• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:04
CEST 17:04
KST 00:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-67SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE17
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 2/8 Balance hotfix patch 5.0.16b (July 16) August World Ranking: Clem climbs to #2 Daily SC2 Player Grid - feedback wanted
Tourneys
Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 2v2v2v2 Tournament [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3719 users

The Big Programming Thread - Page 597

Forum Index > General Forum
Post a Reply
Prev 1 595 596 597 598 599 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
teamamerica
Profile Blog Joined July 2010
United States958 Posts
Last Edited: 2015-02-28 20:44:28
February 28 2015 20:40 GMT
#11921
On March 01 2015 05:32 Manit0u wrote:
Show nested quote +
On March 01 2015 05:14 teamamerica wrote:
They have a few different components - salt, iv, and actual passphrase used to generate key. I'm wondering how important it is to keep all of that data private. I was going to simply hardcode salt into code(choose 8 random bytes), and also store the IV with the encrypted text.


http://security.stackexchange.com/questions/17421/how-to-store-salt

The chosen answer is very informational and a good read in itself. Also, it's important to have a unique salt for each encryption, rather than having a single global salt.


Hi, thanks for posting that. However - and maybe because that is only focusing on storing password (so only 1 way transformation needed), it doesn't discus storing an IV, which is used by the actual symmetric crypto part of storage (from what I understand of my code -- passphrase => key (using KDF), cleartext => key => ciphertext.

From what I've googled, IV can be stored in cleartext to (they compare it to storing salt for hash, here I guess we have both because we use both kdf and aes).

Wondering if anyone had other exp - also - beyond that, anything glaringly wrong with my code?

I guess I shouldn't hard code the salt but honestly does it make a difference? This isn't an online application where adversary is sending me queries and I'm responding.

edit: in response to your edit
"Also, it's important to have a unique salt for each encryption, rather than having a single global salt."

I only use salt to generate one thing - the key. So really, there is only one encryption going on that uses it I guess. Unless I'm not following something?

RIP GOMTV. RIP PROLEAGUE.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 28 2015 20:57 GMT
#11922
the this keyword is a pointer to the object on which a member function is called.
in your example member function being called is character::character(), and the type of this
is character*.

when you apply the dereference operator * on a pointer, you obtain an l-value of the object that is pointed to.
in your example the type of the result of dereferencing this (aka when you write *this) is character&.

addObjectToList takes an argument of type character*, thus you need to pass this and not *this.

illustration:

type* pointer_to_object = new type();
type* another_pointer_object = pointer;
type& reference_to_objeft = *pointer;
type copy_of_object=*pointer;
conspired against by a confederacy of dunces.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
February 28 2015 21:01 GMT
#11923
On March 01 2015 05:36 sabas123 wrote:
+ Show Spoiler +

class character;
std::vector<characater>objectList;

class character{
character();
};

character::character(){
addObjectToList(*this);
}

addObjectToList(character *obj){
objectList.push_back( character *obj);
}

error:: expecting primal type before '*'


sorry about my terrible post, I hope this clears some stuff up.


Lots of errors in the code there, make sure you use code tags too next time to keep the formatting.

keyword this is a pointer to the current instance of the object
*this dereferences that pointer to the actual instance
your addObjectToList method takes in a character*, but you pass in a dereferenced this, or the actual object
you have a syntax error with push_back( character *obj), which doesn't make sense since you don't need to specify the type there again (the type is already known by the method definition)
the addObjectToList definition is below its first usage, and you haven't forward declared it earlier, so it wouldn't compile
your character constructor was declared private, you need to set it as public

may be more that i missed and i dont know if my code compiles


class character;
std::vector<character> objectList;

class character{
public:
character();
};

addObjectToList(character obj){
objectList.push_back(obj);
}

character::character() {
addObjectToList(*this);
}

There is no one like you in the universe.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 28 2015 21:56 GMT
#11924
i was assuming he wanted to store pointers to instantiations,
and not copies of instantiations.
conspired against by a confederacy of dunces.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
March 01 2015 08:05 GMT
#11925
oo didn't see that earlier post



class character;
std::vector<character*> objectList;

class character{
public:
character();
};

addObjectToList(character* obj){
objectList.push_back(obj);
}

character::character() {
addObjectToList(this);
}
There is no one like you in the universe.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
Last Edited: 2015-03-01 17:24:53
March 01 2015 17:24 GMT
#11926
On March 01 2015 17:05 Blisse wrote:
oo didn't see that earlier post



class character;
std::vector<character*> objectList;

class character{
public:
character();
};

addObjectToList(character* obj){
objectList.push_back(obj);
}

character::character() {
addObjectToList(this);
}

90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=

the result of alot of face keyboarding over this code.

