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[HoN/DotA] Let's Play~!! - Page 790

Forum Index > General Games
Post a Reply
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ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
March 25 2010 01:33 GMT
#15781
Ya some clan channels are down
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
March 25 2010 01:53 GMT
#15782
finally a female STR hero? neat.
Canada Gaming ~~ The-Feared
Humbug
Profile Blog Joined November 2008
United States264 Posts
March 25 2010 04:59 GMT
#15783
Soz, how to counter backdooring war beast that rushes puzzle box? Told everyone to get tps, which they did, but that puzzle box + two dogs burn down the towers and raxxes fast as fuck for some reason.
What is an angel? Show me an angel and I shall paint one
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
Last Edited: 2010-03-25 06:13:36
March 25 2010 06:13 GMT
#15784
+ Show Spoiler +
[22:41:48]<Reimys>no u
[22:42:51]<Nitrogen>no u
[22:44:34]<Reimys>no u
[22:52:44]<Nitrogen>no u
[22:54:38]<Reimys>no u
[23:04:56]<Nitrogen>no u
[23:08:18]<Reimys>no u
[23:08:43]<Nitrogen>no u
[23:08:47]<Reimys>no u
[23:09:06]<Nitrogen>no u
[23:09:12]<Reimys>no u
[23:09:16]<Nitrogen>no u
[23:09:35]<Reimys>no u
[23:09:38]<Nitrogen>no u
[23:09:42]<Nitrogen>no u
[23:09:42]<Nitrogen>no u
[23:09:43]<Nitrogen>no u
[23:09:45]<Nitrogen>no u
[23:09:45]<Nitrogen>no u
[23:09:46]<Nitrogen>no u
[23:09:47]<Nitrogen>no u
[23:09:47]<Nitrogen>no u
[23:09:48]<Nitrogen>no u
[23:09:49]<Reimys>no u
[23:09:50]<Reimys>no u
[23:09:50]<Nitrogen>no u
[23:09:51]<Reimys>no u
[23:09:51]<Nitrogen>no u
[23:09:52]<Nitrogen>no u
[23:09:52]<Nitrogen>no u
[23:09:53]<Reimys>no u
[23:09:53]<Nitrogen>no u
[23:09:54]<Nitrogen>no u
[23:09:54]<Reimys>no u
[23:09:55]<Nitrogen>no u
[23:09:55]<Reimys>no u
[23:09:55]<Nitrogen>no u
[23:09:56]<Nitrogen>no u
[23:09:57]<Nitrogen>no u
[23:09:58]<Nitrogen>no u
[23:09:58]<Reimys>no u
[23:09:59]<Nitrogen>no u
[23:09:59]<Nitrogen>no u
[23:10:00]<Reimys>no u
[23:10:00]<Nitrogen>no u
[23:10:01]<Nitrogen>nou
[23:10:02]<Reimys>no u
[23:10:02]<Nitrogen>nou
[23:10:03]<RabidCh>no u
[23:10:03]<Nitrogen>no u
[23:10:04]<Reimys>no u
[23:10:04]<Nitrogen>no u
[23:10:05]<Nitrogen>no u
[23:10:05]<Reimys>no u
[23:10:05]<Nitrogen>no u
[23:10:06]<Nitrogen>no u
[23:10:06]<Reimys>no u
[23:10:07]<Nitrogen>no
[23:10:08]<Reimys>no u
[23:10:08]<Nitrogen>NO
[23:10:09]<Nitrogen>U
[23:10:09]<Reimys>no u
[23:10:09]<Nitrogen>NO
[23:10:10]<Nitrogen>U
[23:10:10]<Nitrogen>NO
[23:10:11]<Reimys>no u
[23:10:11]<Reimys>no
[23:10:12]<Nitrogen>NO U
[23:10:12]<Nitrogen>NO U
[23:10:12]<RabidCh>no u
[23:10:13]<Nitrogen>NO U
[23:10:13]<RabidCh>no u
[23:10:13]<Nitrogen>NO U
[23:10:14]<Nitrogen>NO U
[23:10:15]<RabidCh>no u
[23:10:15]<Nitrogen>NO U
[23:10:15]<Reimys>NO
[23:10:16]<Nitrogen>NO U
[23:10:16]<Reimys>U
[23:10:16]<RabidCh>no u
[23:10:17]<Nitrogen>NOU
[23:10:17]<Reimys>NO
[23:10:17]<Nitrogen>NO U
[23:10:18]<Reimys>U
[23:10:18]<Nitrogen>NO U
[23:10:18]<RabidCh>NO U
[23:10:19]<Nitrogen>NO U
[23:10:19]<Reimys>NOU
[23:10:20]<Nitrogen>NO U
[23:10:20]<Reimys>NOU
[23:10:20]<Nitrogen>NO U
[23:10:21]<Reimys>NOU
[23:10:21]<Nitrogen>NOU
[23:10:22]<Reimys>NOU
[23:10:22]<Reimys>NOU
[23:10:22]<Nitrogen>NO U
[23:10:23]<Reimys>NOU
[23:10:23]<RabidCh>NO UNO U
[23:10:23]<Nitrogen>NO U
[23:10:23]<Reimys>NOU
[23:10:24]<Nitrogen>NO U
[23:10:24]<Reimys>NOU
[23:10:24]<RabidCh>NO U
[23:10:24]<Nitrogen>NOU
[23:10:25]<Reimys>NOU
[23:10:26]<Nitrogen>NO
[23:10:26]<Nitrogen>U
[23:10:27]<Nitrogen>NO
[23:10:27]<Nitrogen>U
[23:10:28]<Nitrogen>NO
[23:10:28]<Nitrogen>U
[23:10:29]<Nitrogen>NO
[23:10:29]<RabidCh>UNOUNOUNOUN


