• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:30
CEST 09:30
KST 16:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy8[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: In A Tizzy Guide To Watching Ancient Brood War Replays Oldest replay file. new ranked ladder hack?
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27! [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9154 users

The Big Programming Thread - Page 595

Forum Index > General Forum
Post a Reply
Prev 1 593 594 595 596 597 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
February 26 2015 06:54 GMT
#11881
OMFG I DONE IT SORT OF
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
FFGenerations
Profile Blog Joined April 2011
7088 Posts
February 26 2015 07:00 GMT
#11882
On February 26 2015 15:07 Blisse wrote:
the .get(ForecastResponse.class) isn't working, no clue why

just call .get(String.class) and it'll give a string object you can work with instead (unless it fails)


was trying to do something like this and got it to work with your encouragement coz i was giving up LOL

VaadinUI.java

package org.example;

import com.vaadin.annotations.Theme;
import com.vaadin.cdi.CDIUI;
import com.vaadin.data.Property;
import com.vaadin.server.VaadinRequest;
import com.vaadin.ui.NativeSelect;
import com.vaadin.ui.UI;
import javax.inject.Inject;
import org.vaadin.maddon.label.Header;
import org.vaadin.maddon.layouts.MVerticalLayout;


/**
* A simple example how to consume REST apis with JAX-RS and display that in
* a Vaadin UI.
*/
@CDIUI("")
@Theme("valo")
public class VaadinUI extends UI {

@Inject
JsonService service;

@Override
protected void init(VaadinRequest request) {

setContent(new MVerticalLayout(
new Header(service.fetchMovie())));

}
}


JsonService.java

package org.example;

import javax.annotation.PostConstruct;
import javax.enterprise.context.ApplicationScoped;
import javax.ws.rs.client.Client;
import javax.ws.rs.client.ClientBuilder;
import javax.ws.rs.client.WebTarget;
import javax.ws.rs.core.MediaType;
import org.example.domain.ForecastResponse;


/**
*/
@ApplicationScoped
public class JsonService {

private Client client;
private WebTarget target;

@PostConstruct
protected void init() {
client = ClientBuilder.newClient();
target = client.target("http://www.omdbapi.com");
//target = client.target("http://cdn.animenewsnetwork.com/encyclopedia/api.xml");
}

public String fetchMovie() {
//return target.queryParam("anime", "4658")
return target.queryParam("i", "uuu")
.request(MediaType.TEXT_HTML) //application_json or text_html or xml
.get(String.class);
}
}


solution to get it to work: just delete fucking everything
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
Last Edited: 2015-02-26 15:47:28
February 26 2015 08:53 GMT
#11883
On February 26 2015 15:17 nunez wrote:
can you really put a comment in the middle of chaining calls or is that just added after for clarity?


Most languages let you put comments in the middle of a chain.


my->long->chain->of->calls;

is equivalent to:

my
//->short
->long
->chain
->of
->calls;

and to:

my->/*short*/long->chain->of->calls;


A tested and working example:


class myClass {
private $x = 0;

public function f1()
{
$this->x += 1;

return $this;
}

public function f2()
{
$this->x += 2;

return $this;
}

public function f3()
{
$this->x += 3;

return $this;
}

public function getX()
{
return $this->x;
}
}

$myClass = new myClass();

$exload = $myClass->f1()->/*f2()*/f3()->getX();

echo $exload;
// returns: 4


Edit: I believe I misunderstood you. Were you asking of where to best put a comment?

Personally, with really long chains I'd put each call on separate line and add a comment after the call if necessary (this way it's clear which call are you commenting on).


my
->long
->chain // this might break, be careful!
->of
->calls;
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
February 26 2015 11:03 GMT
#11884
Was playing around with Towers of Hanoi algorithms:


class hanoi {
public function move($n, $from, $to) {
if ($n > 0) {
$tmp = 6 - $from - $to;

$this->move($n - 1, $from, $tmp);

echo strval($from) . ' -> ' . strval($to) . ' : ';

$this->move($n - 1, $tmp, $to);
}
}
}

$hanoi = new hanoi;
$hanoi->move(4, 1, 3);


Was fun.
Time is precious. Waste it wisely.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 26 2015 14:17 GMT
#11885
@manit0u
i was not aware that was possible until now!
conspired against by a confederacy of dunces.
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
Last Edited: 2015-02-26 15:58:04
February 26 2015 15:52 GMT
#11886
On February 26 2015 23:17 nunez wrote:
@manit0u
i was not aware that was possible until now!


