• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:08
CEST 08:08
KST 15:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7171 users

The Big Programming Thread - Page 294

Forum Index > General Forum
Post a Reply
Prev 1 292 293 294 295 296 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
May 02 2013 16:29 GMT
#5861
Ah damn I found it. I used heap.reserve(capacity), but I believe that only reserves space for pointers? And I'm storing the actual elements in the heap? In any case, with a normal declaration of the size of the heap, everything works out.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2013-05-02 16:33:24
May 02 2013 16:31 GMT
#5862
On May 03 2013 01:17 Orome wrote:
Hey guys, was hoping someone could help me out again real quick. I'm trying to make a vector-based heap of std:: pairs. My solution seems to be identical to the one they provided us with, but somehow it doesn't work. When I try to do something like this:


heap[1] = item(k, e);


the program crashes.

item is defined as:

typedef std::pair<int, string> item;

heap's a class variable, defined as:

std::vector<item> heap;


I appreciate any help.


EDIT: Well, you found the error, so I'll spoiler the old answer.
+ Show Spoiler +
I suspect an out-of-bounds error: a std::vector does not have any "space" upon construction - its size dynamically grows as you need to add new stuff to it (or shrinks if you're taking things out of it).

heap[1] = item(k, e)

heap[1] is out-of-bounds because there isn't a [1] in heap.

std::pair<int, std::string> item(5, "apple pie");
std::vector<std::pair<int, std::string> > heap;
heap.push_back(item);


The "push_back()" function adds an object to the heap. After having added the item, you can now access it as "heap[indexNumber]" - in this case, "heap[0]" will let you access (5, "apple pie"). Alternatively:

std::vector<item> heap(10)


This will leave you with 10 default-constructed items (in this case, pairs of ints and strings).

std::cout << heap[0].second << '\n'; //will print "apple pie"
std::cout << heap[1].second << '\n'; //undefined behavior if the size of heap is less than 2
std::cout << heap.at(0).second << '\n'; //will also print "applie pie"
std::cout << heap.at(1).second << '\n'; //will throw an out-of-bounds exception, so you aren't confused


The at() function can help alleviate this problem.

A useful resource on vectors is here, in case you have other issues.
Sverigevader
Profile Joined March 2010
Sweden388 Posts
May 04 2013 15:37 GMT
#5863
Quick question about operator overloading in C++.

I've written a Fraction class and I've overloaded for example the + operator to work when adding integers with fractions

Code:
+ Show Spoiler +

friend Fraction operator+ (int i, Fraction& f1);
friend Fraction operator+ (Fraction& f1, int i);


I'm sure you can figure out my question already: Is there a way to do this without having to do two separate functions for when the terms switch places?
"I can answer this, you're just a god damn sexy mofo." http://www.teamliquid.net/forum/viewmessage.php?topic_id=147829&currentpage=7#139
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
May 04 2013 16:24 GMT
#5864
On May 05 2013 00:37 Sverigevader wrote:
Quick question about operator overloading in C++.

I've written a Fraction class and I've overloaded for example the + operator to work when adding integers with fractions

Code:
+ Show Spoiler +

friend Fraction operator+ (int i, Fraction& f1);
friend Fraction operator+ (Fraction& f1, int i);


I'm sure you can figure out my question already: Is there a way to do this without having to do two separate functions for when the terms switch places?


Nope.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 04 2013 17:44 GMT
#5865
On May 05 2013 01:24 netherh wrote:
Show nested quote +
On May 05 2013 00:37 Sverigevader wrote:
Quick question about operator overloading in C++.

I've written a Fraction class and I've overloaded for example the + operator to work when adding integers with fractions

Code:
+ Show Spoiler +

friend Fraction operator+ (int i, Fraction& f1);
friend Fraction operator+ (Fraction& f1, int i);


I'm sure you can figure out my question already: Is there a way to do this without having to do two separate functions for when the terms switch places?


Nope.

Negatory.
ddengster
Profile Blog Joined January 2009
Singapore129 Posts
May 04 2013 17:50 GMT
#5866
On May 05 2013 00:37 Sverigevader wrote:
Quick question about operator overloading in C++.

