My osu and windows volume are at 100%, i don't think you can have audio problems from keeping stuff at default/100% - nobody else mentioned that my stuff was even loud before now :0
Also, i thought it was the "correct" way to output 100% volume and adjust afterwards~?
Clipping can be introduced in lots of places. Just go listen to recorded videos from o2jam and see how often they have clipping artifacts. Any part of the signal path that introduces gain instead of volume can cause clipping, and that includes when you record video.
Yes, generally keeping everything at 100% until the very last stage is the best way to do stuff. Still, if I didn't have some warning before hand i would have had to throw off my headphones. Had I left the volume at full on the youtube player i would have damn near blown my ears out lol (low impedance headphones can get LOUD).
I didn't know it was that loud - i sometimes play with it @100% on my headphones too. That's extremely loud, but with them at half etc i can max that vid and everything on youtube and it sounds pretty normal volume
Pretty happy with this! Much more stable @165 now, i got a little excited and hit stuff early in the middle but in general it's good. Lots of progress
Can't FC the whole map, but hey this is fun - ar10 od8! I can at least iron out parts to SS, become more consistent+stable, better at reading+aiming etc
^My second "challenging" SS, like on a map worth something. 130 and now 137 pp - i tried to do this a little while ago, but i wasn't good enough to fix the offset enough or get over it, or just be as consistent as a whole to not get any 100's
Guess it would put too much stress on Youtube servers if every video were like that.
Anyways, now that it's summer break, I should be able to play often, but I'm really bored. It doesn't help that I have a hard time with most high difficulty that are at least AR9 nowadays, no rhythmic sense for streams and I don't play enough to improve. Guess only solution for now is to simply download more maps for sake of variety and just keep doing AR9 just like I did before with AR8.
Guess it would put too much stress on Youtube servers if every video were like that.
1. Youtube has to reencode everything because fixed resolution settings and there are probably absurd amount of terrible encodes getting uploaded, encodes not suited for streaming etc. *having* to re-encode adds inefficiencies (things like to interlace or not to interlace, stretching, blending everything to 30fps regardless of original framerate etc)
2. Flash = FLV container = ancient shitty codecs from 1995 that suck big time (pre H.264 essentially). Incredibly inefficient compared to H264. Flash actually puts way more data strain/quality level than flash does.
Maybe some day the internet will rid itself of the plague that is flash.
Guess it would put too much stress on Youtube servers if every video were like that.
1. Youtube has to reencode everything because fixed resolution settings and there are probably absurd amount of terrible encodes getting uploaded, encodes not suited for streaming etc. *having* to re-encode adds inefficiencies (things like to interlace or not to interlace, stretching, blending everything to 30fps regardless of original framerate etc)
2. Flash = FLV container = ancient shitty codecs from 1995 that suck big time (pre H.264 essentially). Incredibly inefficient compared to H264. Flash actually puts way more data strain/quality level than flash does.
Maybe some day the internet will rid itself of the plague that is flash.
It's kinda like converting audio constantly from FLAC to mp3 to terrible back to mp3 and then FLAC. The more I know.
How do you guys manage to keep playing for a long time? I'm really bored, but only 6k plays, whereas most of you seems to be into the 50k+.
Edit: For Xafnia's video, [audio] can only get the audio it seems like. BBCode doesn't yield anything for a video.
Guess it would put too much stress on Youtube servers if every video were like that.
1. Youtube has to reencode everything because fixed resolution settings and there are probably absurd amount of terrible encodes getting uploaded, encodes not suited for streaming etc. *having* to re-encode adds inefficiencies (things like to interlace or not to interlace, stretching, blending everything to 30fps regardless of original framerate etc)
2. Flash = FLV container = ancient shitty codecs from 1995 that suck big time (pre H.264 essentially). Incredibly inefficient compared to H264. Flash actually puts way more data strain/quality level than flash does.
Maybe some day the internet will rid itself of the plague that is flash.
It's kinda like converting audio constantly from FLAC to mp3 to terrible back to mp3 and then FLAC. The more I know.
How do you guys manage to keep playing for a long time? I'm really bored, but only 6k plays, whereas most of you seems to be into the 50k+.
Edit: For Xafnia's video, [audio] can only get the audio it seems like. BBCode doesn't yield anything for a video.
I've been playing constantly (basically like 3x a week+) for over a year to get to 12.6k, and i got a few thousand of them before that with relax mod
Some of those other guys, eh, they just play play play i usually sit back and watch recordings of myself playing, or think about playing too, so some people get like 3x my playcount in the same amount of hours
1 playcount happens when you get like 30 combo and restart a map, so you can farm 200 of it in like 5 minutes if you want to. It's just pointless messing with the stat IMO, because it's a good measure of playing time if you play normally
1 playcount happens when you get like 30 combo and restart a map.
