• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:30
CEST 00:30
KST 07:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.161Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202623Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 Weekly Cups (October 5-11): Farewell to 5.0.16 StarCraft open world shooter announced at BlizzCon ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion BSL23 Confirmations Starts on New BSL Portal ASL FINALS HYPE VIDEO 2X
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11520 users

The Big Programming Thread - Page 184

Forum Index > General Forum
Post a Reply
Prev 1 182 183 184 185 186 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
berated-
Profile Blog Joined February 2007
United States1134 Posts
Last Edited: 2012-10-28 22:47:25
October 28 2012 22:44 GMT
#3661
On October 29 2012 07:22 Fyodor wrote:
Show nested quote +
On October 29 2012 07:08 white_horse wrote:
we're not allowed to use breaks or continues I still don't understand how to store, say just 10 prime numbers in the vector.

Well it will find all the primes unless you break out of the division test.

You could make the loop index break the loop condition on purpose maybe? It wouldn't be an explicit break statement but it would achieve the same thing.


cout << "Input the max range to search: ";
int range;
cin >> range;

vector<int> primes;

for(int i = 0; i < range; ++i)
{
for(int j = 2; j * j < i; ++j)
{
if(i % j == 0)
{
primes.push_back( j );
}
}
if (primes.size() >= 10) // breaks the loop after it finds 10 prime numbers.
{
i = range;
}
}


(only works if size() returns an int lol, not sure if it does)


Or just have the condition on the pushing also include a check that the size of the vector. You'll loop over the rest of the numbers, but considering you can't use break or continue, that doesn't seem to be a big deal.


if(i % j == 0 && primes.size() < 10)
{
primes.push_back( j );
}


CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 28 2012 22:47 GMT
#3662
I think size in stl always returns unsigned int
berated-
Profile Blog Joined February 2007
United States1134 Posts
October 28 2012 22:48 GMT
#3663
Yeah, I just looked it up. I don't program in c++ so don't know the api
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
October 28 2012 23:44 GMT
#3664
I feel like somebody should mention that all the "improved" code doesn't find prime numbers, but instead finds factors of i that are smaller than sqrt(i) :p

Also, a much bigger optimization than replacing "j <= sqrt(i)" with "j*j <= i", would be only checking odd numbers and factors and treating 2 as a very simple special case.

white_horse
Profile Joined July 2010
1019 Posts
Last Edited: 2012-10-29 02:53:33
October 29 2012 02:52 GMT
#3665
Thank you all for the input. You guys are a lot more helpful than my GSIs. They don't really respond to emails.

I have this now, but it still doesn't work -_- what is wrong with it -______________-

+ Show Spoiler +


int NPrimes;
cin >> Nprimes;

vector <int> primes;


for (int i = 0; i < 1000000; i++)
{
bool isprime = true;
for (int j = 2; j <= sqrt(i); j++)
{
if (i%j == 0)
{
isprime = false;
}
}

if ((isprime == true) && (primes.size() < NPrimes))
{
primes.push_back(i);
}

}
Translator
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
Last Edited: 2012-10-29 03:13:49
October 29 2012 03:04 GMT
#3666
On October 29 2012 11:52 white_horse wrote:
Thank you all for the input. You guys are a lot more helpful than my GSIs. They don't really respond to emails.

I have this now, but it still doesn't work -_- what is wrong with it -______________-

+ Show Spoiler +


int NPrimes;
cin >> Nprimes;

vector <int> primes;


for (int i = 0; i < 1000000; i++)
{
bool isprime = true;
for (int j = 2; j <= sqrt(i); j++)
{
if (i%j == 0)
{
isprime = false;
}
}

if ((isprime == true) && (primes.size() < NPrimes))
{
primes.push_back(i);
}

}


Are you familiar with debugging ? you can run through your program step by step and see what happens to your variables. Dont see any really obvious mistake.

Edit1: Oh I think I see the problem. You keep checking for all primes after you found the Nprimes. You just dont store them. This may lead to very excessive processing times. I suggest using a while loop instead of the for loop and once you found the Nprimes or have reached a limit on i have the search stop. A less pretty way is to arbitrarily raise I after you found Nprimes.

