[Game] Osu! - Page 57
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blackone
Germany1314 Posts
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Tenox
Sweden128 Posts
Also starting to pass IOSYS - Border of Extacy quite consistently now, kind of hard to focus though with a loli girl moaning after half the song rofl. | ||
Misder
United States1557 Posts
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Niklai
289 Posts
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woob
United Kingdom1322 Posts
On June 14 2011 21:18 Tenox wrote: Yeah, that's what occured to me too when I started playing my first music game which was stepmania. Basically just play hard songs even if you fail, and don't even turn fail off, just focus on getting to a certain or past a certain part no matter how many tries it takes. And then if you do that you can play another hard song and rinse and repeat. The feeling of passing a song you worked so hard on is just so fulfilling and feels so awesome. Obviously all this pertains to osu! as well. Also starting to pass IOSYS - Border of Extacy quite consistently now, kind of hard to focus though with a loli girl moaning after half the song rofl. very true, i downloaded osu again like 1 week ago and the first beatmap i got was Through the fir an flames, cos it was hard on GH3 so it must be hard on osu!, right anyway when i finally completed it on 5*, man i was so happy | ||
Lucidity
South Africa603 Posts
On June 14 2011 22:28 Misder wrote: So I just started plyaing Osu! However, I keep lagging when the girl pops up (when 30x?). Is there a way to get rid of her? Go to Options and untick "Combo Bursts". The only things I have enabled are snaking sliders and background videos. | ||
cannavaro
Italy86 Posts
When I think about it logically, playing those insane songs without caring about accuracy would probably allow for faster skill growth, but my mind repeatedly tells me to full combo every song and have good accuracy while doing so. >_> | ||
MegaManEXE
United States845 Posts
Although granted I started on easy maps, then worked up through normals, hards, and up to insanes. Usually what I see is the people who started on hards and insanes have a much lower overall accuracy statistic than those who did not, unless they exponentially improved. However, those people also likely improved at the game much faster, so it's a bit of a tradeoff. Lower accuracy for faster growth, or higher accuracy for slower growth. Unless you're some sort of superhuman robot like Cookiezi. To me, accuracy is the most important statistic in a rhythm game, since the whole point is to hit notes on time to the corresponding parts of the song. I never really understood the mindset of just being satisfied with passing a song, even if it's with like 70% accuracy. To me that just shows you can button mash but have a poor sense of timing. I know there are different types of skill though, but ultimately you want a balance of good timing and good fundamental skills at the game. Cyclone once said to me "show me high accuracy and I'll be impressed", and if you look at a lot of other top players like Shaggon and Tana and Cookiezi they have very high accuracy but do so on the hardest maps, not less difficult maps like kioukiou and his 99.87% accuracy. tl;dr Practice maps you can't score high on/FC with Spun Out, you feel less pressure and you don't have to spam retry over and over and waste time. Play maps without Spun Out that you think you can score well on (whatever your definition of scoring well is) and/or full combo. That way you can keep your statistics mostly safe if you value them while still building up your skills on the really hard maps with the Spun Out mod. Also don't play maps on Half-Time, just watch them in the editor if you're really stuck on a pattern or rhythm. | ||
Silentenigma
Turkey2037 Posts
On June 15 2011 22:59 MegaManEXE wrote: I've always done that. When I first started I aimed to get all full combo S ranks on songs, which was usually around 93%, give or take a little depending on the map. As I got better I raised the bar a little to 95% and then to 97%. I'd take in scores with 93-96% or A ranks depending on the map (for example I have a 1 miss A rank with like 98 or 99% on Ephemeral's Bad Apple, and I took in a 93 or 94% FC on Cyclone) but usually if I want to play something that I know I can't score 97%+ on I just turn on Spun Out. Although granted I started on easy maps, then worked up through normals, hards, and up to insanes. Usually what I see is the people who started on hards and insanes have a much lower overall accuracy statistic than those who did not, unless they exponentially improved. However, those people also likely improved at the game much faster, so it's a bit of a tradeoff. Lower accuracy for faster growth, or higher accuracy for slower growth. Unless you're some sort of superhuman robot like Cookiezi. To me, accuracy is the most important statistic in a rhythm game, since the whole point is to hit notes on time to the corresponding parts of the song. I never really understood the mindset of just being satisfied with passing a song, even if it's with like 70% accuracy. To me that just shows you can button mash but have a poor sense of timing. I know there are different types of skill though, but ultimately you want a balance of good timing and good fundamental skills at the