• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:46
CEST 23:46
KST 06:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! SC4ALL II: StarCraft 2 Player Announcement 5/8 August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread EVE Corporation Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11251 users

A Doomsday Riddle - Page 4

Forum Index > General Forum
Post a Reply
Prev 1 2 3 4 5 6 15 16 17 Next All
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-01-13 04:37:01
January 13 2010 04:29 GMT
#61
On January 13 2010 13:27 L wrote:
Show nested quote +
On January 13 2010 13:17 Archerofaiur wrote:
On January 13 2010 13:13 Slow Motion wrote:
There is no actual value or logic in retaliation against the enemy if your country has already been destroyed by nukes. However, for the purpose of MAD, it is imperative that the adversary believes that there will be retaliation.

It's kinda paradoxical, but it comes down to the fact that, for example, the US has to understand that USSR will retaliate even when it's already been destroyed and there is no point in retaliation. Without this understanding there can be no MAD.

Personally, as a leader of the US I will give the adversary no doubt that I would retaliate even if my country were completely destroyed. But when the moment actually came that every American is nuked to death, I would not retaliate. There is no reason at that point to destroy every human life in the world.



Good Now we are ready for the billion dollar (or life) question



Are you convinced that America has 7000 nuclear warheads aimed at Russia?


Are you convinced that Russia has 7000 nuclear warheads aimed at America?


Yes. Which is why the system works.

Suppose one of the states decided that it was the threat of nuclear anhilation, and not actual nuclear anhilation that they most desired. Suppose they decided that should they die it would be better for the enemy to live then all to die.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
sassy
Profile Joined December 2009
240 Posts
January 13 2010 04:35 GMT
#62
On January 13 2010 13:26 starfries wrote:
Show nested quote +
On January 13 2010 13:18 sassy wrote:
LOL i just thought of a weird scenario

imagine actual world, one country starts launching nukes targeted at different cities elsewhere

then the target gets a phone call stating that it is a mistake/computer bug/some kind of error( all of this while more nukes being launched)

what would the response be? Strike back or just wait?


I remember a story like that, some terrorist in the US launches a nuke at Moscow and there's going to be full-out nuclear war, but the US calls Russia and says stop. Russia agrees, but in return, the US has to let them nuke one of their cities (New York I believe), without telling the civilians since that's what happened to Moscow...


HAH

was that some sci fi novel? or a movie? Sounds awesome
HeartOfTofu
Profile Joined December 2009
United States308 Posts
January 13 2010 04:37 GMT
#63
America has enough sheer firepower to destroy the world more than once over and so does Russia... It's really not a question. As for whether it's specifically 7000 nukes, who knows and more importantly, why does it matter?

On a personal note, I would wipe out all of mankind along with me in that scenario just because I'm a selfish bastard...

This seems less like game theory and more like philosophy... But then again, I suppose the two come together in that there's inevitably philosophy involved in defining certain aspects of the game such as the definition of winning..
I like to asphixiate myself while covered in liquid latex... Do you?
Archerofaiur
Profile Joined August 2008
United States4101 Posts
January 13 2010 04:38 GMT
#64
On January 13 2010 13:37 HeartOfTofu wrote:
America has enough sheer firepower to destroy the world more than once over and so does Russia... It's really not a question. As for whether it's specifically 7000 nukes, who knows and more importantly, why does it matter?



The question is which is more important (and desired) the threat of 7000 nukes or actually having 7000 nukes?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
January 13 2010 04:41 GMT
#65
On January 13 2010 13:38 Archerofaiur wrote:
Show nested quote +
On January 13 2010 13:37 HeartOfTofu wrote:
America has enough sheer firepower to destroy the world more than once over and so does Russia... It's really not a question. As for whether it's specifically 7000 nukes, who knows and more importantly, why does it matter?



The question is which is more important (and desired) the threat of 7000 nukes or actually having 7000 nukes?

The threat is more important of course. But in the real world countries are able to obtain enough info on one another that the threat must in effect be roughly equivalent to actuality.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-01-13 04:43:09
January 13 2010 04:42 GMT
#66
On January 13 2010 13:41 Slow Motion wrote:
Show nested quote +
On January 13 2010 13:38 Archerofaiur wrote:
On January 13 2010 13:37 HeartOfTofu wrote:
America has enough sheer firepower to destroy the world more than once over and so does Russia... It's really not a question. As for whether it's specifically 7000 nukes, who knows and more importantly, why does it matter?



