• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:01
CEST 10:01
KST 17:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid19
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A BGH Auto Balance -> http://bghmmr.eu/ Data needed BW General Discussion ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro16 Group B [ASL21] Ro16 Group A [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
YouTube Thread Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1998 users

The Big Programming Thread - Page 307

Forum Index > General Forum
Post a Reply
Prev 1 305 306 307 308 309 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
waxypants
Profile Blog Joined September 2009
United States479 Posts
Last Edited: 2013-05-27 06:10:26
May 27 2013 05:00 GMT
#6121
On May 24 2013 10:37 phar wrote:
oh jesus my x86 is rusty

mov eax, 56111 // sticks 56111 into the 4 bytes of eax (? is it 4 or 8? fuck if I know, we're going with 4 byte registers woo)
mul eax // multiplies ? by eax, puts result into edx:eax... so is that 56111^2? I think no second arg means by itself here, not sure.
mov edx,0 // puts 0 into edx, so this means we get the 16 least significant bits of 56111^2... 29345 ?
div x // dword 100 is 4 bytes, so we're taking dividend/divisor (edx:eax is dividend, which recall is 29345, x is divisor, which is 100), result goes into eax and remainder goes into edx (or switch around?) 29345 / 100 = 293 remainder 45


so that sticks 293 in eax and 45 in edx
mov edx, 0 // zeroes out edx again
div y // same deal, except dividnig by something bigger than 293, so we get eax = 0, edx = 293.
mov eax, edx // intel backwards notation, moves edx into eax, so we end up with 293.



OR MAYBE THAT'S COMPLETE BULLSHIT I DUNNO LOL


Ooo someone asks a question very few people know about, but that I do. Somebody probably gave an adequate answer by now, but I'll be damned if I don't myself.

eax is 4 bytes. The "e" indicates it is the "extended" version of the 2-byte ax register. You can also address the lower and upper bytes of ax with the names al and ah. On x64 architecture, rax is the 8byte "version" of eax (eax lives in the bottom 4bytes of rax).

BTW, for the rest of this, the notation "edx:eax" means to take the 32-bits from edx, the 32-bits from eax, and mash them together into one big 64-bit value (with eax being the bottom 32-bits).

mul doesn't take a second argument, it is always eax:edx <-- eax*src (assuming src refers to a dword register or memory operand size). The result of this multiply is eax:edx <-- 56111*56111 = 3148444321

mov edx, 0 is clearing the top 32 bits of previous multiply, leaving the bottom 32-bits (which are in eax) intact. It is essentially doing edx:eax <-- edx:eax % (2^32). However, the top 32-bits from this multiply are 0 anyway (56111^2 < 2^32), so for the purposes of this exercise, this does nothing.

A dword-sized div takes edx:eax, divides by the single src value, so it does 3148444321 / 100. It puts the quotient in eax and the remainder into edx. So in this case the result is eax <-- 31484443 and edx <-- 21. We immediately clear edx afterword with the mov, so we are discarding the remainder and preparing for the next div.

Another div, so it is just 31484443 / 10000. The result is eax <-- 3148 and edx <-- 4443.

The final mov puts remainder from the last div (edx) into eax. So the result is eax <-- 4443. Therefore, eax contains 4443 at the end.
waxypants
Profile Blog Joined September 2009
United States479 Posts
May 27 2013 05:04 GMT
#6122
On May 24 2013 16:57 Terranist wrote:
Show nested quote +
On May 24 2013 11:27 Abductedonut wrote:
On May 24 2013 09:14 Terranist wrote:
if anyone could help me with this small snippet of assembly i would be grateful.

+ Show Spoiler +
x dword 100
y dword 10000
mov eax, 56111
mul eax;
mov edx,0
div x
mov edx,0
div y
mov eax, edx

; What number does the resulting eax contain?




