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Died about half-way through with 60%-ish accuracy. Should've died much sooner tbh . I think the HP drain should be less generous. Just because I have no idea what rhythm to follow, it doesn't mean that I shouldn't be punished for my folly :DD
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On June 30 2011 09:43 Xafnia wrote:Show nested quote +On June 29 2011 22:31 MegaManEXE wrote:Will mod this for you later when I get home from work. Thanks :D
This is really good, are you serious about it being your first map? You use a lot of cool patterns in this.
No glaring issues, just a few small things:
-00:17:317 (1) - This spinner only gets 1k bonus, for it to be rankable it has to get at least 2k
-Max score is too high to be ranked, it can be approved though
Some things that stuck out to me:
-There were parts that felt over-hitsounded and parts that felt under-hitsounded, maybe try to distribute them throughout the song more? Also some parts seemed a bit loud, like this: 01:53:484 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8). You probably could add a finish (with lowered volume perhaps) to the very end of the last slider, I feel like the map just stops abruptly without any kind of conclusion there. Unfortunately I am pretty awful at hitsounding so I can't really give much more advice other than "it sounded funny to me". D:
-There were a lot of little breaks and gaps in the notes that probably could be filled in with stuff, they seemed to messed with the flow of the map a bit imo (not that I would complain about extra breaks/downtime in a map like this though)
-Could possibly use a few more new combos in some of the combos with large gaps in them, i.e. 00:35:317 (1,2,3,4,5,6) could probably use a new combo at (2)
Also for future reference, try to put new inherited timing sections (green lines) in between notes (switch to 1/8 if you have to do them in the middle of streams) rather than directly on them. This is important because if someone hits the note too early/late and you have a green line directly on a note then the wrong hitsound/volume might play depending on when they hit. It's not a big deal but just something to keep in mind.
Overall a really nice job though, especially for your first map, it's way better than my first map was T_T
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On June 30 2011 13:33 MegaManEXE wrote:Show nested quote +On June 30 2011 09:43 Xafnia wrote:On June 29 2011 22:31 MegaManEXE wrote:Will mod this for you later when I get home from work. Thanks :D This is really good, are you serious about it being your first map? You use a lot of cool patterns in this. No glaring issues, just a few small things: -00:17:317 (1) - This spinner only gets 1k bonus, for it to be rankable it has to get at least 2k -Max score is too high to be ranked, it can be approved though Some things that stuck out to me: -There were parts that felt over-hitsounded and parts that felt under-hitsounded, maybe try to distribute them throughout the song more? Also some parts seemed a bit loud, like this: 01:53:484 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8). You probably could add a finish (with lowered volume perhaps) to the very end of the last slider, I feel like the map just stops abruptly without any kind of conclusion there. Unfortunately I am pretty awful at hitsounding so I can't really give much more advice other than "it sounded funny to me". D: -There were a lot of little breaks and gaps in the notes that probably could be filled in with stuff, they seemed to messed with the flow of the map a bit imo (not that I would complain about extra breaks/downtime in a map like this though) -Could possibly use a few more new combos in some of the combos with large gaps in them, i.e. 00:35:317 (1,2,3,4,5,6) could probably use a new combo at (2) Also for future reference, try to put new inherited timing sections (green lines) in between notes (switch to 1/8 if you have to do them in the middle of streams) rather than directly on them. This is important because if someone hits the note too early/late and you have a green line directly on a note then the wrong hitsound/volume might play depending on when they hit. It's not a big deal but just something to keep in mind. Overall a really nice job though, especially for your first map, it's way better than my first map was T_T
Thanks, and I totally agree about the hitsounds, I kinda randomly placed them cause I don't have much of a feel for it. :l
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God damnit, being stubborn when playing music games is the worst fucking thing ever. This one song is almost literally fucking killing me. I just wanted to get past a certain part, to the part where the song and steps slow down abit, like a breakdown. Past the intro basically, first 40-50 seconds or so. So I do it once after 20-30 tries, but then I get the stupidest idea ever, fucking have to do it again. 80-90 tries later I finally got it. Mission accomplished, but shit. Wasn't even satisfying, just like yeah there you go fucking piece of shit how could you not get past that earlier. Haven't even passed the song, wonder when that'll be lmao. And it's not even that hard it's just me sucking ass. :D
Total amount of retries in one sitting, lmao.(top left)
![[image loading]](http://i.imgur.com/H6F4H.jpg)
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On July 01 2011 07:01 Tenox wrote:God damnit, being stubborn when playing music games is the worst fucking thing ever. This one song is almost literally fucking killing me. I just wanted to get past a certain part, to the part where the song and steps slow down abit, like a breakdown. Past the intro basically, first 40-50 seconds or so. So I do it once after 20-30 tries, but then I get the stupidest idea ever, fucking have to do it again. 80-90 tries later I finally got it. Mission accomplished, but shit. Wasn't even satisfying, just like yeah there you go fucking piece of shit how could you not get past that earlier. Haven't even passed the song, wonder when that'll be lmao. And it's not even that hard it's just me sucking ass. :D Total amount of retries in one sitting, lmao.(top left) ![[image loading]](http://i.imgur.com/H6F4H.jpg) pfff 115 is nothing... i had like 130+ retries on this easy song that i couldn't S because these stupid streams (also one sitting)
![[image loading]](http://i.imgur.com/AEWbI.png)
![[image loading]](http://i.imgur.com/bi3JQ.png)
But that was awhile ago when I was still pretty bad at streams.
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Hey all, I just downloaded this game today and played a few songs.
