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The Big Programming Thread - Page 755

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Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
mantequilla
Profile Blog Joined June 2012
Turkey779 Posts
Last Edited: 2016-08-19 19:56:33
August 19 2016 19:56 GMT
#15081
all these cool new things are for scaling apps horizontally right?
Age of Mythology forever!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 20 2016 08:27 GMT
#15082
Someone helped me with the JS code for my table tennis exercise project.
Now I'm trying to clean up the code before continuing to work on it. Please tell me how to clean up the code so JSLint does not give any more warnings. If you notice any other things, feel free to tell me. I'm a newbie

My main problems are:

Using "use strict"; and this in the same function gives a "strict violation". I would like to use "use strict";, but does that mean every this has to be rewritten to something else?
JSLint doesn't like the bitwise operators. What is the "JSLint-approved"-way to say |= and &= (lines 292 and 294)?
JSLint also doesn't recognize the arrow operator => (lines 530 and 533). I managed to replace one in line 318 with an extra function, but I cant figure out how to do it in the lines 530 and 533.
The createAddTable function depends on drawEmpty, drawEmpty depends on addTable and addTable depends on createAddTable. Now JSLint tells me to put one in front of the other so I dont call something I dont have defined yet. How can I solve this?

HTML
+ Show Spoiler +
<div id="tables">
</div>

CSS
+ Show Spoiler +
body {
background-color: #982439;
}
#table {
padding: 10px;
}
canvas {
position: absolute;
}

JS
+ Show Spoiler +
// contains an array of tables.
var tableArray = [];
// App constants all up top
var GLOBAL_SCALE = 1;
var SHOW_HELP = true; // set to false to have the help turned off
var SHADOW = 'rgba(0,0,0,0.8)';
var WHITE = "white";
var TABLE_REFRESH_DELAY = 50; // Time in millisecond befor updating DOM for table add and remove
var FONT = {
face: "px Arial",
size: Math.max(10, 18 * GLOBAL_SCALE),
fill: WHITE
};
var TABLE = {
width: 223 * GLOBAL_SCALE, // size of table
height: 314 * GLOBAL_SCALE,
tables: document.getElementById("tables"),
image: { // table image styles
shadow: SHADOW,
shadowBlur: 20 * GLOBAL_SCALE,
fill: "#2e3f73",
lines: WHITE,
font: FONT,
cursor: "default"
},
empty: { // empty table styles
inset: 30 * GLOBAL_SCALE, // amount box is inset
lines: 'rgba(255,255,255,0.5)',
lineWidth: 8 * GLOBAL_SCALE,
shadow: SHADOW,
shadowBlur: 20 * GLOBAL_SCALE,
font: FONT,
cursor: "pointer",
highlightAmount: 0.3 // amount to highlight empty table when mouse over 0 none 1 full
},
arrow: { // arrow styles
width: 15 * GLOBAL_SCALE, // arrow width
shadow: SHADOW,
shadowBlur: 10 * GLOBAL_SCALE,
// custom cursor
cursor: "url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADcAAAAVCAYAAADiv3Z7AAACtUlEQVRYha2Ye1NTMRDFf/KqLY/SlvIolAJFqSKOoqI4o+P3/1LXP3oi23XvTUrpzJm52Zxs9mRzczeFl/u9KkDp2FV5xb/IURT42hIoGbcsp1hMGrxegw1hU9gCWsDrDFriWrTc2FYDL/K1qZiS2KywdRO0DcAiTdIBtoEdYFfYC7Arzo7426a96+B53n/idBTDlha7VmAStiGyD9wjiegCPWAAHABDg0NhqL6B0BcGZpyF5fQM98D52lcc7SaBXlhbArrGeRTQEDgCKoNzwdsq4Aw4BUZqn8qWeGOhMryRGWt9jrRwfSMwbdF/72F6SFuxLXLPORppwspMPgYq+0v93mb63rh2OFbPU9sO5hlrcXtKRstnz2atxXwb9oCqEhYmWrRdR4F6mxdQIzqyfWjwOQOutMgHzF+RlL0FcTZrXaV77MU4YZ+EXIC/InuTuIL+B809Ay6UvX3mZ4TdmgviOiIdARPgxooywr4BX4TGbRkFvoo40/4MvHPi/HtXK+5CKxOJ+y6BXwsC/ePav18gcz+AeyeuS2ZbenFN2zJlLxuUa4fbtIkTtFfOnBfzENjum8TZbWQ4j5nt9jPgPEY+KXzn1ng6UPaYnz7p+1JphW7R6WVsM6FS/x1Ph41d5dT+KB+3at/JVrn+9/Jf6fnWjEm4ofC0jD4Fhxo4kZOpwxVwaTBl/g17q4lnDjfqnxp/17IlXMt+qYxc6NnyLafoO1f3ER8Cxyx+xG3lcKL+E9N/pknPtTATPY/VNwr8nbFYvRw7nDj+qWzZCsVnr6T8snVfj//rv1SaRbVlPxhj0Wf+/lhE3MTL1paRwFzh7Kv2qMqPbgUR3/vsOET+l7oVWIElV56Su9ky9znvczPjf+n7nBUZ3YKjW/FzbuO5MXV/U6x8E68TmrP5vuf+h1IaT5b7F+ZaSjBzrT+rAAAAAElFTkSuQmCC') 10 11, pointer",
fill: "#ffb900",
highlight: "#ffdc44",
lineWidth: 1,
line: "#ffdc44",
lineHigh: "#ffed55",
head: 30 * GLOBAL_SCALE, // arrow head width
minSize: 5 // min size arrow can be if smaller then arrow is not created
},
DOM: { // variouse dom setting for table canvas and div tags
display: "inline-block",
canvasClass: "table",
zIndex: 1
},
closeIcon: { // styles for reandering and display close icon
size: 32 * GLOBAL_SCALE,
fill: "red",
lines: WHITE,
lineWidth: Math.max(1, 2 * GLOBAL_SCALE),
shadow: SHADOW,
shadowBlur: 20 * GLOBAL_SCALE,
cursor: "pointer",
pos: {
x: 1, // as fractions
y: 0
}
},
help: { // text help
empty: ["Click here to", "add a new table"],
active: ["Click to drag arrows"],
activeArrow: ["Right click on arrow", "to remove it"],
closeTable: ["close table", "move to top right", "click Close Icon"]
}
};
var MOUSE = { // event contains a list of mouse event to listen to
buttonMasks: [1, 2, 4, 6, 5, 3],
events: ["mousemove", "mousedown", "mouseup", "mouseout", "mouseover", "contextmenu"]
}; // contextmenu is included as that needs to be blocked for right button events
var helpItemsUsed = {
empty: false,
active: false,
activeArrow: false,
closeTable: false
};
var turnOffHelp = function () {
"use strict";
helpItemsUsed.empty = true;
helpItemsUsed.active = true;
helpItemsUsed.activeArrow = true;
helpItemsUsed.closeTable = true;
};
if (!SHOW_HELP) {
turnOffHelp();
}
// returns distance of point p to line segment x, y,xx,yy
var distFromLine = function (px, py, x, y, xx, yy) {
"use strict";
var vx, vy, pvx, pvy, lx, ly, u;
vx = xx - x;
vy = yy - y;
pvx = px - x;
pvy = py - y;
u = (pvx * vx + pvy * vy) / (vy * vy + vx * vx);
if (u >= 0 && u <= 1) {
lx = vx * u;
ly = vy * u;
return Math.sqrt(Math.pow(ly - pvy, 2) + Math.pow(lx - pvx, 2));
}
// closest point past ends of line so get dist to closest end
return Math.min(Math.sqrt(Math.pow(xx - px, 2) + Math.pow(yy - py, 2)), Math.sqrt(Math.pow(x - px, 2) + Math.pow(y - py, 2)));
};
// set up functions create images and do other general setup
function setupContext(ctx, descript) { // sets common context settings
"use strict";
ctx.shadowBlur = descript.shadowBlur;
ctx.shadowColor = descript.shadow;
ctx.strokeStyle = descript.lines;
ctx.fillStyle = descript.fill;
ctx.lineWidth = descript.lineWidth;
ctx.lineCap = "round";
if (descript.font) {
ctx.font = descript.font.size + descript.font.face;
}
}

