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Edit: so we're not really going to spend much time organizing games. Just hop on the hamachi server TLciv4 and see if there's a game going on.
It's pretty casual and we'll most likely have an AI you can take over for if you come in while we're in the middle of a game.
{CC}StealthBlue's blog about civ iv ( http://www.teamliquid.net/blogs/viewblog.php?topic_id=84939 ) gave me a sudden urge to start playing this game again, although after seeing there are a few people here who enjoy this game as well, I was wondering if anyone would be willing to start a multiplayer game of this?
I've never played this or any Civ game on multiplayer so I have no idea how long it'd take or what exactly is involved in it. So if there's enough people interested, maybe we can find a way to organize a game. Hopefully someone will come along who's actually played this on multiplayer and knows how it works.
Oh, and even if you're not very good at this game, feel free to join. I actually suck pretty bad, so you won't be the only one getting their ass kicked 
and if you don't have Beyond the Sword, maybe we can organize on vanilla Civ IV.
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No worries. Like I said, I have no problem playing on vanilla.
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i use to play civ II lol probably the first pc game i was addicted to.
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Cayman Islands24199 Posts
zulu come finish that game
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United States7166 Posts
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Just noticed the posts in the Dota thread. haha, so if we get everyone who wanted to play there, zulu, fusion(if we choose to play vanilla), oneofthem (not sure if he agreed to play, but he obviously has the game), and myself, we should have enough for a decent sized game.
(bumping to keep this in the top 5 on the sidebar since I don't know how many people actually come to this forum).
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I'll play, either BTS or vanilla. One thing we should decide is if we want a "quick" game with all the fastest settings than can be played in one 3-6 hour sitting, or a longer game that would require multiple sessions. The multiplayer games that I've played are mostly just pangaea, blazing, small world games, which are fun, but don't really require a lot of long-term strategy and it often comes down to luck.
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United States7166 Posts
there's more than just those you mentioned from the Dota thread im checking out civfanatics to see if they can give any help on how to setup a good multiplayer game
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I played a pretty entertaining BTS mod with my roommates this fall; it's called Fall from Heaven. The link is here: http://forums.civfanatics.com/showthread.php?t=171398. It plays kind of like an RPG, since your builds and teching must go down focused paths in order to be effective. Geography and scouting is still hugely relevant, as is resource, territory, and overall domestic management. There are some elements that aren't very balanced, and the top tier races are significantly stronger than the others... but the non-top tier races were all relatively balanced.
Its main draw is that the variety of builds and options that operate differently but perform similarly make it more entertaining than BTS, which gets dry quickly. For instance, investing in religious techs is a viable strategy, and each religion performs differently both on the battlefield and at home. The demoniac religion allows you to halve the amount of food your citizens need to survive, while the nature oriented religion leads to a massive happiness bonus for forests near cities. Each religion's military units also are geared towards different tactics. The cthulhu worshiping religion's first grunt is amphibious: it travels land and coast. Conventional and magical trees have their own perks.
Ultimately it still falls prey to the systemic failings of BTS, and to some extent other 4x games: start location luck affects your performance in-game far too much... and in the time it takes to resolve a single match, I could've played 20 games on iCCup and analyzed them all.
Since then I got my roommates into Starcraft (thank God they weren't as close-minded as some gamers these days) ... but anyways my point is that if you wanna burn a couple dozen hours playing Civ you might as well try this mod out. I prefer history over high fantasy myself, but it was still loads of fun.
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On January 01 2009 04:37 Falcynn wrote:I've never played this or any Civ game on multiplayer so I have no idea how long it'd take or what exactly is involved in it.
A long, long amount of time. It'd take like 3 hours with three players and a few comps, and usually we just quit whenever it became obvious one of us had won. It would drag out to 6-8 hours if we really wanted to play to the "end."
Also, I'm down. But not tonight.
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United States47024 Posts
Given how long a Civ4 game usually takes, I've found the best way to do multiplayer oftentimes is PBEM.
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i used to play civ4 with the computer, but then i read some articles on civfanatics about specializing cities and it was all too complicated for me since i could never find the appropriate land, but if you want, i could play with you guys
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I have Civ 4 and the warlords expansion, but that is it. As I said in the blog I can hardly beat anything after chieftain so...
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On January 01 2009 05:30 krazymunky wrote: i use to play civ II lol probably the first pc game i was addicted to.
same here. that's the first pc game i ever bought was civ 2 for my brand new original imac back in 1998/99? followed shortly by starcraft
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i'll play. i suck though, i can barely beat the computer on like... noble.
i only have vanilla
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It looks like we have enough to play a game on a huge map. Is that ok? Or would you guys prefer to split the group in half (or even smaller) and play 2 (or more) smaller games?
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United States7166 Posts
just 1 game i think is better
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yeah 1 game is better I think
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so are we playing vanilla or BTS, I'd prefer BTS but either is fine. If someone wants to get BTS they are widely available on all torrent sites.
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Alright, since BtS is easily available at pretty much any torrent site for people who don't have it (PM if you can't find it and want to play) I guess we'll probably play BtS. I put a poll in the OP on the off-chance I'm wrong in assuming everyone would rather play BtS.
So anyways when do you guys want to start this? Tomorrow? Saturday? Or sometime after this weekend?
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United States7166 Posts
best time for me would be starting this Monday, but there's a fair chance I'd be able to play starting tomorrow, i'll let you guys decide. I prolly cannot play between about 5-8 pm pacific time any day
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I wanna play but... timezones ... : (
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United States47024 Posts
On January 01 2009 15:29 ShloobeR wrote: I wanna play but... timezones ... : ( Another reason why PBEM > Live games for Civ IV.
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On January 01 2009 16:15 TheYango wrote:Show nested quote +On January 01 2009 15:29 ShloobeR wrote: I wanna play but... timezones ... : ( Another reason why PBEM > Live games for Civ IV. By PBEM I'm assuming you mean "play by e-mail"? If that's true, do you literally mean playing by e-mail? Because that seems like it'd get pretty tedious.
Or is there a way to keep a game live and we just take our turns whenever we're able and you want to play that way? If so, that seems like it might work.
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On January 01 2009 14:44 Falcynn wrote: Alright, since BtS is easily available at pretty much any torrent site for people who don't have it (PM if you can't find it and want to play) I guess we'll probably play BtS. I put a poll in the OP on the off-chance I'm wrong in assuming everyone would rather play BtS.
So anyways when do you guys want to start this? Tomorrow? Saturday? Or sometime after this weekend?
I can add BtS to a legit civ 4 right?
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i have civ 4 on steam... can i add bts to that?
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United States7166 Posts
yeah you can add bts to legit dunno about steam..probably?
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United States47024 Posts
On January 01 2009 16:34 Falcynn wrote:Show nested quote +On January 01 2009 16:15 TheYango wrote:On January 01 2009 15:29 ShloobeR wrote: I wanna play but... timezones ... : ( Another reason why PBEM > Live games for Civ IV. By PBEM I'm assuming you mean "play by e-mail"? If that's true, do you literally mean playing by e-mail? Because that seems like it'd get pretty tedious. Or is there a way to keep a game live and we just take our turns whenever we're able and you want to play that way? If so, that seems like it might work. Yeah, not literally be e-mail. Use the pitboss application to set up a server.