Well, the compiler treats comments as blank space, so it doesn't really matter where you put them, as long as you don't obfuscate your own code too much with it.

Or you can use it to add some coolness to your code, something similar to this Pi calculating program:


#define _ -F<00||--F-OO--;
int F=00,OO=00;main(){F_OO();printf("%1.3f\n",4.*-F/OO/OO);}F_OO()
{
_-_-_-_
_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_
_-_-_-_
}

+ Show Spoiler [compilation] +

gcc -traditional-cpp -o r r.c


or this flight simulator:


#include <math.h>
#include <sys/time.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
double L ,o ,P
,_=dt,T,Z,D=1,d,
s[999],E,h= 8,I,
J,K,w[999],M,m,O
,n[999],j=33e-3,i=
1E3,r,t, u,v ,W,S=
74.5,l=221,X=7.26,
a,B,A=32.2,c, F,H;
int N,q, C, y,p,U;
Window z; char f[52]
; GC k; main(){ Display*e=
XOpenDisplay( 0); z=RootWindow(e,0); for (XSetForeground(e,k=XCreateGC (e,z,0,0),BlackPixel(e,0))
; scanf("%lf%lf%lf",y +n,w+y, y+s)+1; y ++); XSelectInput(e,z= XCreateSimpleWindow(e,z,0,0,400,400,
0,0,WhitePixel(e,0) ),KeyPressMask); for(XMapWindow(e,z); ; T=sin(O)){ struct timeval G={ 0,dt*1e6}
; K= cos(j); N=1e4; M+= H*_; Z=D*K; F+=_*P; r=E*K; W=cos( O); m=K*W; H=K*T; O+=D*_*F/ K+d/K*E*_; B=
sin(j); a=B*T*D-E*W; XClearWindow(e,z); t=T*E+ D*B*W; j+=d*_*D-_*F*E; P=W*E*B-T*D; for (o+=(I=D*W+E
*T*B,E*d/K *B+v+B/K*F*D)*_; p<y; ){ T=p[s]+i; E=c-p[w]; D=n[p]-L; K=D*m-B*T-H*E; if(p [n]+w[ p]+p[s
]== 0|K <fabs(W=T*r-I*E +D*P) |fabs(D=t *D+Z *T-a *E)> K)N=1e4; else{ q=W/K *4E2+2e2; C= 2E2+4e2/ K
*D; N-1E4&& XDrawLine(e ,z,k,N ,U,q,C); N=q; U=C; } ++p; } L+=_* (X*t +P*M+m*l); T=X*X+ l*l+M *M;
XDrawString(e,z,k ,20,380,f,17); D=v/l*15; i+=(B *l-M*r -X*Z)*_; for(; XPending(e); u *=CS!=N){
XEvent z; XNextEvent(e ,&z);
++*((N=XLookupKeysym
(&z.xkey,0))-IT?
N-LT? UP-N?& E:&
J:& u: &h); --*(
DN -N? N-DT ?N==
RT?&u: & W:&h:&J
); } m=15*F/l;
c+=(I=M/ l,l*H
+I*M+a*X)*_; H
=A*r+v*X-F*l+(
E=.1+X*4.9/l,t
=T*m/32-I*T/24
)/S; K=F*M+(
h* 1e4/l-(T+
E*5*T*E)/3e2
)/S-X*d-B*A;
a=2.63 /l*d;
X+=( d*l-T/S
*(.19*E +a
*.64+J/1e3
)-M* v +A*
Z)*_; l +=
K *_; W=d;
sprintf(f,
"%5d %3d"
"%7d",p =l
/1.7,(C=9E3+
O*57.3)%0550,(int)i); d+=T*(.45-14/l*
X-a*130-J* .14)*_/125e2+F*_*v; P=(T*(47
*I-m* 52+E*94 *D-t*.38+u*.21*E) /1e2+W*
179*v)/2312; select(p=0,0,0,0,&G); v-=(
W*F-T*(.63*m-I*.086+m*E*19-D*25-.11*u
)/107e2)*_; D=cos(o); E=sin(o); } }