The question is which is more important (and desired) the threat of 7000 nukes or actually having 7000 nukes?

The threat is more important of course. But in the real world countries are able to obtain enough info on one another that the threat must in effect be roughly equivalent to actuality.



Yes! Great point. Which means either you have the real deal or you have almost the real deal and hid say a tiny but crucial part.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
January 13 2010 04:44 GMT
#67
On January 13 2010 13:42 Archerofaiur wrote:
Show nested quote +
On January 13 2010 13:41 Slow Motion wrote:
On January 13 2010 13:38 Archerofaiur wrote:
On January 13 2010 13:37 HeartOfTofu wrote:
America has enough sheer firepower to destroy the world more than once over and so does Russia... It's really not a question. As for whether it's specifically 7000 nukes, who knows and more importantly, why does it matter?



The question is which is more important (and desired) the threat of 7000 nukes or actually having 7000 nukes?

The threat is more important of course. But in the real world countries are able to obtain enough info on one another that the threat must in effect be roughly equivalent to actuality.



Yes! Great point. Which means?

Which means for the logic of MAD to work, a country can only assure its safety by actually having enough of a stockpile of nukes for second strike, or at least being very closely allied to a country with such capabilities.

However, I think the logic of MAD is less important in the 21st century (at least until world war 3 is fought over energy resources).
starfries
Profile Blog Joined July 2009
Canada3508 Posts
January 13 2010 04:45 GMT
#68
On January 13 2010 13:35 sassy wrote:
Show nested quote +
On January 13 2010 13:26 starfries wrote:
On January 13 2010 13:18 sassy wrote:
LOL i just thought of a weird scenario

imagine actual world, one country starts launching nukes targeted at different cities elsewhere

then the target gets a phone call stating that it is a mistake/computer bug/some kind of error( all of this while more nukes being launched)

what would the response be? Strike back or just wait?


I remember a story like that, some terrorist in the US launches a nuke at Moscow and there's going to be full-out nuclear war, but the US calls Russia and says stop. Russia agrees, but in return, the US has to let them nuke one of their cities (New York I believe), without telling the civilians since that's what happened to Moscow...


HAH

was that some sci fi novel? or a movie? Sounds awesome


i wish i could remember... sadly google and wikipedia brings up nothing relevant. but I did find out that the peace symbol (the chicken foot in a circle) was originally the symbol for nuclear disarmament... gotta love wikipedia.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
L
Profile Blog Joined January 2008
Canada4732 Posts
January 13 2010 04:46 GMT
#69
On January 13 2010 13:29 Archerofaiur wrote:
Show nested quote +
On January 13 2010 13:27 L wrote:
On January 13 2010 13:17 Archerofaiur wrote:
On January 13 2010 13:13 Slow Motion wrote:
There is no actual value or logic in retaliation against the enemy if your country has already been destroyed by nukes. However, for the purpose of MAD, it is imperative that the adversary believes that there will be retaliation.

It's kinda paradoxical, but it comes down to the fact that, for example, the US has to understand that USSR will retaliate even when it's already been destroyed and there is no point in retaliation. Without this understanding there can be no MAD.

Personally, as a leader of the US I will give the adversary no doubt that I would retaliate even if my country were completely destroyed. But when the moment actually came that every American is nuked to death, I would not retaliate. There is no reason at that point to destroy every human life in the world.



Good Now we are ready for the billion dollar (or life) question



Are you convinced that America has 7000 nuclear warheads aimed at Russia?


Are you convinced that Russia has 7000 nuclear warheads aimed at America?


Yes. Which is why the system works.



Why do you believe that?

More importantly, is the amount of uncertainty in that Yes greater than the uncertainty needed for you to launch a nuclear attack?
The number you have dialed is out of porkchops.
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
January 13 2010 04:48 GMT
#70
On January 13 2010 13:45 starfries wrote:
Show nested quote +
On January 13 2010 13:35 sassy wrote:
On January 13 2010 13:26 starfries wrote:
On January 13 2010 13:18 sassy wrote:
LOL i just thought of a weird scenario

imagine actual world, one country starts launching nukes targeted at different cities elsewhere

then the target gets a phone call stating that it is a mistake/computer bug/some kind of error( all of this while more nukes being launched)

what would the response be? Strike back or just wait?