+ Show Spoiler + PitBoss The PitBoss is a unique application allowing the epic nature of Civilization to finally be easily integrated into the multiplayer realm. It is a lightweight application with a simple interface. While running, players will be able to log in and continue their progress in a game at any time. Once satisfied, players are welcome to log out and continue later.
Participating in a Pitboss Game:
Participating in a PitBoss game is simple. Join the game like you would any other; select a PitBoss game in the LAN or Internet lobby, or connect directly to a known IP Address. Aside from the indication in the 'PB' column of the lobbies, the fact that the game is being run by The PitBoss should be completely invisible to you when joining.
Once you are in the game, however, Civilization IV may play a bit differently from classic multiplayer games. If all participants are currently logged into the game, it will play exactly the same as a classic Civilization IV multiplayer game. You are free to move as soon as it is your turn, you are free to chat to the other players, you are free to conquer the world! However, the most important difference when playing a PitBoss game is that all other participants may not always be logged in. If you are engaged in a PitBoss game, and another player logs out, you are free to make your move if it is your turn. Afterwards, the game is on hold until that player logs back in and makes his move. You are free to study the map. You can even manage cities and change technologies. But you cannot move your units until all other players finish their turns, and your turn is again active.
If the PitBoss has been set up to do so, you are free to register for alert E-mails that you will receive when your turn is made available. This is accomplished by entering your E-mail address in the player details screen (Alt-D). Also, the PitBoss may be set up to run a turn timer. You may have a limited time (typically 24 hours or so) to make your move. Make sure you recognize when a timer is being used since not moving within this time will result in passing on your turn!
Setting up a PitBoss game:
The PitBoss game options are chosen through a simple setup wizard interface
Step 1: Choose a mod
The administrator is free to choose available Civilization IV mods. If a different mod is chosen, the PitBoss will automatically load this mod and restart.
Step 2: Enter SMTP information
The PitBoss will send out reminder emails to registered players using this information to interact with your SMTP server. The SMTP host (either an IP address or DNS name) is required. Depending on your E-mail provider, you may be required to provide authentication using Login and Password, as well as a return address. You are not required to enter any information if you do not wish to enable the PitBoss to send alert E-mails.
Step 3: Select the network type
This page will determine how to broadcast your PitBoss game. DirectIP games will not be broadcasted and will require all participants to manually specify the PitBoss IP Address. Private PitBoss games can be hosted and broadcasted on your LAN. Publicly available PitBoss games can be hosted and broadcasted on the Internet lobby. Due to the involved nature of PitBoss games, it is recommended that the DirectIP method is used.
Step 4: Log into the internet lobby (optional)
If you chose to host an Internet game, the Pitboss must log into the Internet Lobby. If you plan to also participate in the Pitboss game, the Pitboss must use a separate account from the participant.
Step 5: Select the game type
This page allows you to specify whether you'd like to start a new game using a random map, start a new scenario, or load a saved multiplayer game. Note that the PitBoss is able to load other types of multiplayer games, not just former PitBoss games! Depending on your choice, you will either be asked to provide a game name (for new games) or to choose a game to load (for saved games). For new games that are publicly available, you will be asked for a password. If provided, this password will be required by all joining participants. When loading a game, you may be prompted for a password as well.
Step 6: Choose a scenario (optional)
If you chose to host a scenario, this page presents you with all scenarios available for play.
Step 7: Staging Room (optional)
If you are hosting a new game or new scenario, you will be presented with a master setup room. This staging room is similar to the staging room in normal multiplayer games. You are given to option to change settings and options for the game and different players in the game. Additionally, participants are able to join the game at this time. There are a few important differences with the PitBoss staging room. The Admin Password, if provided, gives the administrator access to any participating civilization, even if the player has enabled password protection. Additionally, if the Admin Password is provided, it will be required when loading a save game from the session.
There is also a new player status type, "Human". This indicates that this civilization is to be controlled by a human player but has not yet been claimed. As the administrator, you are free to launch the game before all Human slots have been claimed. However, the game turns cannot advance until all Human slots have been claimed and the participants have taken their turn. This allows administrators to launch games before all participants are ready and allows players to start playing as soon as they log in.
Also, the PitBoss turn timer is handled a bit differently from typical multiplayer games. Rather than the quick, dynamic timer of normal multiplayer games, the PitBoss turn timer does not change from turn to turn. Also, the PitBoss turn time will always be a matter of hours rather than minutes. It is up to the administrator to set the number of hours each turn is allowed.
The staging room marks the end of the setup interface wizard. Once "Finish" is clicked, the wizard will disappear and the game will launch. Once the game has finished launching, the administrator is presented with an Admin screen.
The PitBoss Admin screen:
The Admin screen provides game status information and limited administrative capabilities to the host.
The Player Panel:
Each player participating in the game is listed within the player panel. Their connectivity status is listed in the 'Ping' column. This will display the ping time of connected players, the claimed status of unconnected players (either Unclaimed or Disconnected), or will indicate if the player is an AI. Each player's score is also displayed, along with a 'Kick' button. If the civilization is claimed, the Kick button will be enabled. The administrator is free to reject a claim on a civilization by kicking the player from the game. If the player is ejected, the AI will claim their civilization.
The Message Panel:
The Message of the Day will be displayed to participants as soon as they log into the game. Click the 'Change MotD' button to change the message, and display it by enabling the check box. The administrator can also dynamically chat with participants using the Chat Dialog. The administrator is also free to save the game, or to exit the game. If the administrator chooses to exit the game, all connected players will be returned to the Civilization IV main menu.
We at Firaxis sincerely hope you enjoy The PitBoss and the exciting new method of epic multiplayer play it provides for Civilization IV!
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Wow the Civ thread finally!!
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Sydney2287 Posts
That pitboss thing sounds pretty good. I can play any games after the 9th of the month when I dl BTS (Have to wait till the 9th and I'll have the bandwidth to do so)
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Just started playing civ II again last week. Such an awesome game. Playing the french on medium world map, emperor difficulty. Looking good but the Mongols are big. Usually it is fairly easy to win if it gets to the late game, in my experience. The computer AI won't cut it vs city walls, coastal fortresses, fortifications on mountains etc.
Anyone else playing civ II atm?
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United States47024 Posts
On January 02 2009 01:51 triangle wrote:I've stopped playing civ 4... ever since this mod came out: http://forums.civfanatics.com/showthread.php?t=171398unbelievable mod. It completely transforms the game into a dark fantasy TBS, and makes it 10x better (and more complex). That's rather subjective. I love the concept, and I enjoyed playing it a ton, but I always went back to regular Civ 4 afterwards.
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United States7166 Posts
ah .. the PitBoss sounds good, we should try that
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Am I going to have to buy this game or am I going to receive a very special pm from someone...
