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Thread Rules 1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution. 2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20) 3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible. 4. Use [code] tags to format code blocks. |
On June 26 2013 11:56 Craton wrote: Where did 60k a year come from? According to the NCSE, the average yearly public college costs 16k a year, while the average yearly private college costs 33k. The guy is specifically asking about CMU. CMU is 60k / year. (60k for master's)
And yea, I wish I had done what you did, the 5 year master's with most classes during undergrad.
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I'm confused as to why they don't list www.coursera.org but that is where I would send people first.
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On June 26 2013 10:25 phar wrote:Show nested quote +On June 25 2013 21:47 Craton wrote: I'd have wanted to hang myself taking my masters courses doing a 40 hour workweek and 10 hours of commute. It was bad enough working 3 days a week while doing it. A 5 year bs & ms program is way more fast paced than taking night courses for a master's over like 2-3 years. Also if someone can afford to just drop $60k / year on tuition without working at the same time, then maybe the discussion of which direction is better financially doesn't really apply.
I am very happy that I am in a country where education is almost free, I feel a lot of regret that I fucked up before but everybody make mistakes.
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On June 27 2013 06:24 3FFA wrote:By the way, how would one go about finding free sprites to use for a program? Surely not Google Images? + Show Spoiler +Yes, I'm too lazy(and don't know how to with my Mac) to make my own sprites. Sue me.
Surely Google images! But I recommend not using said sprites for a commercial product .
You can also use the GIMP SpriteSheet plugin to evenly space out your sprites, it's pretty handy: http://registry.gimp.org/node/20943
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Hey everyone!
I'm currently learning C++ with a book and i'm reading about class stuff right now ( just came to the inheritance part ). The book is fine but i feel like there are not enough exercises included. Do you guys know a page with some tasks to learn? I cannot come up with something by my self :|.
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On June 28 2013 05:49 Vilanoil wrote: Hey everyone!
I'm currently learning C++ with a book and i'm reading about class stuff right now ( just came to the inheritance part ). The book is fine but i feel like there are not enough exercises included. Do you guys know a page with some tasks to learn? I cannot come up with something by my self :|.
http://www.cplusplus.com/doc/tutorial/ is not a bad place to start. You will find some good info there, but you might find that there is not enough there either. The information there is complete, but very dense.
Which book are you using? Lots of people will be able to suggest good books on c++.
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A bug from today that made me want to stab myself in the eye:
We've got some build scripts. In views, it looks something like:
create view vw_whatever as select * from whatever_table; / comment on vw_whatever is "blah blah"; / Which is fine.
But if you do this:
create materialized view mv_whatever as select * from whatever_table; / comment on mv_whatever is 'blah blah'; / You get an error that an object already exists with that user.name. But remove the first forward slash and it works just fine.
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On June 25 2013 08:52 jWavA wrote: Do you guys think a master's degree in the current software industry is necessary/extremely helpful? I'm currently studying for a Bachelor's at CS at Carnegie Mellon but my parents seem to want me to get a masters. I understand of course that it obviously would extend my understanding of CS as well as probably yield a slightly higher salary, but is paying for the two extra years of tuition worth it? Or would real world experience be better? If you're smart, then the extra schooling is not valuable as far as return on investment goes for tuition and loss of 2 years salary. If you want to go into academic research then a masters is the best course of action.
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"Smart" is about 180 degrees from the word you want. If you're driven and able to apply yourself to picking up new things then that may true. Just being "smart" means very little either way.
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On June 28 2013 12:35 CatNzHat wrote:Show nested quote +On June 25 2013 08:52 jWavA wrote: Do you guys think a master's degree in the current software industry is necessary/extremely helpful? I'm currently studying for a Bachelor's at CS at Carnegie Mellon but my parents seem to want me to get a masters. I understand of course that it obviously would extend my understanding of CS as well as probably yield a slightly higher salary, but is paying for the two extra years of tuition worth it? Or would real world experience be better? If you're smart, then the extra schooling is not valuable as far as return on investment goes for tuition and loss of 2 years salary. If you want to go into academic research then a masters is the best course of action.
If you want to go into academia, you ought to be going straight into a PhD from undergrad. Most masters programs in CS are terminal in the sense that they aren't intended to springboard you into a PhD position. And virtually all PhD programs in CS (particularly in America) are intended for students coming from undergrad with no additional education.
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On June 28 2013 11:23 meatpudding wrote:Show nested quote +On June 28 2013 05:49 Vilanoil wrote: Hey everyone!
I'm currently learning C++ with a book and i'm reading about class stuff right now ( just came to the inheritance part ). The book is fine but i feel like there are not enough exercises included. Do you guys know a page with some tasks to learn? I cannot come up with something by my self :|. http://www.cplusplus.com/doc/tutorial/ is not a bad place to start. You will find some good info there, but you might find that there is not enough there either. The information there is complete, but very dense. Which book are you using? Lots of people will be able to suggest good books on c++.
I couldn't find the book in English, probably because its from a German author and not translated.
Amazon Link ( German ~ )
The book covers the Basics: Datatypes/ structures, Functions, Classes. Also programming tools: compiler, preprocessor, markos, make and debugging. Templates, namespaces, try and catch, and a part about the STL.
It is actually pretty decent i just don't know what to program with the new knowledge i have.
Also it would be cool if you can already tell me what books are good to go on with c++.