I remember a story like that, some terrorist in the US launches a nuke at Moscow and there's going to be full-out nuclear war, but the US calls Russia and says stop. Russia agrees, but in return, the US has to let them nuke one of their cities (New York I believe), without telling the civilians since that's what happened to Moscow...


HAH

was that some sci fi novel? or a movie? Sounds awesome


i wish i could remember... sadly google and wikipedia brings up nothing relevant. but I did find out that the peace symbol (the chicken foot in a circle) was originally the symbol for nuclear disarmament... gotta love wikipedia.

I remember this one about Taiwanese terrorists, and nuclear brinkmanship between the US and China.

http://en.wikipedia.org/wiki/Chain_of_Command_(film)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-01-13 04:49:31
January 13 2010 04:48 GMT
#71
On January 13 2010 13:46 L wrote:
Show nested quote +
On January 13 2010 13:29 Archerofaiur wrote:
On January 13 2010 13:27 L wrote:
On January 13 2010 13:17 Archerofaiur wrote:
On January 13 2010 13:13 Slow Motion wrote:
There is no actual value or logic in retaliation against the enemy if your country has already been destroyed by nukes. However, for the purpose of MAD, it is imperative that the adversary believes that there will be retaliation.

It's kinda paradoxical, but it comes down to the fact that, for example, the US has to understand that USSR will retaliate even when it's already been destroyed and there is no point in retaliation. Without this understanding there can be no MAD.

Personally, as a leader of the US I will give the adversary no doubt that I would retaliate even if my country were completely destroyed. But when the moment actually came that every American is nuked to death, I would not retaliate. There is no reason at that point to destroy every human life in the world.



Good Now we are ready for the billion dollar (or life) question



Are you convinced that America has 7000 nuclear warheads aimed at Russia?


Are you convinced that Russia has 7000 nuclear warheads aimed at America?


Yes. Which is why the system works.



Why do you believe that?

More importantly, is the amount of uncertainty in that Yes greater than the uncertainty needed for you to launch a nuclear attack?



Well theres two ways the uncertainty effects me

1) How I react to BEFORE the event (including what I try to convince the other guy).
and
2) How I prepare the system to react AFTER the event (what kind of world I leave behind).
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
cz
Profile Blog Joined August 2007
United States3249 Posts
January 13 2010 04:50 GMT
#72
On January 13 2010 13:44 Slow Motion wrote:
Show nested quote +
On January 13 2010 13:42 Archerofaiur wrote:
On January 13 2010 13:41 Slow Motion wrote:
On January 13 2010 13:38 Archerofaiur wrote:
On January 13 2010 13:37 HeartOfTofu wrote:
America has enough sheer firepower to destroy the world more than once over and so does Russia... It's really not a question. As for whether it's specifically 7000 nukes, who knows and more importantly, why does it matter?



The question is which is more important (and desired) the threat of 7000 nukes or actually having 7000 nukes?

The threat is more important of course. But in the real world countries are able to obtain enough info on one another that the threat must in effect be roughly equivalent to actuality.



Yes! Great point. Which means?

Which means for the logic of MAD to work, a country can only assure its safety by actually having enough of a stockpile of nukes for second strike, or at least being very closely allied to a country with such capabilities.

However, I think the logic of MAD is less important in the 21st century (at least until world war 3 is fought over energy resources).


Second strike isn't necessary if your enemy doesn't have real first-strike capability. Unless you are defining your terms differently.

And MAD is extremely important in the 21st century. Nuclear weapons are still the final arbiters in warfare. Joke countries like Iraq/Afghanistan get limited war treatment. There will be no 'energy wars' between nuclear-armed countries that don't involve a massive nuclear exchange; limited warfare between nuclear-armed states has always been impossible.
L
Profile Blog Joined January 2008
Canada4732 Posts
January 13 2010 04:51 GMT
#73
On January 13 2010 13:48 Archerofaiur wrote:
Show nested quote +
On January 13 2010 13:46 L wrote:
On January 13 2010 13:29 Archerofaiur wrote:
On January 13 2010 13:27 L wrote:
On January 13 2010 13:17 Archerofaiur wrote:
On January 13 2010 13:13 Slow Motion wrote:
There is no actual value or logic in retaliation against the enemy if your country has already been destroyed by nukes. However, for the purpose of MAD, it is imperative that the adversary believes that there will be retaliation.

