[HoN/DotA] Let's Play~!! - Page 488
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ahswtini
Northern Ireland22207 Posts
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AssuredVacancy
United States1167 Posts
On August 20 2009 00:03 ahswtini wrote: Question - do evaded attacks (eg. from talisman) trigger counter helix? Yes they do. Every attack command triggers it, which is why when you're called, don't spam move because it's the equivalent of spamming attack on axe. | ||
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Zelniq
United States7166 Posts
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ahswtini
Northern Ireland22207 Posts
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bhp255
United States600 Posts
so if u spam move while called, every time u click away, ur hero will try to attack axe again, raising the probability that he will spin | ||
Elemenope
Burkina Faso1704 Posts
Any evasion/misses on Axe will not lower his chance to proc Helix. I'm not sure if Doom silences the Helix passive or not. | ||
nitram
Canada5412 Posts
On August 20 2009 01:31 Zelniq wrote: wait what? trying to move away is like spamming attack on axe, and makes him spin more? wtf that's so wrong! Lol and most people don't realize this too. | ||
Judicator
United States7270 Posts
On August 20 2009 02:00 Elemenope wrote: Helix procs when the command attack is placed, not when the attack lands. So if you spam stop/move/hold, Axe forces your hero to place another attack command during a Call after every time you stop/move/hold; so it increases the chance Axe will spin every .XX seconds, whatever the internal CD on Helix is. Any evasion/misses on Axe will not lower his chance to proc Helix. I'm not sure if Doom silences the Helix passive or not. Doom does not stopped triggered passives. Hardcoded passives on the other hand....there's a nice long list for what Doom stops and doesn't stop. And a little tidbit on Axe's Call, the only reason why it works that way is because Call has a trigger that makes the affected units attack Axe. The "it" in that case being increasing your number of attempted attacks beyond your attack rate, which isn't possible otherwise like in case of orb-walking or animation canceling. I really should phrase my shit better, the trigger to attack Axe goes off every time something contrary occurs (like spamming stop or move). | ||
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Zelniq
United States7166 Posts
i shouldnt click ![]() | ||
ahswtini
Northern Ireland22207 Posts
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ahswtini
Northern Ireland22207 Posts
On August 19 2009 20:24 xDark.Carnivalx wrote: so i heard there's a new meepo user that rivals testie, if not surpasses him in skillz. ![]() | ||
Rodiel
France573 Posts
![]() Listen to them... EAT EAT EAT !!! | ||
psion0011
Canada720 Posts
On August 20 2009 01:19 AssuredVacancy wrote: Yes they do. Every attack command triggers it, which is why when you're called, don't spam move because it's the equivalent of spamming attack on axe. Unless you're PL, then it's party time | ||
ahswtini
Northern Ireland22207 Posts
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Antifate
United States415 Posts
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Judicator
United States7270 Posts
On August 20 2009 09:35 Antifate wrote: I don't think images produced by Juxtapose during Call are affected by call, so you shouldn't really have to click away. PL sucks against Axe anyway. PL dicks on Axe once Diffusal hits, Feedback does so much. | ||
Ace
United States16096 Posts
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nttea
Sweden4353 Posts
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Alventenie
United States2147 Posts
On August 20 2009 11:12 Ace wrote: meh. I still think Axe is an overrated hero, just like Clinkz. Pub Allstars I guess. axe is very good hero, not overrated at all. clinkz however is just not that great of a hero =P. Hes a hard carry that has shit hp gain. Also even with his death pact/ww he has shit survivability due to his last hit animation being so bad =/. | ||
nttea
Sweden4353 Posts
On August 20 2009 11:37 Alventenie wrote: axe is very good hero, not overrated at all. clinkz however is just not that great of a hero =P. Hes a hard carry that has shit hp gain. Also even with his death pact/ww he has shit survivability due to his last hit animation being so bad =/. lasthit animation gives him shit survivability?? that makes total sense!. I think buffed firearrows on clinkz at least doesn't make him completely fucking useless anymore. | ||
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