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Yeah I'd be up for a PitBoss game whenever. May I suggest a "Big and Small" map? It'll take a bit longer but it makes the game much more interesting IMO.
@nitram- I'm sure you can find a torrent of it somewhere. Or just buy it, it's only like $20.
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United States47024 Posts
On January 02 2009 04:38 Luddite wrote: Or just buy it, it's only like $20. Seriously. Steam holiday sale means vanilla Civ 4 is only $15, and with both expansions, its only $25.
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Alright, I'm getting a little impatient (yes, after only a day ) so I figured I'd just post how we could probably set this game up, then if anyone has complaints/problems we can discuss those, rather than trying to take everything one step at a time.
Game will open Tuesday 02:00 KST (I hate converting timezones so we'll go by TL time) and the game will start Wednesday 02:00 KST. We'll be using pitboss, so don't worry about being available at a certain time, just make sure you're available sometime in those 24 hours to log in. It seems like the host has to decide the civilizations before launching the game, so to make this easier everyone will play random.
To make the game go a little faster we can try to organize times where all of us would be available for a few hours to blaze by 50 or so turns. As for how the world will be set up...
Game Overview Players: 16 + Host Venue: Hamachi LAN Turn Timer: 18 Hours Map & Map Size: Continents, Huge Difficulty: Noble Climate: Temperate Sea Level: Medium Speed: Normal
Options Barbarians No Vassal States Technology Brokering Technology Trading No Permanent Alliances Tribal Villages
Remember, this isn't final. I'm just posting this here to gauge what should be changed/what I'm missing. So feel free to input any ideas or suggestions.
Edit: I pretty much copied this template off the civfanatics forum. So for now I guess I'll take zulu's suggestion of just leaving everything on default.
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we should do continents, turn on barbarians, don't use choose religions, basically the default settings with a huge map
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Hmm I've never played a MP game with technology trading. I'm not sure that'll work well, but we can give it a shot I suppose.
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Alright, I think I got this pitboss thing working fine over hamachi. Anyone available to just test it out real quick?
Also, since my computer and internet connection can be a bit iffy sometime, I may end up getting disconnected a few times over the course of the game. So I'd like to test out how easy it is to load back up and start back wherever we left off. If I disconnect we may lose just 1 turn at most (if even that) since I'll make sure to at least save after all of my turns.
Edit: oh yeah, and I'm running off the latest patch 3.17 if it makes any difference. Edit2: since I'm just testing I'll let anyone join. Hamachi server: TLciv4 (no password) Edit3: Well it seems that the pitboss saves a recovery save file everytime someone ends their turn. So things should be fine. But I'd still like to see how well things handle when I'm not the only one in the server
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On January 02 2009 04:38 Luddite wrote: Yeah I'd be up for a PitBoss game whenever. May I suggest a "Big and Small" map? It'll take a bit longer but it makes the game much more interesting IMO.
@nitram- I'm sure you can find a torrent of it somewhere. Or just buy it, it's only like $20. Ya but that requires going to a store and looking for it :/
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United States47024 Posts
On January 02 2009 08:16 nitram wrote:Show nested quote +On January 02 2009 04:38 Luddite wrote: Yeah I'd be up for a PitBoss game whenever. May I suggest a "Big and Small" map? It'll take a bit longer but it makes the game much more interesting IMO.
@nitram- I'm sure you can find a torrent of it somewhere. Or just buy it, it's only like $20. Ya but that requires going to a store and looking for it :/ As I said above: Steam Holiday Sale.
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Just finished testing out the pitboss with zer0das, and it seems to run fine. I'm having trouble getting the email system set up, but hopefully we can just keep track of turns here on the forums.
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United States7166 Posts
EDIT: NVM normal speed is fine, even fast is fine
I dont know about multiplayer, but for singleplayer, Epic game speed rather than Normal is much better (means that building, researching, etc take longer). The reason is because in Normal speed, technology is researched too quickly, which makes many techs, such as military ones, obsolete a bit too quickly. By the time your newly created army reaches your enemy's base, he already has something that beats it, as movement speed does not change depending on the game speed.
But for multiplayer pitboss, this would also mean each turn means less, which may not be good if we're not going through turns quickly. Perhaps someone with more experience online could advise us?
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So are we using hamachi at a set time? Lets get some dates up on the board.
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I'm getting this game.
But I've never really played a turn-based strategy game before
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United States7166 Posts
silly L he already posted about that in the post on top of this page
but just go read the revised OP
Falcynn: I think we should test out a hamachi server beforehand. I tried to run a hamachi game for civ4 last night but couldnt see each other's games, and had similar problems with starcraft a few weeks ago (tho before that I used to use it a lot and it worked). just PM me or something when youd like to try it
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I've always been confused by how these expansion packs work for Civ4. Say I install Civ4, Warlords and BTS in that order.
1. If I run BTS will it have the content from all three games? If no, is it possible to have the content from all three games?
2. If I run Warlords then will I only have the content from vanilla + warlords (seeing that warlords is the first expansion pack and BTS the second)
3. If I run vanilla then I will only have the content from the original game?
Also is Warlords any good?
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yessss i love civ4! I'll have to buy BTS and figure out all the new additions though.
...and Zulu, we have a game to finish
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yes im really sorry about that, too much dota lately. I will be on around 9:30pm us eastern time tonight and we can rock.
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On January 02 2009 17:53 writer22816 wrote: I've always been confused by how these expansion packs work for Civ4. Say I install Civ4, Warlords and BTS in that order.
1. If I run BTS will it have the content from all three games? If no, is it possible to have the content from all three games?
2. If I run Warlords then will I only have the content from vanilla + warlords (seeing that warlords is the first expansion pack and BTS the second)
3. If I run vanilla then I will only have the content from the original game?
Also is Warlords any good? Warlords is basically unnecessary. BTS includes all the content from warlords, except for some scenarios/custom maps. It's really not worth spending money on warlords.
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I'm not sure if you guys not saying something about the schedule is a sign that you're fine with it opening tomorrow, so I put a poll in the OP.
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do you wanna do random civs, or let people pick? picking is more fun, but some civs are inda imba.
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Well if I let people pick then people will have to sign up here, or PM me with what civs they want since people can't pick their civs while in the lobby of a pitboss game.
It doesn't matter to me either way...so I guess I'll post another poll 
Edit: keep in mind, if you guys choose to pick, then the game will be post-poned for as long as it takes to get everyone to post what civ they want.
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There hasn't been much activity here for a while so I'm not sure if the interest has faded, but either way, the game is now open.
Hamachi Server: TLciv4 Civ4 Game Name: TLciv4
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United States7166 Posts
people prolly just forgot. im interested! signing in now
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United States7166 Posts
yeah just like I figured, I can't see the game on the game list. im in the LAN lobby, im connected and I see you three on hamachi (status is green too), I forwarded ports and I have BTS 3.17 loaded but I still cannot see it :[
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True, but also I just realized...since I can't actually start the game until everyone's in the lobby, you guys will have to also wait in the lobby until tomorrow.