Edit2: Another thing to note is that you keep checking if a number is a prime number after you have already have established it is not one. For example you can stop the check for large even numbers after it checks 2 (since this already shows its not a prime and thus further checks are useless). Again this is a very good spot for a while loop.

Overall your current implementation is very poor. If we assume all numbers of i are 1000000 instead of 1 to 1000000. it will take 1000000* 100000 computations to find your solution. while it should be way less if you remove all unnecessary computations.


Blisse
Profile Blog Joined July 2010
Canada3710 Posts
October 29 2012 03:20 GMT
#3667
You have a typo with your cin >> Nprimes instead of NPrimes.
There is no one like you in the universe.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
Last Edited: 2012-10-29 03:28:26
October 29 2012 03:24 GMT
#3668
On October 29 2012 12:20 Blisse wrote:
You have a typo with your cin >> Nprimes instead of NPrimes.


I thought he actually had the code running. There goes my elaborate explanation on why it might not finish running / run fast.

One more optimization is only checking odd numbers after 2.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
Last Edited: 2012-10-29 16:35:38
October 29 2012 16:15 GMT
#3669
Does anyone here have experience with Soil, it's a C texture loading library?

I'm running into some really confusing problems. I've been trying to encapsulate it in a .h / .cpp file, which works fine in any test programs i create. However when i try to implement the exact same code into the program i need it in, i get:

Unhandled exception at 0x774615de in houses.exe: 0xC0000005: Access violation writing location 0xb037ac37.

As far as i can tell the problem occurs somewhere in these lines.
+ Show Spoiler +
Texture[i] = SOIL_load_OGL_texture
(
&chars[0],
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
SOIL_FLAG_MIPMAPS | SOIL_FLAG_INVERT_Y | SOIL_FLAG_NTSC_SAFE_RGB | SOIL_FLAG_COMPRESS_TO_DXT
);


Any thoughts or even guesses would be greatly appreciated.

edit: something i noticed, #include "SOIL.h" comes up underlined with the error cannot open source file. I have included SOIL.h and SOIL.c, in the source files. As well as set SOIL.lib as an additional dependancy under project settings. This doesn't cause a compile error and all the soil functions appear to be defined. Not sure why this is coming up now or how to fix it, or even if it is relevant.
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
Last Edited: 2012-10-29 18:32:14
October 29 2012 17:54 GMT
#3670
Alright guys, I need some help with some browser testing.

I'm working on a website https://www.paydayloandebtassistance.com/test/

On Firefox, the tabs are working perfectly. The jQuery is doing what it needs too, but in Chrome, it's not working. Funny thing is, this is the second time I've used this code and the first time works flawlessly. No problems, but now, I'm having problems with them working on Chrome. It works on safari and on IE, just not chrome and you would think it would work on Chrome.

Here is the code:

 $(document).ready(function(){
$(".triggers").click(function(){
$(".panels").toggle("fast");
$(this).toggleClass("active");
return false;
});
});

$(document).ready(function(){
$(".trigger").click(function(){
$(".panel").toggle("fast");
$(this).toggleClass("active");
return false;
});
});



The other code links to: http://jqueryjs.googlecode.com/files/jquery-1.3.2.js

The only thing I can think of is the link I'm using is outdated, but if it was outdate then why would it still work on the other site I have made with the same code?

I also have JS turned on in my Chrome settings.

$(document).ready(function(){
$(".triggers").click(function(){
alert("Thanks for visiting!");
});
});


Tested it with an alert and still the same thing, it's not working on chrome either.


Nevermind, tested it on other computers and it seems just to be my computer.
Life?
FaCE_1
Profile Blog Joined December 2006
Canada6185 Posts
October 29 2012 18:22 GMT
#3671
On October 29 2012 11:52 white_horse wrote:
Thank you all for the input. You guys are a lot more helpful than my GSIs. They don't really respond to emails.