game. Cyclone once said to me "show me high accuracy and I'll be impressed", and if you look at a lot of other top players like Shaggon and Tana and Cookiezi they have very high accuracy but do so on the hardest maps, not less difficult maps like kioukiou and his 99.87% accuracy. tl;dr Practice maps you can't score high on/FC with Spun Out, you feel less pressure and you don't have to spam retry over and over and waste time. Play maps without Spun Out that you think you can score well on (whatever your definition of scoring well is) and/or full combo. That way you can keep your statistics mostly safe if you value them while still building up your skills on the really hard maps with the Spun Out mod. Also don't play maps on Half-Time, just watch them in the editor if you're really stuck on a pattern or rhythm. The problem for me with this approach is it is extremely boring to play slow maps to get high accuracy and perfect combos.It doesnt feel rewarding/fun to me.But when I play harder maps and pass them after many tries i feel more satisfied because it feels very challenging. Also main reason for me to play osu is to improve my mouse speed and accuracy, I am not a huge fan of hitting the right notes at perfect time but this is only me... | ||
MegaManEXE
United States845 Posts
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cannavaro
Italy86 Posts
For me, I started with Elite Beat Agents on the DS, and noticed a year ago that there's the same for pc with thousands of songs. Before I tackle the next highest difficulty of a song, I usually want to have an S-Rank for all lower difficulties of that song, well, not for the ones I load now where I can most of the time fc "hard" on the first 3 plays. I also can't stand to have ugly colored letters for rankings, so I always go back to songs I played when I was new to osu and had like 80% accuracy with B rank and up them to S rank, need those shiny S's in my songlist and my accuracy grows by 0.01-0.02% per song. | ||
Tenox
Sweden128 Posts
Also what I feel you can do is practice the two things separately an aweful lot, so for now I'm practicing only speed just to get my speed up to par in a short amount of time, and then after I'm satisfied and feel I'm getting bothered by my lousy accuracy I'lll switch and go play only slow songs and purely go for accuracy. I guess to get good accuracy and good speed the way you do it @MegamanEXE I'd say it's a more slow and gradual progression with a finer balance between the two. Also like you said it comes down to what you feel is the most fun as a challenge, slower songs with more accuracy(eventually working up to faster songs and accurate) or fast songs and just barely passing em. 3 new passes today, working on reading cus I'm pretty bad at it. Very high drain, and moderately fast and kinda hard to read(at my lvl). ![]() Real tongue twister for your eyes so to speak, not as bad as Masayoshi - Fire though(still haven't passed that, working hard on that one). ![]() Not exactly hard but always been bugging me that I couldn't pass it so I got happy when I finally did. ![]() | ||
Silentenigma
Turkey2037 Posts
On June 15 2011 22:59 MegaManEXE wrote: I've always done that. When I first started I aimed to get all full combo S ranks on songs, which was usually around 93%, give or take a little depending on the map. As I got better I raised the bar a little to 95% and then to 97%. I'd take in scores with 93-96% or A ranks depending on the map (for example I have a 1 miss A rank with like 98 or 99% on Ephemeral's Bad Apple, and I took in a 93 or 94% FC on Cyclone) but usually if I want to play something that I know I can't score 97%+ on I just turn on Spun Out. Although granted I started on easy maps, then worked up through normals, hards, and up to insanes. Usually what I see is the people who started on hards and insanes have a much lower overall accuracy statistic than those who did not, unless they exponentially improved. However, those people also likely improved at the game much faster, so it's a bit of a tradeoff. Lower accuracy for faster growth, or higher accuracy for slower growth. Unless you're some sort of superhuman robot like Cookiezi. To me, accuracy is the most important statistic in a rhythm game, since the whole point is to hit notes on time to the corresponding parts of the song. I never really understood the mindset of just being satisfied with passing a song, even if it's with like 70% accuracy. To me that just shows you can button mash but have a poor sense of timing. I know there are different types of skill though, but ultimately you want a balance of good timing and good fundamental skills at the game. Cyclone once said to me "show me high accuracy and I'll be impressed", and if you look at a lot of other top players like Shaggon and Tana and Cookiezi they have very high accuracy but do so on the hardest maps, not less difficult maps like kioukiou and his 99.87% accuracy. tl;dr Practice maps you can't score high on/FC with Spun Out, you feel less pressure and you don't have to spam retry over and over and waste time. Play maps without Spun Out that you think you can score well on (whatever your definition of scoring well is) and/or full combo. That way you can keep your statistics mostly safe if you value them while still building up your skills on the really hard maps with the Spun Out mod. Also don't play maps on Half-Time, just watch them in the editor if you're really stuck on a pattern or rhythm. I played easier maps for like one week (mostly 3 4 star ones) to get better rankings (for country rankings).I can full combo most of them in like max 3 tries.I got mostly A and S ranks... Now I returned harder maps and I feel like i play worse.I cant beat maps I did before... I feel like I wasted my one week on stupid slow maps and it made me worse lol. I dont really care about my statistics overall.I just want to improve and play good on faster songs. | ||