I've written a Fraction class and I've overloaded for example the + operator to work when adding integers with fractions

Code:
+ Show Spoiler +

friend Fraction operator+ (int i, Fraction& f1);
friend Fraction operator+ (Fraction& f1, int i);


I'm sure you can figure out my question already: Is there a way to do this without having to do two separate functions for when the terms switch places?


think you can do it with template specializations, but it's not worth the amount of code. Usually, you put the operator+ function within Fraction itself so it's treated as a method of the class, so there's no need to have a second global friend function for your 2nd line of code.

example:
class Fraction
{
public:
Fraction operator+(int i);

friend Fraction operator+ (int i, Fraction& f1);
};
Check out NEO Impossible Bosses, RTS-MOBA boss rush at http://neoimpossiblebosses.coder-ddeng.com
Kambing
Profile Joined May 2010
United States1176 Posts
May 04 2013 18:03 GMT
#5867
On May 05 2013 02:50 ddengster wrote:
Show nested quote +
On May 05 2013 00:37 Sverigevader wrote:
Quick question about operator overloading in C++.

I've written a Fraction class and I've overloaded for example the + operator to work when adding integers with fractions

Code:
+ Show Spoiler +

friend Fraction operator+ (int i, Fraction& f1);
friend Fraction operator+ (Fraction& f1, int i);


I'm sure you can figure out my question already: Is there a way to do this without having to do two separate functions for when the terms switch places?


think you can do it with template specializations, but it's not worth the amount of code. Usually, you put the operator+ function within Fraction itself so it's treated as a method of the class, so there's no need to have a second global friend function for your 2nd line of code.

example:
class Fraction
{
public:
Fraction operator+(int i);

friend Fraction operator+ (int i, Fraction& f1);
};


That doesn't solve the problem of requiring two separate functions.

In general, operator+ may not be commutative, so there is no automatic support for generating both forms of the operator. The simplest way is to implement one operator directly and (either as a free-floating function as you have or as a member function as ddengster described) and then implement the other operator in terms of the first.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 04 2013 18:35 GMT
#5868
I'm looking to learn C#, does anyone have any good tips on links where I can start reading/learning.
I know how to program in C++ and I'm a rusty on Java.
EZ4ENCE
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-05-05 03:49:32
May 05 2013 03:44 GMT
#5869
I'm having some trouble with a simple html page. I want to link some css. Can someone take a quick look?

Crosspost on stack:

http://stackoverflow.com/questions/16381132/how-do-i-get-text-in-my-html-page-to-display-features-using-the-css-stylesheet

Figured it out. Misconfigured stylesheet link.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 05 2013 18:46 GMT
#5870
What do you think of Extreme Programming methodology?

http://en.wikipedia.org/wiki/Extreme_programming
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
May 05 2013 19:41 GMT
#5871
On May 06 2013 03:46 darkness wrote:
What do you think of Extreme Programming methodology?

http://en.wikipedia.org/wiki/Extreme_programming


Depends on what part of it you mean.

Most programmers already do a lot of what extreme programming entails but going the full way has about as many problems as it has advantages, the same as most agile methodologies. The best is to do what works, to get ideas from other methodologies but to be critical and only apply the stuff that you really need and to be wary of overengineering the process instead of putting the effort into actual solutions.

There is no silver bullet.
Craton
Profile Blog Joined December 2009
United States17287 Posts
May 05 2013 20:01 GMT
#5872
Your organization has to try different methodologies and see which works the best for different types of projects (or just for your organization in general).

Mine does / has done a little bit of everything (waterfall, modified waterfall, scrum, other agile methods) and we've found pros and cons for everything (especially when working with the government).
twitch.tv/cratonz
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 05 2013 21:04 GMT
#5873
Alright, thanks for your thoughts. I'm not employed yet, but I have a module at university called 'Software Tools'. It defines itself as XP based, thus teaching us Ant, JUnit and Eclipse as well as the role of CASE (Computer-aided Software Engineering). I'm just curious if XP is practical in professional programming.
Craton
Profile Blog Joined December 2009
United States17287 Posts
Last Edited: 2013-05-05 21:14:53
May 05 2013 21:14 GMT
#5874
I don't find project management stuff to be very useful / important to know. Your organization should have a project / technical manager in charge of implementing and training everyone on what you're going to be doing.

