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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Firebolt145
Profile Blog Joined May 2010
Lalalaland34500 Posts
May 17 2014 23:39 GMT
#36361
Just always fly with a Keres, duh.
Moderator
KwarK
Profile Blog Joined July 2006
United States43474 Posts
May 17 2014 23:40 GMT
#36362
Literally what I'm going to do if it happens. I'll take longpoints off of my fleet, fly with ships that have fewer mids and build in a pretty heavy keres component.
ModeratorThe angels have the phone box
Skilledblob
Profile Joined April 2011
Germany3392 Posts
May 17 2014 23:59 GMT
#36363
and what we will do if this modul gets implemented is use more long range tornados
KwarK
Profile Blog Joined July 2006
United States43474 Posts
May 18 2014 00:12 GMT
#36364
[23:35:47] RacerSyn > what u guys thank of the mjd on bcs?
[23:35:53] RacerSyn > *thnk
[23:37:49] Wrathful Penguins > I think CCP's time would be better used trying to resurrect Hitler and restore the third reich
[23:37:55] Wrathful Penguins > I'd support that over MJDs on BCs
[23:38:08] RacerSyn > lol wtf
[23:38:27] Wrathful Penguins > if both were proposed in features and ideas
[23:38:39] Wrathful Penguins > I would spend my time attacking the MJDs on BCs idea
[23:38:45] Wrathful Penguins > and give Hitler a pass
[23:40:42] RacerSyn > hahaha
ModeratorThe angels have the phone box
Manit0u
Profile Blog Joined August 2004
Poland17613 Posts
May 18 2014 00:25 GMT
#36365
Don't MJD's have like a pretty long spool-up though? Tackle frigs should be able to scram them anyway.
Time is precious. Waste it wisely.
KwarK
Profile Blog Joined July 2006
United States43474 Posts
May 18 2014 00:31 GMT
#36366
On May 18 2014 09:25 Manit0u wrote:
Don't MJD's have like a pretty long spool-up though? Tackle frigs should be able to scram them anyway.

Assuming that you have tackle frigs on the enemy ship 100% of the time, yeah, that'd work. How many tackle frigs do you think I fly with while solo/2 man?
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States43474 Posts
May 18 2014 00:35 GMT
#36367
+ Show Spoiler [ab keres] +
[Keres, AB scram]

Overdrive Injector System II
Nanofiber Internal Structure II
Damage Control II

Gistii A-Type 1MN Afterburner
Dark Blood Warp Scrambler
Warp Disruptor II
Medium Shield Extender II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

Salvager I
[Empty High slot]

Small Anti-EM Screen Reinforcer II
Small Core Defense Field Extender I


Snake Alpha
Snake Beta
Snake Gamma
Snake Delta
Snake Epsilon
Snake Omega
Zor's Custom Navigation Hyper-Link

2.23k/s unheated but linked, 3k heated, scram range 24.4km or 28.7km heated

I think this'll be viable in some form of slower nano. Thoughts?
ModeratorThe angels have the phone box
Impervious
Profile Blog Joined March 2009
Canada4213 Posts
May 18 2014 00:48 GMT
#36368
I'm not sure what I think about this. MJD doesn't let them actually move faster, and does have some limitations, and since it takes up fitting space and a module slot, it means you're not fitting something else, gimping you from being as effective as possible when actually in combat in most situations.

A MJD brawl fleet should end up losing to a similar sized brawl fleet without MJD because of that. I'd think that MJD fleets will be utilized for a while, until people realize that they're screwed and end up going back to non-MJD fleets.....

You seem to be assuming that everyone, and their mothers, are going to fit a MJD just because the mod exists. That's like saying that everyone is going to use a shield boost amplifier just because the mod exists. It's not always going to be useful, but it will be incredibly useful in some situations, on some ships, with a specific fit in mind to take advantage of the mod.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
May 18 2014 01:02 GMT
#36369
there is no point in fitting it on a brawler. but it is a huge buff for long range nados and nagas making it even harder to catch them.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
Last Edited: 2014-05-18 01:07:57
May 18 2014 01:05 GMT
#36370
You can totally fit it on a brawler.