+ Show Spoiler [compilation] +

cc banks.c -o banks -DIT=XK_Page_Up -DDT=XK_Page_Down \
-DUP=XK_Up -DDN=XK_Down -DLT=XK_Left -DRT=XK_Right \
-DCS=XK_Return -Ddt=0.02 -lm -lX11 -L/usr/X11R6/lib
Time is precious. Waste it wisely.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
Last Edited: 2015-02-26 23:22:49
February 26 2015 23:15 GMT
#11887
fuck this problem....

a loop is to short to be exucted.... wtfX_X

I had this problem when I was doing SDL_AddTImer in my project....

most anoying shit if seen so far like wtf....

http://pastebin.com/6rgmRuHY
http://imgur.com/5CTBjtI,9Hb44E9#1
The harder it becomes, the more you should focus on the basics.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
Last Edited: 2015-02-26 23:23:52
February 26 2015 23:22 GMT
#11888
it's a bit unclear to me what you mean by works.

you wrote two infinite loops, that call printf "something" a finite number of times.

my guess is that you are wondering why the example with the smaller number does not show any console output, this is because the printf function is buffering the data. with the bigger number of times it eventually has to flush the data, because it does not have anymore room to buffer.

if you add a newline to the end of your string, it will force a flush, and you will see output in both examples.
conspired against by a confederacy of dunces.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 26 2015 23:24 GMT
#11889
On February 27 2015 08:22 nunez wrote:
it's a bit unclear to me what you mean by works.

you wrote two infinite loops, that call printf "something" a finite number of times.

my guess is that you are wondering why the first example does not show any console output, this is because the printf function is buffering the data. with the bigger number of times it eventually has to flush the data, because it does not have anymore room to buffer.

if you add a newline to the end of your string, it will force a flush, and you will see output in both examples.

aaahhh thank you,

that feels so unintuitive thou lol.
The harder it becomes, the more you should focus on the basics.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 26 2015 23:27 GMT
#11890
it felt so unintuitive, from now on it will be the most natural thing in the world.
conspired against by a confederacy of dunces.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 26 2015 23:36 GMT
#11891
On February 27 2015 08:27 nunez wrote:
it felt so unintuitive, from now on it will be the most natural thing in the world.

haha ye.

anyway any idea how I can make my SDL_AddTimer work? so far the only time I got it to work was to put it in an ifinity loop and then hope it doesn't crash.

+ Show Spoiler +

Uint32 callback( Uint32 interval, void *p){
printf("something");
return 0;
}


int main (){
bool quit= false;
SDL_TimerID timer;
timer = SDL_AddTimer (6000 , callback , NULL);
while(!quit){
//to keep the programm running
}
return 0;
}
The harder it becomes, the more you should focus on the basics.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
Last Edited: 2015-02-26 23:57:10
February 26 2015 23:41 GMT
#11892
what do you want to do with it?
here's a small example where the main thread spins on a boolean flag flipped by the callback,
as an alternative to infinite loop.

#include<cstdint>
#include<cstdio>
#include<SDL2/SDL.h>
#include<SDL2/SDL_timer.h>

uint32_t
callback(uint32_t interval,void* done_ptr)
{
printf("library thread: in callback\n");
printf("library thread: casting done_ptr to bool ptr and setting to true\n");
*static_cast<bool*>(done_ptr)=true;
return 0;
}

int
main()
{
if(SDL_Init(SDL_INIT_TIMER)!=0)
return 1;

volatile bool done{false};
uint32_t interval_ms{500};
printf("main thread: adding timer\n");
SDL_TimerID timer_id=SDL_AddTimer(interval_ms,callback,(void*)(&done));
if(timer_id==0)
return 1;

