• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:39
CEST 02:39
KST 09:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)7Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Beyond All Reason Path of Exile Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5781 users

The Big Programming Thread - Page 874

Forum Index > General Forum
Post a Reply
Prev 1 872 873 874 875 876 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
April 19 2017 20:32 GMT
#17461
Question I thought was clever on an old exam:


Implement the function free_array with prototype shown below that frees the dynamically-allocated
memory associated with each array element in the first parameter passed to the function. The function needs to handle
the scenario where two or more array entries are pointing to the same dynamically-allocated memory (only one free
can be applied to a memory location). It is OK to modify the original array as part of your implementation, but you
MAY NOT define a new array in the function and you may not allocate more memory. If you do you will lose a
significant number of points.

void free_array(void *a[], int length) {


kinda a hard question since based on the exam length we are supposed to be able to write it in about 1 minute, lol

curious how many of you could get this in less than a minute
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 19 2017 20:56 GMT
#17462
On April 20 2017 05:32 travis wrote:
Question I thought was clever on an old exam:


Implement the function free_array with prototype shown below that frees the dynamically-allocated
memory associated with each array element in the first parameter passed to the function. The function needs to handle
the scenario where two or more array entries are pointing to the same dynamically-allocated memory (only one free
can be applied to a memory location). It is OK to modify the original array as part of your implementation, but you
MAY NOT define a new array in the function and you may not allocate more memory. If you do you will lose a
significant number of points.

void free_array(void *a[], int length) {


kinda a hard question since based on the exam length we are supposed to be able to write it in about 1 minute, lol

curious how many of you could get this in less than a minute


I don't do C manual memory management, but my guess is:

1. for loop
2. Check if null.
a. if not, free element and then set it to null
b. if null, go to next one
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
April 19 2017 21:04 GMT
#17463
nope won't work you will potentially free the same memory 2 or more times
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2017-04-19 21:09:50
April 19 2017 21:09 GMT
#17464
I don't see how it'll be freed more than once. It's set to null once you free 1 time. This isn't rocket science.

free(stuff);
stuff = NULL;

Next time:

if (stuff)
repeat
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-04-19 21:29:31
April 19 2017 21:28 GMT
#17465
int *p, *j;
p = malloc(2);
j = p;
ourfunction(array with p and j in it);


ourfunction(*array[]) {
for(x = 0; x < total elements; x++) {
if(array[x] != null) {
free(array[x]);
array[x] = null;
}
}
}

j will not be null because it points to our malloc. j gets freed, then set to null
p will not be null because it points to our malloc, our malloc will be freed a 2nd time (in error)
Manit0u
Profile Blog Joined August 2004
Poland17792 Posts
Last Edited: 2017-04-19 21:43:26
April 19 2017 21:29 GMT
#17466
On April 20 2017 05:32 travis wrote:
curious how many of you could get this in less than a minute


You either know how to do it right off the bat or you don't. If you do, you can do almost anything in a minute...

Also, won't the other pointer automatically be dereferenced when the memory it's pointing to goes away?

ie:


p & j are pointers to the same memory.

free(p);
p = NULL;
free(j); // nothing happens here since j is NULL at this point.


Essentially, what you could do is this:


ourfunction(*array[]) {
for (x = 0; x < total elements; x++) {
free(array[x]); // no need to check if array[x] is null since free doesn't care
array[x] = NULL;
}
}
Time is precious. Waste it wisely.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2017-04-19 21:46:30
April 19 2017 21:44 GMT
#17467
Same stuff with C++ delete, I just didn't want to assume free is smart. Either way, my suggestion should work.

The key is in what is mentioned above:


free(j); // nothing happens here since j is NULL at this point.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-04-19 21:52:13
April 19 2017 21:47 GMT
#17468
but j is not null at that point, j is still a pointer to the section of memory that was freed.

p points to null, j contains the address it was assigned when we did j = p

also the above example is bad too. you don't want to free a bunch of memory that was never allocated you'll get seg faults or worse

maybe you guys are referencing behavior of free in c++ ?
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2017-04-19 21:52:27
April 19 2017 21:52 GMT
#17469
I see what you mean. Well, it seems you can't do much about it.

http://stackoverflow.com/a/8300866

Why would you end up with 2 different pointers pointing to the same thing? I don't remember doing this at work. Universities with dumb examples again.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
April 19 2017 21:53 GMT
#17470
I can't imagine why you would but this is the sort of crap they test us on, LOL
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 19 2017 21:55 GMT
#17471
On April 20 2017 06:47 travis wrote:
but j is not null at that point, j is still a pointer to the section of memory that was freed.

p points to null, j contains the address it was assigned when we did j = p

also the above example is bad too. you don't want to free a bunch of memory that was never allocated you'll get seg faults or worse

maybe you guys are referencing behavior of free in c++ ?


The first thing that comes to mind without allocating memory would be casting the input to an array of ints, sorting it and just using continue if a[i] == a[i - 1].

Double free is a dangerous error and should be avoided at all costs. Furthermore, you can't tell if a pointer has been freed just by looking at it, otherwise, C programming would have been really easy. Freeing a nullptr is generally safe, but you have to set it to nullptr first.
You want 20 good men, but you need a bad pussy.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 19 2017 21:56 GMT
#17472
Yes, it's stupid when people at universities decide to test meaningless, corner case which won't be used in real environment.
Either way, my C experience is limited. I work with C++ which is very far away from C raw pointers nowadays.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 19 2017 22:09 GMT
#17473
On April 20 2017 06:56 Shield wrote:
Yes, it's stupid when people at universities decide to test meaningless, corner case which won't be used in real environment.
Either way, my C experience is limited. I work with C++ which is very far away from C raw pointers nowadays.