function createTableImage() { // create image of table but why write a comment when the function tells it all???
"use strict";
var table = document.createElement("canvas"),
ctx = table.getContext("2d"),
scaleX = TABLE.width / 223, // get the scale compared to original layout
scaleY = TABLE.height / 314; // get the scale compared to original layout

table.height = TABLE.height;
setupContext(ctx, TABLE.image);

ctx.fillStyle = TABLE.image.fill;
ctx.fillRect(35.25 * scaleX, 20 * scaleY, 152.5 * scaleX, 274 * scaleY);
ctx.fillStyle = TABLE.image.lines; // lines
ctx.fillRect(111.35 * scaleX, 20 * scaleY, 0.3, 274 * scaleY); // middle line
ctx.fillRect(35.25 * scaleX, 20 * scaleY, 2, 274 * scaleY); // left side
ctx.fillRect(185.75 * scaleX, 20 * scaleY, 2, 274 * scaleY); // right side
ctx.fillRect(35.25 * scaleX, 20 * scaleY, 152.5 * scaleX, 2); // top base line
ctx.fillRect(35.25 * scaleX, 292 * scaleY, 152.5 * scaleX, 2); // bottom base line
ctx.fillRect(20 * scaleX, 156 * scaleY, 183 * scaleX, 2); // net
return table;
}

function createEmptyImage() { // empty table image
"use strict";
var i = TABLE.empty.inset,
image = document.createElement("canvas"),
w = image.width = TABLE.width,
h = image.height = TABLE.height,
ctx = image.getContext("2d");
setupContext(ctx, TABLE.empty);
ctx.strokeRect(i, i, w - i * 2, h - i * 2);
ctx.beginPath();
ctx.moveTo(i * 2, i * 2);
ctx.lineTo(w - i * 2, h - i * 2);
ctx.moveTo(i * 2, h - i * 2);
ctx.lineTo(w - i * 2, i * 2);
ctx.stroke();
return image;
}

function createCloseImage() { // create close icon
"use strict";
var S = TABLE.closeIcon.size,
s = S * 0.5,
c = s * 0.4, // cross dist from center
sb = TABLE.closeIcon.shadowBlur,
l = TABLE.closeIcon.lineWidth,
image = document.createElement("canvas"),
cx = s + sb / 2, // add half blur to get center
cy = s + sb / 2,
ctx = image.getContext("2d");
// Image must include shadowblur
image.width = S + sb; // add blur to size
image.height = S + sb;
setupContext(ctx, TABLE.closeIcon);
ctx.beginPath();
ctx.arc(cx, cy, s - l, 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(cx - c, cy - c);
ctx.lineTo(cx + c, cy + c);
ctx.moveTo(cx - c, cy + c);
ctx.lineTo(cx + c, cy - c);
ctx.stroke();
return image;
}
// create the images
var tableImage = createTableImage();
var closeIcon = createCloseImage();
var emptyTableImage = createEmptyImage();
// draws a arrow a is the arrow object
function drawArrow(ctx, a) {
"use strict";
var s = TABLE.arrow, // get arrow style
x = a.x,
y = a.y,
vx = a.xx - x,
vy = a.yy - y,
dir = Math.atan2(vy, vx),
len = Math.sqrt(vx * vx + vy * vy),
w = s.width / 2,
h = Math.min(len, s.head); // ensure arrow head no bigger than arrow length
// ctx.save();
ctx.setTransform(1, 0, 0, 1, x, y);
ctx.rotate(dir);
h /= 2;
if (a.highlight) {
ctx.fillStyle = s.highlight;
ctx.strokeStyle = s.lineHigh;
} else {
ctx.fillStyle = s.fill;
ctx.strokeStyle = s.line;
}
ctx.lineWidth = s.lineWidth;
ctx.save();
ctx.shadowBlur = s.shadowBlur;
ctx.shadowColor = s.shadow;
ctx.beginPath();
ctx.moveTo(0, -w / 2);
ctx.lineTo(len - h - h, -w);
ctx.lineTo(len - h - h, -h);
ctx.lineTo(len, 0);
ctx.lineTo(len - h - h, h);
ctx.lineTo(len - h - h, w);
ctx.lineTo(0, w / 2);
ctx.closePath();
ctx.fill();
ctx.stroke();
ctx.restore();
}
// display help text for table
function drawHelpText(ctx, text, style) {
"use strict";
var i,
len = text.length,
y = ctx.canvas.height / 2 - len * style.font.size * 1.2,
yy = y + 1;
ctx.font = style.font.size + style.font.face;
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.strokeStyle = "#000";
ctx.lineWidth = 2;
for (i = 0; i < len; i += 1) {
ctx.strokeText(text[i], ctx.canvas.width / 2 + 1, yy);
yy += TABLE.empty.font.size * 1.2;
}
ctx.fillStyle = style.font.fill;
for (i = 0; i < len; i += 1) {
ctx.fillText(text[i], ctx.canvas.width / 2, y);
y += TABLE.empty.font.size * 1.2;
}
}
//------------------------------------------------------------
// functions for table
function drawClose() { // draws close icon. Fades in the close mouse is
var ctx = this.ctx,
w = closeIcon.width,
grow = w * 0.1,
x = (this.width - w) * TABLE.closeIcon.pos.x,
y = (this.height - w) * TABLE.closeIcon.pos.y,
ic_x = x + w / 2, // icon x and y
ic_y = y + w / 2,
dist = Math.sqrt(Math.pow(this.mouse.x - ic_x, 2) + Math.pow(this.mouse.y - ic_y, 2));