tl dota chat is so magical sometimes

edit: damn i should spoiler tag dat shit
UNFUCK YOURSELF
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 25 2010 06:25 GMT
#15785
dota 6.67 out! huge changes. capturepoint looks awesome :3
When they see MC Probe, all the ladies disrobe.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
March 25 2010 06:31 GMT
#15786
Patch is awesome. Though instead of a megapatch, they could just nerf chronos and zeph much earlier.
HS: cascades#1595 || LoL: stoppin
paper
Profile Blog Joined September 2004
13197 Posts
March 25 2010 06:38 GMT
#15787
capture point locations are pretty lulzy -_-

http://www.playdota.com/changelogs/6.67
Hates Fun🤔
Etherone
Profile Blog Joined November 2008
United States1898 Posts
March 25 2010 12:58 GMT
#15788
the update keeps crashing my game when it installs
hak
Profile Blog Joined February 2004
Sweden768 Posts
March 25 2010 14:00 GMT
#15789
On March 25 2010 21:58 Etherone wrote:
the update keeps crashing my game when it installs


help here: http://forums.heroesofnewerth.com/showthread.php?t=91121

servers seems down atm tho
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
March 25 2010 14:04 GMT
#15790
On March 25 2010 21:58 Etherone wrote:
the update keeps crashing my game when it installs

Could be some mods you have installed
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Etherone
Profile Blog Joined November 2008
United States1898 Posts
March 25 2010 14:21 GMT
#15791
On March 25 2010 23:04 ahswtini wrote:
Show nested quote +
On March 25 2010 21:58 Etherone wrote:
the update keeps crashing my game when it installs

Could be some mods you have installed

nah i fixed downloading the 3.0 version off this link and installing http://dl.heroesofnewerth.com/HoNClient-0.3.0.exe

it happened to a lot of ppl apparently
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 25 2010 15:07 GMT
#15792
The new client looks cool but it won't let me join any games. Might as well wait until the weekend for S2games to iron it out.
KingofHearts
Profile Blog Joined January 2009
Japan562 Posts
March 25 2010 16:35 GMT
#15793
how do i fix the k2 exception crash anyone?
moshi moshi~
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
March 25 2010 16:46 GMT
#15794
Guess they updated today... but if it's the general K2 exception error, then you can't fix it... happens to me about 5-10% of the time.
Stuck.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
Last Edited: 2010-03-25 17:01:58
March 25 2010 16:59 GMT
#15795
6.67 Dota out!