So I'll leave the game open the full 24 hours like I said i would, but if you guys don't want to leave your computer on all day and night, then you can just try to sign in like 2 hours before I scheduled this to start =/
Edit: hmmm...odd, people seemed to connect just fine when I ran test games. Let me try to figure out what may be wrong.
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United States7166 Posts
well I cant even join your game, I dont see it
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I was afraid that since I'm behind a router (which I'm unable to forward the ports for at this time) people would be unable to come into my game. I thought that it'd be fine since I tested this system out with 2 people and it seemed to work ok.
Although Zelniq seemed to have problems connecting and I think a few others may have similar problems. So would there be anyone willing to host just in case? Hosting a pitboss game is pretty easy (and it should already be installed into your game if you have the latest patch).
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Well I should be ready. 
Edit: Also don't forget to switch off simultaneous turns or I don't think the saving will work...
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I got questions.
I suck, so will I get wiped out on turn 200 after spending 10 hours playing?
How exactly does this turn stuff work? From what I can tell, it's procedural - one player makes his move while everyone else is frozen, then it's the next player's turn when he hits "done." Holy shit, but that could make a game last like 500 hours with just 10 players, couldn't it? Do you just have to deal with waiting 20 minutes in between turns?
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lol yeah, I turned it off just now. Guess you're going to wait until tomorrow to join? I see you were in the lobby earlier, but I guess you left.
Edit: It could possibly take that long, yes. But since we're playing with pitboss, you won't have to sit there the whole time.
Also I'm hoping that people at least have a vague understanding of the game and won't dawdle too long on their turns, and hopefully we can have a few marathon gaming sessions where we can get through a whole age.
Edit2: oh, and you may get wiped out...that's kind of the risk you're taking with this  Edit3: for reference, if all the people who play this are active, and we get in 3 good sessions of continuous turns, I hope to finish this game within 1-2 weeks.
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Oh, more questions:
I want to see how better players play. Is there some sort of "replay" functionality? Is there a place where I can get them?
Do you get to choose your country/leader? (Can't tell from the posted rules - maybe it's there but I don't recognize it.)
What's the purpose of putting in computers? Buffers between players? Aren't they abusable?
How does diplomacy between players work? Is everyone really sitting there chatting for the time in between their turns, so that they can respond to each others' trade requests? Would it work to accept a truckload of gold from someone to declare war on another, but never actually attack him?
I suppose most of these could be answered by sitting down and playing, but I'm under the impression that you already started a game which will apparently take >1 week...
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On January 05 2009 13:02 BottleAbuser wrote: Oh, more questions:
1) I want to see how better players play. Is there some sort of "replay" functionality? Is there a place where I can get them?
2 )Do you get to choose your country/leader? (Can't tell from the posted rules - maybe it's there but I don't recognize it.)
3) What's the purpose of putting in computers? Buffers between players? Aren't they abusable?
4a) How does diplomacy between players work? Is everyone really sitting there chatting for the time in between their turns, so that they can respond to each others' trade requests? 4b) Would it work to accept a truckload of gold from someone to declare war on another, but never actually attack him?
I suppose most of these could be answered by sitting down and playing, but I'm under the impression that you already started a game which will apparently take >1 week... (numbered to make it easier to respond)
1) you can try civfanatics.com I know they have a lot of strategies listed there, as for replays, there aren't any replays like in SC. However you might find some decent battle reports in the forums.
2) You can, however for the sake of streamlining the start of this game I have everyone set as random.
3) The computers aren't very abusable at all. At least not in the sense that SC comps are abusable (which is what I think you're thinking of). The point of adding them is mostly to fill up space, and also I can have it set so that the computer can act as a placeholder until somebody takes control, at which point it becomes the players responsibility to finish the game. Right now I don't have any comps since I don't know how many people are going to join (the game hasn't started yet, I just have the lobby opened up, you can still join if you want ^_^).
4a) Yeah, pretty much. 4b) Yeah, you can lie, just like in real life. Just remember that if you lie, you won't really be doing much to help your reputation, and probably will find a hard time getting help later in the game...or not, it depends purely how forgiving the players will be 
and remember if you want to play, you still can, the lobby's going to be up for another 16-18 hours before I hit start. (right now, there's noone in the lobby, and about 5 people who I think will choose to show up tomorrow =/ )
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As far as paying someone to declare war on another and never doing it... it's impossible to do if you go through the diplomacy that the game allows. You will automatically declare. I suppose a player could pay you off "unofficially" but there's really no reason anyone would do that. Now you can not do anything except defend and pretty much get free gold (if your opponent leaves you alone), which comps love to do, but you're probably going to be incurring the wrath of someone. There's generally not much incentive to be an arse unless you believe in the might of your civilization...
I know if someone pisses me off I will focus soley on destroying them until someone else one ups them.
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On January 01 2009 23:00 TheYango wrote:Show nested quote +On January 01 2009 16:34 Falcynn wrote:On January 01 2009 16:15 TheYango wrote:On January 01 2009 15:29 ShloobeR wrote: I wanna play but... timezones ... : ( Another reason why PBEM > Live games for Civ IV. By PBEM I'm assuming you mean "play by e-mail"? If that's true, do you literally mean playing by e-mail? Because that seems like it'd get pretty tedious. Or is there a way to keep a game live and we just take our turns whenever we're able and you want to play that way? If so, that seems like it might work. Yeah, not literally be e-mail. Use the pitboss application to set up a server. + Show Spoiler + PitBoss The PitBoss is a unique application allowing the epic nature of Civilization to finally be easily integrated into the multiplayer realm. It is a lightweight application with a simple interface. While running, players will be able to log in and continue their progress in a game at any time. Once satisfied, players are welcome to log out and continue later.
Participating in a Pitboss Game:
Participating in a PitBoss game is simple. Join the game like you would any other; select a PitBoss game in the LAN or Internet lobby, or connect directly to a known IP Address. Aside from the indication in the 'PB' column of the lobbies, the fact that the game is being run by The PitBoss should be completely invisible to you when joining.
Once you are in the game, however, Civilization IV may play a bit differently from classic multiplayer games. If all participants are currently logged into the game, it will play exactly the same as a classic Civilization IV multiplayer game. You are free to move as soon as it is your turn, you are free to chat to the other players, you are free to conquer the world! However, the most important difference when playing a PitBoss game is that all other participants may not always be logged in. If you are engaged in a PitBoss game, and another player logs out, you are free to make your move if it is your turn. Afterwards, the game is on hold until that player logs back in and makes his move. You are free to study the map. You can even manage cities and change technologies. But you cannot move your units until all other players finish their turns, and your turn is again active.
If the PitBoss has been set up to do so, you are free to register for alert E-mails that you will receive when your turn is made available. This is accomplished by entering your E-mail address in the player details screen (Alt-D). Also, the PitBoss may be set up to run a turn timer. You may have a limited time (typically 24 hours or so) to make your move. Make sure you recognize when a timer is being used since not moving within this time will result in passing on your turn!
Setting up a PitBoss game:
The PitBoss game options are chosen through a simple setup wizard interface
Step 1: Choose a mod
The administrator is free to choose available Civilization IV mods. If a different mod is chosen, the PitBoss will automatically load this mod and restart.