To the poster above: Close but not quite...


mov eax, 56111 ; Puts 56111 into EAX (which is 32-bits... 64-bit would be RAX)
mul eax ; Multiplies EAX by EAX - Result is 3,148,444,321 and stored in EAX
mov edx,0 ; shouldn't need to explain this
div x ; Divides EAX by x, puts the remainder in EDX ( EAX = 31,484,443 EDX = 21)
mov edx,0 ;
div y ; Divides 31,484,443 by 10000, stores remainder in EDX (EAX = 3148 EDX = 4443)
mov eax,edx ; Puts EDX into EAX (EAX = 4443)


<3 ASM


thanks for the comments i see it now. learning ASM but i was not sure if mul eax with a large integer like that would create a signed or unsigned number.


imul is signed multiply, mul is unsigned multiply.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 27 2013 15:19 GMT
#6123
Seeing this Assembly reminds me of 1st year at university, and I'm finishing 2nd now. Assembly is definitely a language I'll never ever want to encounter again. So low level it hurts.
phar
Profile Joined August 2011
United States1080 Posts
Last Edited: 2013-05-27 18:46:58
May 27 2013 18:46 GMT
#6124
I worked with assembly in 16 bit pics so much my brain can't handle 32 bit registers. It's like any time I get a value > 65535 I mentally split it across two registers.

Good thing I now work with Java for a living, rofl.
Who after all is today speaking about the destruction of the Armenians?
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2013-05-27 21:10:01
May 27 2013 21:09 GMT
#6125
@phar, is earning a lot from Java? Or is C++ the way to go for a living? I still haven't gone any route, but I'm comfortable with Java because it is easier. I guess I can try C++ anyway.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
May 27 2013 21:11 GMT
#6126
On May 28 2013 00:19 darkness wrote:
Seeing this Assembly reminds me of 1st year at university, and I'm finishing 2nd now. Assembly is definitely a language I'll never ever want to encounter again. So low level it hurts.


i had the opposite feeling, it was so low level it felt good!
phar
Profile Joined August 2011
United States1080 Posts
May 27 2013 21:16 GMT
#6127
On May 28 2013 06:09 darkness wrote:
@phar, is earning a lot from Java? Or is C++ the way to go for a living? I still haven't gone any route, but I'm comfortable with Java because it is easier. I guess I can try C++ anyway.

I think we've covered this before man. There are high and low paying jobs for both C++ and Java (and a plethora of other languages). Don't sweat which specific language you're learning right now - most of the skills are transferable. You can pick up new languages really easily after you know the general concepts.
Who after all is today speaking about the destruction of the Armenians?
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 27 2013 21:21 GMT
#6128
On May 28 2013 06:16 phar wrote:
Show nested quote +
On May 28 2013 06:09 darkness wrote:
@phar, is earning a lot from Java? Or is C++ the way to go for a living? I still haven't gone any route, but I'm comfortable with Java because it is easier. I guess I can try C++ anyway.

I think we've covered this before man. There are high and low paying jobs for both C++ and Java (and a plethora of other languages). Don't sweat which specific language you're learning right now - most of the skills are transferable. You can pick up new languages really easily after you know the general concepts.


Alright, thanks.

On May 28 2013 06:11 Roe wrote:
Show nested quote +
On May 28 2013 00:19 darkness wrote:
Seeing this Assembly reminds me of 1st year at university, and I'm finishing 2nd now. Assembly is definitely a language I'll never ever want to encounter again. So low level it hurts.


i had the opposite feeling, it was so low level it felt good!


The only enjoyable lowest level stuff for me is malloc and free in C so far. ^^
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-05-28 19:43:20
May 28 2013 19:41 GMT
#6129
What you said is in the spoiler, for comparison.
+ Show Spoiler +

@implementation currentViewController {
// Hold a reference to the child view controller so it's not lost as soon as it's presented
nextViewController _nextViewController;
}

// Let's navigate to the next view controller
- (void)userDidSomething {

// Create an instance of my next view controller
_nextViewController = [[nextViewController alloc] init];

// Display my next view controller
[self.navigationController pushViewController:_nextViewController animated:YES];
}


I did what you said, XCode told me to replace currentViewController or nextViewController with UIViewController in some cases due to errors, and I ended up with this:

@implementation currentViewController {

// Hold a reference to the child view controller so it's not lost as soon as it's presented

UIViewController *_nextViewController;

}



// Let's navigate to the next view controller

- (void)userDidSomething {



// Create an instance of my next view controller

_nextViewController = [[UIViewController alloc] init];


then I get an error for the next line of code which states "Property 'navigationController' not found on object of type currentViewController *'

 // Display my next view controller

[self.navigationController pushViewController:_nextViewController animated:YES];

}

@end


Any ideas why this is happening or what I should do instead?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
Last Edited: 2013-05-28 21:15:20
May 28 2013 20:20 GMT
#6130
If you haven't subclassed the nextViewController, then yes you'll have to declare it as an instance of UIViewController, rather than an instance of a custom subclass. That change you did looks good.