Changelog:
+ Show Spoiler +

Axe
Culling Blade Scepter CD reduced by 5 seconds

Beastmaster
- Greater Hawk bounty increased from 40 to 65 gold

Bone Fletcher
- Death Pact reworked


Old Death Pact:
================
Kills a target unit and instantly gains a percentage of its life.

Instant Heal: 50/100/150% of target's current life
Manacost: 100
Cooldown: 20


New Death Pact:
===============
Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.

HP: 50/60/70%
Damage: 6/7/8%
Buff Duration: 35
Manacost: 100
Cooldown: 45

Notes: This does not work like usual HP gain. This increases his current health and max health by a certain amount and when the duration runs out, his max HP drops but his current HP remains the same.


Bounty Hunter
- Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it. (concept only: 102922)

Bristleback
- Warpath maximum stacks increased from 4 to 5

Centaur Warchief
- Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage

Chen
- Test of Faith cooldown from 30 to 30/28/26/24

Clockwerk
- Power Cogs unit trapping code improved a little bit
- Hookshot Scepter CD from 20 to 15

Dirge
- Tombstone's HP increased from 150/300/450/600 to 200/400/600/800

Furion
- Sprout can now be cast at a target point (173567)

Huskar
- Inner vitality heal interval is smoother (same overall heal)

Jakiro
- Base armor increased by 2

Kaldr
- Cold Feet mana cost increased from 90/100/110/120 to 150

Kunkka
- Base armor decreased by 1

Leoric
- Vampiric Aura AoE increased from 600 to 900
- Reincarnation now costs a constant 100 manacost instead of 100/150/200

Leshrac
- Split Earth cast range increased from 650 to 750
- Diabolic Edict cooldown reduced from 30/28/26/24 to 22
- Visual effect now properly shows on Scourge towers
- Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits

Lich
- Frost Nova's Level 4 cooldown from 9.25 to 8

Lina Inverse
- Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
- Light Strike Array cooldown from 10 to 8
Lunar Blessing:
================
Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.

Night Vision: 250/500/750/1000
Bonus Damage: 6/12/18/24

Note: This only affects heroes.



Lycanthrope
- Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)
- Howl duration from 16 to 12.
- Howl cooldown from 35 to 50/45/40/35.

Omni Knight
- Repel duration decreased from 5/10/15/20 duration to 6/8/10/12
- Repel cooldown decreased from 20 to 14
- Repel mana cost decreased from 60/70/80/90 to 50

Magnataur
- Reworked some of his abilities
- Removed Great Cleave
- Reworked Empower
- Added new ability (Skewer)

Empower:
========
Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units)

Bonus Damage: 15/25/35/45%
Cleave: 15/25/35/45%
Duration: 30
Manacost: 40
Cooldown: 12

Skewer:
=======
Magnataur rushes forward, goring enemies on his massive tusks.
Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.

Damage: 50/100/150/200
Manacost: 80
Cooldown: 45

AbilityCode [A1Q4]



Medusa
- Intelligence per level reduced from 2.25 to 1.85

Naix
- Open Wounds cooldown from 30/25/20/15 to 24/20/16/12

Nerubian Assassin
- Spiked Carapace replaced with Urna Swarm
- Impale damage reduced from 80/160/230/300 to 80/140/200/260

Nerubian Weaver
- New Ability


This ability replaces Urna Swarm.

The Swarm:
==========
Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don't find a unit will just keep moving forward for a bit until they find something in that direction to latch onto. Visually it looks like the swarm is rushing forwards looking for unoccupied targets.