Step 2: Enter SMTP information
The PitBoss will send out reminder emails to registered players using this information to interact with your SMTP server. The SMTP host (either an IP address or DNS name) is required. Depending on your E-mail provider, you may be required to provide authentication using Login and Password, as well as a return address. You are not required to enter any information if you do not wish to enable the PitBoss to send alert E-mails.
Step 3: Select the network type
This page will determine how to broadcast your PitBoss game. DirectIP games will not be broadcasted and will require all participants to manually specify the PitBoss IP Address. Private PitBoss games can be hosted and broadcasted on your LAN. Publicly available PitBoss games can be hosted and broadcasted on the Internet lobby. Due to the involved nature of PitBoss games, it is recommended that the DirectIP method is used.
Step 4: Log into the internet lobby (optional)
If you chose to host an Internet game, the Pitboss must log into the Internet Lobby. If you plan to also participate in the Pitboss game, the Pitboss must use a separate account from the participant.
Step 5: Select the game type
This page allows you to specify whether you'd like to start a new game using a random map, start a new scenario, or load a saved multiplayer game. Note that the PitBoss is able to load other types of multiplayer games, not just former PitBoss games! Depending on your choice, you will either be asked to provide a game name (for new games) or to choose a game to load (for saved games). For new games that are publicly available, you will be asked for a password. If provided, this password will be required by all joining participants. When loading a game, you may be prompted for a password as well.
Step 6: Choose a scenario (optional)
If you chose to host a scenario, this page presents you with all scenarios available for play.
Step 7: Staging Room (optional)
If you are hosting a new game or new scenario, you will be presented with a master setup room. This staging room is similar to the staging room in normal multiplayer games. You are given to option to change settings and options for the game and different players in the game. Additionally, participants are able to join the game at this time. There are a few important differences with the PitBoss staging room. The Admin Password, if provided, gives the administrator access to any participating civilization, even if the player has enabled password protection. Additionally, if the Admin Password is provided, it will be required when loading a save game from the session.
There is also a new player status type, "Human". This indicates that this civilization is to be controlled by a human player but has not yet been claimed. As the administrator, you are free to launch the game before all Human slots have been claimed. However, the game turns cannot advance until all Human slots have been claimed and the participants have taken their turn. This allows administrators to launch games before all participants are ready and allows players to start playing as soon as they log in.
Also, the PitBoss turn timer is handled a bit differently from typical multiplayer games. Rather than the quick, dynamic timer of normal multiplayer games, the PitBoss turn timer does not change from turn to turn. Also, the PitBoss turn time will always be a matter of hours rather than minutes. It is up to the administrator to set the number of hours each turn is allowed.
The staging room marks the end of the setup interface wizard. Once "Finish" is clicked, the wizard will disappear and the game will launch. Once the game has finished launching, the administrator is presented with an Admin screen.
The PitBoss Admin screen:
The Admin screen provides game status information and limited administrative capabilities to the host.
The Player Panel:
Each player participating in the game is listed within the player panel. Their connectivity status is listed in the 'Ping' column. This will display the ping time of connected players, the claimed status of unconnected players (either Unclaimed or Disconnected), or will indicate if the player is an AI. Each player's score is also displayed, along with a 'Kick' button. If the civilization is claimed, the Kick button will be enabled. The administrator is free to reject a claim on a civilization by kicking the player from the game. If the player is ejected, the AI will claim their civilization.
The Message Panel:
The Message of the Day will be displayed to participants as soon as they log into the game. Click the 'Change MotD' button to change the message, and display it by enabling the check box. The administrator can also dynamically chat with participants using the Chat Dialog. The administrator is also free to save the game, or to exit the game. If the administrator chooses to exit the game, all connected players will be returned to the Civilization IV main menu.
We at Firaxis sincerely hope you enjoy The PitBoss and the exciting new method of epic multiplayer play it provides for Civilization IV!
(check the spoiler)
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How long are sessions usually? I'm usually free starting from (current time + 5 hours) to (current time + 18 hours). Ouch, that's when you're going to start. I think I can be there for the beginning, but what happens if I miss a day? For that matter, it's bound to happen that someone's going to go AWOL for a session - what then?
Also, how much experience does everyone else here have playing civ4? As for me, I've played two games on single player with the "standard" settings ("play now!") on marathon from ancient, which amounts to somewhat less than 12 hours.
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United States7166 Posts
i really hope we get another host, because I can't see his game, no matter what i've tried
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United States7166 Posts
ive played probably about 150-200 hours of civ4, all singleplayer, i know a lot about the game, except I often do war poorly and ive never finished a game, i always quit when im too far ahead or if ive no chance to catch up and start a new one
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On January 05 2009 13:45 BottleAbuser wrote: How long are sessions usually? I'm usually free starting from (current time + 5 hours) to (current time + 18 hours). Ouch, that's when you're going to start. I think I can be there for the beginning, but what happens if I miss a day? For that matter, it's bound to happen that someone's going to go AWOL for a session - what then?
Also, how much experience does everyone else here have playing civ4? As for me, I've played two games on single player with the "standard" settings ("play now!") on marathon from ancient, which amounts to somewhat less than 12 hours.
That's the point of Pitboss. We can still play turns if everyone logs in occasionally, even if we aren't all there.
I've probably played several hundred hours of vanilla Civ4, and maybe 10 of Warlords/Beyond the Sword. I've played a few multiplayer games with a few friends, but generally they were peace lovers, and I'd just roll the comps and then declare on them and it was over pretty soon. One time I managed to beat down Rome as the Aztecs when Rome declared on me early in a multiplayer game we were playing... so hard. -_-
My advice is to play safer in multiplayer. Barbarians always seem to get archers/swordsmen/axemen way faster and sometimes it takes some real effort to not get wiped out. At least in vanilla.
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On January 05 2009 13:47 Zelniq wrote:i really hope we get another host, because I can't see his game, no matter what i've tried  Yeah, I should probably included something in the OP asking for people to host...
*doing that right now*
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Oh right, since it's sequential, it just keeps going as long as the new "current" player logs in and does his turn.
What happens if one guy goes AWOL for a week? Can we like vote his civ into AI control? Eh, I guess we're just hoping everyone's going to be dedicated or "retire" if he knows he can't make it for a while.
If we do get a working host up, I'll be there~
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On January 05 2009 15:43 BottleAbuser wrote: Oh right, since it's sequential, it just keeps going as long as the new "current" player logs in and does his turn.
What happens if one guy goes AWOL for a week? Can we like vote his civ into AI control? Eh, I guess we're just hoping everyone's going to be dedicated or "retire" if he knows he can't make it for a while.
If we do get a working host up, I'll be there~ Yeah, first off you have 12 hours to make your move or you automatically skip your turn. I guess I'll make it so that if you miss 2 turns in a row, I kick?
I could also do 3, but 2 seems good imo.
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I just skimmed this thread, but if you guys are having problems getting multiplayer to work over hamachi, direct IP connection works a lot better than LAN. Just take the host's IP from Hamachi and type it in (as long as the host created a Direct IP connect game) and it works like a charm.
