• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:54
CEST 13:54
KST 20:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-66SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE17
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 2/8 Balance hotfix patch 5.0.16b (July 16) August World Ranking: Clem climbs to #2 Daily SC2 Player Grid - feedback wanted
Tourneys
Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW Drama: Terror's Debt Incident + C9 disbanding
Tourneys
2v2v2v2 Tournament [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4073 users

The Big Programming Thread - Page 595

Forum Index > General Forum
Post a Reply
Prev 1 593 594 595 596 597 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
February 26 2015 06:54 GMT
#11881
OMFG I DONE IT SORT OF
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
FFGenerations
Profile Blog Joined April 2011
7088 Posts
February 26 2015 07:00 GMT
#11882
On February 26 2015 15:07 Blisse wrote:
the .get(ForecastResponse.class) isn't working, no clue why

just call .get(String.class) and it'll give a string object you can work with instead (unless it fails)


was trying to do something like this and got it to work with your encouragement coz i was giving up LOL

VaadinUI.java

package org.example;

import com.vaadin.annotations.Theme;
import com.vaadin.cdi.CDIUI;
import com.vaadin.data.Property;
import com.vaadin.server.VaadinRequest;
import com.vaadin.ui.NativeSelect;
import com.vaadin.ui.UI;
import javax.inject.Inject;
import org.vaadin.maddon.label.Header;
import org.vaadin.maddon.layouts.MVerticalLayout;


/**
* A simple example how to consume REST apis with JAX-RS and display that in
* a Vaadin UI.
*/
@CDIUI("")
@Theme("valo")
public class VaadinUI extends UI {

@Inject
JsonService service;

@Override
protected void init(VaadinRequest request) {

setContent(new MVerticalLayout(
new Header(service.fetchMovie())));

}
}


JsonService.java

package org.example;

import javax.annotation.PostConstruct;
import javax.enterprise.context.ApplicationScoped;
import javax.ws.rs.client.Client;
import javax.ws.rs.client.ClientBuilder;
import javax.ws.rs.client.WebTarget;
import javax.ws.rs.core.MediaType;
import org.example.domain.ForecastResponse;


/**
*/
@ApplicationScoped
public class JsonService {

private Client client;
private WebTarget target;

@PostConstruct
protected void init() {
client = ClientBuilder.newClient();
target = client.target("http://www.omdbapi.com");
//target = client.target("http://cdn.animenewsnetwork.com/encyclopedia/api.xml");
}

public String fetchMovie() {
//return target.queryParam("anime", "4658")
return target.queryParam("i", "uuu")
.request(MediaType.TEXT_HTML) //application_json or text_html or xml
.get(String.class);
}
}


solution to get it to work: just delete fucking everything
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Manit0u
Profile Blog Joined August 2004
Poland17821 Posts
Last Edited: 2015-02-26 15:47:28
February 26 2015 08:53 GMT
#11883
On February 26 2015 15:17 nunez wrote:
can you really put a comment in the middle of chaining calls or is that just added after for clarity?


Most languages let you put comments in the middle of a chain.


my->long->chain->of->calls;

is equivalent to:

my
//->short
->long
->chain
->of
->calls;

and to:

my->/*short*/long->chain->of->calls;


A tested and working example:


class myClass {
private $x = 0;

public function f1()
{
$this->x += 1;

return $this;
}

public function f2()
{
$this->x += 2;

return $this;
}

public function f3()
{
$this->x += 3;

return $this;
}

public function getX()
{
return $this->x;
}
}

$myClass = new myClass();

$exload = $myClass->f1()->/*f2()*/f3()->getX();

echo $exload;
// returns: 4


Edit: I believe I misunderstood you. Were you asking of where to best put a comment?

Personally, with really long chains I'd put each call on separate line and add a comment after the call if necessary (this way it's clear which call are you commenting on).


my
->long
->chain // this might break, be careful!
->of
->calls;
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17821 Posts
February 26 2015 11:03 GMT
#11884
Was playing around with Towers of Hanoi algorithms:


class hanoi {
public function move($n, $from, $to) {
if ($n > 0) {
$tmp = 6 - $from - $to;

$this->move($n - 1, $from, $tmp);

echo strval($from) . ' -> ' . strval($to) . ' : ';

$this->move($n - 1, $tmp, $to);
}
}
}

$hanoi = new hanoi;
$hanoi->move(4, 1, 3);


Was fun.
Time is precious. Waste it wisely.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 26 2015 14:17 GMT
#11885
@manit0u
i was not aware that was possible until now!
conspired against by a confederacy of dunces.
Manit0u
Profile Blog Joined August 2004
Poland17821 Posts
Last Edited: 2015-02-26 15:58:04
February 26 2015 15:52 GMT
#11886
On February 26 2015 23:17 nunez wrote:
@manit0u
i was not aware that was possible until now!


