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On December 24 2010 10:24 killanator wrote: So I am in a game development class at my high school. Sort of a retarded class really. We are learning Game Maker, and about 90% of the people screw up stupid stuff with its ridiculously easy drag and drop system. I like to be ahead on these type of things that interest me, so I've gone ahead and I'm learning GML(game maker language). I find it very satisfying, just the part of writing code and seeing it produce a result excites me. I'd certainly like to continue and pursue programming and game development as a hobby. I am starting to feel good doing somewhat basic programming in GML, and I'm just starting to learn Actionscript 2.0. What else should I learn?
One thing that interested me was doing indie games for the xbox live marketplace. I read a bit about it and it uses Microsoft XNA which uses C#. would C# be easy enough to learn or should I go somewhere else first? I dont want to simply limit myself to making games and be a good all around programmer but I want games to be my main focus.
C# is good to learn, go for it, but remember to start small.
To be a good programmer and have solid knowledge on the subject you will need to course Computer Science though.
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On December 24 2010 10:33 fabiano wrote:Show nested quote +On December 24 2010 10:24 killanator wrote: So I am in a game development class at my high school. Sort of a retarded class really. We are learning Game Maker, and about 90% of the people screw up stupid stuff with its ridiculously easy drag and drop system. I like to be ahead on these type of things that interest me, so I've gone ahead and I'm learning GML(game maker language). I find it very satisfying, just the part of writing code and seeing it produce a result excites me. I'd certainly like to continue and pursue programming and game development as a hobby. I am starting to feel good doing somewhat basic programming in GML, and I'm just starting to learn Actionscript 2.0. What else should I learn?
One thing that interested me was doing indie games for the xbox live marketplace. I read a bit about it and it uses Microsoft XNA which uses C#. would C# be easy enough to learn or should I go somewhere else first? I dont want to simply limit myself to making games and be a good all around programmer but I want games to be my main focus. C# is good to learn, go for it, but remember to start small. To be a good programmer and have solid knowledge on the subject you will need to course Computer Science though.
thanks for the help.
I was planning on taking some computer science classes when I am in college. would be fun
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On December 24 2010 10:24 killanator wrote: So I am in a game development class at my high school. Sort of a retarded class really. We are learning Game Maker, and about 90% of the people screw up stupid stuff with its ridiculously easy drag and drop system. I like to be ahead on these type of things that interest me, so I've gone ahead and I'm learning GML(game maker language). I find it very satisfying, just the part of writing code and seeing it produce a result excites me. I'd certainly like to continue and pursue programming and game development as a hobby. I am starting to feel good doing somewhat basic programming in GML, and I'm just starting to learn Actionscript 2.0. What else should I learn?
One thing that interested me was doing indie games for the xbox live marketplace. I read a bit about it and it uses Microsoft XNA which uses C#. would C# be easy enough to learn or should I go somewhere else first? I dont want to simply limit myself to making games and be a good all around programmer but I want games to be my main focus.
To fully understand what you are doing (and the consequences of it) at all levels you need a Computer Science background, so if you find this fun definately hook up Computer Science at university. Finishing my last year atm and it's a blast when general understanding of everything at all levels fits together nicely. Usually university starts of with low-level languages like C or functional languages like ML for educational purposes. High-level languages like C# abstract away alot of stuff which is both good and bad.
C# is definately the easiest language to learn which also yields the most results with least chances of screwing up. Download Visual Studio 2010 C# Express, it's absolutely wonderfull. You can create small programs in .net using windows forms very easly too so you are not limited to XNA. I havn't used any GML or Action Script so I don't know how they differ from C syntax though. Google and you'll find tons of small tutorials on programming.
I would rather recommend you do some basic C tutorials to start of first though since learning a high-level programming language directly brings up alot of junk even for the most basic programs you won't understand fully untill you have alot more experience.
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I understand how transistors are put together to make logic gates and memory cells.
I understand how logic gates are organized into larger components, like timers, control logic, and registers.
I understand how all that crap gets turned into CPUs.
I understand how compilers make code CPU-readable.
I understand how OSes manage threads.
I understand how to write code.
I understand how to network computers.
I still feel about as employable as I did 5 years ago, when I was just a little less proficient with Java than I am now.
