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Heroes of Newerth(dota remake) beta keys - Page 7

Forum Index > General Games
Post a Reply
Prev 1 5 6 7 8 9 17 Next All
omninmo
Profile Blog Joined April 2008
2349 Posts
July 25 2009 11:04 GMT
#121
please PM me if you have an extra key. my friend would like to play this with me. thanks.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
July 25 2009 12:07 GMT
#122
On July 25 2009 18:54 Rakanishu2 wrote:stuff
Call me old fashioned.


No, you're totally right, this game suffers from massive interface design flaws that shouldn't exist in such a fast-paced game.
Despite WC3 looking kind of dated today, the interface, being made by blizzard, is naturally as close to perfection as it gets. The only way to improve it is to let players buy complete items instead of having to assemble every bracer from 3 parts in 3 different shops.
Voices are generally a non-issue, since they are annoying in WC3 also, when you listen to them for the 1000th time, so you just turn those off.

Perhaps the problem of the game is that it's a little bit TOO detailed, substituting good design for tiny fluff that hurts the eyes.
Shade692003
Profile Joined August 2005
Canada702 Posts
July 25 2009 12:34 GMT
#123
On July 25 2009 12:06 Ace wrote:
200 games isn't a lot, whats your point :/

Or are you going to say you barely played that many games and thats why you can't learn the recipes and then I get to hit you with the no shit sherlock?


No, I'm saying that any UI that needs you to play over 200 games is a bad UI.
I hate the post below mine because it feels War3-ish.
Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2009-07-25 12:45:23
July 25 2009 12:44 GMT
#124
On July 25 2009 21:07 Sadistx wrote:
Show nested quote +
On July 25 2009 18:54 Rakanishu2 wrote:stuff
Call me old fashioned.


No, you're totally right, this game suffers from massive interface design flaws that shouldn't exist in such a fast-paced game.
Despite WC3 looking kind of dated today, the interface, being made by blizzard, is naturally as close to perfection as it gets. The only way to improve it is to let players buy complete items instead of having to assemble every bracer from 3 parts in 3 different shops.
Voices are generally a non-issue, since they are annoying in WC3 also, when you listen to them for the 1000th time, so you just turn those off.

Perhaps the problem of the game is that it's a little bit TOO detailed, substituting good design for tiny fluff that hurts the eyes.


Not really, there's ton of info missing in the WC3 UI. For exemple. In HoN you can hover your mouse over your attack and you can see how much raw attack speed value you character has, and how much attack per second he can do. Hover over your HP bar and you can see how much HP/sec you are gaining. Same thing for the MP bar (so you can very easily see if, say, arcane ring would be better or a 100% mana regen).

Your speed is actually a stat you can see as clearly as your HP, so you can always see you speed on the fly (like how much speed you gain/lose from blood seeker's skill, how much you gain from phase boot, you see it all changing on the go). There's also the magic resistance/armor % which isn't shown in wc3 IIRC. You can also show the exp value you gain from monster when you kill them (exactly like gold, only purple), so you clearly and easily judge the limit at which you will gain exp from creeps.

I bitched a lot about the UI in the beginning too, but after a couple games under my belt I came to realize it's only because I'm playing wc3 since 2002, it's normal I'm expecting everything to be where I'm used for it to be.
I hate the post below mine because it feels War3-ish.
gEzUS
Profile Blog Joined May 2007
Canada371 Posts
July 25 2009 12:50 GMT
#125
huge dota fan been dying to find this please if someone could send me a key ill send them naked pics of my hot gf !!!
lololol
Profile Joined February 2006
5198 Posts
July 25 2009 14:09 GMT
#126
I found it pretty unimpressive. Hopefully LoL will be much better.
I'll call Nada.
namufot
Profile Joined May 2009
United States18 Posts
July 25 2009 14:45 GMT
#127
i've given out some keys but i still have a fair # left. pm me your email if you are still interested in a key
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
July 25 2009 14:46 GMT
#128
I got some keys to share as well. pm me your e-mail, no 1post guys though, sorry
"I just pressed stimpack, and somehow I won the battle" -Flash
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
July 25 2009 15:05 GMT
#129
On July 25 2009 21:44 Shade692003 wrote:
Show nested quote +
On July 25 2009 21:07 Sadistx wrote:
On July 25 2009 18:54 Rakanishu2 wrote:stuff
Call me old fashioned.


No, you're totally right, this game suffers from massive interface design flaws that shouldn't exist in such a fast-paced game.
Despite WC3 looking kind of dated today, the interface, being made by blizzard, is naturally as close to perfection as it gets. The only way to improve it is to let players buy complete items instead of having to assemble every bracer from 3 parts in 3 different shops.
Voices are generally a non-issue, since they are annoying in WC3 also, when you listen to them for the 1000th time, so you just turn those off.

Perhaps the problem of the game is that it's a little bit TOO detailed, substituting good design for tiny fluff that hurts the eyes.


