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EVE Corporation - Page 870

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
TobZero
Profile Blog Joined March 2010
Germany493 Posts
November 17 2011 19:26 GMT
#17381
OH HAI. CCP Booster here.

So as part of Team Papercuts’ effort to make every EVE player’s life a little better, I was tasked with making it easier to retrieve goodies from wrecks or floating cans. So, uhm, I made a button…. and uh, you can click it….and it LOOTS ALL THE THINGS!!!! This has the exact same behavior as it would if you were to select all the contents of the container and drag them, but faster and easier.


booster best dev confirm?
-= we are the swarm =-
Matharos
Profile Joined May 2010
Canada211 Posts
November 17 2011 19:36 GMT
#17382
On November 18 2011 04:26 TobZero wrote:
Show nested quote +
OH HAI. CCP Booster here.

So as part of Team Papercuts’ effort to make every EVE player’s life a little better, I was tasked with making it easier to retrieve goodies from wrecks or floating cans. So, uhm, I made a button…. and uh, you can click it….and it LOOTS ALL THE THINGS!!!! This has the exact same behavior as it would if you were to select all the contents of the container and drag them, but faster and easier.


booster best dev confirm?



WHAT IS THIS!!! WHY IS CCP SO GOOD!
I assure you I don't have ferrets in my pants
Byzantium
Profile Blog Joined August 2010
United States423 Posts
November 17 2011 19:40 GMT
#17383
All the UI improvements in that devblog are from people in between projects for World of Darkness... the sheer rate of improvements and their individual marginal products are pretty damning about where the programming effort has been going since Incarna started development.

If this keeps up, more and better spaceship fun for everyone seems like the order of the day.
MSL 2052
polluxtby
Profile Joined August 2010
Sweden207 Posts
Last Edited: 2011-11-17 20:11:58
November 17 2011 20:09 GMT
#17384
On November 18 2011 03:26 ghost_403 wrote:
http://www.eveonline.com/devblog.asp?a=blog&nbid=3108

New dev blog basically says four guys fixed half of the UI in between projects. Warp to gate and jump makes traveling worlds better. And, as a new and abusable feature, reconnect to lost drones!

I'd say bombing runs with stealth bombers will be a hella lot easier. Obv I've never done one myself, perhaps it's really easy already.

"And finally, one of my pet peeves for years now has been that missile launchers don’t show their range when you mouse over them when using the tactical overlay, so I’ve gone ahead and fixed that for you too. And while I was at it, I did some extra credit and made it so bomb launchers show the explosion radius centered where the bomb is going to land ~30km in front of your ship."

Edit: I feel that WoD got the best programers from CCP
Ten years ago we had Johnny Cash, Bob Hope and Steve Job. Now we got no cash no job and no hope
Warri
Profile Joined May 2010
Germany3208 Posts
November 17 2011 20:16 GMT
#17385
What makes bombing runs hard is not dieing and getting a goodwarpin without decloaking each other beforehand. Dropping the bomb when targets are 30km on your overview is pretty easy.
ghost_403
Profile Joined September 2010
United States1825 Posts
Last Edited: 2011-11-17 20:27:03
November 17 2011 20:25 GMT
#17386
On November 18 2011 05:09 polluxtby wrote:
Show nested quote +
On November 18 2011 03:26 ghost_403 wrote:
http://www.eveonline.com/devblog.asp?a=blog&nbid=3108

New dev blog basically says four guys fixed half of the UI in between projects. Warp to gate and jump makes traveling worlds better. And, as a new and abusable feature, reconnect to lost drones!

I'd say bombing runs with stealth bombers will be a hella lot easier. Obv I've never done one myself, perhaps it's really easy already.

"And finally, one of my pet peeves for years now has been that missile launchers don’t show their range when you mouse over them when using the tactical overlay, so I’ve gone ahead and fixed that for you too. And while I was at it, I did some extra credit and made it so bomb launchers show the explosion radius centered where the bomb is going to land ~30km in front of your ship."

Edit: I feel that WoD got the best programers from CCP


I vote we start an online geurilla warfare operation against WoD, and kill it, forcing these devs back to Eve.
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
Byzantium
Profile Blog Joined August 2010
United States423 Posts
November 17 2011 20:36 GMT
#17387
Did you miss when they downsized like 20% of the workforce? It's already dead.
MSL 2052
Sermokala
Profile Blog Joined November 2010
United States14147 Posts
November 17 2011 20:37 GMT
#17388
On November 18 2011 05:36 Byzantium wrote:
Did you miss when they downsized like 20% of the workforce? It's already dead.