If you want to be a PM/TM then that's another story, but as someone who develops and hates managerial stuff, I loathed that type of coursework.
twitch.tv/cratonz
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
May 06 2013 11:17 GMT
#5875
I have a class Creature with the protected int HP in C++. I have a subclass Enemy. Shouldn't enemy then get the int HP, as a sort of private int? I get the compiler error "class Enemy has no member named HP"

rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
May 06 2013 11:38 GMT
#5876
On May 06 2013 20:17 Arnstein wrote:
I have a class Creature with the protected int HP in C++. I have a subclass Enemy. Shouldn't enemy then get the int HP, as a sort of private int? I get the compiler error "class Enemy has no member named HP"



A bit harder to diagnose without knowledge of how they're implemented. Is everything defined properly?
There is no one like you in the universe.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
May 06 2013 11:44 GMT
#5877
On May 06 2013 20:38 Blisse wrote:
Show nested quote +
On May 06 2013 20:17 Arnstein wrote:
I have a class Creature with the protected int HP in C++. I have a subclass Enemy. Shouldn't enemy then get the int HP, as a sort of private int? I get the compiler error "class Enemy has no member named HP"



A bit harder to diagnose without knowledge of how they're implemented. Is everything defined properly?


No, I fixed with the good ol' #ifndef and #define
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2013-05-06 22:39:15
May 06 2013 22:34 GMT
#5878
I am not sure how to call it exactly, but Objective-C can do something like this:

[[person child] setHeight:argument];

Is there something similar in Java/C++? Perhaps person.child.height = argument; but is inheritance involved here? I'm not sure if I understand code above. Perhaps you use a method from another class without calling an instance?
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
Last Edited: 2013-05-06 23:12:13
May 06 2013 23:08 GMT
#5879
On May 07 2013 07:34 darkness wrote:
I am not sure how to call it exactly, but Objective-C can do something like this:

[[person child] setHeight:argument];

Is there something similar in Java/C++? Perhaps person.child.height = argument; but is inheritance involved here? I'm not sure if I understand code above. Perhaps you use a method from another class without calling an instance?

As far as Objective-C is concerned, that block of code is calling the "setHeight" function with the "argument" as a parameter on an object returned from the "child" function of the "person" object.

I don't know the Java or C++ equivalent, but essentially it's a nested function call.
Craton
Profile Blog Joined December 2009
United States17287 Posts
May 07 2013 00:20 GMT
#5880
How does one go about writing a select statement (PL/SQL) that will accomplish the following:

Assume a "lookup" table with a pair of fields "match" and "replace" that have values like: À, A; È, E (such that you have pairs of "accented" characters in the match and "normal" characters in the replace).

Assume you have another table with n number of records, any of which have one or more characters matching this pattern. The end translation should go something like ÀNYWHÈRÈ -> ANYWHERE.

For a single value, I can use a CONNECT BY LEVEL to split each character into a separate field, join to the lookup table, and then use a MODEL construct to perform the replacement and concatenation of each character (ordering maintained), taking only the final "built" value. However, I can't make it work when I have multiple values (i.e. from a table), since I can't just connect it by level.

I feel there might also be a way to skip the CONNECT BY step altogether, but I can't make it happen.

Thoughts?
twitch.tv/cratonz
Prev 1 292 293 294 295 296 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 180
ProTech77
StarCraft: Brood War
Sea 3911
GuemChi 3743
BeSt 278
Pusan 92
Mind 44
sSak 37
sorry 19
Bale 15
Nal_rA 14
ZergMaN 8
[ Show more ]
Icarus 7
ajuk12(nOOB) 5
Dota 2
monkeys_forever375
NeuroSwarm124
League of Legends
JimRising 724
Super Smash Bros
Mew2King212
Other Games
summit1g8879
PiGStarcraft1057
WinterStarcraft429
Organizations
Other Games
gamesdonequick1111
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1471
• Rush1185
• Lourlo1001
Upcoming Events
The PondCast
3h 52m
Maestros of the Game
8h 52m
Serral vs Rogue
herO vs SHIN
OSC
16h 22m
Replay Cast
17h 52m
OSC
1d 6h
Maestros of the Game
1d 7h
Replay Cast
1d 17h
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.