• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:52
CET 00:52
KST 08:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Do you consider PvZ imbalanced? CasterMuse Youtube
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Diablo 2 thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2164 users

The Big Programming Thread - Page 892

Forum Index > General Forum
Post a Reply
Prev 1 890 891 892 893 894 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
waffelz
Profile Blog Joined June 2012
Germany711 Posts
Last Edited: 2017-06-20 12:55:59
June 20 2017 12:26 GMT
#17821
On June 20 2017 20:26 Manit0u wrote:
I must say that I was of the same opinion as you are some time ago (when I was switching from PHP to Ruby), but after a while of using the "no brackets and semicolons" language I must say that it's getting increasingly harder for me to go back (and I'll have to do that since I need to learn me some JEE).

Writing brackets and semicolons just seems like a real nuisance with very little benefit (the only benefit I see is when people write multiple statements per line, which is shit anyway and you can do that in Ruby using semicolons too if you want). It just feels like a needless syntactic sugar to guard against noobs writing code the wrong way. I believe that was the main reason for Python to abandon them (although I think they went a bit too far and I much prefer Ruby's "def ... end" syntax) and I have to agree. If you need all those brackets and semicolons to figure out where things start and end in your code then it's probably bad code to begin with.


As I said, it just feels over reals
The languages I currently encounter the most on a regular basis are java, python and C++ and after a long period of python I will feel a bit irritated by java/C++, but soon enough I get over my habit. Just like I get over the enforced noobfirendlyness of java when coming from C++. Sure you could argue that you have to type one less without brackets ( 1 bracket since every proper IDE and editor figures you want to close every bracket you open), but you could also say you don’t have to worry about alignment which is only needed for readability and can be added with only a shortcut in almost every IDE so I really can’t see a proper argument that.

The semicolon at the end of a line might actually be a bit redundant even though I don’t like the argument about multiline code since that isn’t the only case affected. The company where I was an intern last year had some conventions that demanded separating a line that way and while not liking it at first, I have to admit it really worked. Or I simply got used to it.
At the moment I like the extra option it gives me, but I don’t feel like I can substantiate that with more than “I like it”. And the fact that GO occasionally gets me since it made ‘;’ obsolete by inserting it for you but that’s just another habit I need to break.

EDIT: I would also like as a show of good will propose the usage of 9 spaces and a tab as a compromise between tab vs 2 spaces vs 3 spaces vs 4 spaces
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
Khalum
Profile Joined September 2010
Austria831 Posts
Last Edited: 2017-06-20 12:28:08
June 20 2017 12:27 GMT
#17822
On June 20 2017 20:48 YourGoodFriend wrote:
Show nested quote +
[..]


Just use tabs that save as spaces, to everyone but you you use spaces but to you you use tabs EZPZ

The it becomes a 2 space vs 4 space argument and we all know 3 spaces is superior



Ofc I don't press space 4 times (which is obviously the correct amount of spaces for indentation) but instead have the IDE replace the tab with spaces.
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
June 22 2017 15:30 GMT
#17823
Heh, a colleague of mine accidentally did "sudo init 0" on our partner's staging server (he wanted to shut down his comp but typed it in a wrong terminal). Was fun
Time is precious. Waste it wisely.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2017-06-22 17:04:12
June 22 2017 17:02 GMT
#17824
--- Nuked ---
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
June 22 2017 19:56 GMT
#17825
On June 23 2017 02:02 Nesserev wrote:
Show nested quote +
On June 23 2017 00:30 Manit0u wrote:
Heh, a colleague of mine accidentally did "sudo init 0" on our partner's staging server (he wanted to shut down his comp but typed it in a wrong terminal). Was fun

Fill me in... why would you ever use the command "sudo init 0" to shut down your computer, over any of the alternatives?