if (dist < TABLE.closeIcon.size / 2) {
this.mouseOverClose = true;
} else {
this.mouseOverClose = false;
}
ctx.globalAlpha = 1 - (Math.min(100, (dist - w * 2)) / 100);
if (this.mouseOverClose) {
ctx.drawImage(closeIcon, x - grow, y - grow, w + grow * 2, w + grow * 2);
} else {
ctx.drawImage(closeIcon, x, y);
}
ctx.globalAlpha = 1;
}

function mouseEvent(e) {
var m = this, // lazy programer short cut
t = e.type,
bounds = m.element.getBoundingClientRect();
m.x = e.clientX - bounds.left;
m.y = e.clientY - bounds.top;
if (t === "mousedown") {
m.button |= MOUSE.buttonMasks[e.which - 1];
} else if (t === "mouseup") {
m.button &= MOUSE.buttonMasks[e.which + 2];
} else if (t === "mouseout") {
m.button = 0;
m.over = false;
m.table.mouseOver();
} else if (t === "mouseover") {
m.over = true;
m.table.mouseOver();
}
e.preventDefault();
}

function removeTable(table) { // remove table from dom
"use strict";
table.mouse.remove(); // deactivate moue events
TABLE.tables.removeChild(table.div); // remove from DOM
table.dead = true; // flag as dead to be removed from table array
}

function updateTables() { // Updates tables. Removes any dead tables from table array
"use strict";
var closeTables = [],
i;

closeTables = tableArray.filter(function (t) {
return !t.active;
});
while (closeTables.length > 1) {
removeTable(closeTables.shift());
}
for (i = 0; i < tableArray.length; i += 1) {
if (tableArray[i].dead) {
tableArray.splice(i, 1);
i -= 1;
}
}
}

function drawTable() { // darw the table all states
var ctx = this.ctx,
minDist = TABLE.arrow.width, // this sets the max distance mouse can be for it to highlight an arrow
dist = 0,
i;

ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
if (this.active) {
ctx.drawImage(tableImage, 0, 0);
if (this.mouse.over) {
if (!this.dragging) { // Dont draw close icon while draggin
this.drawCloseIcon();
}
if (this.mouseOverClose && !this.dragging) { // if not dragging and mouse over close
this.cursor = TABLE.closeIcon.cursor; // set cursor
if (this.mouse.button === 1) { // bit field is mouse left down
this.buttonDown = true;
} else if (this.buttonDown) { // only close if mouse moves up while over close.
this.active = false;
helpItemsUsed.closeTable = true;
this.buttonDown = false;
setTimeout(updateTables, TABLE_REFRESH_DELAY);
}
} else { // not over close
// if near a arrow and mouse button right is down delete the arrow
if (this.closestArrowIndex > -1 && this.mouse.button === 4) { // but field Only button right down
this.arrows.splice(this.closestArrowIndex, 1);
this.closestArrowIndex = -1;
this.mouse.button = 0; // turn mouse click off
helpItemsUsed.activeArrow = true; // flag arrow delete help as used
} else if (this.mouse.button === 1) { // bit field if down start dragging new arroe
if (!this.dragging) { // Start of drag create arrow
this.arrows.push({
x: this.mouse.x,
y: this.mouse.y,
xx: this.mouse.x,
yy: this.mouse.y
});
this.currentArrow = this.arrows[this.arrows.length - 1];
this.dragging = true;
} else { // during drag move arrow endpoint
helpItemsUsed.active = true; // flag arrow help as used
this.currentArrow.xx = this.mouse.x;
this.currentArrow.yy = this.mouse.y;
}
} else { // mouse up
if (this.dragging) { // is dragging then must be a arrow
// if arrow added is smaller than 2 pixels then remove it;
if (Math.abs(this.currentArrow.xx - this.currentArrow.x) < TABLE.arrow.minSize && Math.abs(this.currentArrow.y - this.currentArrow.yy) < TABLE.arrow.minSize) {
this.arrows.length -= 1;
}
this.currentArrow = null;
this.dragging = false;
}
}
this.cursor = TABLE.image.cursor; // set cursor tp table standard
}
}
if (this.closestArrowIndex > -1 && !this.dragging) { // is mouse near arrow
this.cursor = TABLE.arrow.cursor; // yes set cursor for arrow
}
this.closestArrowIndex = -1;
for (i = 0; i < this.arrows.length; i += 1) { // test all arrow
var a = this.arrows[i];
drawArrow(ctx, a); // draw the arrow
a.highlight = false; // turn off highlight
dist = distFromLine(this.mouse.x, this.mouse.y, a.x, a.y, a.xx, a.yy); // get distance from mouse
if (dist < minDist) { // is closer than any other arrow
this.closestArrowIndex = i; // yes remember the index
minDist = dist;
}
}
if (this.closestArrowIndex > -1 && this.mouse.over) { // is a arror close to mouse
this.arrows[this.closestArrowIndex].highlight = true; // highlight it
}
ctx.setTransform(1, 0, 0, 1, 0, 0); // reset transform after arrows drawn
// show help
if (this.mouse.over) {
if (this.arrows.length === 0 && !helpItemsUsed.active) {
drawHelpText(ctx, TABLE.help.active, TABLE.image);
} else if (this.closestArrowIndex > -1 && !helpItemsUsed.activeArrow) {
drawHelpText(ctx, TABLE.help.activeArrow, TABLE.image);
} else if (this.closestArrowIndex === -1 && !helpItemsUsed.closeTable) {
drawHelpText(ctx, TABLE.help.closeTable, TABLE.image);
}
}
} else {
this.drawEmpty();
}
}

// renders a table. Stops rendering if the mouse is not over
function tableUpdate() {
if (this.mouse.over) {
this.updating = true;
requestAnimationFrame(this.update);
} else {
this.buttonDown = false; // turn of button if dragged off
this.div.style.cursor = "default";
this.updating = false;
this.draw(); // draw another time. This alows for the visual state to be correct
}
this.draw();
this.div.style.cursor = this.cursor;
}