Well, a situation with an array of possibly aliasing pointers is possible in C++ too, albeit not very probable, I see no harm in putting that into test. You can alleviate aliasing pointers with shared_ptr, but that comes at a price you sometimes don't want to pay.
You want 20 good men, but you need a bad pussy.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
April 19 2017 22:25 GMT
#17474
On April 20 2017 06:55 BluzMan wrote:
Show nested quote +
On April 20 2017 06:47 travis wrote:
but j is not null at that point, j is still a pointer to the section of memory that was freed.

p points to null, j contains the address it was assigned when we did j = p

also the above example is bad too. you don't want to free a bunch of memory that was never allocated you'll get seg faults or worse

maybe you guys are referencing behavior of free in c++ ?


The first thing that comes to mind without allocating memory would be casting the input to an array of ints, sorting it and just using continue if a[i] == a[i - 1].

Double free is a dangerous error and should be avoided at all costs. Furthermore, you can't tell if a pointer has been freed just by looking at it, otherwise, C programming would have been really easy. Freeing a nullptr is generally safe, but you have to set it to nullptr first.


well that's a way cooler solution than the given solution, I guess technically yours is faster than the given solution too
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2017-04-19 22:53:08
April 19 2017 22:40 GMT
#17475
--- Nuked ---
Manit0u
Profile Blog Joined August 2004
Poland17792 Posts
Last Edited: 2017-04-19 23:08:17
April 19 2017 23:03 GMT
#17476
On April 20 2017 07:25 travis wrote:
Show nested quote +
On April 20 2017 06:55 BluzMan wrote:
On April 20 2017 06:47 travis wrote:
but j is not null at that point, j is still a pointer to the section of memory that was freed.

p points to null, j contains the address it was assigned when we did j = p

also the above example is bad too. you don't want to free a bunch of memory that was never allocated you'll get seg faults or worse

maybe you guys are referencing behavior of free in c++ ?


The first thing that comes to mind without allocating memory would be casting the input to an array of ints, sorting it and just using continue if a[i] == a[i - 1].

Double free is a dangerous error and should be avoided at all costs. Furthermore, you can't tell if a pointer has been freed just by looking at it, otherwise, C programming would have been really easy. Freeing a nullptr is generally safe, but you have to set it to nullptr first.


well that's a way cooler solution than the given solution, I guess technically yours is faster than the given solution too


This is indeed nice...


#include <stdio.h>
#include <stdlib.h>

int compare(const void *a, const void *b);

int main(void) {
int i = 0;
int len = 2;
int **ary = malloc(sizeof(int) * len);
int *p = malloc(sizeof(int));;
int *j = p;

ary[0] = p;
ary[1] = j;

qsort(ary, len, sizeof(int), compare);

for (i; i < len; i++) {
if (i > 0 && ary[i] != ary[i - 1]) {
free(ary[i]);
}
}

free(ary);

printf("We are free!\n");

return 0;
}

int compare(const void *a, const void *b) {
return (*(int*)a - *(int*)b);
}
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17792 Posts
April 19 2017 23:06 GMT
#17477
On April 20 2017 07:40 Nesserev wrote:
So, I would like to check something with you guys. Today I installed an external harddrive for my father for daily automatic back-ups with the goal of keeping certain data safe from cryptolocker and such; however, I'm not sure whether or not I missed something, and I'm not a windows user :/.

The original setup was simple:
- 1 account called 'daddy69' with admin rights and password (not really 'daddy69', but whatever)
- everyone has access rights to external harddrive

After I was done, the setup was as follows:
- 1 account called 'backup' with admin rights and password, access to external harddrive and daddy69's directories
- 1 account called 'daddy69' with a password and no admin rights, can only detect but not access external harddrive
- only admins have access rights to external harddrive

I wrote a batchfile that automates the whole process of backing up certain directories to a fresh directory on the external drive. Then I added an automated task to run that script once every day when he's supposed to be sleeping. It seems to be working fine.

Anything I should change, or any recommendations? Did I miss anything, and did I reach my goals? Is this setup robust enough to survive cryptolocker or ... ?


http://lifehacker.com/how-to-back-up-your-computer-automatically-with-windows-1762867473
Time is precious. Waste it wisely.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
April 19 2017 23:30 GMT
#17478
**p;
*k;

statement 1: p = &k;
statement 2: *p = k;

both of these statements are the same?
Acrofales
Profile Joined August 2010
Spain18372 Posts
April 19 2017 23:45 GMT
#17479
Been a while since I programmed in C, but I doubt the statement 2 is valid syntax.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2017-04-20 00:07:48
April 20 2017 00:03 GMT
#17480
--- Nuked ---
Prev 1 872 873 874 875 876 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft649
Nina 89
SpeCial 70
CosmosSc2 50
Temp0 34
PattyMac 12
Ketroc 4
Dota 2
Trikslyr58
Counter-Strike
summit1g8639
adren_tv68
minikerr35
Fnx 1
Super Smash Bros
PPMD38
Other Games
gofns16595
tarik_tv9643
shahzam527
C9.Mang0320
ToD187
Maynarde125
XaKoH 91
NeuroSwarm88
ViBE76
JuggernautJason25
Organizations
Other Games
gamesdonequick2513
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 125
• davetesta20
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21322
Other Games
• Scarra1665
• Shiphtur254
Upcoming Events
Replay Cast
8h 21m
CrankTV Team League
10h 21m
WardiTV Qualifier
11h 21m
Epic.LAN
12h 21m
Big Brain Bouts
15h 21m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
23h 21m
RSL Revival
1d 8h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 9h
Epic.LAN
1d 12h
IPSL
1d 15h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.