When a creature latches onto a unit, it will remain on that target until the creature is killed or its duration runs out. The creatures can be killed via attacks, but they require a certain number of attacks, regardless of damage, to get them off of you. Once they latch onto you, they slowly eat away at your armor and do minor damage. Again, they can be attacked while they are attacking you.

Attacks to kill: 4
Total Duration: 8/12/16/20
Time between attacks: 1.5 seconds
Damage per attack: 21/24/27/30
Armor loss per attack: 1

Cooldown: 36/33/30/27
Manacost: 75

Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).

Note 2: The creatures fall of their target if it goes invisible.


AbilityCode [A1QW]



Phantom Lancer
- Juxtapose illusions now take 450% extra damage (up from 400%)

Puck
- Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break damage, +50 manacost)

Pudge
- Flesh Heap death AoE increased from 400 to 525

Queen of Pain
- Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60

Spirit Breaker
- Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
- Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charged.
- Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.
- Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast
- Fixed Spiritbreaker losing attack focus when you Greaterbash someone

Silencer
- Curse of the Silent now displays a buff indicator
- Game-wide sound gets muted when Global Silence is used (173422)

Slardar
- Amplify Damage duration reduced from 30 to 25 seconds
- Sprint duration reduced from 25 to 20
- Sprint cooldown reduced from 45 to 40
- Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%
- Sprint damage amp increased from 10% to 15%

Spectre
- Desolate's search AOE improved from 400 to 350

Storm Spirit
- Attack range lowered from 500 to 480

Sven
- Storm Bolt cooldown increased from 14 to 15

Techies
- Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.

Tiny
- Grow movement bonus per level increased from 5 to 10

Terrorblade
- Soul Steal Reworked


Soul Steal:
=============
Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy.
Not Channeling, ends if Link Range is broken.

HP Transfer: 20/40/60/80 HP/Sec
Duration: 5/6/7/8

Cast Range: 400
Link Range: 600
Manacost: 80
Cooldown: 16

Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.

AbilityCode [A1PH]



Tidehunter
- Ravage now has some travel time as it grows outwards

Rooftrellen
- Reworked Eyes in the Forest


Sentinel:
=========
Summons a Sentinel unit from the forests to the targeted point. The Sentinel is invisible to enemy units (revealed by truesight).



Sentinels have a small vision radius and can be instructed to defend the nearby area. When they are in Defense mode (special animation for this), their vision and invisibility cloak are removed and they automatically attack the nearest enemy unit that comes into their range.

Once a Sentinel attacks at an enemy unit, it returns to Watcher mode.

Watcher Vision: 500 (Does not grant truesight)

Defense Attack Range: 500
Defense Vision: Self only
Defense Ability: Attacks a random enemy unit within its aoe. The target takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds.

Sentinel Summon CD: 85/70/55/40
Sentinel Summon Manacost: 50
Sentinel Summon Cast Range: 900
Sentinel Summon Duration: 8 minutes

Sentinel HP: 300
Sentinel Bounty: 40 Gold

Sentinels can be killed by either attacks or spells. Sotallytober sux loloolololol. They can get hurt by AoE spells while they are invisible.

Note 1: The Sentinel is visible for a brief period as it is getting summoned

Note 2: You can see your Sentinels on the minimap

Note 3: Nature's Guise works with your Sentinels.


Secondary Ability - "Transform Sentinel":
=========================================
Toggles a target Sentinel between Watcher and Defense modes.
Cooldown: 10
Manacost: 20

This ability is on your hero. As such, you can only toggle/activate Sentinels once every 10 seconds. You can target a specific Sentinel or click at any point and it will find the closest one.