// Mousecallback starts a table rendering if not allready doing so.
function mouseInOutCallback() {
if (this.mouse.over) {
if (!this.updating) {
this.update();
}
} else {
this.div.style.cursor = "default";
}
}

function createAddTable() { // Creates a table. Tables default in inactive
"use strict";
var table = {},
div = document.createElement("div"),
canvas = document.createElement("canvas");
div.style.width = TABLE.width + "px";
div.style.height = TABLE.height + "px";
div.style.display = TABLE.DOM.display;
canvas.width = TABLE.width;
canvas.height = TABLE.height;
canvas.className = TABLE.DOM.tableClass;
canvas.style.zIndex = TABLE.DOM.zIndex;
table.div = div;
table.canvas = canvas;
table.ctx = canvas.getContext("2d");
table.arrows = [];
table.width = TABLE.width;
table.height = TABLE.height;
table.mouseOverClose = false;
table.drawCloseIcon = drawClose;
table.draw = drawTable;
table.dragging = false;
table.active = false;
table.update = tableUpdate.bind(table);
table.mouseOver = mouseInOutCallback; // called by mouseEvent when mouse over out
table.drawEmpty = drawEmpty.bind(table);
table.dead = false; // when removed and not needed it is dead and can then be removed from table array
table.updating = false; // true is animation requests are happening
div.appendChild(canvas); // add canvas
table.mouse = createMouse(table);
table.draw();
return table;
}

function addTable() { // Adds a table to table array and DOM
"use strict";
var table = createAddTable(); // create new table
TABLE.tables.appendChild(table.div); // add to the dom
table.mouse.start(); // start the mouse
tableArray.push(table); // add to table array
return table;
}

function drawEmpty() { // draw empty table and handle click on empty table
var ctx = this.ctx;
ctx.drawImage(emptyTableImage, 0, 0);
if (this.mouse.over) {
ctx.globalCompositeOperation = "lighter";
ctx.globalAlpha = TABLE.empty.highlightAmount;
ctx.drawImage(emptyTableImage, 0, 0);
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
if (!helpItemsUsed.empty) { // show help is the help action has not yet been done
drawHelpText(ctx, TABLE.help.empty, TABLE.empty);
}
this.cursor = TABLE.empty.cursor;
if (this.mouse.button === 1) { // bit field
this.buttonDown = true;
} else if (this.buttonDown) {
this.active = true;
setTimeout(addTable, TABLE_REFRESH_DELAY);
this.buttonDown = false;
helpItemsUsed.empty = true; // flag this help as not needed as user has complete that task
}
} else {
this.cursor = "default";
}
}

// create the mouse inteface for a table
function createMouse(table) {
var mouse = {
x : 0,
y : 0,
over : false,
table : table,
element : table.div,
button : 0
};
mouse.event = mouseEvent.bind(mouse);
mouse.start = function () {
MOUSE.events.forEach(n => { this.element.addEventListener(n, this.event); } );
}
mouse.remove = function() {
MOUSE.events.forEach(n => { this.element.removeEventListener(n, this.event); } );
}
return mouse;
}


addTable();

"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Frudgey
Profile Joined September 2012
Canada3367 Posts
August 21 2016 00:27 GMT
#15083
So I apologize if this isn't the place to ask about VBA in Excel, but does anyone know if it's possible to write a subroutine that let's you expand a cell upon double click?

Basically I'm putting a lot of data into a cell, and am imagining that normally the cell would remain at it's default size until the user double clicks the cell or something to expand it and see the contents of the cell. In a perfect world, the user would be able to double click the cell again to collapse it.

Thanks in advance!

As an aside, I just wanted to thank you guys for all of the advice you give in the thread. It's super informative and I appreciate the aid!
It is better to die for The Emperor than live for yourself.
Manit0u
Profile Blog Joined August 2004
Poland17341 Posts
Last Edited: 2016-08-21 13:48:46
August 21 2016 13:48 GMT
#15084
On August 20 2016 17:27 graNite wrote:
Someone helped me with the JS code for my table tennis exercise project.
Now I'm trying to clean up the code before continuing to work on it. Please tell me how to clean up the code so JSLint does not give any more warnings. If you notice any other things, feel free to tell me. I'm a newbie

My main problems are:

Using "use strict"; and this in the same function gives a "strict violation". I would like to use "use strict";, but does that mean every this has to be rewritten to something else?
JSLint doesn't like the bitwise operators. What is the "JSLint-approved"-way to say |= and &= (lines 292 and 294)?
JSLint also doesn't recognize the arrow operator => (lines 530 and 533). I managed to replace one in line 318 with an extra function, but I cant figure out how to do it in the lines 530 and 533.
The createAddTable function depends on drawEmpty, drawEmpty depends on addTable and addTable depends on createAddTable. Now JSLint tells me to put one in front of the other so I dont call something I dont have defined yet. How can I solve this?

HTML
+ Show Spoiler +
<div id="tables">
</div>

CSS
+ Show Spoiler +
body {
background-color: #982439;
}
#table {
padding: 10px;
}
canvas {
position: absolute;
}