The only reason I can think of as to why it's telling you self.navigationController is not a valid property of currentViewController is that currentViewController is not a subclass of UIViewController. All UIViewControllers and subclasses of UIViewController should have that property. You must be putting this code in some other place rather than a subclass of UIViewController.

Edit: I created an iPad example in github so you can see how it works: https://github.com/ctangen/ViewControllerTransition
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
May 28 2013 20:27 GMT
#6131
On May 24 2013 10:37 phar wrote:
oh jesus my x86 is rusty

...


OR MAYBE THAT'S COMPLETE BULLSHIT I DUNNO LOL


LOL everytime i read that i laugh
There is no one like you in the universe.
CorsairHero
Profile Joined December 2008
Canada9491 Posts
May 28 2013 23:54 GMT
#6132
On May 28 2013 06:11 Roe wrote:
Show nested quote +
On May 28 2013 00:19 darkness wrote:
Seeing this Assembly reminds me of 1st year at university, and I'm finishing 2nd now. Assembly is definitely a language I'll never ever want to encounter again. So low level it hurts.


i had the opposite feeling, it was so low level it felt good!

Consider a career in analyzing computer viruses and malware
© Current year.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-05-29 11:14:42
May 29 2013 11:14 GMT
#6133
On May 29 2013 05:20 enigmaticcam wrote:
If you haven't subclassed the nextViewController, then yes you'll have to declare it as an instance of UIViewController, rather than an instance of a custom subclass. That change you did looks good.

The only reason I can think of as to why it's telling you self.navigationController is not a valid property of currentViewController is that currentViewController is not a subclass of UIViewController. All UIViewControllers and subclasses of UIViewController should have that property. You must be putting this code in some other place rather than a subclass of UIViewController.

Edit: I created an iPad example in github so you can see how it works: https://github.com/ctangen/ViewControllerTransition

Thanks! I'll try it out again today. Hopefully your example will help me

@Blisse I laugh every time too
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Duval
Profile Blog Joined February 2011
Belgium144 Posts
Last Edited: 2013-05-29 14:06:11
May 29 2013 14:05 GMT
#6134
Does anyone have any tips on the designing of a game using a UML diagram? I have to design an implementation of Puerto Rico (quite complex but fun game), but while in class our professor keeps empathizing the importance of a good design, I feel like we really haven't been told how to begin.

I've made easier diagrams before (simple card games, chess) but this game has so much going on I don't really know where to start.
artynko
Profile Joined November 2010
Slovakia86 Posts
May 29 2013 15:11 GMT
#6135
Just start with splitting the game into components (very big one in the beginning) and don't go into specifics. As soon as you can't split anymore go back reiterate the whole design and then start specifying the details in the components (i.e. a diagram that specifies how a card should be played).
If at any point while doing the physical model you find that the "implementation" doesn't fit the initial component idea, update the initial idea go to the initial component model and reiterate over it again. Repeat until you have a detailed model of the whole application.
phar
Profile Joined August 2011
United States1080 Posts
May 29 2013 17:14 GMT
#6136
Also don't worry about the specifics of UML too much. You may have to get that shit right for class, but out in the real world there's a good chance your designs are not going to be religiously following something like UML.
Who after all is today speaking about the destruction of the Armenians?
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-05-29 19:19:16
May 29 2013 19:18 GMT
#6137
On May 29 2013 20:14 3FFA wrote:
Show nested quote +
On May 29 2013 05:20 enigmaticcam wrote:
If you haven't subclassed the nextViewController, then yes you'll have to declare it as an instance of UIViewController, rather than an instance of a custom subclass. That change you did looks good.