I have this now, but it still doesn't work -_- what is wrong with it -______________-

+ Show Spoiler +


int NPrimes;
cin >> Nprimes;

vector <int> primes;


for (int i = 0; i < 1000000; i++)
{
bool isprime = true;
for (int j = 2; j <= sqrt(i); j++)
{
if (i%j == 0)
{
isprime = false;
}
}

if ((isprime == true) && (primes.size() < NPrimes))
{
primes.push_back(i);
}

}


I'm not sure if I understand you problem correctly but I don't understand what the first for of 1 million is for?
Can't you just do a loop that execute "NPrimes" time and you do a square of each iteration?
n_n
Fyodor
Profile Blog Joined September 2010
Canada971 Posts
October 29 2012 20:50 GMT
#3672
I'd like to talk about std::vector in C++. Is it me or is it reaaaaally damn good? You mean I can add an arbitrary amount of elements in constant time AND have my fast random access? WTF where have you been all my life?


On October 29 2012 11:52 white_horse wrote:
Thank you all for the input. You guys are a lot more helpful than my GSIs. They don't really respond to emails.

I have this now, but it still doesn't work -_- what is wrong with it -______________-

+ Show Spoiler +


int NPrimes;
cin >> Nprimes;

vector <int> primes;


for (int i = 0; i < 1000000; i++)
{
bool isprime = true;
for (int j = 2; j <= sqrt(i); j++)
{
if (i%j == 0)
{
isprime = false;
}
}

if ((isprime == true) && (primes.size() < NPrimes))
{
primes.push_back(i);
}

}


I don't think you should declare your bool inside the for loop. Could be bad maybe?


vector <int> primes;
bool isprime;
for (...)
isprime = true;
etc
llllllllllllllllllllllllllllllllllllllllllll
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 29 2012 21:02 GMT
#3673
On October 30 2012 05:50 Fyodor wrote:
I'd like to talk about std::vector in C++. Is it me or is it reaaaaally damn good? You mean I can add an arbitrary amount of elements in constant time AND have my fast random access? WTF where have you been all my life?


Show nested quote +
On October 29 2012 11:52 white_horse wrote:
Thank you all for the input. You guys are a lot more helpful than my GSIs. They don't really respond to emails.

I have this now, but it still doesn't work -_- what is wrong with it -______________-

+ Show Spoiler +


int NPrimes;
cin >> Nprimes;

vector <int> primes;


for (int i = 0; i < 1000000; i++)
{
bool isprime = true;
for (int j = 2; j <= sqrt(i); j++)
{
if (i%j == 0)
{
isprime = false;
}
}

if ((isprime == true) && (primes.size() < NPrimes))
{
primes.push_back(i);
}

}


I don't think you should declare your bool inside the for loop. Could be bad maybe?


vector <int> primes;
bool isprime;
for (...)
isprime = true;
etc

It isn't bad, it's better. There's no performance hit and the scope of the variable's lifetime is limited.

std::vector is nice in that it has random element access and can grow. However it has annoying delayed destruction, and you have to use the vector swap trick to get the destruction to be run explicitly. Also growing is really slow as it requires an allocation, a copy, and a deallocation.
Fyodor
Profile Blog Joined September 2010
Canada971 Posts
October 29 2012 21:23 GMT
#3674
On October 30 2012 06:02 CecilSunkure wrote:
Show nested quote +
On October 30 2012 05:50 Fyodor wrote:
I'd like to talk about std::vector in C++. Is it me or is it reaaaaally damn good? You mean I can add an arbitrary amount of elements in constant time AND have my fast random access? WTF where have you been all my life?


On October 29 2012 11:52 white_horse wrote:
Thank you all for the input. You guys are a lot more helpful than my GSIs. They don't really respond to emails.

I have this now, but it still doesn't work -_- what is wrong with it -______________-

+ Show Spoiler +


int NPrimes;
cin >> Nprimes;

vector <int> primes;


for (int i = 0; i < 1000000; i++)
{
bool isprime = true;
for (int j = 2; j <= sqrt(i); j++)
{
if (i%j == 0)
{
isprime = false;
}
}

if ((isprime == true) && (primes.size() < NPrimes))
{
primes.push_back(i);
}

}


I don't think you should declare your bool inside the for loop. Could be bad maybe?


vector <int> primes;
bool isprime;
for (...)
isprime = true;
etc

It isn't bad, it's better. There's no performance hit and the scope of the variable's lifetime is limited.

std::vector is nice in that it has random element access and can grow. However it has annoying delayed destruction, and you have to use the vector swap trick to get the destruction to be run explicitly. Also growing is really slow as it requires an allocation, a copy, and a deallocation.

huh? I read everywhere that push_back() takes constant time on average.

