• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:42
CEST 14:42
KST 21:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun9[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[TOOL] Starcraft Chat Translator ASL21 General Discussion JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2553 users

The Big Programming Thread - Page 294

Forum Index > General Forum
Post a Reply
Prev 1 292 293 294 295 296 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
May 02 2013 16:29 GMT
#5861
Ah damn I found it. I used heap.reserve(capacity), but I believe that only reserves space for pointers? And I'm storing the actual elements in the heap? In any case, with a normal declaration of the size of the heap, everything works out.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2013-05-02 16:33:24
May 02 2013 16:31 GMT
#5862
On May 03 2013 01:17 Orome wrote:
Hey guys, was hoping someone could help me out again real quick. I'm trying to make a vector-based heap of std:: pairs. My solution seems to be identical to the one they provided us with, but somehow it doesn't work. When I try to do something like this:


heap[1] = item(k, e);


the program crashes.

item is defined as:

typedef std::pair<int, string> item;

heap's a class variable, defined as:

std::vector<item> heap;


I appreciate any help.


EDIT: Well, you found the error, so I'll spoiler the old answer.
+ Show Spoiler +
I suspect an out-of-bounds error: a std::vector does not have any "space" upon construction - its size dynamically grows as you need to add new stuff to it (or shrinks if you're taking things out of it).

heap[1] = item(k, e)

heap[1] is out-of-bounds because there isn't a [1] in heap.

std::pair<int, std::string> item(5, "apple pie");
std::vector<std::pair<int, std::string> > heap;
heap.push_back(item);


The "push_back()" function adds an object to the heap. After having added the item, you can now access it as "heap[indexNumber]" - in this case, "heap[0]" will let you access (5, "apple pie"). Alternatively:

std::vector<item> heap(10)


This will leave you with 10 default-constructed items (in this case, pairs of ints and strings).

std::cout << heap[0].second << '\n'; //will print "apple pie"
std::cout << heap[1].second << '\n'; //undefined behavior if the size of heap is less than 2
std::cout << heap.at(0).second << '\n'; //will also print "applie pie"
std::cout << heap.at(1).second << '\n'; //will throw an out-of-bounds exception, so you aren't confused


The at() function can help alleviate this problem.

A useful resource on vectors is here, in case you have other issues.
Sverigevader
Profile Joined March 2010
Sweden388 Posts
May 04 2013 15:37 GMT
#5863
Quick question about operator overloading in C++.

I've written a Fraction class and I've overloaded for example the + operator to work when adding integers with fractions

Code:
+ Show Spoiler +

friend Fraction operator+ (int i, Fraction& f1);
friend Fraction operator+ (Fraction& f1, int i);


I'm sure you can figure out my question already: Is there a way to do this without having to do two separate functions for when the terms switch places?
"I can answer this, you're just a god damn sexy mofo." http://www.teamliquid.net/forum/viewmessage.php?topic_id=147829&currentpage=7#139
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
May 04 2013 16:24 GMT
#5864
On May 05 2013 00:37 Sverigevader wrote:
Quick question about operator overloading in C++.

I've written a Fraction class and I've overloaded for example the + operator to work when adding integers with fractions

Code:
+ Show Spoiler +

friend Fraction operator+ (int i, Fraction& f1);
friend Fraction operator+ (Fraction& f1, int i);


I'm sure you can figure out my question already: Is there a way to do this without having to do two separate functions for when the terms switch places?


Nope.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 04 2013 17:44 GMT
#5865
On May 05 2013 01:24 netherh wrote:
Show nested quote +
On May 05 2013 00:37 Sverigevader wrote:
Quick question about operator overloading in C++.

I've written a Fraction class and I've overloaded for example the + operator to work when adding integers with fractions

Code:
+ Show Spoiler +

friend Fraction operator+ (int i, Fraction& f1);
friend Fraction operator+ (Fraction& f1, int i);


I'm sure you can figure out my question already: Is there a way to do this without having to do two separate functions for when the terms switch places?


Nope.

Negatory.
ddengster
Profile Blog Joined January 2009
Singapore129 Posts
May 04 2013 17:50 GMT
#5866
On May 05 2013 00:37 Sverigevader wrote:
Quick question about operator overloading in C++.

