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Heroes of Newerth(dota remake) beta keys - Page 8

Forum Index > General Games
Post a Reply
Prev 1 6 7 8 9 10 17 Next All
BanZu
Profile Blog Joined June 2008
United States3329 Posts
July 25 2009 20:35 GMT
#141
There is nothing wrong with HoN's interface and everyone bitching about it is just an idiot. It took me ONE game to get used to it.
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
shadowskin
Profile Joined July 2009
Canada1 Post
July 25 2009 20:44 GMT
#142
IF ANYONE STILL HAS BETA KEY FOR HoN CAN I PLZ GET 1 I WILL LUVS U FOREVER
dd
Rakanishu2
Profile Joined May 2009
United States475 Posts
July 25 2009 20:45 GMT
#143
The UI does have several lovely perks, but it took out some of the ease of the Wc3 method.

Yes, I am aware that you don't click the ability Icons, thank you, I never clicked them in Dota either. But having easy to distinguish icons rather than some blurry art makes it easy to discern which abilities are which. I played a character where all 4 of his abilities were essentially a splatter of blood on a tiny icon. When I'm trying to quickly remember I want to "battle cry" instead of "summon hellhounds" I need to be able to see which one is which. I don't want to have to memorize which order their in.

The items are also blurry beyond belief. Making it a headache to tell which one is the helm, which ones a ring, it's crappy.

I think they made the game with fixing a multitude of Dota's small problems in mind, but didn't realize how much Dota really has right. So you get the small parts, like attack speed being quantified, movement speed, all kinds of small perks. But the developers just overcomplicated very simple things that made Dota functional.
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
July 25 2009 21:22 GMT
#144
Since this is a Dota remake, I can use all the dota item/hero databases to figure out strats?

The only problem is that the names are different. =X
Shade692003
Profile Joined August 2005
Canada702 Posts
July 25 2009 21:37 GMT
#145
Thesecretaznman, if you have some troubles learning the new names check out the HoN forums, there is a sticky associating each old name with new ones, for heroes and items. It's very useful when you're beggining. You can only view the forum if you're in the beta though.
I hate the post below mine because it feels War3-ish.
Eti307
Profile Blog Joined March 2004
Canada3442 Posts
July 25 2009 22:08 GMT
#146
ok this is pretty fun!

I agree though that the item description are somewhat of a pain. It took me a couple of sec to notice that the item desc appears in the lower right corner when selecting it... I was expecting it to be, like, in the item description window :/

but nevertheless it's awesome so far
sidesprang
Profile Joined January 2009
Norway1033 Posts
July 25 2009 23:09 GMT
#147
if someone have a spare key i would be most greatefull if you could give it to me
Float like a butterfly, sting like a bee.
ZoW
Profile Blog Joined January 2009
United States3983 Posts
July 25 2009 23:23 GMT
#148
I hate to jump on the bandwagon, but I would appreciate it if someone has 2 extra keys/invites to spare for me and my friend to use. Thanks!
the courage to be a lazy bum
iRoN-
Profile Joined June 2007
Germany78 Posts
July 25 2009 23:30 GMT
#149
Have 1 left to giveaway just pm me ur mail
¯\_(ツ)_/¯ , o.Qv
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 26 2009 02:15 GMT
#150
So far the only heroes I like is Thunderbringer (Zeus) and Arachnid (Drow ranger I think? some small resemblance with broodmother tho)
Lim Yo Hwan forever!
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
Last Edited: 2009-07-26 03:47:29
July 26 2009 03:47 GMT
#151
On July 26 2009 06:37 Shade692003 wrote:
Thesecretaznman, if you have some troubles learning the new names check out the HoN forums, there is a sticky associating each old name with new ones, for heroes and items. It's very useful when you're beggining. You can only view the forum if you're in the beta though.


D'oh. I shoulda actually looked in the bloody forums before jumping right in, then eh?

X_X

Edit: Thanks, though.
nerium
Profile Blog Joined November 2007
Philippines512 Posts
July 26 2009 05:00 GMT
#152
i need 2 keys for my me and my friend

if anyone is gracious enough please send me one through pm :D
Lulz is a corrupted version of LOL
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
July 26 2009 05:48 GMT
#153
whoa this looks pretty sick. Does anyone have a spare beta key to give me?
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
Last Edited: 2009-07-26 06:55:09
July 26 2009 06:47 GMT
#154
On July 26 2009 05:35 BanZu wrote:
There is nothing wrong with HoN's interface and everyone bitching about it is just an idiot. It took me ONE game to get used to it.


Just because you can get used to something doesn't mean it's good or there's nothing wrong with it. If that simple fact eludes you, stop posting.
HoN has tons of irrelevant clutter (someone said it's designed for competitive play - roflskates, they couldn't be more wrong, there's no such thing as designed for competitive. If it's good - it's good.) and the most important elements that could actually be used by competitive players are small or misrepresented.

Next time try to troll less.