thanks alot!

btw you forgot to add a pointer too bjectList.push_back(obj);
The harder it becomes, the more you should focus on the basics.
Khalum
Profile Joined September 2010
Austria831 Posts
March 01 2015 18:53 GMT
#11927
On March 02 2015 02:24 sabas123 wrote:
Show nested quote +
On March 01 2015 17:05 Blisse wrote:
oo didn't see that earlier post



class character;
std::vector<character*> objectList;

class character{
public:
character();
};

addObjectToList(character* obj){
objectList.push_back(obj);
}

character::character() {
addObjectToList(this);
}

90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=

the result of alot of face keyboarding over this code.

thanks alot!

btw you forgot to add a pointer too bjectList.push_back(obj);


'obj' is a pointer.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
March 01 2015 19:47 GMT
#11928
On March 02 2015 03:53 Khalum wrote:
Show nested quote +
On March 02 2015 02:24 sabas123 wrote:
On March 01 2015 17:05 Blisse wrote:
oo didn't see that earlier post



class character;
std::vector<character*> objectList;

class character{
public:
character();
};

addObjectToList(character* obj){
objectList.push_back(obj);
}

character::character() {
addObjectToList(this);
}

90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=90p;0p;-0p;-[=0p;-[=

the result of alot of face keyboarding over this code.

thanks alot!

btw you forgot to add a pointer to objectList.push_back(obj);


'obj' is a pointer.

I had to place an * before the obj in the push_back call otherwise it would wouldn't compile for me.
The harder it becomes, the more you should focus on the basics.
Ropid
Profile Joined March 2009
Germany3557 Posts
March 01 2015 19:57 GMT
#11929
That can't be right if it's code like what's in Blisse's post.
"My goal is to replace my soul with coffee and become immortal."
Khalum
Profile Joined September 2010
Austria831 Posts
Last Edited: 2015-03-01 20:15:47
March 01 2015 20:15 GMT
#11930
On March 02 2015 04:47 sabas123 wrote:
Show nested quote +
On March 02 2015 03:53 Khalum wrote:

[..]
btw you forgot to add a pointer to objectList.push_back(obj);


'obj' is a pointer.

I had to place an * before the obj in the push_back call otherwise it would wouldn't compile for me.


You probably have a vector< character > instead of a vector< character* > ?
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2015-03-01 21:49:15
March 01 2015 21:47 GMT
#11931
blasphemous spaces inside the template typename!

make sure you know what's the difference between vector<character*> and vector<character>, and why you're probably talking about using the first one and not the second. nunez has a bit more thorough explanation of what was going wrong up above.
There is no one like you in the universe.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 02 2015 04:36 GMT
#11932
I am starting to discover that very good programmers must also have very very good organizational skills
meatpudding
Profile Joined March 2011
Australia520 Posts
March 02 2015 04:47 GMT
#11933
On March 02 2015 13:36 travis wrote:
I am starting to discover that very good programmers must also have very very good organizational skills

Perhaps you have uncovered why I am not the best programmer!

Even more important is patience I think. In programming you may end up spending a lot of time doing (Seemingly) very little.
Be excellent to each other.
Manit0u
Profile Blog Joined August 2004
Poland17821 Posts
March 02 2015 06:11 GMT
#11934
On March 02 2015 13:47 meatpudding wrote:
Show nested quote +
On March 02 2015 13:36 travis wrote:
I am starting to discover that very good programmers must also have very very good organizational skills

Perhaps you have uncovered why I am not the best programmer!