cannavaro
Italy86 Posts
+ Show Spoiler + I got S-Ranker and don't even know for what. I got the rabbit, you just need to full combo that song with the rabbit by peppy. I have no clue how to get non-stop dancer, I assume completing SOME marathon map, but which one? I tried many things to unlock "most improved", including, but not limited to the following: Scored D on a song, in the next try, scored SS. Scored D on a song, then on successive following trys scored C -> B -> A -> S -> SS. Scored 40% accuracy on a song, in the next try, 100%. Scored 40% accuracy on a song, on successive following trys 50 -> 60 -> 70 -> 80 -> 90 -> 100 Improved many old rankings from B with 80% accuracy to A or S with 95%. And got nothing and I'm out of ideas for now. They say that the achievement icon gives tips for the hidden achievements, but I have no clue which anime character it is on the dance achievement, and the most improved shows a sheet of paper with 4 A+ listed. Dancer icon: http://osu.ppy.sh/images/achievements/dancer.png Improved icon: http://osu.ppy.sh/images/achievements/improved.png | ||
MegaManEXE
United States845 Posts
On June 16 2011 21:35 cannavaro wrote: Do you guys have all the hidden achievements? Just in case spoiler tag: + Show Spoiler + I got S-Ranker and don't even know for what. I got the rabbit, you just need to full combo that song with the rabbit by peppy. I have no clue how to get non-stop dancer, I assume completing SOME marathon map, but which one? I tried many things to unlock "most improved", including, but not limited to the following: Scored D on a song, in the next try, scored SS. Scored D on a song, then on successive following trys scored C -> B -> A -> S -> SS. Scored 40% accuracy on a song, in the next try, 100%. Scored 40% accuracy on a song, on successive following trys 50 -> 60 -> 70 -> 80 -> 90 -> 100 Improved many old rankings from B with 80% accuracy to A or S with 95%. And got nothing and I'm out of ideas for now. They say that the achievement icon gives tips for the hidden achievements, but I have no clue which anime character it is on the dance achievement, and the most improved shows a sheet of paper with 4 A+ listed. Dancer icon: http://osu.ppy.sh/images/achievements/dancer.png Improved icon: http://osu.ppy.sh/images/achievements/improved.png + Show Spoiler + S-Ranker is like get 5 S ranks or something, might have to get them in a row? idk it's been a while Non-stop Dancer you just need to finish the Parapara Max Marathon map And I have no clue on Most Improved, I've seen how other people have gotten it and I can't replicate it, it's the only one of those I don't have | ||
WindCalibur
Canada938 Posts
I got mine when playing Marie Antoinette where I started out barely passing the song with a C rank to full comboing it with S. I got my most improved when I got an A rank on the song. | ||
MegaManEXE
United States845 Posts
2m - Hatsune Miku - Parade of Liars [Hard] 757,830 (A) 15m - Hatsune Miku - Parade of Liars [Hard] 135,289 (D) 21m - Hatsune Miku - Parade of Liars [Hard] 824,650 (A) 17m - Mizuki Nana - Soredemo Kimi wo Omoidasu kara [Normal] 212,552 (A) 19m - Mizuki Nana - Soredemo Kimi wo Omoidasu kara [Normal] 156,724 (C) 21m - Mizuki Nana - Soredemo Kimi wo Omoidasu kara [Normal] 133,048 (D) 21m - fripSide - only my railgun [Easy] 689,304 (A) 24m - fripSide - only my railgun [Easy] 429,760 (B) 7m - Girls Dead Monster - Crow Song (TV Size) [Easy] 147,494 (A) 9m - Girls Dead Monster - Crow Song (TV Size) [Easy] 110,048 (D) | ||
Scodia
United Kingdom588 Posts
On June 14 2011 21:18 Tenox wrote: Yeah, that's what occured to me too when I started playing my first music game which was stepmania. Basically just play hard songs even if you fail, and don't even turn fail off, just focus on getting to a certain or past a certain part no matter how many tries it takes. And then if you do that you can play another hard song and rinse and repeat. The feeling of passing a song you worked so hard on is just so fulfilling and feels so awesome. Obviously all this pertains to osu! as well. Also starting to pass IOSYS - Border of Extacy quite consistently now, kind of hard to focus though with a loli girl moaning after half the song rofl. Which difficulty? I love Border of Extacy so a fun song to play. | ||
cannavaro
Italy86 Posts
edit1: D60% -> B80 -> A94nofc -> A96fc -> SS, nothing. edit2: D0.38% (yeah no fail!) -> A94fc ->, nothing edit3: D65 -> C80 -> A88nofc (why the hell do I get A for that) -> S93fc (why do I get S when I put in 5 50s). nothing Giving up for today, maybe someone else will find a clue till tomorrow that I missed. (I doubt that I don't get it because I play the easy maps on double time to waste less time trying to get the achievement) | ||
cabarkapa
United States1011 Posts
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