Warp astarte to anywhere. Vagabond starts kiting you. Say in local "I have a MJD, come into my scram range or I am leaving"

They dont, you leave. Everybody wins. (Winning means nobody loses a ship, right?)
KwarK
Profile Blog Joined July 2006
United States43474 Posts
May 18 2014 01:15 GMT
#36371
You really think there won't be one on every brawling command ship? Or how about this myrm?
+ Show Spoiler [mjd] +
[Myrmidon, mjd]

Medium Armor Repairer II
Damage Control II
Drone Damage Amplifier II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II

Experimental 10MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 800
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Battlecruiser Micro Jump Drive

Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Ogre II x3
Hammerhead II x2
ModeratorThe angels have the phone box
Boggler
Profile Joined September 2010
Canada234 Posts
May 18 2014 01:52 GMT
#36372
Maller Fit. For my Armour Cruiser Blob adventures!

Tear it up please.

I didn't add rigs, and I am not entirely sure I should be using Scorch M, or pulse lasers for that matter.
+ Show Spoiler +

[Maller, Maller 1]

Adaptive Nano Plating II
Adaptive Nano Plating II
Adaptive Nano Plating II
Damage Control II
Heat Sink II
800mm Reinforced Rolled Tungsten Plates I

10MN Afterburner I
Stasis Webifier II
Warp Disruptor II

Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M

Time is money, friend!
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
Last Edited: 2014-05-18 02:14:56
May 18 2014 02:13 GMT
#36373
On May 18 2014 10:52 Boggler wrote:
Maller Fit. For my Armour Cruiser Blob adventures!

Tear it up please.

I didn't add rigs, and I am not entirely sure I should be using Scorch M, or pulse lasers for that matter.
+ Show Spoiler +

[Maller, Maller 1]

Adaptive Nano Plating II
Adaptive Nano Plating II
Adaptive Nano Plating II
Damage Control II
Heat Sink II
800mm Reinforced Rolled Tungsten Plates I

10MN Afterburner I
Stasis Webifier II
Warp Disruptor II

Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M



So you can learn. Lets start with the low slots.

Damage control, great pick. Most ships like this mod, and really it is always a good chioce.

adaptive nano plating II... Again great mod. However you have gone overboard with fitting 3X. That is going to be creating a huge stacking penalty. Generally it is considered a better idea to fit one Adaptive nano, and then other specific hardeners to fill up your lower resits. Energized adaptive nano plating, is generally considered a better mod. It does everyting the adaptive nano does- only better.So I would work on fitting those.

The plate. Are you going to be flying with logi? Because if so- you can think about dropping the plate completely. If you are flying with logi, you always want to have more resitis than raw buffer. My guess is (in FW) that you will not be fighting against fleets that can simply alpha through your buffer. However it is not worse chioce

The heat sink: Need damage, so nice work.

Mid slots:

Get a 10MN ab. This will help you move around inside scram range, and will be more useful for you ship. Fitting an MWD is useless in this situation, and you have recognized this. Good work

Warp disruptor is useless in a brawling situation. I would replace with a scram of some kind.

Lastly the web. Personally because you are flying a very cap hungry ship- I would fit a cap booster. In the situation that you may be under neuting pressure, having your ship still function is going to be a huge positive.

Rigs are pretty simple. Again you have a few options, you can fit trimarks, or other resist mods. However resist mods are going to start stacking heavilty with other resist mods. The other option you have is to place on some gun rigs. Locus rigs are going to extend your optimal range, and metastasis rigs will help with tracking- which again could be nice when you are in close range. However since you are brawling, with other cruisers that are going to be scram / webbed- tracking or optimal may not be that much of a problem. You can always go with more damage rigs, like burst areators. These will hurt your cap, however they will give more DPS. So you do have a few chioces there.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Sermokala
Profile Blog Joined November 2010
United States14076 Posts
Last Edited: 2014-05-18 02:36:51
May 18 2014 02:35 GMT
#36374
you want some meat in your tank so that the fw logi teams have some time to get their armor reps onto you (they rep at the end of the cycle).