Well, the compiler treats comments as blank space, so it doesn't really matter where you put them, as long as you don't obfuscate your own code too much with it.

Or you can use it to add some coolness to your code, something similar to this Pi calculating program:


#define _ -F<00||--F-OO--;
int F=00,OO=00;main(){F_OO();printf("%1.3f\n",4.*-F/OO/OO);}F_OO()
{
_-_-_-_
_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_-_-_-_-_
_-_-_-_-_-_-_-_
_-_-_-_
}

+ Show Spoiler [compilation] +

gcc -traditional-cpp -o r r.c


or this flight simulator:


#include <math.h>
#include <sys/time.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
double L ,o ,P
,_=dt,T,Z,D=1,d,
s[999],E,h= 8,I,
J,K,w[999],M,m,O
,n[999],j=33e-3,i=
1E3,r,t, u,v ,W,S=
74.5,l=221,X=7.26,
a,B,A=32.2,c, F,H;
int N,q, C, y,p,U;
Window z; char f[52]
; GC k; main(){ Display*e=
XOpenDisplay( 0); z=RootWindow(e,0); for (XSetForeground(e,k=XCreateGC (e,z,0,0),BlackPixel(e,0))
; scanf("%lf%lf%lf",y +n,w+y, y+s)+1; y ++); XSelectInput(e,z= XCreateSimpleWindow(e,z,0,0,400,400,
0,0,WhitePixel(e,0) ),KeyPressMask); for(XMapWindow(e,z); ; T=sin(O)){ struct timeval G={ 0,dt*1e6}
; K= cos(j); N=1e4; M+= H*_; Z=D*K; F+=_*P; r=E*K; W=cos( O); m=K*W; H=K*T; O+=D*_*F/ K+d/K*E*_; B=
sin(j); a=B*T*D-E*W; XClearWindow(e,z); t=T*E+ D*B*W; j+=d*_*D-_*F*E; P=W*E*B-T*D; for (o+=(I=D*W+E
*T*B,E*d/K *B+v+B/K*F*D)*_; p<y; ){ T=p[s]+i; E=c-p[w]; D=n[p]-L; K=D*m-B*T-H*E; if(p [n]+w[ p]+p[s
]== 0|K <fabs(W=T*r-I*E +D*P) |fabs(D=t *D+Z *T-a *E)> K)N=1e4; else{ q=W/K *4E2+2e2; C= 2E2+4e2/ K
*D; N-1E4&& XDrawLine(e ,z,k,N ,U,q,C); N=q; U=C; } ++p; } L+=_* (X*t +P*M+m*l); T=X*X+ l*l+M *M;
XDrawString(e,z,k ,20,380,f,17); D=v/l*15; i+=(B *l-M*r -X*Z)*_; for(; XPending(e); u *=CS!=N){
XEvent z; XNextEvent(e ,&z);
++*((N=XLookupKeysym
(&z.xkey,0))-IT?
N-LT? UP-N?& E:&
J:& u: &h); --*(
DN -N? N-DT ?N==
RT?&u: & W:&h:&J
); } m=15*F/l;
c+=(I=M/ l,l*H
+I*M+a*X)*_; H
=A*r+v*X-F*l+(
E=.1+X*4.9/l,t
=T*m/32-I*T/24
)/S; K=F*M+(
h* 1e4/l-(T+
E*5*T*E)/3e2
)/S-X*d-B*A;
a=2.63 /l*d;
X+=( d*l-T/S
*(.19*E +a
*.64+J/1e3
)-M* v +A*
Z)*_; l +=
K *_; W=d;
sprintf(f,
"%5d %3d"
"%7d",p =l
/1.7,(C=9E3+
O*57.3)%0550,(int)i); d+=T*(.45-14/l*
X-a*130-J* .14)*_/125e2+F*_*v; P=(T*(47
*I-m* 52+E*94 *D-t*.38+u*.21*E) /1e2+W*
179*v)/2312; select(p=0,0,0,0,&G); v-=(
W*F-T*(.63*m-I*.086+m*E*19-D*25-.11*u
)/107e2)*_; D=cos(o); E=sin(o); } }