Thx for the tip on declaring within the loop though, that's pretty cool. Does it also work with C# and Java?
llllllllllllllllllllllllllllllllllllllllllll
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 29 2012 22:14 GMT
#3675
On October 30 2012 06:23 Fyodor wrote:
Show nested quote +
On October 30 2012 06:02 CecilSunkure wrote:
On October 30 2012 05:50 Fyodor wrote:
I'd like to talk about std::vector in C++. Is it me or is it reaaaaally damn good? You mean I can add an arbitrary amount of elements in constant time AND have my fast random access? WTF where have you been all my life?


On October 29 2012 11:52 white_horse wrote:
Thank you all for the input. You guys are a lot more helpful than my GSIs. They don't really respond to emails.

I have this now, but it still doesn't work -_- what is wrong with it -______________-

+ Show Spoiler +


int NPrimes;
cin >> Nprimes;

vector <int> primes;


for (int i = 0; i < 1000000; i++)
{
bool isprime = true;
for (int j = 2; j <= sqrt(i); j++)
{
if (i%j == 0)
{
isprime = false;
}
}

if ((isprime == true) && (primes.size() < NPrimes))
{
primes.push_back(i);
}

}


I don't think you should declare your bool inside the for loop. Could be bad maybe?


vector <int> primes;
bool isprime;
for (...)
isprime = true;
etc

It isn't bad, it's better. There's no performance hit and the scope of the variable's lifetime is limited.

std::vector is nice in that it has random element access and can grow. However it has annoying delayed destruction, and you have to use the vector swap trick to get the destruction to be run explicitly. Also growing is really slow as it requires an allocation, a copy, and a deallocation.

huh? I read everywhere that push_back() takes constant time on average.

Thx for the tip on declaring within the loop though, that's pretty cool. Does it also work with C# and Java?

Don't know about other languages. Push back has constant time unless there's a resize involved.
POiNTx
Profile Joined July 2010
Belgium309 Posts
Last Edited: 2012-10-30 14:32:53
October 30 2012 14:13 GMT
#3676
This code works. It's best to write a function to test if a number is a prime number like I did. It isn't good code performance wise if you want to test large ranges of numbers.

+ Show Spoiler +

unsigned int NPrimes;
cin >> NPrimes;

vector <int> primes;

int currentNumber = 2;

do
{
if (IsPrimeInt(currentNumber)) primes.push_back(currentNumber);

++currentNumber;

}while (primes.size() < NPrimes);



The function to test if a number is a prime:


bool IsPrimeInt(int number)
{
if (number <= 1) return false;
else if(number == 2) return true; //PRELIMINARY CHECK TO TEST IF THE NUMBER = 2.
else if(number % 2 == 0) return false; //QUICK CHECK TO TEST IF THE NUMBER IS EVEN

for (int i = 3; i < number/2; i+=2) //THIS CODE WILL ONLY CHECK ODD NUMBERS
{
if (number%i == 0) return false;
}
return true;
}


I've got some code that I copied from a projecteuler.net exercise thread. This code is very very performant but isn't suitable for your exercise. I don't know how to make the 2000000 bitset to a variable. It needs to be a constant. + It uses continues which weren't allowed.

+ Show Spoiler +
#include <bitset>

vector <int> primes;

bitset<2000000> Sieve;
__int64 sum = 0;

Sieve.flip(); // Set all bits to 1
Sieve[0].flip(); // Set 0 and 1 to not prime
Sieve[1].flip();

// Check all nos from 2 to 1 million
for(long i = 2; i < 2000000; ++i)
{
if(!Sieve[i])continue; // If marked not prime
else // return to head of loop
// Set all multiples as not prime
for(long j = 2*i; j < 2000000; j += i)
{
Sieve[j] = 0;
}
}

for(long i = 2; i < 2000000; ++i)
{
if(Sieve[i])primes.push_back(i);
}
Fuck yeah serotonin
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
October 30 2012 20:56 GMT
#3677
Wanted to share http://www.codecademy.com/ with anyone that wants to learn python. There is courses for JavaScript, Ruby, HTML and CSS and JQuery as well! You can log in with your facebook/Google+/Twitter. It's an interactive site so no downloads is requiered. They have small "achievements" as well to keep it fun! ^^
cowsrule
Profile Joined February 2010
United States80 Posts
Last Edited: 2012-10-30 21:42:15
October 30 2012 21:42 GMT
#3678
On October 30 2012 07:14 CecilSunkure wrote:
Show nested quote +
On October 30 2012 06:23 Fyodor wrote:
On October 30 2012 06:02 CecilSunkure wrote:
On October 30 2012 05:50 Fyodor wrote:
I'd like to talk about std::vector in C++. Is it me or is it reaaaaally damn good? You mean I can add an arbitrary amount of elements in constant time AND have my fast random access? WTF where have you been all my life?


