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EVE Corporation - Page 1259

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
KwarK
Profile Blog Joined July 2006
United States43540 Posts
September 10 2012 16:52 GMT
#25161
On September 11 2012 01:38 Xinder wrote:
Show nested quote +
On September 10 2012 19:36 KwarK wrote:
On September 10 2012 19:33 Omigawa wrote:
If you want to continue flying Caldari, what ship should you train for after the Merlin? Just go straight to the Drake? Faction frigates?

Drake is a very versatile and very effective ship. However it is outclassed by the talos and the oracle/harb these days which not only transition better and unlock a more interesting range of ship but also fit more easily into our current fleet doctrines. You can't go wrong with a drake but you can do better than one.


So of those 3 which would be more beneficial to the corp? I'm training eng V right now and have Nav V already trained. It was suggested I get electronics, nav, eng to V. Then to ask you what to train.

Go lasers. PEWPEW!
ModeratorThe angels have the phone box
Xinder
Profile Blog Joined January 2011
United States2269 Posts
September 10 2012 17:00 GMT
#25162
On September 11 2012 01:52 KwarK wrote:
Show nested quote +
On September 11 2012 01:38 Xinder wrote:
On September 10 2012 19:36 KwarK wrote:
On September 10 2012 19:33 Omigawa wrote:
If you want to continue flying Caldari, what ship should you train for after the Merlin? Just go straight to the Drake? Faction frigates?

Drake is a very versatile and very effective ship. However it is outclassed by the talos and the oracle/harb these days which not only transition better and unlock a more interesting range of ship but also fit more easily into our current fleet doctrines. You can't go wrong with a drake but you can do better than one.


So of those 3 which would be more beneficial to the corp? I'm training eng V right now and have Nav V already trained. It was suggested I get electronics, nav, eng to V. Then to ask you what to train.

Go lasers. PEWPEW!


Lol. Lasers sound fun. I'll work on planning out my skills then tonight when I get home. I started as caldari so I could get in a merlin faster. Is it quicker to get into a harb or oracle faster? Or they both about the same?
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
nonentity
Profile Joined March 2012
160 Posts
September 10 2012 17:04 GMT
#25163
On September 11 2012 02:00 Xinder wrote:
Show nested quote +
On September 11 2012 01:52 KwarK wrote:
On September 11 2012 01:38 Xinder wrote:
On September 10 2012 19:36 KwarK wrote:
On September 10 2012 19:33 Omigawa wrote:
If you want to continue flying Caldari, what ship should you train for after the Merlin? Just go straight to the Drake? Faction frigates?

Drake is a very versatile and very effective ship. However it is outclassed by the talos and the oracle/harb these days which not only transition better and unlock a more interesting range of ship but also fit more easily into our current fleet doctrines. You can't go wrong with a drake but you can do better than one.


So of those 3 which would be more beneficial to the corp? I'm training eng V right now and have Nav V already trained. It was suggested I get electronics, nav, eng to V. Then to ask you what to train.

Go lasers. PEWPEW!


Lol. Lasers sound fun. I'll work on planning out my skills then tonight when I get home. I started as caldari so I could get in a merlin faster. Is it quicker to get into a harb or oracle faster? Or they both about the same?


They are a natural progression. The requirements/supports needed is the same for both ships except oracles use large pulse lasers and harbs mediums, which are a requirement for large anyway.
Learn how to play EvE and join me at my stream at www.twitch.tv/TawaSuyo666 - aimed at Furball171, but feel free to troll anyway!
KwarK
Profile Blog Joined July 2006
United States43540 Posts
September 10 2012 17:08 GMT
#25164
On September 11 2012 02:04 nonentity wrote:
Show nested quote +
On September 11 2012 02:00 Xinder wrote:
On September 11 2012 01:52 KwarK wrote:
On September 11 2012 01:38 Xinder wrote:
On September 10 2012 19:36 KwarK wrote:
On September 10 2012 19:33 Omigawa wrote:
If you want to continue flying Caldari, what ship should you train for after the Merlin? Just go straight to the Drake? Faction frigates?

Drake is a very versatile and very effective ship. However it is outclassed by the talos and the oracle/harb these days which not only transition better and unlock a more interesting range of ship but also fit more easily into our current fleet doctrines. You can't go wrong with a drake but you can do better than one.


So of those 3 which would be more beneficial to the corp? I'm training eng V right now and have Nav V already trained. It was suggested I get electronics, nav, eng to V. Then to ask you what to train.

Go lasers. PEWPEW!