It shuts down instantly

But really, I have no idea. I've never used it but he swears by it and it's a habit of his now.
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
June 24 2017 11:50 GMT
#17826
[image loading]
Time is precious. Waste it wisely.
waffelz
Profile Blog Joined June 2012
Germany711 Posts
June 24 2017 19:17 GMT
#17827
Long image. High quality code.
+ Show Spoiler +
[image loading]


@Manit0u, you are the sole reason I still check the random Pic thread
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
phar
Profile Joined August 2011
United States1080 Posts
June 25 2017 15:16 GMT
#17828
It took me 6 back and forth in a code review to convince someone to refactor something similar (though not nearly as egregious as that).

Love me some internet season

Actually on the other hand a lot of interns tend to be super crazy enthusiastic about learning things in code review, so that's refreshing.
Who after all is today speaking about the destruction of the Armenians?
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
June 25 2017 15:53 GMT
#17829
On June 26 2017 00:16 phar wrote:
It took me 6 back and forth in a code review to convince someone to refactor something similar (though not nearly as egregious as that).

Love me some internet season

Actually on the other hand a lot of interns tend to be super crazy enthusiastic about learning things in code review, so that's refreshing.


I wonder how this will go for me. I've been assigned to train 6 practicants sometime soon. We'll pick the best of them for the intern positions because we can't find enough people to work with us. We have a very large pile of CVs but over the past 4 months, despite interviewing 7-10 people/week we took in 2 people.
Time is precious. Waste it wisely.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 25 2017 16:06 GMT
#17830
On June 26 2017 00:53 Manit0u wrote:
Show nested quote +
On June 26 2017 00:16 phar wrote:
It took me 6 back and forth in a code review to convince someone to refactor something similar (though not nearly as egregious as that).

Love me some internet season

Actually on the other hand a lot of interns tend to be super crazy enthusiastic about learning things in code review, so that's refreshing.


I wonder how this will go for me. I've been assigned to train 6 practicants sometime soon. We'll pick the best of them for the intern positions because we can't find enough people to work with us. We have a very large pile of CVs but over the past 4 months, despite interviewing 7-10 people/week we took in 2 people.


Having minions is great. Just show them your picture dumps and they'll worship you.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
June 25 2017 17:23 GMT
#17831
On June 26 2017 01:06 Blitzkrieg0 wrote:
Show nested quote +
On June 26 2017 00:53 Manit0u wrote:
On June 26 2017 00:16 phar wrote:
It took me 6 back and forth in a code review to convince someone to refactor something similar (though not nearly as egregious as that).

Love me some internet season

Actually on the other hand a lot of interns tend to be super crazy enthusiastic about learning things in code review, so that's refreshing.


I wonder how this will go for me. I've been assigned to train 6 practicants sometime soon. We'll pick the best of them for the intern positions because we can't find enough people to work with us. We have a very large pile of CVs but over the past 4 months, despite interviewing 7-10 people/week we took in 2 people.


Having minions is great. Just show them your picture dumps and they'll worship you.


I don't need them to worship me. I need them to actually be competent enough to get hired and reduce my workload
Time is precious. Waste it wisely.
TheEmulator
Profile Blog Joined July 2010
28098 Posts
June 25 2017 18:54 GMT
#17832
Maybe they will be too competent and snipe your job.
Administrator
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
June 25 2017 22:03 GMT
#17833
On June 26 2017 03:54 TheEmulator wrote:
Maybe they will be too competent and snipe your job.


Most of them will have 0 to very little experience (and experience is super important) so I'm not worried about that. Anyway, after I train them I also have to teach our PHP boys and girls (current employees, including lead PHP dev) some Rails.
Time is precious. Waste it wisely.
KungKras
Profile Joined August 2008
Sweden484 Posts
June 25 2017 22:26 GMT
#17834
Maybe this question is a bit too advanced, but I'll ask anyway.

I read somewhere that when making an RTS game, it's a good idea to store the units in a binary tree of some sort. Or maybe it was to hash the units and have them in a hashset of some sort. And I just can't make sense of it.