AbilityCode [A1G7]

Secondary Ability [A1QV]



Troll Warlord
- Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage

Vengeful Spirit
- Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)

Venomancer
- Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds

Zeus
- Static Field AoE increased from 800 to 900






Arcane Ring
- Armor bonus increased from 3 to 4

Armlet of Mordiggian
- Toggle cooldown from 10 to 5 seconds

Blades of Attack
- Cost decreased from 500 to 450

Bloodstone
- Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP

Ethereal Blade
- New Recipe Item


Ethereal Blade
===============
Requires:
- Eaglehorn (3300)
- Ghost Scepter (1500)
- Wraith Band (460)

Provides:
+ 40 Agility
+ 10 Strength
+ 10 Intelligence

Ether Blast (Active)
Mana cost: 50
Cooldown: 35

Upon targeting an enemy hero, both your hero and the target get banished for 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% for 3 seconds.

Note: Shares cooldown with Ghost Scepter



Dagon
- Recipe reduced from 1350 to 1300

Force Staff
- Cooldown decreased from 25 to 20

Headdress of Rejuvenation
- HP regen aura increased from 2 to 3

Mjollnir & Maelstrom
- Chance to proc lighting increased from 20->25% and adjusted the damage (same overall damage rates, just little more reliable)

Manta Style
- Recipe increased from 500 to 600

Necronomicon
- Summoned units are now able to attack Ancients

Sange
- Recipe decreased from 800 to 750

Satanic
- Unholy Rage activated lifesteal from 150 to 175%

Soul Ring
- New Recipe Item (180353)


Soul Ring:
==========
Requires:
-Ring of Regeneration (350)
-Sobi Mask (325)
-Recipe (125)

Provides:
+3 HP Regeneration (from ror)
+50% Mana Regeneration (from sobi)
Sacrifice(active)
Cooldown: 25
Duration: 10

Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily gain MP. This action gives you 150 extra mana to use in the next 10 seconds. Any extra mana that isn't used from that bonus is lost after the duration is over. Any mana usage drains from your buffer mana first.



Yasha
- Recipe decreased from 800 to 750






* Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time.

* Implemented a new game mode -cp (-capturepoint)


This game mode requires more teamwork and coordination than you might expect from your usual funmode.

After 10 minutes, 6 capture points appear at fixed locations around the map. Once the capture points are created, those areas are permanently visible to both teams for the rest of the game.

To capture a point, you have to be standing on it for a certain amount of time. The more heroes standing on it the faster you gain control over it. There cannot be any enemy heroes at a point you are trying to capture. With 5 heroes it requires 12.5 seconds to capture (60 for just 1 hero). Heroes cannot be invisible while on a capture point area. Illusions do not count as heroes when on top of a Capture Point.

There are 3 types of capture points, if you get 2 of the same type then they stack. Duplicates of each type are available on opposite sides of the map.

The game announces when an enemy captures a point. It is also visible on the minimap which areas you have captured and which areas the enemy has. When you capture a point, your team's heroes gain bonuses to various attributes (described below)

Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if you have both)
Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration by 4 and Mana Regeneration by 1
Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed by 12%

If you have two of the same type, you get twice the bonus. For example, if you have both Combat you get 28 bonus damage and 8 bonus armor.

Whenever your team captures or recaptures a point, all allied heroes in that area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (4 creeps worth)

* CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)

+bug fixes/asthetic changes.


Or just go to:

http://www.playdota.com/changelogs/6.67
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
March 25 2010 18:56 GMT
#15796
so cool new patch that crashes my game every time I try to install it...>.>

Cool. Downloading that updated client. Thanks a bunch for that!
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Etherone
Profile Blog Joined November 2008
United States1898 Posts
March 25 2010 19:02 GMT
#15797
now i cant connect to chat or see game lists

T I L T
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
March 25 2010 19:10 GMT
#15798
so whats this about a new hero or something? I see nothing....
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 25 2010 19:19 GMT
#15799
there are no new heroes yet, but when you go all pick you can see about 6 empty slots.
"When the geyser died, a probe came out" - SirJolt
BrownBear
Profile Joined March 2010
United States6894 Posts
March 25 2010 19:30 GMT
#15800
Downloaded the new HoN patch right before class... new interface looks damn secksy, but ladder seems to be broken (unless it's supposed to show nothing for now). I didn't try joining a game though, I'll test it out after classes.
SUNSFANNED
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