Someone make me feel better about this.
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Hyrule18968 Posts
With all that knowledge you can pick up any language relatively quickly, so you're not actually limited to just Java jobs.
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On December 24 2010 23:53 BottleAbuser wrote: I understand how transistors are put together to make logic gates and memory cells.
I understand how logic gates are organized into larger components, like timers, control logic, and registers.
I understand how all that crap gets turned into CPUs.
I understand how compilers make code CPU-readable.
I understand how OSes manage threads.
I understand how to write code.
I understand how to network computers.
I still feel about as employable as I did 5 years ago, when I was just a little less proficient with Java than I am now.
Someone make me feel better about this.
Not sure I follow, the market is pretty good for developers? Any developer experience would surely be good on your CV. Also IIRC theres quite a few .net developer jobs, atleast in sweden.
Just wondering btw, how do you get into fields like network specializations based of a general Computer Science education?
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On December 25 2010 01:24 KaiserJohan wrote:Show nested quote +On December 24 2010 23:53 BottleAbuser wrote: I understand how transistors are put together to make logic gates and memory cells.
I understand how logic gates are organized into larger components, like timers, control logic, and registers.
I understand how all that crap gets turned into CPUs.
I understand how compilers make code CPU-readable.
I understand how OSes manage threads.
I understand how to write code.
I understand how to network computers.
I still feel about as employable as I did 5 years ago, when I was just a little less proficient with Java than I am now.
Someone make me feel better about this. Not sure I follow, the market is pretty good for developers? Any developer experience would surely be good on your CV. Also IIRC theres quite a few .net developer jobs, atleast in sweden. Just wondering btw, how do you get into fields like network specializations based of a general Computer Science education?
I believe the job saturation is different for different countries. In Brazil we have a lack of IT specialized people, so there are a lot of jobs available (unfortunately in here we are not well paid...). In more developed countries, such as Sweden and Korea the amount of jobs available is probably smaller (although very likely to be soooo much better paid).
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On December 24 2010 22:57 KaiserJohan wrote:Show nested quote +On December 24 2010 10:24 killanator wrote: So I am in a game development class at my high school. Sort of a retarded class really. We are learning Game Maker, and about 90% of the people screw up stupid stuff with its ridiculously easy drag and drop system. I like to be ahead on these type of things that interest me, so I've gone ahead and I'm learning GML(game maker language). I find it very satisfying, just the part of writing code and seeing it produce a result excites me. I'd certainly like to continue and pursue programming and game development as a hobby. I am starting to feel good doing somewhat basic programming in GML, and I'm just starting to learn Actionscript 2.0. What else should I learn?
One thing that interested me was doing indie games for the xbox live marketplace. I read a bit about it and it uses Microsoft XNA which uses C#. would C# be easy enough to learn or should I go somewhere else first? I dont want to simply limit myself to making games and be a good all around programmer but I want games to be my main focus. To fully understand what you are doing (and the consequences of it) at all levels you need a Computer Science background, so if you find this fun definately hook up Computer Science at university. Finishing my last year atm and it's a blast when general understanding of everything at all levels fits together nicely. Usually university starts of with low-level languages like C or functional languages like ML for educational purposes. High-level languages like C# abstract away alot of stuff which is both good and bad. C# is definately the easiest language to learn which also yields the most results with least chances of screwing up. Download Visual Studio 2010 C# Express, it's absolutely wonderfull. You can create small programs in .net using windows forms very easly too so you are not limited to XNA. I havn't used any GML or Action Script so I don't know how they differ from C syntax though. Google and you'll find tons of small tutorials on programming. I would rather recommend you do some basic C tutorials to start of first though since learning a high-level programming language directly brings up alot of junk even for the most basic programs you won't understand fully untill you have alot more experience.
I don't really want to major in computer science though, I plan on majoring in music. I would just to like to keep learning this and pursue it as a hobby. Is there any classes i could take as a basic crash course in computer science though? Just so I can sort of understand what I am doing and stuff?
GML and Actionscript syntax comes from C, but GML is ridiculously easy and forgiving in syntax. you dont really have to use any syntax at all, its mainly made for simple things that are just a little to complex for the drag and drop system, though I prefer to do most of my stuff in there as it feels a lot more organized and i feel more free.
