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[TF2] Let's Play~!!!!! - Page 6

Forum Index > General Games
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rocketship
Profile Joined September 2008
United States32 Posts
Last Edited: 2009-06-05 00:03:19
June 04 2009 23:54 GMT
#101
http://www.gotfrag.com/tf2/story/43759/

Good read for anyone thinking about getting into competitive TF2.

Country: US
Steamid: cornum
nntz nntz nntz
Saracen
Profile Blog Joined December 2007
United States5139 Posts
June 05 2009 01:03 GMT
#102
Country: US
Steamid: StarcraftRice
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
June 06 2009 04:29 GMT
#103
Troll time:

BOOOOOOOOOOOOOOM HEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAD SHOT
BF:BC2 ID: BisuStork//CJ Entusman #32
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2009-06-11 22:12:26
June 10 2009 05:28 GMT
#104
sorry for not updating guys hahah



http://hellforge.gameriot.com/blogs/Hellforge/Team-Fortress-2-Papercraft



anyway, check out this vid evan showed me:


blackband (12 hours ago)
some people think they can outsmart me.

mabye, *sniff* mabye.

Iv yet to meet one that can outsmart sandvich...







consolefreak888 (1 month ago)
"Bomb cart will not push self!"


lololol
Hates Fun🤔
paper
Profile Blog Joined September 2004
13196 Posts
June 28 2009 05:02 GMT
#105
anyone interested in league? ; )
Hates Fun🤔
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
June 28 2009 07:41 GMT
#106
Could you possibly be more specific?
Nobody beats the Beater
GoodWill
Profile Joined February 2009
Canada149 Posts
Last Edited: 2009-06-30 22:49:20
June 30 2009 22:46 GMT
#107
On June 03 2009 05:03 traced wrote:
Show nested quote +
On June 02 2009 15:38 GoodWill wrote:
On June 02 2009 15:16 traced wrote:
On May 30 2009 15:09 Dgtl wrote:
On May 28 2009 18:44 paper wrote:
roll the dice is a pretty dumb mod, but i've always wondered... what does the 'beacon' effect do?

The beacon baisicly makes waves of circular white rings come from you every so often, and you also emit an annoying sound.

Edit: Just read thing about making a competitive team. I will say that making a comp team on TF2 is really hard. You have to be amazing at TF2 to be able to win maybe one game out of ten in comp TF2 play. The clan that I am in right now did have a comp team and even though most of them were really good, they were really nothing compared to comp team level players. The gap from people who play it regularly and the people who play it on a competitive level is kinda like the gap from foreigner A/A-/B+ to Korean A+. Yeah, it really is that big of a gap T_T

that's not true necessarily

the difference between pubbers and a comp player is large, yes, but there's nothing special about the aim of most low level comp players. of course as you work your way up players get better and better, but it's gradual until you reach the very best.

the real disparity between teams is strategy and teamwork/coordination. there are lots of players on top teams that aren't that great at aim but play smart, and smart almost always beats pure aim. and yes, this disparity between established teams and new teams is monumental, but not insurmountable.


For the 4 mid-top cevo-p/esea-i teams maybe, but aim difference will decide the rest of the games for 90% of the time. There's not a great deal of "talents" for even cevo and esea, you can easily tell who's a great aimer, who is mediocre and who is just bad. And you take that multiply the difference by 5 and you have a team of winners.

do you play on a team, goodwill?

tf2 is all about playing smart, playing coordinated, organized, and having good strategies. aim isn't nearly as important as you'd think, unless you play scout.


Of course I play on a team. I don't know what you are talking about though, there's no such thing as a player who can only aim and doesnt have the experience for teamwork. Good aimers know what they are doing, and thanks to teams constantly breaking up and reform, good players find other good players to play with and drop the bads.

Now, who are you and what team do you play on?

edit: Oh, and this
unless you play scout

It's just not true, play some ammomod and you will find out how big a difference aiming makes for all classes except medics; and there are good medics and bad medics as well, but aiming is not a big part of it.
traced
Profile Joined October 2007
1739 Posts
July 05 2009 11:27 GMT
#108
listen i'm not trying to challenge you or anything, i just disagree.

i'm traced. my team is "Argon," basically a bunch of guys i met playing bball and some recruits.

since you mention ammomod you should probably know me. not to brag but i'm probably one of the better (though nowhere near the best) duelers that frequent the server and have better aim than a lot of cevo-p soldiers.

