i
else:
end=i
return nums[start:end+1]


I get Line 58: TypeError: range() integer end argument expected, got list.

It works fine for me on my IDE and rep.it though

FWIW not sure that solution is accepted, didn't bother checking after I got hooked onto figuring out why the heck I keep getting this error

edit:

I guessed that it might have to do with me returning a list and misreading the problem. I assume it's asking for a list but I tried returning the length of the list (which works again on rep.it and my IDE) but bugs out on leetcode with "Unknown Error".

Not sure if I inadvertently bugged out the system or if I actually have some strange error that happens to work on other environments.
TL/SKT
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2017-06-27 22:16:38
June 27 2017 21:31 GMT
#17848
Have you tried returning the item that was removed? That is more typical of a remove method.

Given an array and a value, remove all instances of that value in place and return the new length.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Acrofales
Profile Joined August 2010
Spain17970 Posts
June 27 2017 21:43 GMT
#17849
Well, for starters, you're supposed to do it in-place, so sorting screws that up.

But why did you not just go with the really obvious O(n) solution of walking through the list and noting all indices, then removing all elements you found with del (and returning the length of the list?)
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2017-06-27 22:15:00
June 27 2017 21:43 GMT
#17850
On June 28 2017 06:31 Blitzkrieg0 wrote:
Have you tried returning the item that was removed? That is more typical of a remove method.


well I didn't exactly remove the item since I'm just returning a subarray so both will be returning a subarray

but no I got the same error on the site, no error everywhere else

On June 28 2017 06:43 Acrofales wrote:
Well, for starters, you're supposed to do it in-place, so sorting screws that up.

But why did you not just go with the really obvious O(n) solution of walking through the list and noting all indices, then removing all elements you found with del (and returning the length of the list?)


well I was just doing a naiive solution since I literally just barfed out whatever I thought of in 30 seconds
I did consider your type of solution for a second but thought noticing the indices would take a non constant amount of space(is this wrong?)

of course this is with my possibly naiive assumption that you are storing the indices in another list or something similar since that's what I initially thought of

I'm not super familiar with del though so maybe there is something I'm not aware of that you can do with it. I know I couldn't delete from a list while iterating through it

I sorted because I couldn't think of a way where I could do this in constant space without the list being sorted

edit:

nvm figured out how to use del to delete while iterating lol


start=0
size=len(nums)
while start<size:
if nums[start]==val:
del nums[start]
size-=1
start+=1
return nums


however I still get the same error. so I'm wondering why that is regardless of my solution

edit2:

on topic of the solution itself, if we are just looking for the length we could probably save time since I believe del is an O(n) operation?
then just use two pointers and have the element to be removed swap with the last element and decrement the end pointer. return the pointer that started from 0 since after doing all the 'swaps' the start pointer will be at the end of our 'new' list.

nvm we can do this for returning the list too with nums[0:startIndex+1]

this would be a real O(n) I believe
the solution with del is probably O(n^2)? not completely sure on the python method complexities

and I guess my original solution was O(n^2 log n) according to this https://stackoverflow.com/questions/25813774/complexity-of-python-sort-method
TL/SKT
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2017-06-27 22:25:38
June 27 2017 22:24 GMT
#17851
Does that actually work? If the array is [1 2 2 1] and you're removing 1 doesn't your code remove the first element and then not check the last one because it decremented the size.
I'll always be your shadow and veil your eyes from states of ain soph aur.
dsyxelic
Profile Joined May 2010
United States1417 Posts
June 27 2017 22:30 GMT
#17852
On June 28 2017 07:24 Blitzkrieg0 wrote:
Does that actually work? If the array is [1 2 2 1] and you're removing 1 doesn't your code remove the first element and then not check the last one because it decremented the size.


The del one? Yeah it works. It checks the last one still because the list itself got shorter.
TL/SKT
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
Last Edited: 2017-06-27 22:57:57
June 27 2017 22:49 GMT
#17853

# @param {Integer[]} nums
# @param {Integer} val
# @return {Integer}
def remove_element(nums, val)
nums.delete(val)

nums.length
end


EZPZ

Edit: Solution for python 3

class Solution(object):
def removeElement(self, nums, val):
"""
:type nums: List[int]
:type val: int
:rtype: int
"""
return len(list(filter(lambda e: e != val, nums)))
Time is precious. Waste it wisely.
slmw
Profile Blog Joined October 2010
Finland233 Posts
Last Edited: 2017-06-27 23:00:08
June 27 2017 22:50 GMT
#17854
Why would the first version be O(N^2 log N). You sort only once. The one where you don't sort would be O(N^2) but it doesn't work. You can use the page you linked us to test it yourself. I don't think you even tested it since it doesn't work?