They did that beacuse they needed to refocus the company. they brought in quite a few people to do that.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Byzantium
Profile Blog Joined August 2010
United States423 Posts
November 17 2011 20:53 GMT
#17389
Yes, and refocusing the company meant basically killing WoD for the forseeable future.
MSL 2052
polluxtby
Profile Joined August 2010
Sweden207 Posts
November 17 2011 22:10 GMT
#17390
On November 18 2011 05:53 Byzantium wrote:
Yes, and refocusing the company meant basically killing WoD for the forseeable future.

They still have at least these four people working on WoD, which are four talented programers NOT working on EVE due to WoD I'd say
Ten years ago we had Johnny Cash, Bob Hope and Steve Job. Now we got no cash no job and no hope
hagon
Profile Joined August 2010
United Kingdom556 Posts
November 17 2011 22:24 GMT
#17391
On November 18 2011 03:26 ghost_403 wrote:
http://www.eveonline.com/devblog.asp?a=blog&nbid=3108

New dev blog basically says four guys fixed half of the UI in between projects. Warp to gate and jump makes traveling worlds better. And, as a new and abusable feature, reconnect to lost drones!


some nice stuff, just wish the stupid thing where the selected item box minimises when your spamming a button was included as well
Otolia
Profile Blog Joined July 2011
France5805 Posts
November 17 2011 22:53 GMT
#17392
Whas is/was WoD ?
Antoine
Profile Blog Joined May 2010
United States7481 Posts
November 17 2011 22:54 GMT
#17393
WoD is a vampire MMO.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Pufftrees
Profile Joined March 2009
2449 Posts
November 17 2011 23:27 GMT
#17394
World of Darkness
Chance favors the prepared mind.
Perscienter
Profile Joined June 2010
957 Posts
November 17 2011 23:50 GMT
#17395
The ui in Eve has always been a huge let-down.
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 17 2011 23:52 GMT
#17396
On November 18 2011 08:50 Perscienter wrote:
The ui in Eve has always been a huge let-down.

The UI in EVE is how The Hatchery generates most of its income.
ModeratorGood content always wins.
Perscienter
Profile Joined June 2010
957 Posts
November 18 2011 00:18 GMT
#17397
How shall I interpret that? The UI is the tool with which you crush your opponents? Or are you profiting from its inefficiencies?

Despite of that, as far as I can tell from the thread, your success is caused by your strategies and analysis of the game, which you developed.
Sermokala
Profile Blog Joined November 2010
United States14147 Posts
November 18 2011 01:02 GMT
#17398
the new Battle crusiers are going to make class 1 wh's a huge liability. You can put enough firepower to take down a pos in a reasonable timeframe.

speaking of wh's I happen to have a scanner inside one with an offline pos with guns anchored if anyone wants to take one over.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
Last Edited: 2011-11-18 01:23:06
November 18 2011 01:21 GMT
#17399
On November 18 2011 09:18 Perscienter wrote:
How shall I interpret that? The UI is the tool with which you crush your opponents? Or are you profiting from its inefficiencies?

Despite of that, as far as I can tell from the thread, your success is caused by your strategies and analysis of the game, which you developed.


PVP/pirate success, yes.

however people like motbob and kwark and (formerly) myself use the UI to steal other's money. Sometimes people make stupid mistakes and don't catch them in time.

Ex. Someone has stack of item "Y"

They try to sell 1 item "Y" for price 1,000,000 ISK
They mess up because they are stupid/went too fast/screwed up thanks to the kinda sucky UI.
End up putting entire stack of "Y" on market for the price of 1.
motbob buys, makes billions.


edit: I'd also like to note that it's kinda crazy how many people who have never even looked at playing EVE live off of the posts of Hatchery members in this thread. Haha. I don't play at all since I left the hatchery and I still read this thread daily. :p
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
pahndah
Profile Joined August 2009
1193 Posts
November 18 2011 01:34 GMT
#17400
Pretty sure I never did any analysis to make my isk off the contracts. People were just stupid. Nuff said.
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