of course aim is important because it's an fps but it's more of a minimum requirement, the better and better at it you get the less the effective gains become. it's partly because it's a spam/gang up/positional advantage game, and you're not really required to hit difficult shots. there's also how catastrophic deaths can be, and how limited the damage a single person can do, for the most part.

there's a reason why many of the soldiers with the best aim aren't considered good soldiers. read anything by anyone reputable in the community and they'll always tell you smarts is more important than aim.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 05 2009 11:31 GMT
#109
evanthebouncy as evanthebouncy
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
paper
Profile Blog Joined September 2004
13196 Posts
July 05 2009 11:31 GMT
#110
Aiming : TF2 :: APM : SC

imo

high apm isn't auto-win, but it only makes things easier
Hates Fun🤔
traced
Profile Joined October 2007
1739 Posts
July 05 2009 11:39 GMT
#111
yeah that's a good analogy

it's also just more fun
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
July 05 2009 12:31 GMT
#112
On May 26 2009 11:08 Bac wrote:
I would like to know of any interest in forming a competitive tf2 clan. Figure we'd name it something starcraft related, and then proceed to rape our way through cevo-f because we juice up on starcraft before all our matches. I would prefer if the people who show interest would have some competitive experience(at least some scrims or what not-highlander even) but if not no biggy, every game in the world is easy compared to starcraft. Paper it would be nice if we could get that up on the OP so people could see it right away. Thanks

Steam ID [US] : The Black Guy or Bac

I would be very interested in joining. I'm a decent soilder and medic, can't really help you in the scout or demo area but i would be willing to help. If you want to add me search dan_416 in friends.
BF:BC2 ID: BisuStork//CJ Entusman #32
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
July 06 2009 02:36 GMT
#113
Country: Trinidad and Tobago
SteamID: arvindpram
Self Help
Profile Joined July 2009
45 Posts
July 06 2009 04:21 GMT
#114
On July 05 2009 20:31 paper wrote:
Aiming : TF2 :: APM : SC

imo

high apm isn't auto-win, but it only makes things easier

In that correlation you both peak after about a month of seriously playing
Arhkangel
Profile Joined August 2007
Argentina769 Posts
July 06 2009 04:29 GMT
#115
Hehehe I remember when the game first came out people tried to get TL'ers to play. Maybe we will have better luck now.

I am a pretty decent player, Ive played Medic, Scout, Soldier and some Demo on competitive teams. I am also a regular on Gotfrag and I like playing ammomod every once in a while.

I'm down for some get-togethers but if I could field a team with TL guys and start playing in CEVO or maybe even ESEA that would be great. CEVO is coming up shortly so we still have time.

Hit me up, Em not Reptile or Jaegern but I think I have something to bring to the table.

Steam ID: DrOoo
Country: Dominican Republic (but US East is fine)

Join the IRC pug channel after you read some guides and watch some replays it is really fun, just remember that sometimes things don't work how you want them to and the general FPS community (Gotfrag basically) is much more immature than the TL community.

#tf2.gather.us
#tf2.scrim

Looking forward to playing with some of you guys that are way out of my league in ICCup :D
Part Time Ninja
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
August 07 2009 17:41 GMT
#116
i need help again T_T, i installed the tf2 m0re fps config, but i can't see any sprays or hear people talk.. i tried voice_enable 1 but it doesn't work as peoples voice are always muted (lowest sound as possible), anyone knows the two comands in the console to make sprays appear and to make the voice hearing louder? thanks in advance
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
traced
Profile Joined October 2007
1739 Posts
August 08 2009 20:14 GMT
#117
take out all the audio commands in your config, and as for the sprays i forget the exact command but there's one to allow sprays, and another to allow max decals. set max decals to something like 25
paper
Profile Blog Joined September 2004
13196 Posts
August 14 2009 07:35 GMT
#118
anyone play the new KOTH mode?

"OVERTIME. OVERTIME. OVERTIME. OVERTIME...."
Hates Fun🤔
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
August 14 2009 09:21 GMT
#119
KOTH so far has been a mixed experience for me, that largely comes down to the maps.

Nucleus is a shit-fest of a map and needs to die, whereas sawmill has actually been really enjoyable to play. I haven't tried Viaduct yet, but I'm hoping to be pleasantly suprised.

The 10 second critboost that they've added to CTF with every cap is just idiotic though.. ><
Nobody beats the Beater
paper
Profile Blog Joined September 2004
13196 Posts
August 14 2009 09:28 GMT
#120
is it 10 seconds of crit once you bring back the intel to your base or once you touch the intel?
Hates Fun🤔
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