Biggest issue is when I can´t see some of the circles because the score of a previous circle is overlapping it. Is there a way I can turn the score off, or could you recommend a custom skin where this is not an issue?
Thanks!
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On July 03 2011 07:30 Khenra wrote: Hey all, I just downloaded this game today and played a few songs.
Biggest issue is when I can´t see some of the circles because the score of a previous circle is overlapping it. Is there a way I can turn the score off, or could you recommend a custom skin where this is not an issue?
Thanks!
The skin I made/use. Has menu fluff. http://www.mediafire.com/?4tfv8axi8337hva
Another skin you can use, only gameplay elements. http://www.mediafire.com/?fwvelj94goqobbc
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On July 03 2011 07:30 Khenra wrote: Hey all, I just downloaded this game today and played a few songs.
Biggest issue is when I can´t see some of the circles because the score of a previous circle is overlapping it. Is there a way I can turn the score off, or could you recommend a custom skin where this is not an issue?
Thanks! This isn't the most functional skin for playing, but it's decent for hidden and it looks AMAZING http://osu.ppy.sh/forum/viewtopic.php?f=15&t=55948&st=0&sk=t&sd=a&start=0
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![[image loading]](http://puu.sh/32BR) lol
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Hacks are now sophisticated enough to make replays with normal looking cursor movement and are (supposedly) undetectable by the methods Peppy uses. You can do a standard run and just add mods, and you can even correct missed notes. This makes a lot of records look really bullshit. Naniokore and AduananJP are prominent examples of users who are pretty obviously using this sort of hack, but it more broadly calls into question anyone who doesn't frequently upload vids to youtube demonstrating play.
Aevv just decided to go out with a bang.
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Sorry but not even fking cookiezi could FL+DT that many maps that fast without practice And he's the Flash of Osu...
Clearly hack, the chump will be removed soon enough.
113? 130? this is nothing...
http://osu.ppy.sh/u/481857
553 plays - Tommy Heavenly6 - Pray (TV Size) [Kagura]
Must have been about 500 attempts in one night... First was playing HD+HR then after abotu 200 attempts i got that FC. Then was HD+HR+FL... another 300 attempt still have not FC, can get 90% FC then fail at the end. I'll get it some day.
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On July 04 2011 04:14 Scodia wrote:Sorry but not even fking cookiezi could FL+DT that many maps that fast without practice And he's the Flash of Osu... Clearly hack, the chump will be removed soon enough. 113? 130? this is nothing... http://osu.ppy.sh/u/481857553 plays - Tommy Heavenly6 - Pray (TV Size) [Kagura] Must have been about 500 attempts in one night... First was playing HD+HR then after abotu 200 attempts i got that FC. Then was HD+HR+FL... another 300 attempt still have not FC, can get 90% FC then fail at the end. I'll get it some day. Just FYI, aevv is not a chump at all. He's the 2nd best player in England after Doomsday, and is incredibly good. He just decided to stop playing in an unusual way.
Edit - no obviously he's hacking lol. I wasn't saying he isn't.
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On June 27 2011 07:40 prototype. wrote:yay i got it. I can't imagine myself S'ing this anytime soon. + Show Spoiler [pic] +
I imagine its a stream that caused the 12 misses? or was it funny jumps. Will try that map myself and see what its like...
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On July 04 2011 04:18 triangle wrote:Show nested quote +On July 04 2011 04:14 Scodia wrote:Sorry but not even fking cookiezi could FL+DT that many maps that fast without practice And he's the Flash of Osu... Clearly hack, the chump will be removed soon enough. 113? 130? this is nothing... http://osu.ppy.sh/u/481857553 plays - Tommy Heavenly6 - Pray (TV Size) [Kagura] Must have been about 500 attempts in one night... First was playing HD+HR then after abotu 200 attempts i got that FC. Then was HD+HR+FL... another 300 attempt still have not FC, can get 90% FC then fail at the end. I'll get it some day. Just FYI, aevv is not a chump at all. He's the 2nd best player in England after Doomsday, and is incredibly good. He just decided to stop playing in an unusual way.
Even so, i just think its impossible to FC FL+DT those songs that fast. FL itself requires repitition to try imo
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I know peppy is an idiot... but this is just retarded
![[image loading]](http://i.imgur.com/9F6Mf.png)
Pretty much means we should ignore the cheaters stealing everyone's #1 rank.
Good job giving your opinion when no one can post in the thread anymore.
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On July 04 2011 11:50 prototype. wrote:I know peppy is an idiot... but this is just retarded ![[image loading]](http://i.imgur.com/9F6Mf.png) Pretty much means we should ignore the cheaters stealing everyone's #1 rank. Good job giving your opinion when no one can post in the thread anymore. That's unbelievable D:
ughhhh Peppy why
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In the osu monthly cookiezi said in his interview that he plays SC2 with a tablet.
I'm surprised no one has mentioned it yet.
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On July 07 2011 14:08 Traceback wrote: In the osu monthly cookiezi said in his interview that he plays SC2 with a tablet.
I'm surprised no one has mentioned it yet.
On May 27 2011 06:08 KRZY wrote: Are you guys aware that Cookiezi plays SC2 with a tablet? xD
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On July 07 2011 14:08 Traceback wrote: In the osu monthly cookiezi said in his interview that he plays SC2 with a tablet.
I'm surprised no one has mentioned it yet. Speaking of the osu monthly, check out the crossword section.
/brag + Show Spoiler +Even though I was the least useful member of that team lol
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