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On June 30 2008 02:27 TheeZy wrote: The biggest problem I had with the past Diablo games was the lack of a substantial endgame. Diablo II pretty much consisted of running Baal and Mephisto over and over to gain levels and gear. I spent as much time watching TV as I did looking at the screen.
Diablo 3 should take some ideas from World of Warcraft. Imagine instances and raids but with fewer people and fast-paced gameplay. An Arena system with lots of cool game modes would be great, too.
Think of Diablo with the multiplayer from Nox. It would be awesome. Yeah, I'm sure they'll add a lot of improvements to the game... And that is what most people are looking forward to, and why Blizzard is such a good game.
And Evanthebouncy, never knew that... Funny fact.
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On June 30 2008 01:34 dybydx wrote: D2 wasnt always that ez, as u said it depends on what patch of the game u are at.
Duriel used to have ice AND fire immune, that fucks all the sorcs Hellsmith used to have tele. Whenever he gets low, he will tele and regen to 33% hp. he was practically immortal. Nithlaka used to have 100% corpse explosion in hell with minions over 4k hp. 3 explosions will kill your entire party. Considering Nithlaka was a mandatory quest, attempts at killing him without a necro/paladin in your party is suicide.
Hell difficulty in D2 is still pretty hard unless you have inventory of dupes. If you ever own a piece of equipment that has an hr in it or worth its equivalent, its prolly duped.
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United States22883 Posts
On June 30 2008 02:26 Nitrogen23 wrote:Show nested quote +On June 30 2008 01:34 dybydx wrote: D2 wasnt always that ez, as u said it depends on what patch of the game u are at.
Duriel used to have ice AND fire immune, that fucks all the sorcs Hellsmith used to have tele. Whenever he gets low, he will tele and regen to 33% hp. he was practically immortal. Nithlaka used to have 100% corpse explosion in hell with minions over 4k hp. 3 explosions will kill your entire party. Considering Nithlaka was a mandatory quest, attempts at killing him without a necro/paladin in your party is suicide.
Hell difficulty in D2 is still pretty hard unless you have inventory of dupes. If you ever own a piece of equipment that has an hr in it or worth its equivalent, its prolly duped. Okay I think people are exaggerating the duping some... yes, it was awful in 1.11a and before, but with the release of 1.11b it fixed some of the duping methods, especially the commonly known ones. After the prices returned to normal a few months after the reset, you can see that the high runes were worth about 20x as more than they were in the previous patch. Diablo II Release date June 29, 2000
Diablo II: Lord of Destruction Release date (PC) June 29, 2001
1.11b Patch Release date Sep 13, 2005
^^
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On June 30 2008 02:37 Jibba wrote:Show nested quote +On June 30 2008 01:56 Fishball wrote: From your original post, you said D1/2 were awful.
That is what I mean you are one of the minorities.
You already pointed out the "addictive hack and slash" part, and that is exactly one of the main reasons why people love the game.
I for one, want to destroy things; So as many million others. I think you only read what HammerD quoted. "Diablo 1/2 are awful, user unfriendly linear games with a community full of scammers, cheaters and assholes, and the entire thing combines to be incredibly fun and addictive.This is like complaining that there's not enough wholesome/kid-friendly stuff to do at a dog racing track."
regardless, you still said it was awful. I can think of a damn sight more games that are awful, compared to diablo. Diablo was and basically still is a unique, dark, adventurous and uncomplicated experience. The whole experience, in my opinion, does definitely become sullied when you take it online. I remember the joy I had questing with my friend on lan, rejoicing at some mediocre set item. And I compare it to the feverish desperate searching for keys and parts, and running baal and diablo (ps wtf were you talking about meph and cow lol); and that doesn't even come close.
Hopefully diablo will not just stop all single player quality, rid itself of all atmosphere (like WoW), and dumb itself down (even further) into another generic mass RPG for lifeless morons.
For me, I play a lot of games for the escapism, and there is nothing more annoying than trying to get away from the unceremonius, opportunistic, impatient, dull, selfish, wankerish society I live in and the second I step on a lush, verdant landscape; a bunch of fat kids pretending to be elves because they can't stop eating microwave jonnycakes and will never be thin, jump around in front of me searching for a shoe that increases their attractiveness by 2.