JS
+ Show Spoiler +
// contains an array of tables.
var tableArray = [];
// App constants all up top
var GLOBAL_SCALE = 1;
var SHOW_HELP = true; // set to false to have the help turned off
var SHADOW = 'rgba(0,0,0,0.8)';
var WHITE = "white";
var TABLE_REFRESH_DELAY = 50; // Time in millisecond befor updating DOM for table add and remove
var FONT = {
face: "px Arial",
size: Math.max(10, 18 * GLOBAL_SCALE),
fill: WHITE
};
var TABLE = {
width: 223 * GLOBAL_SCALE, // size of table
height: 314 * GLOBAL_SCALE,
tables: document.getElementById("tables"),
image: { // table image styles
shadow: SHADOW,
shadowBlur: 20 * GLOBAL_SCALE,
fill: "#2e3f73",
lines: WHITE,
font: FONT,
cursor: "default"
},
empty: { // empty table styles
inset: 30 * GLOBAL_SCALE, // amount box is inset
lines: 'rgba(255,255,255,0.5)',
lineWidth: 8 * GLOBAL_SCALE,
shadow: SHADOW,
shadowBlur: 20 * GLOBAL_SCALE,
font: FONT,
cursor: "pointer",
highlightAmount: 0.3 // amount to highlight empty table when mouse over 0 none 1 full
},
arrow: { // arrow styles
width: 15 * GLOBAL_SCALE, // arrow width
shadow: SHADOW,
shadowBlur: 10 * GLOBAL_SCALE,
// custom cursor
cursor: "url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADcAAAAVCAYAAADiv3Z7AAACtUlEQVRYha2Ye1NTMRDFf/KqLY/SlvIolAJFqSKOoqI4o+P3/1LXP3oi23XvTUrpzJm52Zxs9mRzczeFl/u9KkDp2FV5xb/IURT42hIoGbcsp1hMGrxegw1hU9gCWsDrDFriWrTc2FYDL/K1qZiS2KywdRO0DcAiTdIBtoEdYFfYC7Arzo7426a96+B53n/idBTDlha7VmAStiGyD9wjiegCPWAAHABDg0NhqL6B0BcGZpyF5fQM98D52lcc7SaBXlhbArrGeRTQEDgCKoNzwdsq4Aw4BUZqn8qWeGOhMryRGWt9jrRwfSMwbdF/72F6SFuxLXLPORppwspMPgYq+0v93mb63rh2OFbPU9sO5hlrcXtKRstnz2atxXwb9oCqEhYmWrRdR4F6mxdQIzqyfWjwOQOutMgHzF+RlL0FcTZrXaV77MU4YZ+EXIC/InuTuIL+B809Ay6UvX3mZ4TdmgviOiIdARPgxooywr4BX4TGbRkFvoo40/4MvHPi/HtXK+5CKxOJ+y6BXwsC/ePav18gcz+AeyeuS2ZbenFN2zJlLxuUa4fbtIkTtFfOnBfzENjum8TZbWQ4j5nt9jPgPEY+KXzn1ng6UPaYnz7p+1JphW7R6WVsM6FS/x1Ph41d5dT+KB+3at/JVrn+9/Jf6fnWjEm4ofC0jD4Fhxo4kZOpwxVwaTBl/g17q4lnDjfqnxp/17IlXMt+qYxc6NnyLafoO1f3ER8Cxyx+xG3lcKL+E9N/pknPtTATPY/VNwr8nbFYvRw7nDj+qWzZCsVnr6T8snVfj//rv1SaRbVlPxhj0Wf+/lhE3MTL1paRwFzh7Kv2qMqPbgUR3/vsOET+l7oVWIElV56Su9ky9znvczPjf+n7nBUZ3YKjW/FzbuO5MXV/U6x8E68TmrP5vuf+h1IaT5b7F+ZaSjBzrT+rAAAAAElFTkSuQmCC') 10 11, pointer",
fill: "#ffb900",
highlight: "#ffdc44",
lineWidth: 1,
line: "#ffdc44",
lineHigh: "#ffed55",
head: 30 * GLOBAL_SCALE, // arrow head width
minSize: 5 // min size arrow can be if smaller then arrow is not created
},
DOM: { // variouse dom setting for table canvas and div tags
display: "inline-block",
canvasClass: "table",
zIndex: 1
},
closeIcon: { // styles for reandering and display close icon
size: 32 * GLOBAL_SCALE,
fill: "red",
lines: WHITE,
lineWidth: Math.max(1, 2 * GLOBAL_SCALE),
shadow: SHADOW,
shadowBlur: 20 * GLOBAL_SCALE,
cursor: "pointer",
pos: {
x: 1, // as fractions
y: 0
}
},
help: { // text help
empty: ["Click here to", "add a new table"],
active: ["Click to drag arrows"],
activeArrow: ["Right click on arrow", "to remove it"],
closeTable: ["close table", "move to top right", "click Close Icon"]
}
};
var MOUSE = { // event contains a list of mouse event to listen to
buttonMasks: [1, 2, 4, 6, 5, 3],
events: ["mousemove", "mousedown", "mouseup", "mouseout", "mouseover", "contextmenu"]
}; // contextmenu is included as that needs to be blocked for right button events
var helpItemsUsed = {
empty: false,
active: false,
activeArrow: false,
closeTable: false
};
var turnOffHelp = function () {
"use strict";
helpItemsUsed.empty = true;
helpItemsUsed.active = true;
helpItemsUsed.activeArrow = true;
helpItemsUsed.closeTable = true;
};
if (!SHOW_HELP) {
turnOffHelp();
}
// returns distance of point p to line segment x, y,xx,yy
var distFromLine = function (px, py, x, y, xx, yy) {
"use strict";
var vx, vy, pvx, pvy, lx, ly, u;
vx = xx - x;
vy = yy - y;
pvx = px - x;
pvy = py - y;
u = (pvx * vx + pvy * vy) / (vy * vy + vx * vx);
if (u >= 0 && u <= 1) {
lx = vx * u;
ly = vy * u;
return Math.sqrt(Math.pow(ly - pvy, 2) + Math.pow(lx - pvx, 2));
}
// closest point past ends of line so get dist to closest end
return Math.min(Math.sqrt(Math.pow(xx - px, 2) + Math.pow(yy - py, 2)), Math.sqrt(Math.pow(x - px, 2) + Math.pow(y - py, 2)));
};
// set up functions create images and do other general setup
function setupContext(ctx, descript) { // sets common context settings
"use strict";
ctx.shadowBlur = descript.shadowBlur;
ctx.shadowColor = descript.shadow;
ctx.strokeStyle = descript.lines;
ctx.fillStyle = descript.fill;
ctx.lineWidth = descript.lineWidth;
ctx.lineCap = "round";
if (descript.font) {
ctx.font = descript.font.size + descript.font.face;
}
}

function createTableImage() { // create image of table but why write a comment when the function tells it all???
"use strict";
var table = document.createElement("canvas"),
ctx = table.getContext("2d"),
scaleX = TABLE.width / 223, // get the scale compared to original layout
scaleY = TABLE.height / 314; // get the scale compared to original layout

table.height = TABLE.height;
setupContext(ctx, TABLE.image);

ctx.fillStyle = TABLE.image.fill;
ctx.fillRect(35.25 * scaleX, 20 * scaleY, 152.5 * scaleX, 274 * scaleY);
ctx.fillStyle = TABLE.image.lines; // lines
ctx.fillRect(111.35 * scaleX, 20 * scaleY, 0.3, 274 * scaleY); // middle line
ctx.fillRect(35.25 * scaleX, 20 * scaleY, 2, 274 * scaleY); // left side
ctx.fillRect(185.75 * scaleX, 20 * scaleY, 2, 274 * scaleY); // right side
ctx.fillRect(35.25 * scaleX, 20 * scaleY, 152.5 * scaleX, 2); // top base line
ctx.fillRect(35.25 * scaleX, 292 * scaleY, 152.5 * scaleX, 2); // bottom base line
ctx.fillRect(20 * scaleX, 156 * scaleY, 183 * scaleX, 2); // net
return table;
}

function createEmptyImage() { // empty table image
"use strict";
var i = TABLE.empty.inset,
image = document.createElement("canvas"),
w = image.width = TABLE.width,
h = image.height = TABLE.height,
ctx = image.getContext("2d");
setupContext(ctx, TABLE.empty);
ctx.strokeRect(i, i, w - i * 2, h - i * 2);
ctx.beginPath();
ctx.moveTo(i * 2, i * 2);
ctx.lineTo(w - i * 2, h - i * 2);
ctx.moveTo(i * 2, h - i * 2);
ctx.lineTo(w - i * 2, i * 2);
ctx.stroke();
return image;
}