I've written a Fraction class and I've overloaded for example the + operator to work when adding integers with fractions

Code:
+ Show Spoiler +

friend Fraction operator+ (int i, Fraction& f1);
friend Fraction operator+ (Fraction& f1, int i);


I'm sure you can figure out my question already: Is there a way to do this without having to do two separate functions for when the terms switch places?


think you can do it with template specializations, but it's not worth the amount of code. Usually, you put the operator+ function within Fraction itself so it's treated as a method of the class, so there's no need to have a second global friend function for your 2nd line of code.

example:
class Fraction
{
public:
Fraction operator+(int i);

friend Fraction operator+ (int i, Fraction& f1);
};
Check out NEO Impossible Bosses, RTS-MOBA boss rush at http://neoimpossiblebosses.coder-ddeng.com
Kambing
Profile Joined May 2010
United States1176 Posts
May 04 2013 18:03 GMT
#5867
On May 05 2013 02:50 ddengster wrote:
Show nested quote +
On May 05 2013 00:37 Sverigevader wrote:
Quick question about operator overloading in C++.

I've written a Fraction class and I've overloaded for example the + operator to work when adding integers with fractions

Code:
+ Show Spoiler +

friend Fraction operator+ (int i, Fraction& f1);
friend Fraction operator+ (Fraction& f1, int i);


I'm sure you can figure out my question already: Is there a way to do this without having to do two separate functions for when the terms switch places?


think you can do it with template specializations, but it's not worth the amount of code. Usually, you put the operator+ function within Fraction itself so it's treated as a method of the class, so there's no need to have a second global friend function for your 2nd line of code.

example:
class Fraction
{
public:
Fraction operator+(int i);

friend Fraction operator+ (int i, Fraction& f1);
};


That doesn't solve the problem of requiring two separate functions.

In general, operator+ may not be commutative, so there is no automatic support for generating both forms of the operator. The simplest way is to implement one operator directly and (either as a free-floating function as you have or as a member function as ddengster described) and then implement the other operator in terms of the first.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 04 2013 18:35 GMT
#5868
I'm looking to learn C#, does anyone have any good tips on links where I can start reading/learning.
I know how to program in C++ and I'm a rusty on Java.
EZ4ENCE
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-05-05 03:49:32
May 05 2013 03:44 GMT
#5869
I'm having some trouble with a simple html page. I want to link some css. Can someone take a quick look?

Crosspost on stack:

http://stackoverflow.com/questions/16381132/how-do-i-get-text-in-my-html-page-to-display-features-using-the-css-stylesheet

Figured it out. Misconfigured stylesheet link.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 05 2013 18:46 GMT
#5870
What do you think of Extreme Programming methodology?

http://en.wikipedia.org/wiki/Extreme_programming
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
May 05 2013 19:41 GMT
#5871
On May 06 2013 03:46 darkness wrote:
What do you think of Extreme Programming methodology?

http://en.wikipedia.org/wiki/Extreme_programming


Depends on what part of it you mean.

Most programmers already do a lot of what extreme programming entails but going the full way has about as many problems as it has advantages, the same as most agile methodologies. The best is to do what works, to get ideas from other methodologies but to be critical and only apply the stuff that you really need and to be wary of overengineering the process instead of putting the effort into actual solutions.

There is no silver bullet.
Craton
Profile Blog Joined December 2009
United States17281 Posts
May 05 2013 20:01 GMT
#5872
Your organization has to try different methodologies and see which works the best for different types of projects (or just for your organization in general).

Mine does / has done a little bit of everything (waterfall, modified waterfall, scrum, other agile methods) and we've found pros and cons for everything (especially when working with the government).
twitch.tv/cratonz
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 05 2013 21:04 GMT
#5873
Alright, thanks for your thoughts. I'm not employed yet, but I have a module at university called 'Software Tools'. It defines itself as XP based, thus teaching us Ant, JUnit and Eclipse as well as the role of CASE (Computer-aided Software Engineering). I'm just curious if XP is practical in professional programming.
Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2013-05-05 21:14:53
May 05 2013 21:14 GMT
#5874
I don't find project management stuff to be very useful / important to know. Your organization should have a project / technical manager in charge of implementing and training everyone on what you're going to be doing.

If you want to be a PM/TM then that's another story, but as someone who develops and hates managerial stuff, I loathed that type of coursework.
twitch.tv/cratonz
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
May 06 2013 11:17 GMT
#5875
I have a class Creature with the protected int HP in C++. I have a subclass Enemy. Shouldn't enemy then get the int HP, as a sort of private int? I get the compiler error "class Enemy has no member named HP"

rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
May 06 2013 11:38 GMT
#5876
On May 06 2013 20:17 Arnstein wrote:
I have a class Creature with the protected int HP in C++. I have a subclass Enemy. Shouldn't enemy then get the int HP, as a sort of private int? I get the compiler error "class Enemy has no member named HP"



A bit harder to diagnose without knowledge of how they're implemented. Is everything defined properly?
There is no one like you in the universe.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
May 06 2013 11:44 GMT
#5877
On May 06 2013 20:38 Blisse wrote:
Show nested quote +
On May 06 2013 20:17 Arnstein wrote:
I have a class Creature with the protected int HP in C++. I have a subclass Enemy. Shouldn't enemy then get the int HP, as a sort of private int? I get the compiler error "class Enemy has no member named HP"



A bit harder to diagnose without knowledge of how they're implemented. Is everything defined properly?