Lol. Lasers sound fun. I'll work on planning out my skills then tonight when I get home. I started as caldari so I could get in a merlin faster. Is it quicker to get into a harb or oracle faster? Or they both about the same?


They are a natural progression. The requirements/supports needed is the same for both ships except oracles use large pulse lasers and harbs mediums, which are a requirement for large anyway.

You won't be in either anytime soon though. I'll look into some frigate fits for pewpewing soon though, slicer could integrate nicely with our doctrines.
ModeratorThe angels have the phone box
Impervious
Profile Blog Joined March 2009
Canada4214 Posts
September 10 2012 17:15 GMT
#25165
On September 11 2012 02:00 Xinder wrote:
Show nested quote +
On September 11 2012 01:52 KwarK wrote:
On September 11 2012 01:38 Xinder wrote:
On September 10 2012 19:36 KwarK wrote:
On September 10 2012 19:33 Omigawa wrote:
If you want to continue flying Caldari, what ship should you train for after the Merlin? Just go straight to the Drake? Faction frigates?

Drake is a very versatile and very effective ship. However it is outclassed by the talos and the oracle/harb these days which not only transition better and unlock a more interesting range of ship but also fit more easily into our current fleet doctrines. You can't go wrong with a drake but you can do better than one.


So of those 3 which would be more beneficial to the corp? I'm training eng V right now and have Nav V already trained. It was suggested I get electronics, nav, eng to V. Then to ask you what to train.

Go lasers. PEWPEW!


Lol. Lasers sound fun. I'll work on planning out my skills then tonight when I get home. I started as caldari so I could get in a merlin faster. Is it quicker to get into a harb or oracle faster? Or they both about the same?

If you plan on staying in a tackle merlin for a while (which you should, since you will learn a lot), plan on getting Caldari frigate to 5. Ideally, any ship you ever fly should always have the relevant spaceship command skill to 5, because it makes such a huge difference on every ship.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
September 10 2012 17:22 GMT
#25166
On September 11 2012 02:15 Impervious wrote:
Show nested quote +
On September 11 2012 02:00 Xinder wrote:
On September 11 2012 01:52 KwarK wrote:
On September 11 2012 01:38 Xinder wrote:
On September 10 2012 19:36 KwarK wrote:
On September 10 2012 19:33 Omigawa wrote:
If you want to continue flying Caldari, what ship should you train for after the Merlin? Just go straight to the Drake? Faction frigates?

Drake is a very versatile and very effective ship. However it is outclassed by the talos and the oracle/harb these days which not only transition better and unlock a more interesting range of ship but also fit more easily into our current fleet doctrines. You can't go wrong with a drake but you can do better than one.


So of those 3 which would be more beneficial to the corp? I'm training eng V right now and have Nav V already trained. It was suggested I get electronics, nav, eng to V. Then to ask you what to train.

Go lasers. PEWPEW!


Lol. Lasers sound fun. I'll work on planning out my skills then tonight when I get home. I started as caldari so I could get in a merlin faster. Is it quicker to get into a harb or oracle faster? Or they both about the same?

If you plan on staying in a tackle merlin for a while (which you should, since you will learn a lot), plan on getting Caldari frigate to 5. Ideally, any ship you ever fly should always have the relevant spaceship command skill to 5, because it makes such a huge difference on every ship.

We've never placed too much on getting the appropriate tackle frigate skill to V. It won't save your life enough times to make it worth it tbh.
Moderator
KwarK
Profile Blog Joined July 2006
United States43540 Posts
September 10 2012 17:32 GMT
#25167
fb, it's 6 days, it's not unreasonable.

That said, new amarr pilots, train for this.
+ Show Spoiler +
[Tormentor, test]

Micro Auxiliary Power Core I
Damage Control II
Co-Processor II
Tracking Enhancer II

Medium F-S9 Regolith Shield Induction
Limited 1MN Microwarpdrive I
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S

Small Ancillary Current Router I
Small Energy Locus Coordinator I
Small Anti-EM Screen Reinforcer I


Should be doable with decent supports in <1 month from starting. It's not a monster but it's definitely capable of getting things done and will be fine for learning fundamentals. I've designed it to have room on grid for people lacking AWU and SU too.
It transitions nicely into coercer when they buff it and oracle/harb/zealot as it is.
ModeratorThe angels have the phone box
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
September 10 2012 17:57 GMT
#25168
6 days is foreeeeeeeeever for a new guy

Obviously for us it's like 'meh whatever' but for new guys it's huge
Moderator
Impervious
Profile Blog Joined March 2009
Canada4214 Posts
September 10 2012 18:00 GMT
#25169
On September 11 2012 02:22 Firebolt145 wrote:
Show nested quote +
On September 11 2012 02:15 Impervious wrote:
On September 11 2012 02:00 Xinder wrote:
On September 11 2012 01:52 KwarK wrote:
On September 11 2012 01:38 Xinder wrote:
On September 10 2012 19:36 KwarK wrote:
On September 10 2012 19:33 Omigawa wrote:
If you want to continue flying Caldari, what ship should you train for after the Merlin? Just go straight to the Drake? Faction frigates?