It's kinda paradoxical, but it comes down to the fact that, for example, the US has to understand that USSR will retaliate even when it's already been destroyed and there is no point in retaliation. Without this understanding there can be no MAD.

Personally, as a leader of the US I will give the adversary no doubt that I would retaliate even if my country were completely destroyed. But when the moment actually came that every American is nuked to death, I would not retaliate. There is no reason at that point to destroy every human life in the world.



Good Now we are ready for the billion dollar (or life) question



Are you convinced that America has 7000 nuclear warheads aimed at Russia?


Are you convinced that Russia has 7000 nuclear warheads aimed at America?


Yes. Which is why the system works.



Why do you believe that?

More importantly, is the amount of uncertainty in that Yes greater than the uncertainty needed for you to launch a nuclear attack?



Well theres two ways the uncertainty effects me

1) How I react to BEFORE the event (including what I try to convince the other guy).

and

2) How I prepare the system to react AFTER the event (what kind of world I leave behind).


Its more than that; The system isn't binary. Your reaction prior to the event isn't simply coloured by your opponent, its coloured by other currently involved parties.
The number you have dialed is out of porkchops.
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
January 13 2010 04:53 GMT
#74
On January 13 2010 13:51 L wrote:
Show nested quote +
On January 13 2010 13:48 Archerofaiur wrote:
On January 13 2010 13:46 L wrote:
On January 13 2010 13:29 Archerofaiur wrote:
On January 13 2010 13:27 L wrote:
On January 13 2010 13:17 Archerofaiur wrote:
On January 13 2010 13:13 Slow Motion wrote:
There is no actual value or logic in retaliation against the enemy if your country has already been destroyed by nukes. However, for the purpose of MAD, it is imperative that the adversary believes that there will be retaliation.

It's kinda paradoxical, but it comes down to the fact that, for example, the US has to understand that USSR will retaliate even when it's already been destroyed and there is no point in retaliation. Without this understanding there can be no MAD.

Personally, as a leader of the US I will give the adversary no doubt that I would retaliate even if my country were completely destroyed. But when the moment actually came that every American is nuked to death, I would not retaliate. There is no reason at that point to destroy every human life in the world.



Good Now we are ready for the billion dollar (or life) question



Are you convinced that America has 7000 nuclear warheads aimed at Russia?


Are you convinced that Russia has 7000 nuclear warheads aimed at America?


Yes. Which is why the system works.



Why do you believe that?

More importantly, is the amount of uncertainty in that Yes greater than the uncertainty needed for you to launch a nuclear attack?



Well theres two ways the uncertainty effects me

1) How I react to BEFORE the event (including what I try to convince the other guy).

and

2) How I prepare the system to react AFTER the event (what kind of world I leave behind).


Its more than that; The system isn't binary. Your reaction prior to the event isn't simply coloured by your opponent, its coloured by other currently involved parties.

I think he's assuming a binary system for his scenarios, aka Cold War era.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-01-13 04:56:41
January 13 2010 04:53 GMT
#75
On January 13 2010 13:51 L wrote:
Show nested quote +
On January 13 2010 13:48 Archerofaiur wrote:
On January 13 2010 13:46 L wrote:
On January 13 2010 13:29 Archerofaiur wrote:
On January 13 2010 13:27 L wrote:
On January 13 2010 13:17 Archerofaiur wrote:
On January 13 2010 13:13 Slow Motion wrote:
There is no actual value or logic in retaliation against the enemy if your country has already been destroyed by nukes. However, for the purpose of MAD, it is imperative that the adversary believes that there will be retaliation.

It's kinda paradoxical, but it comes down to the fact that, for example, the US has to understand that USSR will retaliate even when it's already been destroyed and there is no point in retaliation. Without this understanding there can be no MAD.

Personally, as a leader of the US I will give the adversary no doubt that I would retaliate even if my country were completely destroyed. But when the moment actually came that every American is nuked to death, I would not retaliate. There is no reason at that point to destroy every human life in the world.



Good Now we are ready for the billion dollar (or life) question



Are you convinced that America has 7000 nuclear warheads aimed at Russia?


Are you convinced that Russia has 7000 nuclear warheads aimed at America?


Yes. Which is why the system works.



Why do you believe that?

More importantly, is the amount of uncertainty in that Yes greater than the uncertainty needed for you to launch a nuclear attack?