The only reason I can think of as to why it's telling you self.navigationController is not a valid property of currentViewController is that currentViewController is not a subclass of UIViewController. All UIViewControllers and subclasses of UIViewController should have that property. You must be putting this code in some other place rather than a subclass of UIViewController.

Edit: I created an iPad example in github so you can see how it works: https://github.com/ctangen/ViewControllerTransition

Thanks! I'll try it out again today. Hopefully your example will help me

@Blisse I laugh every time too


Tried it out, was able to figure out how to get it to work! Thanks!

Still lost on how to set up a button to go to the next slide though ._. [makes me feel stupid cause it seems like it should be obvious]
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
May 29 2013 19:30 GMT
#6138
On May 30 2013 04:18 3FFA wrote:
Show nested quote +
On May 29 2013 20:14 3FFA wrote:
On May 29 2013 05:20 enigmaticcam wrote:
If you haven't subclassed the nextViewController, then yes you'll have to declare it as an instance of UIViewController, rather than an instance of a custom subclass. That change you did looks good.

The only reason I can think of as to why it's telling you self.navigationController is not a valid property of currentViewController is that currentViewController is not a subclass of UIViewController. All UIViewControllers and subclasses of UIViewController should have that property. You must be putting this code in some other place rather than a subclass of UIViewController.

Edit: I created an iPad example in github so you can see how it works: https://github.com/ctangen/ViewControllerTransition

Thanks! I'll try it out again today. Hopefully your example will help me

@Blisse I laugh every time too


Tried it out, was able to figure out how to get it to work! Thanks!

Still lost on how to set up a button to go to the next slide though ._. [makes me feel stupid cause it seems like it should be obvious]

Glad I can help If you ever need any help with anything iOS related, I'd be happy to help again.

If you get a chance to check out that example iPad application I posted, it should help you figure that last bit out. On the view load, I add a button to the navigation bar that calls another function that does the actual push.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
May 29 2013 21:10 GMT
#6139
I did. Just ran it.... says it can't load the simulator because of the version for some reason. =/
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
klo8
Profile Joined August 2010
Austria1960 Posts
May 29 2013 21:33 GMT
#6140
Hi!
I just recently started programming in C++ and my first real project is porting a thing I did in C# that draws L-Systems (basically fractals used for procedural generation of plants for example). I'm using SFML for drawing the things I need. It works fine, but my concern is that it uses up a lot more memory than I feel it should. The C# version of the program uses about 10 MB of RAM when I first start it up, and the C++ version uses 33 MB. (the C# version uses Windows Forms and the C++ version is just a raw window) I know this isn't a very smart comparison, but I still feel it's off. When I start increasing the number of iterations for some of the L-Systems, it very quickly rises to about 200 MB or more. It's not really a performance concern for me right now but I'd be interested in why there is so much memory being used.

What I'm looking for is methods on how to find where all that memory is going. I'm using VS2012 and the built-in profiler only has support for .NET-managed memory.

I've put the code on GitHub if someone feels like taking a look.
This post is clearly not a hurr, as you can see from the graph, the durr never intersects with the derp.
Prev 1 305 306 307 308 309 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 85
SortOf 34
OGKoka 22
StarCraft: Brood War
Hyuk 692
Stork 171
Larva 84
soO 40
Sharp 36
NaDa 34
Bale 21
Hm[arnc] 20
SilentControl 16
Dota 2
NeuroSwarm115
League of Legends
JimRising 537
Counter-Strike
Stewie2K1340
allub27
Super Smash Bros
Mew2King167
Other Games
Liquid`RaSZi541
ceh9483
C9.Mang0403
Happy174
-ZergGirl73
crisheroes58
Trikslyr18
Organizations
Other Games
gamesdonequick685
BasetradeTV185
Counter-Strike
PGL126
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH291
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1119
• Jankos319
Upcoming Events
The PondCast
2h
WardiTV Map Contest Tou…
3h
CranKy Ducklings
16h
Escore
1d 2h
WardiTV Map Contest Tou…
1d 3h
OSC
1d 7h
Korean StarCraft League
1d 19h
CranKy Ducklings
2 days
WardiTV Map Contest Tou…
2 days
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
[ Show More ]
BSL
2 days
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
4 days
Afreeca Starleague
5 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.