Myself, my brother, his fiance, and a few of our other friends play CIV IV BTS all the time, and it'd definitely be awesome to play a huge game. If you guys set up another one I'd definitely like to play.
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ah, I was wondering how that worked. Alright, we'll do it that way (I noticed a lot of people on civfanatics do it this way). I'll post instruction in the OP in case anyone doesn't read this last page.
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United States7166 Posts
AUGUST!!! yeah come civ w/ us! i S2 you man, i used your method and i can connect now!
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wait, so did the hamachi direct ip thing work? or did you do something on your end? I'd just like to know for future reference.
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United States7166 Posts
it was the direct IP that oneblueaugust posted about.
guys where are you, the game starts without you in less than 3 hours! get on
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There's not much point to joining 3 hours ahead of time. 
I'll be there.
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oh, and vent server's up. It's TLciv4 with the same ip as the game.
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i think i need to download a patch, it says my version is different from yours. I'll be there though.
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40 minutes to go guys, once we start there's no late joining.
(unless you tell me now and I can put an AI in your place until you come to claim it)
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um i'm having trouble connecting now. I dunno why, i was there earlier???
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holy shit getting this game started is frustrating
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Well, we started a game. There's two ais if anyone else wants to join. Get on Hamachi and bug us.
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hi guys, I just noticed this thread and thought I'd join in super late. However, I can't connect to the game and the connection keeps timing out.
1. turn on Hamachi, get on TLciv4 2. run game 3. multiplayer -> direct ip connect -> type in ip given & press connect 4. wait 5. The connection to the host has timed out.
edit: i'll try again tomorrow... or if you guys have already started, then maybe next time. ^^;
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Uh... I'm hosting, so it's my IP. I see everyone as green so it should work.
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you guys are playing the original (vanilla?) right?
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oh, then that's why
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yeah, I gave up hosting since there were too many problems. and we're not doing pitboss =/
forgot to change the welcome message, I'll do that right now
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United States7166 Posts
we'll prolly start a new game soon, like tomorrow. will give updates soon
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Okay, so we kind of finished one game. Kind of. Basically it was a two continent game with Panda, Zelniq, the Portugal ai, and me on one giant continent, and iamk (who replaced the ai), bdares, and Falcynn on another super continent.
From my perspective what happened was Zelniq killed my early scout, but I was able to figure out we were probably on one of two massive continents. Panda got a bit pissy when I moved my chariots near his border, so I got pissy in return and tried to capture an empty city (which turned into razing stuff and then sitting on top of a hill fortified with a level 3 axeman). I was kind of looking for an excuse to fight him because I had a huge swath of forest/jungle protecting me from any northern attack, and the south was nothing but wasteland. Panda was expanding pretty rapidly since he rushed for courthouses/Confucianism, while I had taken a bit conservative approach. At that particular point I could only build army because I overextended a bit, so I was like, eh, why not.
From there, we lost quite a few people...Panda left, and so did Zelniq. Both of their ais produced a million units and left me quite hard pressed to gain ground (Panda's ai in particular like tripled in power in an astronomically small amount of time, whereas we had been pretty even before that). Eventually iamk and bdares split their continent. I get forced back by Panda's ai replacement, but I have a huge amount of ground to fall back on, and eventually start pushing it back (it was expanding toward me). At this point Zelniq rejoins and wars Panda's ai for a while, before giving up. Then Falcynn connects and plays as Panda's former empire (without any errors!), and he finds a completely ruined economy and a million units because the ai cheats.
From there I refused to undeclare with Falcynn repeatedly, despite knowing the equivalent of a 2/2 terran ball was coming at me, because I had a ton of ground to fall back on, and I also had several distinct advantages. Primarily, elephants, a tech advantage, and the fact that I was the Mongol empire and my capital building produced mounted units with 17 exp in 1-3 turns (or crossbowmen/macemen with 13 exp in a similar amount of time). This was due to a lot of great generals from battle experience, but also a free one I got from a random event (I could have gotten a free great merchant or spy too... I couldn't choose the city for that, but it happened to be my capital).
So I harass Falcynn as he tries to march on my nearest city, and fortify it with elephants, crossbowmen, and a few macemen. He didn't have any pikes, and he had mostly mounted/melee units with some bowmen/crossbowmen... anyways, long story short, he loses about 20 units to kill 1 war elephant. That more or less seals that continent's fate.
Bdares and iamk start fighting, and iamk is really far behind in tech and gives up. Bdares disconnects, and then again, so me and Falcynn agree to stop playing because the game is essentially over.
Bdares was a tiny bit ahead of me in tech, but there was a huge ocean separating us. I had about twice as many cities to conquer, and it wouldn't have really been a problem to at that point. The main question is when he would make landfall with a sizable army, and it's quite difficult to say (my guess is, a really long time, since as far as I am aware, he hadn't even reached the real transports).
We could play it out, but suffice to say the game would be a tossup between us (unless bdares started feeding Falcynn with tech, but I'm not sure how much difference that would make at that point... my manufacturing base was way stronger than his, and my tech infrastructure was as well, not to mention the ridiculous xp units build in my capital had). And that game took like... 7 hours (not including setup time)? Oi.
I suggest we use simultaneous turns next time if we don't use pitboss... it only has a huge, huge impact early on. We only made it to like turn 230 or so.. It will go like 7 times faster with simultaneous turns. :>
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Games take forever... >.<
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United States7166 Posts
i dont understand why you think simultaneous only matters early on
it totally matters for even lategame
ill explain later busy atm
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I know it matters, but not nearly as much. Yes, it lets a reinforcement or two sneak in a city that's almost done and save it. Yes, it lets a unit or two get off an easy to win attack it otherwise couldn't. But that pales in comparison to the fact that we just spent like... 9 hours playing less than 250 turns (219 to be exact) where the majority of the time it was 3 or 4 people. One turn with 4 people at 2 minutes each balloons into 8 minutes per turn at around the 200 turn mark. And yes, it comes painfully close to the full length of time even with just 3 people.
Let's put this in perspective. If we have 6 players going 2 minutes each for every turn from 200 to 400, that's 40 HOURS. DO YOU HAVE ANY IDEA HOW MUCH TIME THAT IS?!?! Even if everyone is taking half that much time, its still 20 hours. Not to mention the frequent issues that pop up.
Personally if someone wants to spam crap to get the first move, whatever. I'm playing for fun, not to make my living playing Civ4. Anyways, there's far more luck based things in Civ4: like oh, combat, spawns, random events (hello free great general! it didn't even cost me any additional great general points to get another one), spies getting caught, whether the ai gets pissed at you or not, who you spawn next to, who happens to get to Buddhism/Hinduism first, or liberalism for that matter.
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My perspective of the game:
Aside from the fact that it took about 3 hours to actually get it going, and that we lost like 2 players before it ever started...
I'm sitting in the NE side of my approximately square continent, Falcynn is in the NW side, and iamk is on the SW side.