Well theres two ways the uncertainty effects me

1) How I react to BEFORE the event (including what I try to convince the other guy).

and

2) How I prepare the system to react AFTER the event (what kind of world I leave behind).


Its more than that; The system isn't binary. Your reaction prior to the event isn't simply coloured by your opponent, its coloured by other currently involved parties.


Like I said thats where it gets tricky. Other parties can interfere with what im going to call the "Christ Option" (btw not a religous thing, just think it fits with the theme).
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2010-01-13 04:55:57
January 13 2010 04:55 GMT
#76
What we talking bout btw? Read entire thread and can't understand a thing.

edit: Someone trying to argue than in the case of a nuclear attack the United States shouldn't return fire, because then humanity overall loses? And that all that is necessary is the threat that you will retaliate rather than the actual action?
rei
Profile Blog Joined October 2002
United States3594 Posts
January 13 2010 04:55 GMT
#77
On January 13 2010 11:20 Archerofaiur wrote:
What is the difference between a 7000 nuclear warhead stockpile and a 1 nuclear warhead stockpile with a 6999 bluff?

Game Theory Puzzle
Consider that two states have 7000 nuclear "missles" aimed at each other. One state really has 7000 and the other only has 1 real missle. Both state have secondary strike capabilities and cannot intercept the missles (MIRV). Alliances with other countries are such that all countries bond to a state act as the state does. Together the whole of humanity is bond to one state or the other. What difference does this system have from the scenario where both states have 7000 real missles.



*Ignore the ecological effects of a possible Nuclear Winter



The question asks for the difference between "7k nuke for both sides", and "7k nuke vs 1 nuke +buff".

It didn't ask what and how leaders of which ever side will react, and think. The question does not care about ppl's opinion on the annihilation of the human race if these 2 scenario plays out. OP's question did not state what kind of differences he's looking for in the answer. One can argue that the difference between the 2 scenario literally is difference between the total destructive power of 14k nuke and 7001 nuke.

Unless OP will kindly change his question, the difference in destructive power is the most logical answer. and there is no puzzle. Could OP have worded this thing wrong. OP, maybe you need to define what kind of difference you are referring to,

Could you mean the difference of how ppl would react when one nation fires their shits?
Could you mean the difference of how shits will end up which also depend on how the leader of these 2 nation will react?
Maybe you mean the differences between the available war strategies before the first nuke attacks?

you ask for the difference, but what kind of differences are you looking for?
GET OUT OF MY BASE CHILL
L
Profile Blog Joined January 2008
Canada4732 Posts
January 13 2010 04:57 GMT
#78
On January 13 2010 13:53 Archerofaiur wrote:
Show nested quote +
On January 13 2010 13:51 L wrote:
On January 13 2010 13:48 Archerofaiur wrote:
On January 13 2010 13:46 L wrote:
On January 13 2010 13:29 Archerofaiur wrote:
On January 13 2010 13:27 L wrote:
On January 13 2010 13:17 Archerofaiur wrote:
On January 13 2010 13:13 Slow Motion wrote:
There is no actual value or logic in retaliation against the enemy if your country has already been destroyed by nukes. However, for the purpose of MAD, it is imperative that the adversary believes that there will be retaliation.

It's kinda paradoxical, but it comes down to the fact that, for example, the US has to understand that USSR will retaliate even when it's already been destroyed and there is no point in retaliation. Without this understanding there can be no MAD.

Personally, as a leader of the US I will give the adversary no doubt that I would retaliate even if my country were completely destroyed. But when the moment actually came that every American is nuked to death, I would not retaliate. There is no reason at that point to destroy every human life in the world.



Good Now we are ready for the billion dollar (or life) question



Are you convinced that America has 7000 nuclear warheads aimed at Russia?


Are you convinced that Russia has 7000 nuclear warheads aimed at America?


Yes. Which is why the system works.



Why do you believe that?

More importantly, is the amount of uncertainty in that Yes greater than the uncertainty needed for you to launch a nuclear attack?



Well theres two ways the uncertainty effects me

1) How I react to BEFORE the event (including what I try to convince the other guy).

and

2) How I prepare the system to react AFTER the event (what kind of world I leave behind).


Its more than that; The system isn't binary. Your reaction prior to the event isn't simply coloured by your opponent, its coloured by other currently involved parties.