On October 29 2012 11:52 white_horse wrote:
Thank you all for the input. You guys are a lot more helpful than my GSIs. They don't really respond to emails.

I have this now, but it still doesn't work -_- what is wrong with it -______________-

+ Show Spoiler +


int NPrimes;
cin >> Nprimes;

vector <int> primes;


for (int i = 0; i < 1000000; i++)
{
bool isprime = true;
for (int j = 2; j <= sqrt(i); j++)
{
if (i%j == 0)
{
isprime = false;
}
}

if ((isprime == true) && (primes.size() < NPrimes))
{
primes.push_back(i);
}

}


I don't think you should declare your bool inside the for loop. Could be bad maybe?


vector <int> primes;
bool isprime;
for (...)
isprime = true;
etc

It isn't bad, it's better. There's no performance hit and the scope of the variable's lifetime is limited.

std::vector is nice in that it has random element access and can grow. However it has annoying delayed destruction, and you have to use the vector swap trick to get the destruction to be run explicitly. Also growing is really slow as it requires an allocation, a copy, and a deallocation.

huh? I read everywhere that push_back() takes constant time on average.

Thx for the tip on declaring within the loop though, that's pretty cool. Does it also work with C# and Java?

Don't know about other languages. Push back has constant time unless there's a resize involved.


std::vector is a simple wrapper around a vanilla array with resize semantics added for you. All elements are guarenteed to be contigious in memory starting at &v[0] where v is an instance of std::vector.

Sometimes you can avoid the resize cost by using std::vector:: reserve.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2012-10-31 19:27:28
October 31 2012 19:26 GMT
#3679
Hi guys. I am interested in learning programming from scratch with an intention of making it my main job. I was advised that Android Developer is good destination point by a friend. So my questions:
1) How does one get started to become an Android Developer? Any guide for a step-by-step plan of studying or online courses you can advise?
2) Would you advise becoming an Android Developer yourself?
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
Last Edited: 2012-10-31 19:38:21
October 31 2012 19:34 GMT
#3680
On November 01 2012 04:26 Cheerio wrote:
Hi guys. I am interested in learning programming from scratch with an intention of making it my main job. I was advised that Android Developer is good destination point by a friend. So my questions:
1) How does one get started to become an Android Developer? Any guide for a step-by-step plan of studying or online courses you can advise?
2) Would you advise becoming an Android Developer yourself?

I think you're getting a little too far ahead of yourself. From the way you worded it, it seems that you haven't even learned or tried out programming yet and you want to decide to make it your job? Overall I think its a bad way to approach it. Try it out first and if you enjoy it then you can start to take it more seriously and make a career out of it.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Prev 1 182 183 184 185 186 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech148
ViBE143
StarCraft: Brood War
Artosis 405
Mini 161
Dewaltoss 82
Super Smash Bros
PPMD44
Heroes of the Storm
Grubby4141
Other Games
shahzam523
PiGStarcraft327
ToD292
Liquid`Hasu267
C9.Mang0166
Livibee77
JuggernautJason5
[ Show 15 non-featured ]
StarCraft 2
• RyuSc2 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 36
• blackmanpl 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2839
• masondota21553
Other Games
• imaqtpie1179
• Shiphtur647
Upcoming Events
PiGosaur Cup
2h
Kung Fu Cup
12h 30m
The PondCast
1d 11h
Online Event
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
Rush vs Soulkey
CranKy Ducklings
3 days
BSL Open Qualifier
3 days
Sparkling Tuna Cup
4 days
IPSL
4 days
[ Show More ]
BSL Open Qualifier
4 days
WardiTV Weekly
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-12
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.