function createCloseImage() { // create close icon
"use strict";
var S = TABLE.closeIcon.size,
s = S * 0.5,
c = s * 0.4, // cross dist from center
sb = TABLE.closeIcon.shadowBlur,
l = TABLE.closeIcon.lineWidth,
image = document.createElement("canvas"),
cx = s + sb / 2, // add half blur to get center
cy = s + sb / 2,
ctx = image.getContext("2d");
// Image must include shadowblur
image.width = S + sb; // add blur to size
image.height = S + sb;
setupContext(ctx, TABLE.closeIcon);
ctx.beginPath();
ctx.arc(cx, cy, s - l, 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(cx - c, cy - c);
ctx.lineTo(cx + c, cy + c);
ctx.moveTo(cx - c, cy + c);
ctx.lineTo(cx + c, cy - c);
ctx.stroke();
return image;
}
// create the images
var tableImage = createTableImage();
var closeIcon = createCloseImage();
var emptyTableImage = createEmptyImage();
// draws a arrow a is the arrow object
function drawArrow(ctx, a) {
"use strict";
var s = TABLE.arrow, // get arrow style
x = a.x,
y = a.y,
vx = a.xx - x,
vy = a.yy - y,
dir = Math.atan2(vy, vx),
len = Math.sqrt(vx * vx + vy * vy),
w = s.width / 2,
h = Math.min(len, s.head); // ensure arrow head no bigger than arrow length
// ctx.save();
ctx.setTransform(1, 0, 0, 1, x, y);
ctx.rotate(dir);
h /= 2;
if (a.highlight) {
ctx.fillStyle = s.highlight;
ctx.strokeStyle = s.lineHigh;
} else {
ctx.fillStyle = s.fill;
ctx.strokeStyle = s.line;
}
ctx.lineWidth = s.lineWidth;
ctx.save();
ctx.shadowBlur = s.shadowBlur;
ctx.shadowColor = s.shadow;
ctx.beginPath();
ctx.moveTo(0, -w / 2);
ctx.lineTo(len - h - h, -w);
ctx.lineTo(len - h - h, -h);
ctx.lineTo(len, 0);
ctx.lineTo(len - h - h, h);
ctx.lineTo(len - h - h, w);
ctx.lineTo(0, w / 2);
ctx.closePath();
ctx.fill();
ctx.stroke();
ctx.restore();
}
// display help text for table
function drawHelpText(ctx, text, style) {
"use strict";
var i,
len = text.length,
y = ctx.canvas.height / 2 - len * style.font.size * 1.2,
yy = y + 1;
ctx.font = style.font.size + style.font.face;
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.strokeStyle = "#000";
ctx.lineWidth = 2;
for (i = 0; i < len; i += 1) {
ctx.strokeText(text[i], ctx.canvas.width / 2 + 1, yy);
yy += TABLE.empty.font.size * 1.2;
}
ctx.fillStyle = style.font.fill;
for (i = 0; i < len; i += 1) {
ctx.fillText(text[i], ctx.canvas.width / 2, y);
y += TABLE.empty.font.size * 1.2;
}
}
//------------------------------------------------------------
// functions for table
function drawClose() { // draws close icon. Fades in the close mouse is
var ctx = this.ctx,
w = closeIcon.width,
grow = w * 0.1,
x = (this.width - w) * TABLE.closeIcon.pos.x,
y = (this.height - w) * TABLE.closeIcon.pos.y,
ic_x = x + w / 2, // icon x and y
ic_y = y + w / 2,
dist = Math.sqrt(Math.pow(this.mouse.x - ic_x, 2) + Math.pow(this.mouse.y - ic_y, 2));

if (dist < TABLE.closeIcon.size / 2) {
this.mouseOverClose = true;
} else {
this.mouseOverClose = false;
}
ctx.globalAlpha = 1 - (Math.min(100, (dist - w * 2)) / 100);
if (this.mouseOverClose) {
ctx.drawImage(closeIcon, x - grow, y - grow, w + grow * 2, w + grow * 2);
} else {
ctx.drawImage(closeIcon, x, y);
}
ctx.globalAlpha = 1;
}

function mouseEvent(e) {
var m = this, // lazy programer short cut
t = e.type,
bounds = m.element.getBoundingClientRect();
m.x = e.clientX - bounds.left;
m.y = e.clientY - bounds.top;
if (t === "mousedown") {
m.button |= MOUSE.buttonMasks[e.which - 1];
} else if (t === "mouseup") {
m.button &= MOUSE.buttonMasks[e.which + 2];
} else if (t === "mouseout") {
m.button = 0;
m.over = false;
m.table.mouseOver();
} else if (t === "mouseover") {
m.over = true;
m.table.mouseOver();
}
e.preventDefault();
}

function removeTable(table) { // remove table from dom
"use strict";
table.mouse.remove(); // deactivate moue events
TABLE.tables.removeChild(table.div); // remove from DOM
table.dead = true; // flag as dead to be removed from table array
}

function updateTables() { // Updates tables. Removes any dead tables from table array
"use strict";
var closeTables = [],
i;

closeTables = tableArray.filter(function (t) {
return !t.active;
});
while (closeTables.length > 1) {
removeTable(closeTables.shift());
}
for (i = 0; i < tableArray.length; i += 1) {
if (tableArray[i].dead) {
tableArray.splice(i, 1);
i -= 1;
}
}
}

function drawTable() { // darw the table all states
var ctx = this.ctx,
minDist = TABLE.arrow.width, // this sets the max distance mouse can be for it to highlight an arrow
dist = 0,
i;

ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
if (this.active) {
ctx.drawImage(tableImage, 0, 0);
if (this.mouse.over) {
if (!this.dragging) { // Dont draw close icon while draggin
this.drawCloseIcon();
}
if (this.mouseOverClose && !this.dragging) { // if not dragging and mouse over close
this.cursor = TABLE.closeIcon.cursor; // set cursor
if (this.mouse.button === 1) { // bit field is mouse left down
this.buttonDown = true;
} else if (this.buttonDown) { // only close if mouse moves up while over close.
this.active = false;
helpItemsUsed.closeTable = true;
this.buttonDown = false;
setTimeout(updateTables, TABLE_REFRESH_DELAY);
}
} else { // not over close
// if near a arrow and mouse button right is down delete the arrow
if (this.closestArrowIndex > -1 && this.mouse.button === 4) { // but field Only button right down
this.arrows.splice(this.closestArrowIndex, 1);
this.closestArrowIndex = -1;
this.mouse.button = 0; // turn mouse click off
helpItemsUsed.activeArrow = true; // flag arrow delete help as used
} else if (this.mouse.button === 1) { // bit field if down start dragging new arroe
if (!this.dragging) { // Start of drag create arrow
this.arrows.push({
x: this.mouse.x,
y: this.mouse.y,
xx: this.mouse.x,
yy: this.mouse.y
});
this.currentArrow = this.arrows[this.arrows.length - 1];
this.dragging = true;
} else { // during drag move arrow endpoint
helpItemsUsed.active = true; // flag arrow help as used
this.currentArrow.xx = this.mouse.x;
this.currentArrow.yy = this.mouse.y;
}
} else { // mouse up
if (this.dragging) { // is dragging then must be a arrow
// if arrow added is smaller than 2 pixels then remove it;
if (Math.abs(this.currentArrow.xx - this.currentArrow.x) < TABLE.arrow.minSize && Math.abs(this.currentArrow.y - this.currentArrow.yy) < TABLE.arrow.minSize) {
this.arrows.length -= 1;
}
this.currentArrow = null;
this.dragging = false;
}
}
this.cursor = TABLE.image.cursor; // set cursor tp table standard
}
}
if (this.closestArrowIndex > -1 && !this.dragging) { // is mouse near arrow
this.cursor = TABLE.arrow.cursor; // yes set cursor for arrow
}
this.closestArrowIndex = -1;
for (i = 0; i < this.arrows.length; i += 1) { // test all arrow
var a = this.arrows[i];
drawArrow(ctx, a); // draw the arrow
a.highlight = false; // turn off highlight
dist = distFromLine(this.mouse.x, this.mouse.y, a.x, a.y, a.xx, a.yy); // get distance from mouse
if (dist < minDist) { // is closer than any other arrow
this.closestArrowIndex = i; // yes remember the index
minDist = dist;
}
}
if (this.closestArrowIndex > -1 && this.mouse.over) { // is a arror close to mouse
this.arrows[this.closestArrowIndex].highlight = true; // highlight it
}
ctx.setTransform(1, 0, 0, 1, 0, 0); // reset transform after arrows drawn
// show help
if (this.mouse.over) {
if (this.arrows.length === 0 && !helpItemsUsed.active) {
drawHelpText(ctx, TABLE.help.active, TABLE.image);
} else if (this.closestArrowIndex > -1 && !helpItemsUsed.activeArrow) {
drawHelpText(ctx, TABLE.help.activeArrow, TABLE.image);
} else if (this.closestArrowIndex === -1 && !helpItemsUsed.closeTable) {
drawHelpText(ctx, TABLE.help.closeTable, TABLE.image);
}
}
} else {
this.drawEmpty();
}
}

// renders a table. Stops rendering if the mouse is not over
function tableUpdate() {
if (this.mouse.over) {
this.updating = true;
requestAnimationFrame(this.update);
} else {
this.buttonDown = false; // turn of button if dragged off
this.div.style.cursor = "default";
this.updating = false;
this.draw(); // draw another time. This alows for the visual state to be correct
}
this.draw();
this.div.style.cursor = this.cursor;
}

// Mousecallback starts a table rendering if not allready doing so.
function mouseInOutCallback() {
if (this.mouse.over) {
if (!this.updating) {
this.update();
}
} else {
this.div.style.cursor = "default";
}
}

function createAddTable() { // Creates a table. Tables default in inactive
"use strict";
var table = {},
div = document.createElement("div"),
canvas = document.createElement("canvas");
div.style.width = TABLE.width + "px";
div.style.height = TABLE.height + "px";
div.style.display = TABLE.DOM.display;
canvas.width = TABLE.width;
canvas.height = TABLE.height;
canvas.className = TABLE.DOM.tableClass;
canvas.style.zIndex = TABLE.DOM.zIndex;
table.div = div;
table.canvas = canvas;
table.ctx = canvas.getContext("2d");
table.arrows = [];
table.width = TABLE.width;
table.height = TABLE.height;
table.mouseOverClose = false;
table.drawCloseIcon = drawClose;
table.draw = drawTable;
table.dragging = false;
table.active = false;
table.update = tableUpdate.bind(table);
table.mouseOver = mouseInOutCallback; // called by mouseEvent when mouse over out
table.drawEmpty = drawEmpty.bind(table);
table.dead = false; // when removed and not needed it is dead and can then be removed from table array
table.updating = false; // true is animation requests are happening
div.appendChild(canvas); // add canvas
table.mouse = createMouse(table);
table.draw();
return table;
}

function addTable() { // Adds a table to table array and DOM
"use strict";
var table = createAddTable(); // create new table
TABLE.tables.appendChild(table.div); // add to the dom
table.mouse.start(); // start the mouse
tableArray.push(table); // add to table array
return table;
}

function drawEmpty() { // draw empty table and handle click on empty table
var ctx = this.ctx;
ctx.drawImage(emptyTableImage, 0, 0);
if (this.mouse.over) {
ctx.globalCompositeOperation = "lighter";
ctx.globalAlpha = TABLE.empty.highlightAmount;
ctx.drawImage(emptyTableImage, 0, 0);
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
if (!helpItemsUsed.empty) { // show help is the help action has not yet been done
drawHelpText(ctx, TABLE.help.empty, TABLE.empty);
}
this.cursor = TABLE.empty.cursor;
if (this.mouse.button === 1) { // bit field
this.buttonDown = true;
} else if (this.buttonDown) {
this.active = true;
setTimeout(addTable, TABLE_REFRESH_DELAY);
this.buttonDown = false;
helpItemsUsed.empty = true; // flag this help as not needed as user has complete that task
}
} else {
this.cursor = "default";
}
}

// create the mouse inteface for a table
function createMouse(table) {
var mouse = {
x : 0,
y : 0,
over : false,
table : table,
element : table.div,
button : 0
};
mouse.event = mouseEvent.bind(mouse);
mouse.start = function () {
MOUSE.events.forEach(n => { this.element.addEventListener(n, this.event); } );
}
mouse.remove = function() {
MOUSE.events.forEach(n => { this.element.removeEventListener(n, this.event); } );
}
return mouse;
}


addTable();



OK, first of all, you should read about the module pattern in JS, this will help you clean up your code immensely. Another thing is that you should wrap all this code inside a function so that you only have to declare 'use strict' once and not in every single function call.

If you want to remove => then all you need to do is this:


MOUSE.events.forEach(n => { this.element.removeEventListener(n, this.event); });
// ^ becomes this:

MOUSE.events.forEach(function(n) {
this.element.removeEventListener(n, this.event);
});
Time is precious. Waste it wisely.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 21 2016 15:44 GMT
#15085
On August 21 2016 22:48 Manit0u wrote:

OK, first of all, you should read about the module pattern in JS, this will help you clean up your code immensely.