Edit: Manit0u: Your python solution isn't in-place so it doesn't pass the test cases.
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
Last Edited: 2017-06-27 23:33:24
June 27 2017 23:03 GMT
#17855
On June 28 2017 07:50 slmw wrote:
Why would the first version be O(N^2 log N). You sort only once. The one where you don't sort would be O(N^2) but it doesn't work. You can use the page you linked us to test it yourself. I don't think you even tested it since it doesn't work?

Edit: Manit0u: Your python solution isn't in-place so it doesn't pass the test cases.


I have to admit I'm not super good with Python

Edit:

I think I figured it out


class Solution(object):
def removeElement(self, nums, val):
"""
:type nums: List[int]
:type val: int
:rtype: int
"""
nums[:] = [x for x in nums if x != val]

return len(nums)


Solution accepted.
Time is precious. Waste it wisely.
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2017-06-28 01:42:58
June 27 2017 23:22 GMT
#17856
On June 28 2017 07:50 slmw wrote:
Why would the first version be O(N^2 log N). You sort only once. The one where you don't sort would be O(N^2) but it doesn't work. You can use the page you linked us to test it yourself. I don't think you even tested it since it doesn't work?

Edit: Manit0u: Your python solution isn't in-place so it doesn't pass the test cases.


Nvm o(n log n) since its essentially n log n (the sort) + n(walking through list)
Had a brain fart. Todays been a long day... 14 hrs of work+class :/

Also ?? It doesnt work as in it gives the error I posted about or it doesnt work as in it returns wrong values?

Not sure if you read my post above since I mentioned I tested all 3 solutions on my own IDE and rep.it where all worked fine, so yes I did test it lol.

Edit: sorry sounds sassy not intended

edit2:
ok back at home and apparently any form of slicing a list is giving me issues so doing it without any slicing worked
still dunno why

solution might be buggy but it's working as intended for me with the same test cases it's failing so idk

also the expected output is super misleading since it looks like a list for ex [2,2] when it wants the length. so returning a list is no good

@manitou I like your solution, pretty clean

it's pretty fast too, idk how mine is so much slower using 2 pointers with O(n) time and O(1) space
yours was almost 2 times faster than mine.


start=0
end=len(nums)-1
while start<=end:
if nums[start]==val:
nums[start],nums[end]=nums[end],nums[start]
end-=1
else:
start+=1
return start


@slmw
yeah that was it, thanks

the expected output confused me
TL/SKT
slmw
Profile Blog Joined October 2010
Finland233 Posts
Last Edited: 2017-06-28 01:24:26
June 28 2017 01:23 GMT
#17857
Oh sorry, I thought you already realised where the error comes from. Return the length of the "new" array as instructed in the problem description. Not the most obvious error message...
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
Last Edited: 2017-06-28 12:03:41
June 28 2017 05:38 GMT
#17858
On June 28 2017 08:22 dsyxelic wrote:
@manitou I like your solution, pretty clean

it's pretty fast too, idk how mine is so much slower using 2 pointers with O(n) time and O(1) space
yours was almost 2 times faster than mine.


start=0
end=len(nums)-1
while start<=end:
if nums[start]==val:
nums[start],nums[end]=nums[end],nums[start]
end-=1
else:
start+=1
return start



Too much complexity and code branching So many more instructions for the processor...

But seriously, pythonic list comprehensions are a big focus for optimization on their part so it's usually best to use them instead of using loops and iteration.
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
Last Edited: 2017-06-28 06:50:08
June 28 2017 06:26 GMT
#17859
Totally unrelated, but I need to ask:

My company is desperately looking for 2 DevOps. Preferably in EU timezone so we won't call you at night (company is US based but 99% of our development happens in Poland). You'd have to do a month at our dev center here but after that you can work remote if you want to. It's mostly just server and vpn management including vmware and docker. Some CI stuff and such. Knowledge of apple servers would be a bonus (need that for one of our clients).

For more details: https://www.newshubmedia.com/careers and click on DevOps (or other things if they interest you)

If you're interested, just PM me
Time is precious. Waste it wisely.
Silvanel
Profile Blog Joined March 2003
Poland4725 Posts
Last Edited: 2017-06-28 11:57:24
June 28 2017 11:52 GMT
#17860
So we do job advertising now ??? We are looking for 50+ people for work in automotive also in Poland C/C++, DSP, JavaEmbedded, CAN, test automation (some of those required, not all). If anyone is intrested just let me know Unfortunetly since we work with hradware no remote working possible.

And thats what we do
+ Show Spoiler +


Pathetic Greta hater.
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