Funny, because you're the one trolling everyone who doesn't acknowledge that WC3 interface sucks, which it doesn't. In fact you're the first person to complain about something that's been polished in several games and has proven to be successful.

On July 26 2009 05:45 Rakanishu2 wrote:
I think they made the game with fixing a multitude of Dota's small problems in mind, but didn't realize how much Dota really has right. So you get the small parts, like attack speed being quantified, movement speed, all kinds of small perks. But the developers just overcomplicated very simple things that made Dota functional.


Well said. Dota has been continuously polished for 4 years straight, however, so I'm willing to give HON the benefit of the doubt for now in regards to some of its drawbacks. The thousands of players already in beta seem promising in terms of sale numbers for S2.
Railz
Profile Joined July 2008
United States1449 Posts
July 26 2009 07:47 GMT
#155
Hopefully HoN's ability to incorporate newer maps into the battle arena genre will give them the push they need.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Fjantfilip
Profile Joined July 2009
Sweden1 Post
July 26 2009 08:04 GMT
#156
Let Me Know if anyone has im a Super Dota freak has been playing for 5 years so It Would be awsome if anyone could give me one my email Is Filipgustafsson93@hotmail.com
Dota Is My Life xD
Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2009-07-26 09:04:40
July 26 2009 09:02 GMT
#157
On July 26 2009 15:47 Sadistx wrote:
Show nested quote +
On July 26 2009 05:35 BanZu wrote:
There is nothing wrong with HoN's interface and everyone bitching about it is just an idiot. It took me ONE game to get used to it.


Just because you can get used to something doesn't mean it's good or there's nothing wrong with it. If that simple fact eludes you, stop posting.
HoN has tons of irrelevant clutter (someone said it's designed for competitive play - roflskates, they couldn't be more wrong, there's no such thing as designed for competitive. If it's good - it's good.) and the most important elements that could actually be used by competitive players are small or misrepresented.

Show nested quote +
Next time try to troll less.

Funny, because you're the one trolling everyone who doesn't acknowledge that WC3 interface sucks, which it doesn't. In fact you're the first person to complain about something that's been polished in several games and has proven to be successful.

Show nested quote +
On July 26 2009 05:45 Rakanishu2 wrote:
I think they made the game with fixing a multitude of Dota's small problems in mind, but didn't realize how much Dota really has right. So you get the small parts, like attack speed being quantified, movement speed, all kinds of small perks. But the developers just overcomplicated very simple things that made Dota functional.


Well said. Dota has been continuously polished for 4 years straight, however, so I'm willing to give HON the benefit of the doubt for now in regards to some of its drawbacks. The thousands of players already in beta seem promising in terms of sale numbers for S2.



My point is not as much that the warcraft 3 interface suck as much as there IS room for improvement, and S2 games realized that. How the heck is that trolling? Or do you think that movement speed of ''normal, fast, very fast'' is better and having to input some console-like command is more intuitive than having the plain value in sight, just like your hp and everything else?
I hate the post below mine because it feels War3-ish.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
July 26 2009 09:29 GMT
#158
Or do you think that movement speed of ''normal, fast, very fast'' is better and having to input some console-like command is more intuitive than having the plain value in sight, just like your hp and everything else?

No, that wasn't my issue.
normal/fast/very fast is irrelevant since dota is played at the very fast and HoN has no speed settings.
I also agree that having the plain value in sight is useful, onlyif the value tells you something relevant. Things like 0.653 attacks/second aren't relevant because they don't scale linearly with attack speed bonuses. A noob wouldn't know if the value is big or small, u know what im saying?

And dota does a good job of representing absolute values as well. My gripe with Dota actually is that there's no display of magic resistance anywhere in plain sight.

Allow me to demonstrate (also, fuck NDA)

+ Show Spoiler +
[image loading]


Ok so some criticism didn't fit.
• Remove the word activation
• Make sure all the effects of the spell are close together: effects first, mana costs second, CD last.
• Types of targets go below the effects
• Description either needs to be smaller or go bottom

The entire box can be made 1/2 the size if only it was using good design. This isn't something subjective either - it's just that the human eye is accustomed to reading the biggest size font first, from top to bottom.
I guess i'll go post this on the HON forums actually so they can change it ;p .
Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2009-07-26 09:47:39
July 26 2009 09:47 GMT
#159
By speed I meant the movement speed of a unit, not the game speed. (when you hover your mouse at the... armor I think? It says either ''normal, fast'' or ''very fast'' ) A game of DotA is not like Warcraft3, unit speed is much more important, so that's a case of where the Warcraft 3 UI isn't designed for DotA. You have to input a command (-ms) to know the actual value.

And yes, I think that most spell description are clusterfucks (check the puppetmaster's ultimate, the description is just sad). Personnaly, I'd wish it was possible to toggle off/on the lore paragraph, because it most cases I don't care and it just takes up some screen space. I do like how it's divided in sections though, but there's still alot of wasted space between them.
I hate the post below mine because it feels War3-ish.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
July 26 2009 09:49 GMT
#160
I'm glad we agreed on something
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