Falcynn dropped about 30 turns in and the AI took over, which was awesome because I suddenly didn't have to worry about attacks coming in at unexpected times any more. I figured I should sit tight and tech as fast as I could, which turned out not to be all that fast after all, and iamk started taking all of Saladin (Falcynn AI)'s cities.
When my bordering city caught sight of iamk's stack (something like 10 swordsmen and catapults with level 3 raider), I left one city dedicated to building wonders and the rest started making units. Around this time is when my caravel reached the other continent and zer0's caravel reached mine. I think we swapped 2 techs each, but I was up by 3 or so. I swapped maps with zer0, but this map seemed a bit outdated in some parts because it didn't show the cities and cultural borders correctly.
About 30 turns later, iamk still didn't attack, so I declared on him because I wanted to use my units for something. I also gave Falcynn (now playing Panda's civ) Guilds for his map, mostly because I wanted him to hold up better against zer0.
I lost connection twice a few turns after that, before we actually started really fighting, but I guess iamk didn't want to deal with my attacking stack because by the time I got back in, he'd apparently gone to bed and the others were going too.
One thing though.. I thought I would have a pretty sizable tech advantage with my Representation civic (+3 beakers for every specialist), which I coupled with pretty much as many specialists as I could cram in (including 2 scientists per city from the libraries)... but I didn't. Can someone explain -_-
Also, it does kind of sound like simultaneous turns are going to be the way to go if we have more than just a couple of players. Let's try at least one game with that. When are we next playing?
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Well, I went into the save file (hope you don't mind) to do a little probing.
I had two really science specialized cities, but I don't use specialists much (I think they make your cities weaker overall, and I hate that).
Basically your top 3 science cities were 109, 51, 43, and mine were 91, 79, and 31 (believe it not, the 31 was the city in the 2nd picture). I had a slight advantage on the smaller cities (since my style doesn't really neglect them either), and I think I had a few more and you had a few garbage ones. I think if you had built more cottages, you would have solidified your lead a lot more. I was also running like 70% science or so, and still getting like 4 cash per turn (or maybe it was 60%). You were at 40%, and could go as high as 60%. I could jack mine up to 80%. I did lower mine to about 50% so I could upgrade a few axeman to maces so I would be able to win the war with Falcynn.
I also had an advantage in the fact that my manufacturing was by far superior to everyone else's that had decent tech (iamk had a slightly better manufacturing base). Pretty much every single one of my cities had 2-3 hills and a shield resource. So I was throwing up universities and crap immediately after deflecting Falcynn, and they would have been done in like 8 turns. I think my economy was #1 or a close #2 as well.
You were 4 techs ahead of me, but for the record, I was 1 turn away from liberalism while you were 7 away (ha!).
I got some pretty sweet land to start with, and I abused it well. :>
I have the save file if you want to poke around, but I think my civilization might be passworded (I could give that to you though.. or maybe get rid of it).
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How many cities did you guys have? I think I overexpanded in the beginning, seeing as how I was at 20% research for most of the game and still had negative gold income. I saw BottleAbuser didn't have many cities so I figured I could weaken him greatly by razing Baghdad defended by 1 longbowman while my spy distracted him at Medina, but my stack took a wrong turn to Medina instead and I lost most of my units.
I haven't beat Noble yet and am very new at whipping btw.
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I had 6 for the majority of the game. 5 is the limit before things start getting dicey... 6 is doable, but you have to be quite careful or it can go bad really quickly (a few luxury resources go a long, long way too). I probably overextended myself a tiny bit, because my stupid culture took forever and an age to expand to the gold I was going to take. Oh well, the sacrifices you make for optimal placement...
Basically you need something to deal with the extra +1 unhappiness (charismatic is useful for this, so is hereditary rule), and then something to deal with the obnoxious upkeep. Cottages help a lot, but ultimately courthouses are needed on top of cottages to really get things under control. It's wise to just stop expanding before you get some cottages in place, and have dealt with any potential unhappiness, at the very least.
But once you've dealt with it, there's no reason to stop yourself from getting big. I took my 7th city as soon as I felt comfortable with my science output. Also: razing those stupid barbarian villages that pop up everywhere is probably wiser than capturing them. They're usually in really suck locations and they just jack up your maintenance.
Edit: Also since you joined midway through, a large amount of units might have contributed to the problem. You get a set number of maintenance free units that aren't workers or settlers (I think that's the restriction?) and if you exceed that, they cost 1 gold per unit. I don't remember exactly when you joined, but for example, when Falcynn joined as Panda's former empire, he had like 50-70 units, and depending on the civic, that's a lot of maintenance to eat. Also, if you venture out of your territory into someone else's and you're at war with them, it costs double to maintain your units. Sometimes it is just better to disband an unneeded warrior than to eat the 1 gold per turn it would cost to keep it.
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lololol I poisoned that city and was ready to poison it again, but we decided to quit 
Edit: and I can play again tomorrow. I'll be out for most of today.
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I've joined the network. Patching at the moment. Anyone interested in a game shortly?
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I'm going to try to join in on the next one... right now having internet problems though, hopefully I'll be able to catch the next game. Got BTS now.
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On January 07 2009 01:36 Falcynn wrote:lololol I poisoned that city and was ready to poison it again, but we decided to quit  Edit: and I can play again tomorrow. I'll be out for most of today.
Poisoning water supplies sucks so much it isn't even funny. I mean, I guess it renders a city somewhat less useful for 10 turns or so, but it's not like you lose population or anything.
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United States7166 Posts
yeah i guess next time we should play with simultaneous turns on
what would be ideal though, is to play with teams next game, like 3v3 if we have 6. hopefully we get an even number. then if we could do simultaneous team turns, meaning one team goes simultaneous, then the other team goes after. that would work pretty well I think, plus that gives each team some extra time to communicate together during their offturn, and i think people wouldnt mind waiting 1 extra turn.
EDIT: nevermind, BTS DOES support simultaneous team turns.
Multiplayer Changes Simultaneous Team Turns - Players in multiplayer team games on the same team take their turns simultaneously
from the BTS manual
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Well, I'm game for a game tomorrow at about the same time we started yesterday's game... if anyone else wants to play. Can only stay for around 4 hours though, so if we want to start a little earlier, that's okay too.
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I'm down for another game. You want to start the game the same time we were supposed to start? Or the same time we actually started?
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what time are those respectively?
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12pm PST was when we were originally going to start last game, but we didn't actually start until like 1.5 - 2 hours later.
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MY DOTA GAMES ARE LACKING EPIC ZELNIQ PAUSES WHAT THE FUCK IS GOING ON IN THIS THREAD?! I DEMAND ANSWERS.
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Earlier the better, for me.
TESTIE, YOU HAVE NO IDEA. ZEL REALLY DID SEEM TO TAKE A LONG TIME WITH HIS TURNS. MINE WERE ALL QUEUED UP AND MOST OF THEM WERE INSTANT, BUT ZEL'S TIMER RAN OUT ON HIM MANY TIMES AND HE SAID "OH SHIT I WAS AFK" A LOT.