Drake is a very versatile and very effective ship. However it is outclassed by the talos and the oracle/harb these days which not only transition better and unlock a more interesting range of ship but also fit more easily into our current fleet doctrines. You can't go wrong with a drake but you can do better than one.


So of those 3 which would be more beneficial to the corp? I'm training eng V right now and have Nav V already trained. It was suggested I get electronics, nav, eng to V. Then to ask you what to train.

Go lasers. PEWPEW!


Lol. Lasers sound fun. I'll work on planning out my skills then tonight when I get home. I started as caldari so I could get in a merlin faster. Is it quicker to get into a harb or oracle faster? Or they both about the same?

If you plan on staying in a tackle merlin for a while (which you should, since you will learn a lot), plan on getting Caldari frigate to 5. Ideally, any ship you ever fly should always have the relevant spaceship command skill to 5, because it makes such a huge difference on every ship.

We've never placed too much on getting the appropriate tackle frigate skill to V. It won't save your life enough times to make it worth it tbh.

http://teamliquid.killmail.org/?a=kill_detail&kll_id=14565711

I popped at exactly the same time that the Zealot popped. He was aligned, and nobody else had a point on him. Granted I'm in a rifter, so I don't get a EHP bonus from the spaceship command skill, but if it lacking the skill to 5 means you die, even once, before they die, then you died for nothing. That's well worth a 6-7 day train imo. It's not always about keeping you alive, it's about keeping you alive long enough to do what you need to do.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
September 10 2012 18:03 GMT
#25170
On September 11 2012 03:00 Impervious wrote:
Show nested quote +
On September 11 2012 02:22 Firebolt145 wrote:
On September 11 2012 02:15 Impervious wrote:
On September 11 2012 02:00 Xinder wrote:
On September 11 2012 01:52 KwarK wrote:
On September 11 2012 01:38 Xinder wrote:
On September 10 2012 19:36 KwarK wrote:
On September 10 2012 19:33 Omigawa wrote:
If you want to continue flying Caldari, what ship should you train for after the Merlin? Just go straight to the Drake? Faction frigates?

Drake is a very versatile and very effective ship. However it is outclassed by the talos and the oracle/harb these days which not only transition better and unlock a more interesting range of ship but also fit more easily into our current fleet doctrines. You can't go wrong with a drake but you can do better than one.


So of those 3 which would be more beneficial to the corp? I'm training eng V right now and have Nav V already trained. It was suggested I get electronics, nav, eng to V. Then to ask you what to train.

Go lasers. PEWPEW!


Lol. Lasers sound fun. I'll work on planning out my skills then tonight when I get home. I started as caldari so I could get in a merlin faster. Is it quicker to get into a harb or oracle faster? Or they both about the same?

If you plan on staying in a tackle merlin for a while (which you should, since you will learn a lot), plan on getting Caldari frigate to 5. Ideally, any ship you ever fly should always have the relevant spaceship command skill to 5, because it makes such a huge difference on every ship.

We've never placed too much on getting the appropriate tackle frigate skill to V. It won't save your life enough times to make it worth it tbh.

http://teamliquid.killmail.org/?a=kill_detail&kll_id=14565711

I popped at exactly the same time that the Zealot popped. He was aligned, and nobody else had a point on him. Granted I'm in a rifter, so I don't get a EHP bonus from the spaceship command skill, but if it lacking the skill to 5 means you die, even once, before they die, then you died for nothing. That's well worth a 6-7 day train imo. It's not always about keeping you alive, it's about keeping you alive long enough to do what you need to do.