So personally, for RPG's that don't consume all of your time, I found diablo to be absorbing and interesting. And I don't see your point about linear, with side quests and no real forced pace to the game, it's as (un)linear as most games tbh.
Your shrinking the game down to its basic objective base (more loot, more shit) is first of all wrong, because it's supposed to be about owning the minions of hell; but secondly, all games, no matter how good they are, are about fabricating easily visible, fantastic objectives for a gamer to reach; because life is just too complicated and uninspiring sometimes.
Ps. it's HamerD not HammerD.
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Baltimore, USA22259 Posts
On June 29 2008 14:31 Yank31 wrote: As long as I can duplicate my Arch Angel's staff of Apocalypse...
Wait, who said that?!
Hahaha... God, I loved D1, and all the cheaters who would try to say they found their AAoA with 255 charges or GPoW, neither of which can even exist legitimately(nor are even the best items you could have anyways rofl).
I wish I had saved it, but in my heyday with D1, I had all 3 classes decked out in almost perfect legit gear... Warrior with perfect block, and AC that hit the cap on missing, max res, and like 500 some HPs, level 42, Awesome FPM of Perf or prec, a couple Obs/Perf rings, KSoS, carrying a Royal Circlet or a Gotterdamerung for melee levels or stealthing...
Tank Mage who could double as a full out lvl20 with 1k+ mana mage depending on the level, I had TWO perfect Bountiful Staves of Apoc (36 charges on each, the max legit), Dreamflange/Awesome FPM of Sorc, SS, Royal Circlet (I think), and Obs/Wiz jewelery, or an AA of Wiz staff, T/C with 60 or 70 durability (yay hidden shrines!), Naj's, if I wanted to go straight wizard.
Rogue I don't remember what I used on her but she had pretty perfect gear too, but I didn't use her much.
LOL at the names I used.. random search on google when I was looking for "tank mage" to remember the name of the dreamflange... scroll down to Evil Teletubby:
http://members.shaw.ca/Taibo/6.htm
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On June 30 2008 02:49 Jibba wrote:Show nested quote +On June 30 2008 02:26 Nitrogen23 wrote:On June 30 2008 01:34 dybydx wrote: D2 wasnt always that ez, as u said it depends on what patch of the game u are at.
Duriel used to have ice AND fire immune, that fucks all the sorcs Hellsmith used to have tele. Whenever he gets low, he will tele and regen to 33% hp. he was practically immortal. Nithlaka used to have 100% corpse explosion in hell with minions over 4k hp. 3 explosions will kill your entire party. Considering Nithlaka was a mandatory quest, attempts at killing him without a necro/paladin in your party is suicide.
Hell difficulty in D2 is still pretty hard unless you have inventory of dupes. If you ever own a piece of equipment that has an hr in it or worth its equivalent, its prolly duped. Okay I think people are exaggerating the duping some... yes, it was awful in 1.11a and before, but with the release of 1.11b it fixed some of the duping methods, especially the commonly known ones. After the prices returned to normal a few months after the reset, you can see that the high runes were worth about 20x as more than they were in the previous patch. Diablo II Release date June 29, 2000 Diablo II: Lord of Destruction Release date (PC) June 29, 2001 1.11b Patch Release date Sep 13, 2005 ^^
I think you missed the point. I'm saying it WAS terrible, but it's not even close to as bad as it was with the last two patches. Unless blizzard is completely devoid of all brainpower... I'm pretty sure they can make dupes in d3 rare, like they did in their latest patch.
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On June 30 2008 03:57 Nitrogen23 wrote:Show nested quote +On June 30 2008 02:49 Jibba wrote:On June 30 2008 02:26 Nitrogen23 wrote:On June 30 2008 01:34 dybydx wrote: D2 wasnt always that ez, as u said it depends on what patch of the game u are at.
Duriel used to have ice AND fire immune, that fucks all the sorcs Hellsmith used to have tele. Whenever he gets low, he will tele and regen to 33% hp. he was practically immortal. Nithlaka used to have 100% corpse explosion in hell with minions over 4k hp. 3 explosions will kill your entire party. Considering Nithlaka was a mandatory quest, attempts at killing him without a necro/paladin in your party is suicide.