+ Show Spoiler [compilation] +

cc banks.c -o banks -DIT=XK_Page_Up -DDT=XK_Page_Down \
-DUP=XK_Up -DDN=XK_Down -DLT=XK_Left -DRT=XK_Right \
-DCS=XK_Return -Ddt=0.02 -lm -lX11 -L/usr/X11R6/lib
Time is precious. Waste it wisely.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
Last Edited: 2015-02-26 23:22:49
February 26 2015 23:15 GMT
#11887
fuck this problem....

a loop is to short to be exucted.... wtfX_X

I had this problem when I was doing SDL_AddTImer in my project....

most anoying shit if seen so far like wtf....

http://pastebin.com/6rgmRuHY
http://imgur.com/5CTBjtI,9Hb44E9#1
The harder it becomes, the more you should focus on the basics.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
Last Edited: 2015-02-26 23:23:52
February 26 2015 23:22 GMT
#11888
it's a bit unclear to me what you mean by works.

you wrote two infinite loops, that call printf "something" a finite number of times.

my guess is that you are wondering why the example with the smaller number does not show any console output, this is because the printf function is buffering the data. with the bigger number of times it eventually has to flush the data, because it does not have anymore room to buffer.

if you add a newline to the end of your string, it will force a flush, and you will see output in both examples.
conspired against by a confederacy of dunces.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 26 2015 23:24 GMT
#11889
On February 27 2015 08:22 nunez wrote:
it's a bit unclear to me what you mean by works.

you wrote two infinite loops, that call printf "something" a finite number of times.

my guess is that you are wondering why the first example does not show any console output, this is because the printf function is buffering the data. with the bigger number of times it eventually has to flush the data, because it does not have anymore room to buffer.

if you add a newline to the end of your string, it will force a flush, and you will see output in both examples.

aaahhh thank you,

that feels so unintuitive thou lol.
The harder it becomes, the more you should focus on the basics.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 26 2015 23:27 GMT
#11890
it felt so unintuitive, from now on it will be the most natural thing in the world.
conspired against by a confederacy of dunces.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 26 2015 23:36 GMT
#11891
On February 27 2015 08:27 nunez wrote:
it felt so unintuitive, from now on it will be the most natural thing in the world.

haha ye.

anyway any idea how I can make my SDL_AddTimer work? so far the only time I got it to work was to put it in an ifinity loop and then hope it doesn't crash.

+ Show Spoiler +

Uint32 callback( Uint32 interval, void *p){
printf("something");
return 0;
}


int main (){
bool quit= false;
SDL_TimerID timer;
timer = SDL_AddTimer (6000 , callback , NULL);
while(!quit){
//to keep the programm running
}
return 0;
}
The harder it becomes, the more you should focus on the basics.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
Last Edited: 2015-02-26 23:57:10
February 26 2015 23:41 GMT
#11892
what do you want to do with it?
here's a small example where the main thread spins on a boolean flag flipped by the callback,
as an alternative to infinite loop.

#include<cstdint>
#include<cstdio>
#include<SDL2/SDL.h>
#include<SDL2/SDL_timer.h>

uint32_t
callback(uint32_t interval,void* done_ptr)
{
printf("library thread: in callback\n");
printf("library thread: casting done_ptr to bool ptr and setting to true\n");
*static_cast<bool*>(done_ptr)=true;
return 0;
}

int
main()
{
if(SDL_Init(SDL_INIT_TIMER)!=0)
return 1;

volatile bool done{false};
uint32_t interval_ms{500};
printf("main thread: adding timer\n");
SDL_TimerID timer_id=SDL_AddTimer(interval_ms,callback,(void*)(&done));
if(timer_id==0)
return 1;

printf("main thread: spinning while not done\n");
while(!done);
printf("main thread: done\n");
}
conspired against by a confederacy of dunces.
Ropid
Profile Joined March 2009
Germany3557 Posts
February 27 2015 00:22 GMT
#11893
Does that example work? Will SDL_AddTimer() start a thread, or are you supposed to call some sort of "get new event" function, and in that polling thingy the timer callback will then be called if necessary, meaning there's no threads at all really?
"My goal is to replace my soul with coffee and become immortal."
nunez
Profile Blog Joined February 2011
Norway4003 Posts
Last Edited: 2015-02-27 01:15:36
February 27 2015 00:57 GMT
#11894
yes.
the callback is run on a separate thread created by the library.
(or that's what the SDL reference implies).

in the example on the sdl site (which i'm assuming you looked at),
the library thread communicates to the main thread by way of
adding an event to the sdl message queue, which the main thread
is blocked waiting for events on.

i used a boolean flag because i figured it was a simpler demonstration.
conspired against by a confederacy of dunces.
Manit0u
Profile Blog Joined August 2004
Poland17821 Posts
February 27 2015 01:12 GMT
#11895
Allow me to share my happiness with you.