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United States7166 Posts
haha ive actually been mostly playing with your hat.. he showed me the Fall From Heaven mod for Civ4, so awesome!! altogether we've prolly played like 20-30 hours over the past few days
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United States7166 Posts
yeah lol sorry i was like really busy during that game, i went afk after every turn to take care of other stuff
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For the record: never trust Panda with anything more than you have to.
*coughs*
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lullers you didn't win zer0? Ah hah hah hoo hoo heh.
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United States7166 Posts
so..when's the next game?
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Zel! Let's play with AI mixed in if no one else is on.
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holy shit bdares has 1.2k posts?! haha
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ah my schedule sucks, i always jump on when you guys are finishing a game and logging off
let's plaaaaay
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hey Not_computer you still there?
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[00:28:01] [5.154.2.227 - Not_Computer] is online [00:46:53] hey [00:46:55] not_computer [00:46:57] wanna play? [00:52:17] [5.154.2.227 - Not_Computer] is offline
you suck.
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Alright, I'm just going to be playing single player until you guys get back on. I'll check this thread from time to time to see when you guys get a game going.
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I'M ON
gah say something on the hamachi chat i'll be watching that
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Bah, this is just stupid.
Let's swap MSN messenger contacts or something. You people are impossible to get a hold of!
I'm ares@blue-dragons.net << add me.
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alright, we got a game going, Panda's hosting so check the hamachi server for his ip. There are 2 ai's you can take the place of.
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okay, i'm back from lunch  getting on hamachi now
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On January 08 2009 19:23 BottleAbuser wrote: lullers you didn't win zer0? Ah hah hah hoo hoo heh.
Technically I won, since there were 20 turns left and would have survived (my score was lower than your ai's by like 100 or so). But no one really won. It's kind of hard to win when you get assaulted by like 60 tanks, then 40 mechanized infantry shortly after, and half your cities have been captured/razed. -.-
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Oh I didn't realize that the AI actually succeeded in an attack. That's pretty cool, I thought there was no way my civ could possibly muster a big enough force to take out yours.
BTW EVERYONE I WON MY FIRST MP VICTORY
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It didn't... Panda attacked me.
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we need more people !! i don't want to be the only newb here
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Okay, where is everyone? I know it's Friday... um... about noon for you guys? Damn, I guess I'm gonna have to wait like 5 more hours.
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I might be able to play today (and sorry about dropping out yesterday, power outage ) but I'm pretty sure something will come up that'll cause me to have to leave.
Like always
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I'd like to play tonight. Anytime after 5:00 pm pacific time will work. I can also host the game, if need-be.
I skimmed the thread again, and it sounds like you guys are arguing over whether or not to use simultaneous turns. That's pretty much mandatory for me, cause otherwise games take fucking forever. Even with simultaneous turns you're investing 8-10 hours, so without them I can't imagine how long a game would take. I'm really fast with my turns, as I queue up almost every city and worker, and I appreciate others who do the same.
Also, we (the group I play with) like to use no tech brokering as a rule. I couldn't find a list of rules that you've used in your past games, but no brokering makes for a lot more strategy in teching and trading, especially with neighbors.
Anyway, however you guys play, it'd be a lot of fun to get in on a big group that plays aggressively. A lot of my friends like to play it like it's Sim City, and that annoys the hell out of me. It is a war game, after all.
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i won't be available this weekend but i really really wanna play some games when i come back!!
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OneBlueAugust, we're gonna start a game pretty soon but with AIs so you can join in if you come later, or start with us if you can come soon.
We're playing with no tech brokering and no vassal states, simul turns, normal speed. Today I think it will be a huge map.
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United States7166 Posts
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save me mehmed or washington if you can. hopefully you don't start before i get there though, as the start of the game is my favorite part, and I really like to pick my own tech tree.
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another game has just started with a few AI's. As always hamachi channel is TLciv4.
Also panda's hosting, so direct IP and use panda's hamachi ip to join.
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Only two people on :/
If you guys are gonna get a big game going this weekend let me know. I'll just stay logged in to the hamachi server.
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Hum. I'm ready for a game!
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I'm not going to be available this weekend well...that is I'm not going to be available tomorrow. Monday I'll be good though.
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United States7166 Posts
ok well hnr)insane finally got BTS and can join you guys on hamachi sometime
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Awesome. I need to keep myself occupied without passing out for another 3 hours. Who wants to help me?
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7/15 people online :O don't know who is hosting though, gonna try everyone's ip one at a time
edit: hm, either there's no slot or i'm just getting rejected or there isn't a game going on nobody answering my messages on hamachi tho
edit2: Panda and I are gonna host our own so whoever wants to join can do so... find ip address via hamachi as usual -> direct connect ip as usual, etc.
edit3: k just played a long game with august, L, bdare, ? and ya... there's an hax0rz AI slot if anyone wants to join when we continue later
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So I just downloaded the Fall From Heaven mod. I haven't started up a game yet, but I've been reading up on the forums in the mean time...and holy shit everything seems totally different. If anyone's up for it I'd love to play a multiplayer FFH game, in the mean time I'll be playing some quick single player games to get the hang of everything.
Also I'm always up for BtS
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yo. dis gayme is complexer than it was previously.
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United States7166 Posts
yeah lets play FFH! bts is good too and ill still play it but i'd love to play some more FFH
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not_computer you must be mistaken. I haven't been playing for the past few days. I'll be back in 2 or so though.
Oh shit Heen stayed logged in, I'm using his comp atm bdares here.
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f u bdares
i thot heen was here : {
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Srsly, I was like 'NO NOT HEEN TOO' Thank god it's only BDARES WHEW. So long as he's here and not being a faggot with lion I R happy. I also have mana =] and no stuns and mana... mana! =]
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well you didn't have mana vs NA and that pub lion lol :D
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On January 12 2009 14:22 Falcynn wrote: So I just downloaded the Fall From Heaven mod. I haven't started up a game yet, but I've been reading up on the forums in the mean time...and holy shit everything seems totally different. If anyone's up for it I'd love to play a multiplayer FFH game, in the mean time I'll be playing some quick single player games to get the hang of everything.
FFH is really cool. I've probably played more multiplayer games of FFH than just about anyone, although I haven't messed around in the latest version much. Unfortunately, the balance has always been awful and among similarly skilled opponents not abusing the balance, the winner is determined by factors mostly out of your control. There's no competitive community for it so everyone kinda sucks. The official channel for the game is #erebus on IRC-chat.net. There are usually only a dozen people around, but you can get a game going sometimes.
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With the charred corpses of my innocent people, yes.
+ Show Spoiler +On a serious note, I think people played games for 3-4 more days and then stopped.
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Not sure if I should create a new topic or bump a 6 month old topic but anyways...
Is anyone up for a game of Civ IV sometime this week? I need to either find another ISO, buy a new disc or find a nocd crack, but I figured I'd just check now to see if there'd be any interest.
I remember that we never were able to get a schedule going for a decent pitboss game, so if we play we'll probably try to grind out a full game in 5-6 hours assuming there isn't too much lag or disconnects =/
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