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On December 25 2010 03:32 killanator wrote:Show nested quote +On December 24 2010 22:57 KaiserJohan wrote:On December 24 2010 10:24 killanator wrote: So I am in a game development class at my high school. Sort of a retarded class really. We are learning Game Maker, and about 90% of the people screw up stupid stuff with its ridiculously easy drag and drop system. I like to be ahead on these type of things that interest me, so I've gone ahead and I'm learning GML(game maker language). I find it very satisfying, just the part of writing code and seeing it produce a result excites me. I'd certainly like to continue and pursue programming and game development as a hobby. I am starting to feel good doing somewhat basic programming in GML, and I'm just starting to learn Actionscript 2.0. What else should I learn?
One thing that interested me was doing indie games for the xbox live marketplace. I read a bit about it and it uses Microsoft XNA which uses C#. would C# be easy enough to learn or should I go somewhere else first? I dont want to simply limit myself to making games and be a good all around programmer but I want games to be my main focus. To fully understand what you are doing (and the consequences of it) at all levels you need a Computer Science background, so if you find this fun definately hook up Computer Science at university. Finishing my last year atm and it's a blast when general understanding of everything at all levels fits together nicely. Usually university starts of with low-level languages like C or functional languages like ML for educational purposes. High-level languages like C# abstract away alot of stuff which is both good and bad. C# is definately the easiest language to learn which also yields the most results with least chances of screwing up. Download Visual Studio 2010 C# Express, it's absolutely wonderfull. You can create small programs in .net using windows forms very easly too so you are not limited to XNA. I havn't used any GML or Action Script so I don't know how they differ from C syntax though. Google and you'll find tons of small tutorials on programming. I would rather recommend you do some basic C tutorials to start of first though since learning a high-level programming language directly brings up alot of junk even for the most basic programs you won't understand fully untill you have alot more experience. I don't really want to major in computer science though, I plan on majoring in music. I would just to like to keep learning this and pursue it as a hobby. Is there any classes i could take as a basic crash course in computer science though? Just so I can sort of understand what I am doing and stuff? GML and Actionscript syntax comes from C, but GML is ridiculously easy and forgiving in syntax. you dont really have to use any syntax at all, its mainly made for simple things that are just a little to complex for the drag and drop system, though I prefer to do most of my stuff in there as it feels a lot more organized and i feel more free.
As long as you stick to C# I think you can do fine with just determination and google skills. You'd want a major if you are to really understand it though, because the nice thing about computers is how it all fits together in the end. Since C# har garbage collection and a friendly compiler the errors aren't that hard to detect and even if you make mistakes it can sometimes solve them.
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On December 25 2010 04:59 KaiserJohan wrote:Show nested quote +On December 25 2010 03:32 killanator wrote:On December 24 2010 22:57 KaiserJohan wrote:On December 24 2010 10:24 killanator wrote: So I am in a game development class at my high school. Sort of a retarded class really. We are learning Game Maker, and about 90% of the people screw up stupid stuff with its ridiculously easy drag and drop system. I like to be ahead on these type of things that interest me, so I've gone ahead and I'm learning GML(game maker language). I find it very satisfying, just the part of writing code and seeing it produce a result excites me. I'd certainly like to continue and pursue programming and game development as a hobby. I am starting to feel good doing somewhat basic programming in GML, and I'm just starting to learn Actionscript 2.0. What else should I learn?