Not really, there's ton of info missing in the WC3 UI. For exemple. In HoN you can hover your mouse over your attack and you can see how much raw attack speed value you character has, and how much attack per second he can do. Hover over your HP bar and you can see how much HP/sec you are gaining. Same thing for the MP bar (so you can very easily see if, say, arcane ring would be better or a 100% mana regen).

Your speed is actually a stat you can see as clearly as your HP, so you can always see you speed on the fly (like how much speed you gain/lose from blood seeker's skill, how much you gain from phase boot, you see it all changing on the go). There's also the magic resistance/armor % which isn't shown in wc3 IIRC. You can also show the exp value you gain from monster when you kill them (exactly like gold, only purple), so you clearly and easily judge the limit at which you will gain exp from creeps.

I bitched a lot about the UI in the beginning too, but after a couple games under my belt I came to realize it's only because I'm playing wc3 since 2002, it's normal I'm expecting everything to be where I'm used for it to be.


Well, you're wrong, because none of that info is actually useful for a beginner anyway. What does 0.753 attack per second mean to a scrub/newbie? Nothing. That info is actually a very good example of clutter they decided to put into the interface. Dota handles it nicely by having commands that make all the info available on demand without making the interface look like WoW garbage (not that im saying HoN has wow interface).
I guess what I'm trying to say is even if you have all the mechanics info available on your screen, it's not going to help you have better game sense, or last hitting or orbwalking, etc.

The WC3 design/interface is still easier on the eyes and has the most essential information available for players. The lack of super-detailed mechanics data on WC3's interface does not make it inferior in any way.

I mean I can see where you're coming from, you're probably tired of WC3, so you want something new, but new isn't necessarily better. Granted, I do like HoN's lobby interface - very streamlined and polished.

So lastly, yes people will adapt, but the point is - there was absolutely no reason to take a perfect interface and fuck with it.
Shade692003
Profile Joined August 2005
Canada702 Posts
July 25 2009 16:28 GMT
#130
Have you played HoN? You say all those additional infos are cluttering the screen, while all of them are actually shown when you hover your mouse over the related stat (Game : "you want more info about your attack attribute? Hover here and I'll give you more info") You'd have a point if, indeed, all those stats were shown along side everything else but they don't (like you said, attack/second isn't improtant enough to be shown constantly, and noobs doesn't care about it). There's no clutter at all. Movement speed in DoTA is ''normal, fast, very fast'' how is that better? If you actually want the stat, you have to input a console-like command. How is that more intuitive? Seriously, it's like if your attack value was ''low, normal, high, omg carry''. It vague and imprecise. Also, new people playing on DotA would probably have no clue that heroes actually have magic resistance, which isn't really shown in wc3 and the actual value even less implied
I hate the post below mine because it feels War3-ish.
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
July 25 2009 17:01 GMT
#131
On July 26 2009 00:05 Sadistx wrote:
Show nested quote +
On July 25 2009 21:44 Shade692003 wrote:
On July 25 2009 21:07 Sadistx wrote:
On July 25 2009 18:54 Rakanishu2 wrote:stuff
Call me old fashioned.


No, you're totally right, this game suffers from massive interface design flaws that shouldn't exist in such a fast-paced game.
Despite WC3 looking kind of dated today, the interface, being made by blizzard, is naturally as close to perfection as it gets. The only way to improve it is to let players buy complete items instead of having to assemble every bracer from 3 parts in 3 different shops.
Voices are generally a non-issue, since they are annoying in WC3 also, when you listen to them for the 1000th time, so you just turn those off.

Perhaps the problem of the game is that it's a little bit TOO detailed, substituting good design for tiny fluff that hurts the eyes.


Not really, there's ton of info missing in the WC3 UI. For exemple. In HoN you can hover your mouse over your attack and you can see how much raw attack speed value you character has, and how much attack per second he can do. Hover over your HP bar and you can see how much HP/sec you are gaining. Same thing for the MP bar (so you can very easily see if, say, arcane ring would be better or a 100% mana regen).

Your speed is actually a stat you can see as clearly as your HP, so you can always see you speed on the fly (like how much speed you gain/lose from blood seeker's skill, how much you gain from phase boot, you see it all changing on the go). There's also the magic resistance/armor % which isn't shown in wc3 IIRC. You can also show the exp value you gain from monster when you kill them (exactly like gold, only purple), so you clearly and easily judge the limit at which you will gain exp from creeps.

I bitched a lot about the UI in the beginning too, but after a couple games under my belt I came to realize it's only because I'm playing wc3 since 2002, it's normal I'm expecting everything to be where I'm used for it to be.


Well, you're wrong, because none of that info is actually useful for a beginner anyway. What does 0.753 attack per second mean to a scrub/newbie? Nothing. That info is actually a very good example of clutter they decided to put into the interface. Dota handles it nicely by having commands that make all the info available on demand without making the interface look like WoW garbage (not that im saying HoN has wow interface).
I guess what I'm trying to say is even if you have all the mechanics info available on your screen, it's not going to help you have better game sense, or last hitting or orbwalking, etc.