We will avenge our brothers who have fallen in the honourable line of duty! FOR INTERNET SPACESHIPZ! FOR THE HATCHERY! OORAH!
Sylvex
Profile Joined January 2009
United States127 Posts
Last Edited: 2012-09-10 18:14:34
September 10 2012 18:14 GMT
#25171
+ Show Spoiler +
[Executioner, Executioner fit]

Damage Control II
Fourier Transform Tracking Program
Micro Auxiliary Power Core I

Faint Warp Disruptor I
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[Empty High slot]

Small Ancillary Current Router I
Small Anti-EM Screen Reinforcer I
Small Energy Locus Coordinator I


Can I fly this instead if I can fit it? Its almost the same except for the fourier and lack of a co-proc. The differences stat wise (with my skills) between executioner and tormenter are that executioner is 1200 m/s faster, cap lasts 3 min longer, is more agile, sig is slightly smaller, scan res is 1214 vs 818, but targeting range is 36km instead of 52 km, ehp is 6.21k vs 6.84k, and optimal is 14.3km instead of 14.6km.

Just wondering, mostly a learning exercise here. >.>
tofucake
Profile Blog Joined October 2009
Hyrule19192 Posts
September 10 2012 18:17 GMT
#25172
What you said is that the executioner is better in all the ways that matter :|
Liquipediaasante sana squash banana
Impervious
Profile Blog Joined March 2009
Canada4214 Posts
September 10 2012 18:20 GMT
#25173
Executioner is definitely the better kiting t1 amarr frig. It's one of the reasons I'm training amarr frig 5 right now.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Sylvex
Profile Joined January 2009
United States127 Posts
Last Edited: 2012-09-10 18:24:19
September 10 2012 18:23 GMT
#25174
Well its much harder to fit than the tormenter, so kwark's is still better for new guys, but my chars old enough that I have AWU 4 and SU 5 to work with (SU5 unneeded if you have energy rigging 4 I think). Its more for the fleet stuff that I got the the impression kwark is trying to work with than a kiting 1v1 frig.
Xinder
Profile Blog Joined January 2011
United States2269 Posts
September 10 2012 18:30 GMT
#25175
I'll work on training up amarr frig then since I'm caldari. For now I'll try and get involved in a roam and start learning to tackle ppl. I'll make sure to see if there are any roams going when I get home tonight.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Dacendoran
Profile Blog Joined June 2009
United States825 Posts
Last Edited: 2012-09-10 19:02:44
September 10 2012 18:33 GMT
#25176
Resolved
JJoNeEightY
Profile Joined December 2010
United States509 Posts
September 10 2012 18:44 GMT
#25177
On September 11 2012 01:51 KwarK wrote:
Quafe LP have been castrated. Their giant space penis has been sold and only at a 20b profit. Awful.


This makes me sad...when can we expect a replacement wang?
nonentity
Profile Joined March 2012
160 Posts
Last Edited: 2012-09-10 19:10:30
September 10 2012 19:10 GMT
#25178
On September 11 2012 02:32 KwarK wrote:
It transitions nicely into coercer


Was gonna say, once it's buffed (and possibly even now), coercer is a nice option for your newer guys as anti-frig support (altho I imagine tackle frig work is possibly better for initial learning with no SP at all).

Also, while racial frig V isn't ~omg must have~ for tackling, it gives the newer guys a nice option for solo frig work while training for the bigger ships (and 6 days really isn't that much, even two or three weeks into the game).


And completely unrelated, omg 10mn hawk. Still optimising fits, but I think I have it sorted (faction LMLs not awful shocker). Will post a fit after a bit more testing...
Learn how to play EvE and join me at my stream at www.twitch.tv/TawaSuyo666 - aimed at Furball171, but feel free to troll anyway!
TheEmulator
Profile Blog Joined July 2010
28096 Posts
September 10 2012 21:26 GMT
#25179
On September 11 2012 02:32 KwarK wrote:
fb, it's 6 days, it's not unreasonable.

That said, new amarr pilots, train for this.
+ Show Spoiler +
[Tormentor, test]

Micro Auxiliary Power Core I
Damage Control II
Co-Processor II
Tracking Enhancer II

Medium F-S9 Regolith Shield Induction
Limited 1MN Microwarpdrive I
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S

Small Ancillary Current Router I
Small Energy Locus Coordinator I
Small Anti-EM Screen Reinforcer I


Should be doable with decent supports in <1 month from starting. It's not a monster but it's definitely capable of getting things done and will be fine for learning fundamentals. I've designed it to have room on grid for people lacking AWU and SU too.
It transitions nicely into coercer when they buff it and oracle/harb/zealot as it is.

Nice. I can fly this really soon. Just need small energy turret V.

What supports would you recommend me getting before using this in fleet?
Administrator
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
Last Edited: 2012-09-11 01:17:07
September 11 2012 01:16 GMT
#25180
Navigation supports!

Also Drake > Harb. All day every day.
Serious Business
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