Even more important is patience I think. In programming you may end up spending a lot of time doing (Seemingly) very little.


Well, even in the preface of Clean Code they mention that programming is mostly reading and writing, but the reading to writing ratio is roughly 10 to 1. Go figure.
Time is precious. Waste it wisely.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2015-03-02 09:02:15
March 02 2015 08:36 GMT
#11935
spent 3 hours fixing my sass to realize that foundation was being imported after my custom styles, so it would keep overwriting my custom stuff and making me really annoyed that nothing i changed was showing up...
There is no one like you in the universe.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
March 02 2015 09:01 GMT
#11936
On March 02 2015 05:15 Khalum wrote:
Show nested quote +
On March 02 2015 04:47 sabas123 wrote:
On March 02 2015 03:53 Khalum wrote:

[..]
btw you forgot to add a pointer to objectList.push_back(obj);


'obj' is a pointer.

I had to place an * before the obj in the push_back call otherwise it would wouldn't compile for me.


You probably have a vector< character > instead of a vector< character* > ?

your right, thanks for pointing it out
The harder it becomes, the more you should focus on the basics.
Manit0u
Profile Blog Joined August 2004
Poland17821 Posts
Last Edited: 2015-03-02 11:42:42
March 02 2015 11:09 GMT
#11937
I so hate ugly code...

Before:

protected function generatePassword($length = 12)
{
$lowercase = "qwertyuiopasdfghjklzxcvbnm";
$uppercase = "ASDFGHJKLZXCVBNMQWERTYUIOP";
$numbers = "1234567890";
$specialCharacters = "_!?";
$randomCode = "";
mt_srand(crc32(microtime()));
$max = strlen($lowercase) - 1;
for ($x = 0; $x < abs($length / 3); $x++) {
$randomCode .= $lowercase{mt_rand(0, $max)};
}
$max = strlen($uppercase) - 1;
for ($x = 0; $x < abs($length / 3); $x++) {
$randomCode .= $uppercase{mt_rand(0, $max)};
}
$max = strlen($specialCharacters) - 1;
for ($x = 0; $x < abs($length / 3); $x++) {
$randomCode .= $specialCharacters{mt_rand(0, $max)};
}
$max = strlen($numbers) - 1;
for ($x = 0; $x < abs($length / 3); $x++) {
$randomCode .= $numbers{mt_rand(0, $max)};
}

return str_shuffle($randomCode);
}


After:

protected function generatePassword($length = 12)
{
$lowercaseLettersArray = range('a', 'z');
$uppercaseLettersArray = range('A', 'Z');
$numbersArray = range(0, 9);
$specialCharactersArray = array('_', '!', '?');
$randomizedString = '';

$i = abs($length / 3);

while ($i--) {
$randomizedString .= $this->getRandomArrayMember($lowercaseLettersArray);
$randomizedString .= $this->getRandomArrayMember($uppercaseLettersArray);
$randomizedString .= $this->getRandomArrayMember($numbersArray);
$randomizedString .= $this->getRandomArrayMember($specialCharactersArray);
}

return str_shuffle($randomizedString);
}

protected function getRandomArrayMember($array)
{
return $array[array_rand($array)];
}


Edit: Unrelated bonus good read: http://apievangelist.com/2012/01/12/the-secret-to-amazons-success-internal-apis/
Time is precious. Waste it wisely.
berated-
Profile Blog Joined February 2007
United States1134 Posts
March 02 2015 11:32 GMT
#11938
On March 02 2015 20:09 Manit0u wrote:
I so hate ugly code...