Hell difficulty in D2 is still pretty hard unless you have inventory of dupes. If you ever own a piece of equipment that has an hr in it or worth its equivalent, its prolly duped. Okay I think people are exaggerating the duping some... yes, it was awful in 1.11a and before, but with the release of 1.11b it fixed some of the duping methods, especially the commonly known ones. After the prices returned to normal a few months after the reset, you can see that the high runes were worth about 20x as more than they were in the previous patch. Diablo II Release date June 29, 2000 Diablo II: Lord of Destruction Release date (PC) June 29, 2001 1.11b Patch Release date Sep 13, 2005 ^^ I think you missed the point. I'm saying it WAS terrible, but it's not even close to as bad as it was with the last two patches. Unless blizzard is completely devoid of all brainpower... I'm pretty sure they can make dupes in d3 rare, like they did in their latest patch. wait, so are the dupes more rare now in d2?? cuz i'll go back and play again if they are
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On June 30 2008 04:32 Gokey wrote:Show nested quote +On June 30 2008 03:57 Nitrogen23 wrote:On June 30 2008 02:49 Jibba wrote:On June 30 2008 02:26 Nitrogen23 wrote:On June 30 2008 01:34 dybydx wrote: D2 wasnt always that ez, as u said it depends on what patch of the game u are at.
Duriel used to have ice AND fire immune, that fucks all the sorcs Hellsmith used to have tele. Whenever he gets low, he will tele and regen to 33% hp. he was practically immortal. Nithlaka used to have 100% corpse explosion in hell with minions over 4k hp. 3 explosions will kill your entire party. Considering Nithlaka was a mandatory quest, attempts at killing him without a necro/paladin in your party is suicide.
Hell difficulty in D2 is still pretty hard unless you have inventory of dupes. If you ever own a piece of equipment that has an hr in it or worth its equivalent, its prolly duped. Okay I think people are exaggerating the duping some... yes, it was awful in 1.11a and before, but with the release of 1.11b it fixed some of the duping methods, especially the commonly known ones. After the prices returned to normal a few months after the reset, you can see that the high runes were worth about 20x as more than they were in the previous patch. Diablo II Release date June 29, 2000 Diablo II: Lord of Destruction Release date (PC) June 29, 2001 1.11b Patch Release date Sep 13, 2005 ^^ I think you missed the point. I'm saying it WAS terrible, but it's not even close to as bad as it was with the last two patches. Unless blizzard is completely devoid of all brainpower... I'm pretty sure they can make dupes in d3 rare, like they did in their latest patch. wait, so are the dupes more rare now in d2?? cuz i'll go back and play again if they are
Yeah, there still probably still some though, but lag dupping doesn't work anymore.
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Looks awesome can't fucking wait...to the pessimists this is diablo with blizzard making it. How can they possibly screw it up? Its not like its starcraft which requires extremely delicate balancing for it to be succesful. The formula for diablo is simple, fun and addictive. Diablo 3 will own in that regard just as the previous ones did.
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They did kinda screw up Diablo II... It was bloody boring the first time I played it, sucked that all the monsters were half my character's size, just lost the whole scariness of the first game. Also, Diablo was less hack and slash - you actually had to be stratetic and careful about your character getting hit, especially taking into account your walking speed and using walls to your advantage. In Diablo II you just run past everything to get items etc.
For those unable to wait for Diablo 3, check out The Chaos Engine in the meantime... Pretty much the same game, with destroyable environmental structures and picking up health top ups:
+ Show Spoiler +
Oh yeah, also the quick skill belt bar in D3 is taken from Titan Quest, for that person who mentioned earlier while rebutting someone else saying that Blizzard was crap that Blizzard had come up with this innovative new thing that "only Blizzard could". Blizzard aren't that great Warcraft II, Diablo and SC were bloody brilliant but everything else is pretty meh.