Like I said thats where it gets tricky. Other parties can interfere with what im going to call the "Christ Option".
But what I'm saying is that it isn't actually tricky; It isn't the actual ability to be able to fulfill MAD, but rather the presentation that you can above a certain level of doubt, that matters.

So the real issue isn't the amount of warheads being faked or the reactions afterwards; its the amount of information both sides have and how trustworthy it is.
The number you have dialed is out of porkchops.
DivinO
Profile Blog Joined July 2009
United States4796 Posts
January 13 2010 04:58 GMT
#79
That's what the cold war is, really. Until anyone starts firing, it's all the same. But when the country who threatens to fire doesn't fire...then the other country knows the first one is bluffing and wins.
LiquipediaBrain in my filth.
cz
Profile Blog Joined August 2007
United States3249 Posts
January 13 2010 04:59 GMT
#80
On January 13 2010 13:57 L wrote:
Show nested quote +
On January 13 2010 13:53 Archerofaiur wrote:
On January 13 2010 13:51 L wrote:
On January 13 2010 13:48 Archerofaiur wrote:
On January 13 2010 13:46 L wrote:
On January 13 2010 13:29 Archerofaiur wrote:
On January 13 2010 13:27 L wrote:
On January 13 2010 13:17 Archerofaiur wrote:
On January 13 2010 13:13 Slow Motion wrote:
There is no actual value or logic in retaliation against the enemy if your country has already been destroyed by nukes. However, for the purpose of MAD, it is imperative that the adversary believes that there will be retaliation.

It's kinda paradoxical, but it comes down to the fact that, for example, the US has to understand that USSR will retaliate even when it's already been destroyed and there is no point in retaliation. Without this understanding there can be no MAD.

Personally, as a leader of the US I will give the adversary no doubt that I would retaliate even if my country were completely destroyed. But when the moment actually came that every American is nuked to death, I would not retaliate. There is no reason at that point to destroy every human life in the world.



Good Now we are ready for the billion dollar (or life) question



Are you convinced that America has 7000 nuclear warheads aimed at Russia?


Are you convinced that Russia has 7000 nuclear warheads aimed at America?


Yes. Which is why the system works.



Why do you believe that?

More importantly, is the amount of uncertainty in that Yes greater than the uncertainty needed for you to launch a nuclear attack?



Well theres two ways the uncertainty effects me

1) How I react to BEFORE the event (including what I try to convince the other guy).

and

2) How I prepare the system to react AFTER the event (what kind of world I leave behind).


Its more than that; The system isn't binary. Your reaction prior to the event isn't simply coloured by your opponent, its coloured by other currently involved parties.


Like I said thats where it gets tricky. Other parties can interfere with what im going to call the "Christ Option".
But what I'm saying is that it isn't actually tricky; It isn't the actual ability to be able to fulfill MAD, but rather the presentation that you can above a certain level of doubt, that matters.

So the real issue isn't the amount of warheads being faked or the reactions afterwards; its the amount of information both sides have and how trustworthy it is.


Except if you know you have 7000 actual warheads, you only have to worry about your opponent firing. If you have only 1 actual warhead you have to be constantly afraid that, should that info be leaked out, you will likely be destroyed.
Prev 1 2 3 4 5 6 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 576
ZombieGrub68
JuggernautJason61
ProTech30
StarCraft: Brood War
Rush 152
actioN 142
Dota 2
XBOCT1176
LuMiX1
League of Legends
Doublelift5135
Counter-Strike
Fnx 922
Heroes of the Storm
Liquid`Hasu324
Other Games
summit1g4930
Grubby1945
Beastyqt643
shahzam581
FrodaN559
ToD284
C9.Mang0201
hungrybox172
Mew2King110
UpATreeSC72
ViBE51
[ Show 15 non-featured ]
StarCraft 2
• musti20045 21
• RyuSc2 16
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Eskiya23 32
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21112
League of Legends
• imaqtpie2087
• Shiphtur443
Other Games
• Scarra682
Upcoming Events
Replay Cast
2h 14m
The PondCast
12h 14m
PiG Sty Festival
14h 14m
Serral vs Lambo
SHIN vs Rogue
OSC
15h 14m
Replay Cast
1d 2h
Escore
1d 12h
PiG Sty Festival
1d 14h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
2 days
PiG Sty Festival
2 days
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
4 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
4 days
The Patches Monday
4 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-11
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.