Don't fit a cap booster (it sounds good but you'll never be under serious cap pressure as a non logi ship and if you are then you've got larger problems. AB is good Disrupter is better beacuse when you're in a brawl more likly then not you'll be able to hold point on that shiny long enough for it to die.

Go resist rigs they're useualy cheap and will work better with logi.

Keep some paste in your hold and some regular multi in case you go ihub bashing and some conflag if its just a stright up brawl with shield moas.

also ALWAYS ALWAYS ALWAYS fill your drone bay hold with ecm drones and put them on the enemy logi in a fight. you have no idea how much it helps your fleet and annoys the shit out of their fleet.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Boggler
Profile Joined September 2010
Canada234 Posts
Last Edited: 2014-05-18 03:08:00
May 18 2014 02:55 GMT
#36375
Great reply.

Do I stack two Heat Sink? or is that a nono?

If I go resist rigs, and I have a DCU2, and 2 Adaptive Nano2, is that overkill on resists?

I think the fleets I will be blobbing in require more tank than firepower as coordination is not of the highest level. This is also why Maller was selected over a Vexor since it was said that no one would primary a Maller!

I will take a look at the ECM drones. I will likely need to learn the names of Logi ships.

Paste and multi? are these ammo types?

Ugh, the rigs reduce ship speed? Bleh.
+ Show Spoiler +
[Maller, Maller 1]
Adaptive Nano Plating II
Adaptive Nano Plating II
Heat Sink II
Damage Control II
800mm Reinforced Rolled Tungsten Plates I
800mm Reinforced Rolled Tungsten Plates I

10MN Afterburner I
Stasis Webifier II
Warp Disruptor II

Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M

Medium Anti-EM Pump I
Medium Anti-Kinetic Pump I
Medium Anti-Thermic Pump I

Hornet EC-300 x3
Time is money, friend!
Impervious
Profile Blog Joined March 2009
Canada4213 Posts
May 18 2014 03:09 GMT
#36376
On May 18 2014 10:15 KwarK wrote:
You really think there won't be one on every brawling command ship? Or how about this myrm?
+ Show Spoiler [mjd] +
[Myrmidon, mjd]

Medium Armor Repairer II
Damage Control II
Drone Damage Amplifier II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II

Experimental 10MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 800
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Battlecruiser Micro Jump Drive

Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Ogre II x3
Hammerhead II x2

I doubt that kind of fit will be used as much as you seem to think it will be used. Remember, most people's piloting skill revolves around "approach, F1" and nothing more.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
KwarK
Profile Blog Joined July 2006
United States43474 Posts
May 18 2014 05:35 GMT
#36377
+ Show Spoiler [kovorix oracle?] +
[Oracle, 100mn AB]

Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Gist B-Type 100MN Afterburner
Fleeting Propulsion Inhibitor I
Warp Disruptor II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Medium Ancillary Current Router I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Snake Alpha
Snake Beta
Snake Gamma
Snake Delta
Snake Epsilon
Snake Omega
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705
Zor's Custom Navigation Hyper-Link
Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Inherent Implants 'Lancer' Large Energy Turret LE-1005


with one of these orbiting it
+ Show Spoiler [too easy to RTC] +
[Hawk, RTC]

Warp Core Stabilizer II
400mm Reinforced Rolled Tungsten Plates I

Limited 1MN Microwarpdrive I
Remote Tracking Computer II, Tracking Speed Script
Remote Tracking Computer II, Tracking Speed Script
Remote Tracking Computer II, Optimal Range Script
Remote Tracking Computer II, Optimal Range Script

[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Both skirmish + armour resist quadlink.

Thoughts?
ModeratorThe angels have the phone box
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 18 2014 05:45 GMT
#36378
On May 18 2014 14:35 KwarK wrote:
Thoughts?


Dump all your RF points - fast.
KwarK
Profile Blog Joined July 2006
United States43474 Posts
May 18 2014 05:52 GMT
#36379
I have none.
ModeratorThe angels have the phone box
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
May 18 2014 05:54 GMT
#36380
hows the cap
?
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