It definitely increases playcount a lot if your going for an S and keep on missing early on. I've done 1k playcount in 4-5 hours like this. (first hard map I pass lol)
That said: as you get better it opens up the ability to play maps you've wanted to play. Big motivator for me. If some of my fav mapper make new maps it hooks me back into the game etc.
kinda sad because i was too tired and bad posture to be seriously trying. Both of my top ranks kinda just happened, Aurora was harder, but overwriting all of my scores while half asleep and not even spinning feels bad and amazing at the same time
I feel like i can SS a few "ridiculously hard" jumpy maps that are worth a lot (160-200+) some time soon, i trained jump timings and feel much better with them. Streams at anything past 165bpm or so feel like a liability for accuracy, rather than part of a map to me
Starting playing back a lot. It seems like AR9 is really the finish line for now. There are some AR8 maps who can still give me a hard time like Demetori - The Maid and the Pocket Watch of Blood. Not sure whether I should try to read AR9 first or learn to stream.
Trying to learn to play HR recently. The small CS and AR10 I'm kind of getting used to but man OD10 is killer... Need to keep practicing getting good acc
On June 04 2014 12:26 owned4ursake wrote: Trying to learn to play HR recently. The small CS and AR10 I'm kind of getting used to but man OD10 is killer... Need to keep practicing getting good acc
Hard Rock does a lot of things.
Firstly it mirrors/changes the map, you can't really practice this, it's just a thing that happens
some big changes are:
reduced circle size
increased AR
increased OD (overall difficulty) which reduces the time you have to get a 300 instead of a 100/50, or i think even hitting at all
^Those three can, and i think should be practiced seperately, as well as or instead of just practicing with Hard Rock. You can adjust those three stats seperately - go to edit on a map difficulty you want, click on Save as new difficulty - type in a name for it, then before you hit ok, change to one of the other tabs and adjust the sliders. Oh, something else can be adjusted too and it's changed in HR - the health drain. More and more aggressive drain is nice for practice.
Not sure how good/knowledgeable you are on that stuff, so i guess it's an open post to anyone looking to be better at HR or the game in general :0
On June 05 2014 03:40 Cyro wrote: Hard Rock does a lot of things.
Firstly it mirrors/changes the map, you can't really practice this, it's just a thing that happens
some big changes are:
reduced circle size
increased AR
increased OD (overall difficulty) which reduces the time you have to get a 300 instead of a 100/50, or i think even hitting at all
^Those three can, and i think should be practiced seperately, as well as or instead of just practicing with Hard Rock. You can adjust those three stats seperately - go to edit on a map difficulty you want, click on Save as new difficulty - type in a name for it, then before you hit ok, change to one of the other tabs and adjust the sliders. Oh, something else can be adjusted too and it's changed in HR - the health drain. More and more aggressive drain is nice for practice.
Not sure how good/knowledgeable you are on that stuff, so i guess it's an open post to anyone looking to be better at HR or the game in general :0
Yeah it's quite a challenging mod at first but I feel I need to learn it sooner or later if I want to progress in this game. (rank 4.4k right now). I'm more of a DT player and most of my top plays are DT but I also want to get better at having good acc at OD10 with HR so it's a new challenge for me. I spent yesterday playing insanes with HDHR and nofail and now I can play most of them without no fail and get a reasonable acc without dying. But I have to make sure I play enough AR9 to make sure I don't lose my AR9 reading skills because I've heard many people just spam HR all day and get so used to AR10 that they can't read AR9 anymore which is quite sad
On June 05 2014 03:40 Cyro wrote: Hard Rock does a lot of things.
Firstly it mirrors/changes the map, you can't really practice this, it's just a thing that happens
some big changes are:
reduced circle size
increased AR
increased OD (overall difficulty) which reduces the time you have to get a 300 instead of a 100/50, or i think even hitting at all
^Those three can, and i think should be practiced seperately, as well as or instead of just practicing with Hard Rock. You can adjust those three stats seperately - go to edit on a map difficulty you want, click on Save as new difficulty - type in a name for it, then before you hit ok, change to one of the other tabs and adjust the sliders. Oh, something else can be adjusted too and it's changed in HR - the health drain. More and more aggressive drain is nice for practice.
Not sure how good/knowledgeable you are on that stuff, so i guess it's an open post to anyone looking to be better at HR or the game in general :0
Yeah it's quite a challenging mod at first but I feel I need to learn it sooner or later if I want to progress in this game. (rank 4.4k right now). I'm more of a DT player and most of my top plays are DT but I also want to get better at having good acc at OD10 with HR so it's a new challenge for me. I spent yesterday playing insanes with HDHR and nofail and now I can play most of them without no fail and get a reasonable acc without dying. But I have to make sure I play enough AR9 to make sure I don't lose my AR9 reading skills because I've heard many people just spam HR all day and get so used to AR10 that they can't read AR9 anymore which is quite sad
Yea it is. Scottyyy and valar can't play low AR(?) and i can't really do fast maps on 7 but i can do slower ones with it (lower bpm etc)
modding crazy maps to like ar8 is fun
Then again Scottyyy said he can't stream 165 either(?)