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On June 28 2013 16:44 Vilanoil wrote:Show nested quote +On June 28 2013 11:23 meatpudding wrote:On June 28 2013 05:49 Vilanoil wrote: Hey everyone!
I'm currently learning C++ with a book and i'm reading about class stuff right now ( just came to the inheritance part ). The book is fine but i feel like there are not enough exercises included. Do you guys know a page with some tasks to learn? I cannot come up with something by my self :|. http://www.cplusplus.com/doc/tutorial/ is not a bad place to start. You will find some good info there, but you might find that there is not enough there either. The information there is complete, but very dense. Which book are you using? Lots of people will be able to suggest good books on c++. I couldn't find the book in English, probably because its from a German author and not translated. Amazon Link ( German ~ )The book covers the Basics: Datatypes/ structures, Functions, Classes. Also programming tools: compiler, preprocessor, markos, make and debugging. Templates, namespaces, try and catch, and a part about the STL. It is actually pretty decent i just don't know what to program with the new knowledge i have. Also it would be cool if you can already tell me what books are good to go on with c++.
its not hard to find something that you find interesting, and then make a project out of that.
The two last projects i have done over the previous weeks have been on voronoi diagrams and perlin noise
There is so much out there to do and learn, that just reading from a book does not teach you. Just pick something and do it!
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No copyright/license notice on the page = copyrighted, you're not allowed to use it (applies to all google image results). If you google some more you'll find this page: http://rosprites.blogspot.de/2009/08/faq.html Question: "Did you make these sprites / can you make me sprites?" Answer: "No. They are from Ragnarok Online. I'm not a spriter. I do not claim these sprites as my own; they have been ripped from the game's client into sheets so that people may make cool forum signatures or comics or whatever with them. Gravity owns the license to the sprites and they must NOT be used for commercial purposes! "
Remove that "commercial purpose" part - it doesnt mean shit. Important question is if it's "fair use" (google it) not if it's non-commercial. (I actually didnt check Gravity's site, they may offer the sprites there under a specific license which allows any non-commercial use).
Stay away from any copyrighted work & look for work published under specific licenses (i.e. Creative Commons) which allow their usage.
Basically what Encdalf said:+ Show Spoiler +On June 28 2013 04:31 Encdalf wrote:Check out http://opengameart.org/ they have quite a number of free sprites (cc-by, cc-by-sa, gpl etc..)
If it's just for personal use, to test how sprites overall work, go ahead and use copyrighted material. If you're making it publicly available (website, link in a forum, ...) dont use it. Use free stuff. There's a ton of it and wont get you in any trouble, doesnt matter how low the chance is.
Edit: If you really want to use copyrighted stuff - ask. A lot of (small) artists / copyright holders have no problem with you using their stuff (if you include a link to them, mention them, ....) and will grant you such a license. But using stuff without asking and praying nothing bad happens is just rude.
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Understood. Thank you for your wisdom.
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I am a grad student in physics/chemistry and in one of my seminars the supervisor casually said that Python is one of the best programming languages for a scientist. Now, I have had a tiny bit of Java in school, but I would call myself a programming noob, which is why I do not know if that supervisor is right or wrong.
Still, I've always wanted to have some basic knowledge on this topic. However, I am not so sure with what language I should start and whether a course in the university (note that I do not want to spend most of my time on programming courses, since I also have to do other stuff) or some internet guides are the way to go. Furthermore it happens more than once that we have to connect lab equipment with computers and sometimes write the programm to read out the data, which mostly happens with LabView or Matlab, if I am not mistaken.
So, to sum up, I am torn which programming language would be best for my need. Does Python come in handy if you work with LabView or Matlab? How would you approach my problem? Thanks in advance.
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Really depends on your collaborators. I have a co-worker who used to be a physics prof, he did do some stuff in python. If you learn python, it won't be too hard to pick up matlab/labview.
http://learnpythonthehardway.org/
Honestly as a physics researcher the quality of your code isn't a real concern. Just whatever gets the job done.
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I'm curious, what steps(if any) do you guys take before you sit down and start actually programming? Do you write Pseudo-code? Do you write an outline of what you'll do? Do you draw a map of some kind? etc.
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On June 29 2013 05:56 Restrider wrote: I am a grad student in physics/chemistry and in one of my seminars the supervisor casually said that Python is one of the best programming languages for a scientist. Now, I have had a tiny bit of Java in school, but I would call myself a programming noob, which is why I do not know if that supervisor is right or wrong.
Still, I've always wanted to have some basic knowledge on this topic. However, I am not so sure with what language I should start and whether a course in the university (note that I do not want to spend most of my time on programming courses, since I also have to do other stuff) or some internet guides are the way to go. Furthermore it happens more than once that we have to connect lab equipment with computers and sometimes write the programm to read out the data, which mostly happens with LabView or Matlab, if I am not mistaken.
So, to sum up, I am torn which programming language would be best for my need. Does Python come in handy if you work with LabView or Matlab? How would you approach my problem? Thanks in advance. R is a reflexive language. It's open source and can do things matlab can not: eg be run completely automatically/not cost money. Matlab costs money. But Mathworks has to make lots of video tutorials which can be useful. Python isn't supposed to be used for math afaik. I know there's a math library but I think that using a language that doesn't support basic math in an easy way out of the box is going to be an uphill battle.
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