The WC3 design/interface is still easier on the eyes and has the most essential information available for players. The lack of super-detailed mechanics data on WC3's interface does not make it inferior in any way.

I mean I can see where you're coming from, you're probably tired of WC3, so you want something new, but new isn't necessarily better. Granted, I do like HoN's lobby interface - very streamlined and polished.

So lastly, yes people will adapt, but the point is - there was absolutely no reason to take a perfect interface and fuck with it.


'Perfect Interface', Hahaha.

Dota was never a perfect interface, it was and always will be limited to the wc3 engine. It limits what controls can be given to the players, it limits what can be done with heroes. There is definitely room for improvement and so they tried to improve it. The argument can only be that the changes they made were not for the better (which I don't necessarily agree with, but I understand the concerns), not that 'Dota was perfect there was 0 room for improvement'.

A lot of your complaints are offset by the fact that this game is clearly not designed for 'new' players. It's pretty much designed for competitive play. Eg: your spell icons are small and blurry because you're not meant to click them. It's really not important what they look like. You learn very quickly which spell is which just by hovering, and then you use q w e r for all spells and then alt q w e a s d for items.

I can see that the game is definitely not newb friendly, but I don't see why it should be.
Their are four errors in this sentance.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 25 2009 17:07 GMT
#132
I love that all spells are on QWER

perfect!
Lim Yo Hwan forever!
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 25 2009 19:24 GMT
#133
On July 25 2009 21:34 Shade692003 wrote:
Show nested quote +
On July 25 2009 12:06 Ace wrote:
200 games isn't a lot, whats your point :/

Or are you going to say you barely played that many games and thats why you can't learn the recipes and then I get to hit you with the no shit sherlock?


No, I'm saying that any UI that needs you to play over 200 games is a bad UI.


and what I was trying to point out is that if you play any game enough UI isn't going to matter. DOTA has 93 heroes and at least 20 different recipes - no UI in the world is going to help you remember every possible combination needed to play effectively. You just have to play the game more to get used to it. Hence why I said before it's like screaming about not remembering you need to click on a Barracks to build Marines.
Math me up, scumboi. - Acrofales
Shade692003
Profile Joined August 2005
Canada702 Posts
July 25 2009 19:35 GMT
#134
Of course play ANY game enough and you will get used to ANY UI. Duh. That doesn't mean the DotA UI isn't bad.

I could play a shitton of warcraft1 to the point of the UI not being an obstacle.

It's still bad.
I hate the post below mine because it feels War3-ish.
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 25 2009 19:38 GMT
#135
but the UI has nothing to do with you being able to know item recipes - hence why people said you have no point. Duh. How stupid can you be? :/
Math me up, scumboi. - Acrofales
Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2009-07-25 19:51:30
July 25 2009 19:49 GMT
#136
Yeah gogo personal attacks.

no UI in the world is going to help you remember every possible combination needed to play effectively.

Hmm... which one will help me remember faster? The one with items placed anywhere with multiple NPC shops, or the one with recipes hotlinks?

God, just stop talking already.

Seriously, seems you just want to friggin argue for the shake of arguing. How can you think the DotA UI is better is beyond me. I've told you countless exemples, and all you seem to say is ''lolol who cares after hundreds of games you know everything!11'' That is completely irrelevant to the quality of an UI.
I hate the post below mine because it feels War3-ish.
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 25 2009 19:53 GMT
#137
and once again you've shown you can't read. Have I ever said the DOTA UI is better? go ahead, quote me on it.This entire time I've been claiming you're an idiot for complaining about Item Recipes which are something you just have to remember. ggnore.
Math me up, scumboi. - Acrofales
Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2009-07-25 20:08:10
July 25 2009 20:07 GMT
#138
Yeah gogo personal attacks.


Next time try to troll less. Who said I can't complain about having to remember items? Let's take Warcraft 1 for example. Unit's don't auto-attack. Not even to defend themselves. That system is worse than War2. In Warcraft 2 they decided to streamline the system and make it easier by letting unit auto-attack. Even if you can get used to it, even if after 500 games you have become completely used to warcraft 1's limitation, Warcraft 2 system is just plain better. You can bitch all you want, a system with no recipe hotlinks < recipes hotlinks. GTFO already.
I hate the post below mine because it feels War3-ish.
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 25 2009 20:13 GMT
#139
no u
Math me up, scumboi. - Acrofales
Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2009-07-25 20:17:32
July 25 2009 20:17 GMT
#140
I suggest reading Mani's guide of conduct before posting shit replies like ''no u''

http://www.teamliquid.net/forum/viewmessage.php?topic_id=17883
I hate the post below mine because it feels War3-ish.
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