Thanks, do you have a good article to read?

On August 21 2016 22:48 Manit0u wrote:
If you want to remove => then all you need to do is this:


MOUSE.events.forEach(n => { this.element.removeEventListener(n, this.event); });
// ^ becomes this:

MOUSE.events.forEach(function(n) {
this.element.removeEventListener(n, this.event);
});


this does not work. I can not exactly tell what is wrong, but you cant use any mouse functions
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Manit0u
Profile Blog Joined August 2004
Poland17341 Posts
August 21 2016 17:16 GMT
#15086
On August 22 2016 00:44 graNite wrote:
Show nested quote +
On August 21 2016 22:48 Manit0u wrote:

OK, first of all, you should read about the module pattern in JS, this will help you clean up your code immensely.


Thanks, do you have a good article to read?



http://www.adequatelygood.com/JavaScript-Module-Pattern-In-Depth.html
Time is precious. Waste it wisely.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2016-08-22 13:11:15
August 22 2016 11:56 GMT
#15087
Scala & Spark tag team is killing me
"windows bash is a steaming heap of shit" tofucake
mantequilla
Profile Blog Joined June 2012
Turkey779 Posts
August 22 2016 12:57 GMT
#15088
is software development the only area where people keep looking for solutions to problems which have already been solved in a very solid way?
Age of Mythology forever!
Manit0u
Profile Blog Joined August 2004
Poland17341 Posts
August 22 2016 13:11 GMT
#15089
On August 22 2016 21:57 mantequilla wrote:
is software development the only area where people keep looking for solutions to problems which have already been solved in a very solid way?


You have to keep checking. Perhaps there's a newer, betterer solution?
Time is precious. Waste it wisely.
Hhanh00
Profile Joined May 2016
34 Posts
August 22 2016 13:20 GMT
#15090
On August 22 2016 02:16 Manit0u wrote:
Show nested quote +
On August 22 2016 00:44 graNite wrote:
On August 21 2016 22:48 Manit0u wrote:

OK, first of all, you should read about the module pattern in JS, this will help you clean up your code immensely.


Thanks, do you have a good article to read?



http://www.adequatelygood.com/JavaScript-Module-Pattern-In-Depth.html


That article is from 6 years ago. Nowadays, one can use import/export ES6 with babel.
Manit0u
Profile Blog Joined August 2004
Poland17341 Posts
August 22 2016 15:25 GMT
#15091
On August 22 2016 22:20 Hhanh00 wrote:
Show nested quote +
On August 22 2016 02:16 Manit0u wrote:
On August 22 2016 00:44 graNite wrote:
On August 21 2016 22:48 Manit0u wrote:

OK, first of all, you should read about the module pattern in JS, this will help you clean up your code immensely.


Thanks, do you have a good article to read?



http://www.adequatelygood.com/JavaScript-Module-Pattern-In-Depth.html


That article is from 6 years ago. Nowadays, one can use import/export ES6 with babel.


The problem comes when you can't use ES6 in your project (technically TypeScript could help with that). Also, despite being old, this article is still valid.
Time is precious. Waste it wisely.
Hhanh00
Profile Joined May 2016
34 Posts
August 23 2016 01:11 GMT
#15092
You can transpile with babel/webpack or grunt. Better learn modern tools than old stuff that no one uses anymore. At least mention the module API. http://requirejs.org/docs/why.html
Manit0u
Profile Blog Joined August 2004
Poland17341 Posts
Last Edited: 2016-08-23 07:26:30
August 23 2016 07:16 GMT
#15093
On August 23 2016 10:11 Hhanh00 wrote:
You can transpile with babel/webpack or grunt. Better learn modern tools than old stuff that no one uses anymore. At least mention the module API. http://requirejs.org/docs/why.html


"Old stuff that no one uses anymore" is a bit of an exaggeration. Not everyone can use all the shiny new tools.
Time is precious. Waste it wisely.
Hanh
Profile Joined June 2016
146 Posts
August 23 2016 10:25 GMT
#15094
I don't see the guy who ask for a link say anything about having to use Javascript from 2010. Anyway, I don't want to argue with you but I felt inappropriate to leave with such an obsolete description of modules in JS. NPM and bower wouldn't exist without them.
RoomOfMush
Profile Joined March 2015
1296 Posts
August 23 2016 10:42 GMT
#15095
On August 22 2016 21:57 mantequilla wrote:
is software development the only area where people keep looking for solutions to problems which have already been solved in a very solid way?

But have they really been solved in a solid way? Solutions in software developement are most of the time a question of personal taste. Whether one solution is a good solution or not may differ from programmer to programmer.
Manit0u
Profile Blog Joined August 2004
Poland17341 Posts
August 23 2016 13:19 GMT
#15096
Just came by to share this mind blowing book with you guys: https://drboolean.gitbooks.io/mostly-adequate-guide/content/ch1.html

Probably the best introduction to functional programming you can imagine.
Time is precious. Waste it wisely.
Wrath
Profile Blog Joined July 2014
3174 Posts
August 25 2016 04:52 GMT
#15097
Guys I need your help. Before I begin, this is not a "which is the superior language" but which is more suitable.

I want to dedicate myself to master a backend language and currently confused between Java EE and PHP. Java EE (Or Java in general) seems much more manifold. If you want to take a break from backend development, you can easily shift to Android App development since it is the exact same language and you just need some time reading manuals.

On the other hand, PHP is taking the lion's share in backend development languages. So it is much easier to get a job with backend PHP since like 70% of the sites in the world are PHP.

From my limited knowledge. It seems PHP is used more for "simpler" sites but Java EE is used more for serious business sites like eCommerce.

I'm just unable to choose which language to dedicate my time to master. Can you please help me?

P.S. There is still Node JS which I don't know much about and whether it could be better than both Java EE or PHP.... I really need help...
tofucake
Profile Blog Joined October 2009
Hyrule19086 Posts
August 25 2016 05:10 GMT
#15098
if you think PHP is for simpler non-ecommerce sites you are horrendously mistaken
Liquipediaasante sana squash banana
Wrath
Profile Blog Joined July 2014
3174 Posts
August 25 2016 05:29 GMT
#15099
On August 25 2016 14:10 tofucake wrote:
if you think PHP is for simpler non-ecommerce sites you are horrendously mistaken


As I said, from my "limited" knowledge. I just can't make up my mind and I need some help.
njt7
Profile Joined August 2012
Sweden769 Posts
August 25 2016 07:40 GMT
#15100
You can go with node and javascript. Then if you "want to take a break from backend development" you can go and write frontend.
"All the casters who flamed me ever for anything."
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