One thing that interested me was doing indie games for the xbox live marketplace. I read a bit about it and it uses Microsoft XNA which uses C#. would C# be easy enough to learn or should I go somewhere else first? I dont want to simply limit myself to making games and be a good all around programmer but I want games to be my main focus. To fully understand what you are doing (and the consequences of it) at all levels you need a Computer Science background, so if you find this fun definately hook up Computer Science at university. Finishing my last year atm and it's a blast when general understanding of everything at all levels fits together nicely. Usually university starts of with low-level languages like C or functional languages like ML for educational purposes. High-level languages like C# abstract away alot of stuff which is both good and bad. C# is definately the easiest language to learn which also yields the most results with least chances of screwing up. Download Visual Studio 2010 C# Express, it's absolutely wonderfull. You can create small programs in .net using windows forms very easly too so you are not limited to XNA. I havn't used any GML or Action Script so I don't know how they differ from C syntax though. Google and you'll find tons of small tutorials on programming. I would rather recommend you do some basic C tutorials to start of first though since learning a high-level programming language directly brings up alot of junk even for the most basic programs you won't understand fully untill you have alot more experience. I don't really want to major in computer science though, I plan on majoring in music. I would just to like to keep learning this and pursue it as a hobby. Is there any classes i could take as a basic crash course in computer science though? Just so I can sort of understand what I am doing and stuff? GML and Actionscript syntax comes from C, but GML is ridiculously easy and forgiving in syntax. you dont really have to use any syntax at all, its mainly made for simple things that are just a little to complex for the drag and drop system, though I prefer to do most of my stuff in there as it feels a lot more organized and i feel more free. As long as you stick to C# I think you can do fine with just determination and google skills. You'd want a major if you are to really understand it though, because the nice thing about computers is how it all fits together in the end. Since C# har garbage collection and a friendly compiler the errors aren't that hard to detect and even if you make mistakes it can sometimes solve them.
Im also interested in Android, seems like its a good platform for games just like iphone. Also, XNA is what is used to make games for windows phone as well. For now ill just stick with this game maker class and try picking up C#
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C# is pretty easy to pick up. Android programming can be done in java, which is simple enough however I've spent a lot of time looking up Android API stuff and learning how the OS actually handles the java code, which makes it frustrating
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On December 23 2010 04:46 KaiserJohan wrote: How would you get identify/access the functions? Sounds like you need to do some assembler-digging to do that? (unstanding compiler-generated assembly is impossible >.<) Guess it's not possible to do outside assembly?
Yeah, you're gonna have to mess around with assembly in OllyDbg/IDA/Whatever to find the functions. Its not as impossible as you think though, just play around for a while and start simple and its totally a learnable skill
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@Killinator You should consider minoring in some type of CS/IS field while keeping your music major.
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On December 25 2010 14:01 Craton wrote: @Killinator You should consider minoring in some type of CS/IS field while keeping your music major.
gehh not quite possible as im going to a music only school. still though id like to take night classes or go to CS classes after i graduate.
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Well, there should be lots of those. It's one of those areas that you never get to stop learning new technologies.
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So i'm trying to learn C# and I need a little help deciding on what subjects to explore because I'm pretty drained for ideas right now. Some things I've taken a look at would include MySQL, some basic socket programming, basic multithreading, mixed it together into a client->server->database program with register/login and chat. Also took a look at XNA but the 3d stuff is so god damn hard, gotta have all sorts of physics stuff to make a basic-ish game.
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I feel I am in the same position when it comes to C#. I've created a client-server audio chat, but don't know what else fun&educational there is to do... since .NET jobs are plentifull, probably good to get as much experience in it as possible (i'm playing with c++ atm, don't know how usefull it will be though)
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Any flashdevelopers in here? I'm interested in what you about about the Molehill api.
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The vast majority of my work right now (.NET intern) deals with ASP.NET (I hate stateless programming so very, very much). A lot of what I do is fairly simplistic, but rather a pain in the ass to accomplish in the stateless world. Lots of converting legacy ASP to .NET, too.
Example: Imagine you have an inventory system to keep track of your company's hardware (computers, printers, etc), including who is responsible, where it is, what it is, and so forth; it's all stored in a SQL Server DB. It's my job to make admin-accessible forms/pages so that someone could come in and get a nice chart-view of everything and make edits. Database design/modifications may or may not be required for any of what I do; it depends on what they want added or changed. If it's just straight convert old X to new X, it's usually doable in a few hours.
It's pretty easy on paper and even easier for an experienced programmer, but glhf if you're still an ASP.NET novice. There are lots of ways to accomplish this, but actually doing it efficiently (so you're not whacking against the server/DB all the time) and in a way that's easily modified or read by someone else is a challenge in and of itself. I think a lot of introductory .NET jobs involve migrating old systems to .NET, so this is as good a place to start as any.
If you do decide to play with ASP.NET, learn the page life-cycle well. Also get intimately familiar with how/when data is (or isn't) persisted. That alone will take awhile to get used to (I'm still working on it after a number of months).
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