No, I fixed with the good ol' #ifndef and #define
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2013-05-06 22:39:15
May 06 2013 22:34 GMT
#5878
I am not sure how to call it exactly, but Objective-C can do something like this:

[[person child] setHeight:argument];

Is there something similar in Java/C++? Perhaps person.child.height = argument; but is inheritance involved here? I'm not sure if I understand code above. Perhaps you use a method from another class without calling an instance?
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
Last Edited: 2013-05-06 23:12:13
May 06 2013 23:08 GMT
#5879
On May 07 2013 07:34 darkness wrote:
I am not sure how to call it exactly, but Objective-C can do something like this:

[[person child] setHeight:argument];

Is there something similar in Java/C++? Perhaps person.child.height = argument; but is inheritance involved here? I'm not sure if I understand code above. Perhaps you use a method from another class without calling an instance?

As far as Objective-C is concerned, that block of code is calling the "setHeight" function with the "argument" as a parameter on an object returned from the "child" function of the "person" object.

I don't know the Java or C++ equivalent, but essentially it's a nested function call.
Craton
Profile Blog Joined December 2009
United States17281 Posts
May 07 2013 00:20 GMT
#5880
How does one go about writing a select statement (PL/SQL) that will accomplish the following:

Assume a "lookup" table with a pair of fields "match" and "replace" that have values like: À, A; È, E (such that you have pairs of "accented" characters in the match and "normal" characters in the replace).

Assume you have another table with n number of records, any of which have one or more characters matching this pattern. The end translation should go something like ÀNYWHÈRÈ -> ANYWHERE.

For a single value, I can use a CONNECT BY LEVEL to split each character into a separate field, join to the lookup table, and then use a MODEL construct to perform the replacement and concatenation of each character (ordering maintained), taking only the final "built" value. However, I can't make it work when I have multiple values (i.e. from a table), since I can't just connect it by level.

I feel there might also be a way to skip the CONNECT BY step altogether, but I can't make it happen.

Thoughts?
twitch.tv/cratonz
Prev 1 292 293 294 295 296 1032 Next
Please log in or register to reply.
Live Events Refresh
Big Gabe
12:00
Big Gabe Open #1
mouzHeroMarine433
IndyStarCraft 103
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 433
Ryung 225
IndyStarCraft 103
herO (SOOP) 26
Rex 23
StarCraft: Brood War
Calm 4785
Sea 2446
Jaedong 1421
EffOrt 873
HiyA 836
Hyuk 487
Soma 437
Stork 368
Snow 331
Light 287
[ Show more ]
ggaemo 269
actioN 247
Zeus 185
Soulkey 174
Last 169
ToSsGirL 167
ZerO 162
Rush 158
firebathero 128
Larva 75
hero 72
Pusan 68
Sharp 63
sSak 57
Mini 57
Sea.KH 45
Barracks 34
yabsab 30
Backho 28
Terrorterran 27
Sacsri 26
Shine 25
Free 23
Bale 21
soO 20
Movie 17
sorry 17
Shinee 15
Noble 15
Sexy 14
IntoTheRainbow 14
GoRush 11
scan(afreeca) 10
Dota 2
XaKoH 462
ODPixel87
BananaSlamJamma78
Counter-Strike
olofmeister2996
zeus620
x6flipin605
markeloff156
edward77
Other Games
singsing1930
B2W.Neo1325
Lowko363
hiko360
DeMusliM290
crisheroes278
Livibee23
ZerO(Twitch)11
Organizations
StarCraft: Brood War
UltimateBattle 902
StarCraft 2
IntoTheiNu 154
Dota 2
PGL Dota 2 - Main Stream73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV349
League of Legends
• Jankos1301
• TFBlade1141
Upcoming Events
Replay Cast
20h 18m
Escore
21h 18m
OSC
1d
Replay Cast
1d 11h
Replay Cast
1d 20h
RSL Revival
1d 21h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 22h
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.