Recently I've switched jobs. I've went from creating all sorts of websites to the company that only does SaaS, which was a nice thing in itself (less bullshit, more cool things, all projects done with the same framework instead of flipping through 4 or 5 of them etc.). The thing that made me realize it was a really good move was when on the first day of work I saw the internal server names used by the company:
- gitlab: drone
- jabber: zerg
- testing: templar
etc. etc.

At this point, I knew I'm home.

[image loading]
Time is precious. Waste it wisely.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 27 2015 01:16 GMT
#11896
aha, nice, and likely well deserved.
conspired against by a confederacy of dunces.
phar
Profile Joined August 2011
United States1080 Posts
Last Edited: 2015-02-27 02:16:35
February 27 2015 02:16 GMT
#11897
Woah nvm browser out of date.
Who after all is today speaking about the destruction of the Armenians?
FFGenerations
Profile Blog Joined April 2011
7088 Posts
February 27 2015 02:36 GMT
#11898
On February 27 2015 10:12 Manit0u wrote:
Allow me to share my happiness with you.

Recently I've switched jobs. I've went from creating all sorts of websites to the company that only does SaaS, which was a nice thing in itself (less bullshit, more cool things, all projects done with the same framework instead of flipping through 4 or 5 of them etc.). The thing that made me realize it was a really good move was when on the first day of work I saw the internal server names used by the company:
- gitlab: drone
- jabber: zerg
- testing: templar
etc. etc.

At this point, I knew I'm home.


wow wtf that is godly
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
February 27 2015 08:32 GMT
#11899
how do yall balance working with all the other stuff you wanna do?

i balance it by not sleeping but i feel like there's a better way...
There is no one like you in the universe.
Prillan
Profile Joined August 2011
Sweden350 Posts
February 27 2015 08:34 GMT
#11900
On February 27 2015 17:32 Blisse wrote:
how do yall balance working with all the other stuff you wanna do?

i balance it by not sleeping but i feel like there's a better way...

I'll let you know when I figure it out.
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Prev 1 593 594 595 596 597 1032 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 18
IntoTheiNu 909
WardiTV369
RotterdaM229
TKL 148
SteadfastSC107
IndyStarCraft 102
Rex63
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 229
TKL 148
SteadfastSC 107
IndyStarCraft 102
Ryung 68
Rex 63
StarCraft: Brood War
Britney 34416
Shuttle 1046
Horang2 981
Jaedong 645
Mini 464
EffOrt 402
Soulkey 312
BeSt 290
Snow 214
Light 200
[ Show more ]
Zeus 189
Dewaltoss 170
Last 156
Larva 151
ggaemo 123
ZerO 109
Pusan 96
Hyun 71
JYJ 70
hero 68
Killer 65
Hm[arnc] 61
ToSsGirL 60
JulyZerg 56
PianO 32
Barracks 29
Icarus 26
sorry 23
Bale 21
Sexy 19
Shine 18
yabsab 18
soO 16
NotJumperer 13
Noble 11
Sacsri 10
[sc1f]eonzerg 5
Dota 2
Gorgc14408
Dendi591
Counter-Strike
shoxiejesuss1538
olofmeister1380
byalli827
ScreaM810
markeloff51
zeus49
edward23
kRYSTAL_19
Other Games
Grubby1044
B2W.Neo566
crisheroes252
Sick108
Liquid`LucifroN106
Livibee62
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick426
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV435
League of Legends
• Jankos1320
Upcoming Events
Replay Cast
12h 6m
The PondCast
22h 6m
OSC
22h 6m
INu's Battles
23h 6m
Percival vs Cure
Classic vs Clem
Replay Cast
1d 12h
Escore
1d 22h
IntoTheTV X SOOP
1d 23h
RSL Revival
2 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
3 days
WardiTV Weekly
4 days
[ Show More ]
The Patches Monday
5 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
6 days
PiGosaur Cup
6 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-04
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.