printf("main thread: spinning while not done\n");
while(!done);
printf("main thread: done\n");
}
conspired against by a confederacy of dunces.
Ropid
Profile Joined March 2009
Germany3557 Posts
February 27 2015 00:22 GMT
#11893
Does that example work? Will SDL_AddTimer() start a thread, or are you supposed to call some sort of "get new event" function, and in that polling thingy the timer callback will then be called if necessary, meaning there's no threads at all really?
"My goal is to replace my soul with coffee and become immortal."
nunez
Profile Blog Joined February 2011
Norway4003 Posts
Last Edited: 2015-02-27 01:15:36
February 27 2015 00:57 GMT
#11894
yes.
the callback is run on a separate thread created by the library.
(or that's what the SDL reference implies).

in the example on the sdl site (which i'm assuming you looked at),
the library thread communicates to the main thread by way of
adding an event to the sdl message queue, which the main thread
is blocked waiting for events on.

i used a boolean flag because i figured it was a simpler demonstration.
conspired against by a confederacy of dunces.
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
February 27 2015 01:12 GMT
#11895
Allow me to share my happiness with you.

Recently I've switched jobs. I've went from creating all sorts of websites to the company that only does SaaS, which was a nice thing in itself (less bullshit, more cool things, all projects done with the same framework instead of flipping through 4 or 5 of them etc.). The thing that made me realize it was a really good move was when on the first day of work I saw the internal server names used by the company:
- gitlab: drone
- jabber: zerg
- testing: templar
etc. etc.

At this point, I knew I'm home.

[image loading]
Time is precious. Waste it wisely.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 27 2015 01:16 GMT
#11896
aha, nice, and likely well deserved.
conspired against by a confederacy of dunces.
phar
Profile Joined August 2011
United States1080 Posts
Last Edited: 2015-02-27 02:16:35
February 27 2015 02:16 GMT
#11897
Woah nvm browser out of date.
Who after all is today speaking about the destruction of the Armenians?
FFGenerations
Profile Blog Joined April 2011
7088 Posts
February 27 2015 02:36 GMT
#11898
On February 27 2015 10:12 Manit0u wrote:
Allow me to share my happiness with you.

Recently I've switched jobs. I've went from creating all sorts of websites to the company that only does SaaS, which was a nice thing in itself (less bullshit, more cool things, all projects done with the same framework instead of flipping through 4 or 5 of them etc.). The thing that made me realize it was a really good move was when on the first day of work I saw the internal server names used by the company:
- gitlab: drone
- jabber: zerg
- testing: templar
etc. etc.

At this point, I knew I'm home.


wow wtf that is godly
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
February 27 2015 08:32 GMT
#11899
how do yall balance working with all the other stuff you wanna do?

i balance it by not sleeping but i feel like there's a better way...
There is no one like you in the universe.
Prillan
Profile Joined August 2011
Sweden350 Posts
February 27 2015 08:34 GMT
#11900
On February 27 2015 17:32 Blisse wrote:
how do yall balance working with all the other stuff you wanna do?

i balance it by not sleeping but i feel like there's a better way...

I'll let you know when I figure it out.
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Prev 1 593 594 595 596 597 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2445
firebathero 2112
sorry 69
zelot 27
ajuk12(nOOB) 13
Noble 13
Dota 2
NeuroSwarm136
febbydoto21
League of Legends
JimRising 569
Counter-Strike
shoxiejesuss28
Heroes of the Storm
Trikslyr24
Other Games
Happy626
ceh9423
Maynarde284
olofmeister194
Livibee106
Mew2King66
Organizations
Dota 2
PGL Dota 2 - Main Stream5504
PGL Dota 2 - Secondary Stream2507
Other Games
gamesdonequick738
BasetradeTV49
[ Show 14 non-featured ]
StarCraft 2
• LUISG 13
• mYiSmile18
• Letter141
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2197
League of Legends
• Rush1536
• Stunt508
Upcoming Events
Sparkling Tuna Cup
2h 30m
Afreeca Starleague
2h 30m
Light vs EffOrt
OSC
4h 30m
PiGosaur Cup
16h 30m
Kung Fu Cup
1d 3h
The PondCast
2 days
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
GSL
5 days
[ Show More ]
Yamato Cup
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.