Before:

protected function generatePassword($length = 12)
{
$lowercase = "qwertyuiopasdfghjklzxcvbnm";
$uppercase = "ASDFGHJKLZXCVBNMQWERTYUIOP";
$numbers = "1234567890";
$specialCharacters = "_!?";
$randomCode = "";
mt_srand(crc32(microtime()));
$max = strlen($lowercase) - 1;
for ($x = 0; $x < abs($length / 3); $x++) {
$randomCode .= $lowercase{mt_rand(0, $max)};
}
$max = strlen($uppercase) - 1;
for ($x = 0; $x < abs($length / 3); $x++) {
$randomCode .= $uppercase{mt_rand(0, $max)};
}
$max = strlen($specialCharacters) - 1;
for ($x = 0; $x < abs($length / 3); $x++) {
$randomCode .= $specialCharacters{mt_rand(0, $max)};
}
$max = strlen($numbers) - 1;
for ($x = 0; $x < abs($length / 3); $x++) {
$randomCode .= $numbers{mt_rand(0, $max)};
}

return str_shuffle($randomCode);
}


After:

protected function generatePassword($length = 12)
{
$lowercaseLettersArray = range('a', 'z');
$uppercaseLettersArray = range('A', 'Z');
$numbersArray = range(0, 9);
$specialCharactersArray = array('_', '!', '?');
$randomizedString = '';

$i = abs($length / 3);

while ($i--) {
$randomizedString .= $this->getRandomArrayMember($lowercaseLettersArray);
$randomizedString .= $this->getRandomArrayMember($uppercaseLettersArray);
$randomizedString .= $this->getRandomArrayMember($numbersArray);
$randomizedString .= $this->getRandomArrayMember($specialCharactersArray);
}

return str_shuffle($randomizedString);
}

protected function getRandomArrayMember($array)
{
return $array[array_rand($array)];
}


I hope this is only generating passwords of length 4, 8, and 12
Manit0u
Profile Blog Joined August 2004
Poland17821 Posts
March 02 2015 11:47 GMT
#11939
Well, the length variable is deceiving in this case because if length = 12 the generated password will have 16 characters...
Time is precious. Waste it wisely.
berated-
Profile Blog Joined February 2007
United States1134 Posts
Last Edited: 2015-03-02 12:03:08
March 02 2015 12:01 GMT
#11940
On March 02 2015 20:47 Manit0u wrote:
Well, the length variable is deceiving in this case because if length = 12 the generated password will have 16 characters...


Right, my math started to suck at 12 ... anyways, beautiful code isn't just refactored well.. it also makes sense. I'm not sure that totally makes sense. Karma for being a smart ass, I'll rationalize as "2/3 ain't bad".
Prev 1 595 596 597 598 599 1032 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 18
IntoTheiNu 1354
WardiTV761
RotterdaM560
TKL 344
IndyStarCraft 163
Ryung 126
Rex122
SteadfastSC109
CosmosSc2 52
EnkiAlexander 36
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 560
TKL 344
IndyStarCraft 163
Ryung 126
Rex 122
SteadfastSC 109
CosmosSc2 52
StarCraft: Brood War
Britney 41614
EffOrt 1775
Jaedong 1373
Mini 1068
Shuttle 875
BeSt 614
Horang2 597
Light 386
ZerO 345
Snow 328
[ Show more ]
Larva 289
Dewaltoss 126
hero 117
Zeus 104
JYJ 101
ggaemo 92
Hyun 67
Sexy 39
Pusan 38
ToSsGirL 36
Barracks 33
Bale 29
PianO 25
soO 20
sorry 18
Rock 18
Terrorterran 18
Sacsri 10
NotJumperer 3
Dota 2
Gorgc19568
qojqva1107
Dendi655
syndereN251
BananaSlamJamma154
420jenkins34
LuMiX0
League of Legends
Grubby2419
Counter-Strike
byalli853
x6flipin335
zeus145
markeloff108
kRYSTAL_39
Other Games
B2W.Neo957
hiko734
Mlord333
crisheroes273
FrodaN262
Liquid`VortiX235
mouzStarbuck116
ArmadaUGS101
XaKoH 95
Trikslyr21
ZerO(Twitch)7
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Shameless 16
• mYiSmile115
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV518
League of Legends
• TFBlade451
Upcoming Events
Replay Cast
8h 56m
The PondCast
18h 56m
OSC
18h 56m
INu's Battles
19h 56m
Percival vs Cure
Classic vs Clem
Replay Cast
1d 8h
Escore
1d 18h
IntoTheTV X SOOP
1d 19h
RSL Revival
2 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
3 days
WardiTV Weekly
4 days
[ Show More ]
The Patches Monday
5 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-04
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.