I mean if I make any game, I'll be running a game loop, and iterating through each element and its update function exactly one time. So what advantage could it possibly bring to use any other structure than an array or a list for the units/terrain/building/doodads, etc?
"When life gives me lemons, I go look for oranges"
Hanh
Profile Joined June 2016
146 Posts
June 25 2017 22:52 GMT
#17835
It helps when figuring out what units are affected by aoe or hit or even visible.
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2017-06-25 22:58:26
June 25 2017 22:56 GMT
#17836
I've played around with a Unity RTS engine, some guy on youtube put out some years ago. He has released the source code and a bunch of tutorials since then.
Here are the links:
Unity 3D Real-Time Strategy Engine (Source Code Included)
Source Code
Tutorial part1
Tutorial part2
They may or may not be helpful to you KungKras...it's been a while since I've tried to get something goin, hope you can find something useful though.
"You cannot teach a man anything, you can only help him find it within himself."
KungKras
Profile Joined August 2008
Sweden484 Posts
June 25 2017 23:13 GMT
#17837
On June 26 2017 07:56 thePunGun wrote:
I've played around with a Unity RTS engine, some guy on youtube put out some years ago. He has released the source code and a bunch of tutorials since then.
Here are the links:
Unity 3D Real-Time Strategy Engine (Source Code Included)
Source Code
Tutorial part1
Tutorial part2
They may or may not be helpful to you KungKras...it's been a while since I've tried to get something goin, hope you can find something useful though.


Cool
I'm downloading the source code from his website right now! It always helps to see how other people implement stuff.
"When life gives me lemons, I go look for oranges"
KungKras
Profile Joined August 2008
Sweden484 Posts
June 25 2017 23:14 GMT
#17838
On June 26 2017 07:52 Hanh wrote:
It helps when figuring out what units are affected by aoe or hit or even visible.


That's interesting. I never thought about AOE spells or visibility. Is it because you don't have to iterate through every object in the game to find what units are in an AOE when using a tree?
"When life gives me lemons, I go look for oranges"
Hanh
Profile Joined June 2016
146 Posts
June 26 2017 02:27 GMT
#17839
Yes, pathfinding also benefits from knowing neighbors quickly.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2017-06-26 06:37:44
June 26 2017 06:36 GMT
#17840
On June 26 2017 07:26 KungKras wrote:
Maybe this question is a bit too advanced, but I'll ask anyway.

I read somewhere that when making an RTS game, it's a good idea to store the units in a binary tree of some sort. Or maybe it was to hash the units and have them in a hashset of some sort. And I just can't make sense of it.

I mean if I make any game, I'll be running a game loop, and iterating through each element and its update function exactly one time. So what advantage could it possibly bring to use any other structure than an array or a list for the units/terrain/building/doodads, etc?


Found some from Google, neat stuff.

https://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374

https://www.gamedev.net/articles/programming/general-and-gameplay-programming/introduction-to-octrees-r3529
There is no one like you in the universe.
Prev 1 890 891 892 893 894 1032 Next
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
#47 - Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 167
SteadfastSC 163
ROOTCatZ 76
StarCraft: Brood War
Sea 1132
ggaemo 100
-ZergGirl 49
NaDa 9
Dota 2
LuMiX2
League of Legends
JimRising 446
Counter-Strike
fl0m418
Super Smash Bros
Mew2King91
Heroes of the Storm
Khaldor315
Other Games
summit1g9988
Trikslyr83
ViBE32
Organizations
Other Games
gamesdonequick1452
StarCraft 2
CranKy Ducklings6
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH166
• musti20045 50
• RyuSc2 43
• davetesta24
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV358
League of Legends
• Doublelift4014
Other Games
• imaqtpie1485
• Shiphtur183
• tFFMrPink 13
Upcoming Events
Replay Cast
8m
PiG Sty Festival
9h 8m
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
10h 8m
Replay Cast
1d
Replay Cast
1d 9h
Wardi Open
1d 12h
Monday Night Weeklies
1d 17h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.