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AdamaS it's not 3D~~ jk looks pretty nice actually
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oh man Chaos Engine I remember playing that game a while back
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United States22883 Posts
On June 30 2008 02:55 HamerD wrote:Show nested quote +On June 30 2008 02:37 Jibba wrote:On June 30 2008 01:56 Fishball wrote: From your original post, you said D1/2 were awful.
That is what I mean you are one of the minorities.
You already pointed out the "addictive hack and slash" part, and that is exactly one of the main reasons why people love the game.
I for one, want to destroy things; So as many million others. I think you only read what HammerD quoted. "Diablo 1/2 are awful, user unfriendly linear games with a community full of scammers, cheaters and assholes, and the entire thing combines to be incredibly fun and addictive.This is like complaining that there's not enough wholesome/kid-friendly stuff to do at a dog racing track." regardless, you still said it was awful. I can think of a damn sight more games that are awful, compared to diablo. Diablo was and basically still is a unique, dark, adventurous and uncomplicated experience. The whole experience, in my opinion, does definitely become sullied when you take it online. I remember the joy I had questing with my friend on lan, rejoicing at some mediocre set item. And I compare it to the feverish desperate searching for keys and parts, and running baal and diablo (ps wtf were you talking about meph and cow lol); and that doesn't even come close. Hopefully diablo will not just stop all single player quality, rid itself of all atmosphere (like WoW), and dumb itself down (even further) into another generic mass RPG for lifeless morons. For me, I play a lot of games for the escapism, and there is nothing more annoying than trying to get away from the unceremonius, opportunistic, impatient, dull, selfish, wankerish society I live in and the second I step on a lush, verdant landscape; a bunch of fat kids pretending to be elves because they can't stop eating microwave jonnycakes and will never be thin, jump around in front of me searching for a shoe that increases their attractiveness by 2. So personally, for RPG's that don't consume all of your time, I found diablo to be absorbing and interesting. And I don't see your point about linear, with side quests and no real forced pace to the game, it's as (un)linear as most games tbh. Your shrinking the game down to its basic objective base (more loot, more shit) is first of all wrong, because it's supposed to be about owning the minions of hell; but secondly, all games, no matter how good they are, are about fabricating easily visible, fantastic objectives for a gamer to reach; because life is just too complicated and uninspiring sometimes. Ps. it's HamerD not HammerD. Ok, well I think you're in fact in the minority as the 2% that didn't play on B.net. Everyone else here knows what I'm talking about with Meph/Cow.
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That gameplay vid totally hyped me up...at first I was VERY sceptical and afraid it could let me down like SC2. 
Who needs SC 2 now, NEED D3
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Chaos Engine was such a good game, ridiculous for it's release year. I used to play it on my Amiga, later got it for the PC as well. But i remember it was so difficult when i was 11. I think it does actually bore a resemblance with D3, with the biggest difference that it's a shooter. It's fast, plays like a dream, and monsters are supercool. Bitmap Brothers absolutely ruled that age.
I can still remember remember the voice-over saying 'node activated' or 'level complete'. The techno soundtrack made me play faster for sure...I sure hope D3 has as much action as this.
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Blizz... bring back 08 shakos :D
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Thank the freaking gods. D2 was so hard on my eyes D3 looks so smooth and crisp
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On June 30 2008 02:00 Jyvblamo wrote: Anyone who says Diablo 2 has scarier atmosphere than Diablo 1 obviously has not been stun-locked to death by goatmen.
Also Diablo 1 Succubi > LOD Succubi
Super word on this. Diablo 1 was so much more atmospheric than the sequel.
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On June 30 2008 09:44 Shauni wrote:Show nested quote +On June 30 2008 02:00 Jyvblamo wrote: Anyone who says Diablo 2 has scarier atmosphere than Diablo 1 obviously has not been stun-locked to death by goatmen.
Also Diablo 1 Succubi > LOD Succubi Super word on this. Diablo 1 was so much more atmospheric than the sequel.
The only part that scared me when I played the first time (like ~4th grade) was the barracks in a1... goatmen + little black fallens that camouflage with the really dark barracks and a giant armorer guy at the end...
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United States20664 Posts
The Smith scared the shit out of me in 3rd grade LOL.
I'm looking forward to D3.
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