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[HoN/DotA] Let's Play~!! - Page 1609

Forum Index > General Games
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Boblion
Profile Blog Joined May 2007
France8043 Posts
December 10 2011 08:14 GMT
#32161
lol @ people talking of balance for a Dota game.

Reminds me of people who whine because their favourite fighting game with 50+ characters has tiers.
fuck all those elitists brb watching streams of elite players.
Turbovolver
Profile Blog Joined January 2009
Australia2434 Posts
December 10 2011 09:03 GMT
#32162
Yeah but in a fighting game the characters all come out at once.

Here the balance is changing and leaving beloved favourites behind. Not to mention the whole "early access" thing.


For me though it's not so much the balance as just the design. S2 is in like "never repeat anything EVER!" mode so they give every new hero 4 very complicated skills. Basically dictates how the hero must be played, instead of letting a hero's playstyle emerge naturally from the combination of their skills and interactions with others.
The original Bogus fan.
Boblion
Profile Blog Joined May 2007
France8043 Posts
December 10 2011 10:01 GMT
#32163
How can u make "new playstyle emerge" if u dont give them new complicated skills ?

I mean there are already a shit ton of heros... they all will look the same if don't bring some new ridiculous abilities and stuff.
fuck all those elitists brb watching streams of elite players.
FinestHour
Profile Joined August 2010
United States18466 Posts
December 10 2011 10:06 GMT
#32164
not havin every single new hero have a blink stun heal and burst would help
thug life.                                                       MVP/ex-
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-12-10 10:53:09
December 10 2011 10:52 GMT
#32165
On December 10 2011 16:29 RoieTRS wrote:
Show nested quote +
On December 09 2011 00:56 Bumblebee wrote:
HoN is a terribly unbalanced game and S2Games is doing everything they can to ruin their game. That is why you don't want to play HoN. :-)


I play bw a lot. I've dabbled in LoL and HoN. How true is this?


It's not as bad as that. Game is pretty balanced, though there's still some stuff that can be tweaked to be better, and of course the newer heroes still need some tweaking to be 100% balanced. I'm pretty sure that guy was just mad that another game could be as good as his beloved Dota 1.
M2
Profile Joined December 2002
Bulgaria4168 Posts
December 10 2011 10:55 GMT
#32166
Guys a noob dota question: If you turn on the pipe after venomancer or viper launched their ultimates will the -400 damage apply? I am not sure since its a damage over time. I am actually not sure will it work even if the pipe is turned on before the ultimates are launcher. So how it works?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Angra
Profile Blog Joined May 2009
United States2652 Posts
December 10 2011 10:57 GMT
#32167
On December 10 2011 19:55 M2 wrote:
Guys a noob dota question: If you turn on the pipe after venomancer or viper launched their ultimates will the -400 damage apply? I am not sure since its a damage over time. I am actually not sure will it work even if the pipe is turned on before the ultimates are launcher. So how it works?


If I recall correctly the damage reduction from activating pipe does negate veno ult damage even if it's already on you. Not 100% sure but pretty sure.
rabidch
Profile Joined January 2010
United States20289 Posts
December 10 2011 13:33 GMT
#32168
On December 10 2011 19:57 Angra wrote:
Show nested quote +
On December 10 2011 19:55 M2 wrote:
Guys a noob dota question: If you turn on the pipe after venomancer or viper launched their ultimates will the -400 damage apply? I am not sure since its a damage over time. I am actually not sure will it work even if the pipe is turned on before the ultimates are launcher. So how it works?


If I recall correctly the damage reduction from activating pipe does negate veno ult damage even if it's already on you. Not 100% sure but pretty sure.

will negate the damage each tick. so if its doing 64 damage per second it will negate 64 damage per second, until the 400 damage is used up by whatever spells. the only catch is that pipe only lasts for a short time.
LiquidDota StaffOnly a true king can play the King.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-12-10 22:22:36
December 10 2011 21:38 GMT
#32169
what do you guys think of the new patch?
+ Show Spoiler +
Matchmaking Rework
The "Average Wait Time" displayed when waiting for a match should now be much more accurate
Group leaders can now select whether they prefer to have a shorter queue time or a fairer match when queueing for matchmaking. This option can be changed without leaving the matchmaking queue
Introduced a "Provisional Ranking Period" for new players that will facilitate adjusting them to their true skill level (whether higher or lower) much faster than before
Players with team members who have been terminated should lose less points for a loss, and gain more points for a win
Made numerous changes to the way MMR is calculated such as how many points players gain or lose each match, how match predictions are calculated between two potential teams when searching for a matchup, and many other changes to the backend calculations that should make the MMR progression much more accurate in predicting and placing a player at their true MMR rating
Optimizations to the matchmaking algorithm that should reduce queue times across the board
The game lobby and hero select screens now show match gain/loss values with more precision as it is now possible to gain/lose fractional amounts of MMR
All players will have their Normal and Casual MMR compressed towards 1500. Take for example a player with Normal MMR of 1700, and Casual MMR of 1600. After the compression their Normal MMR would become become (1700 + 1500) / 2 = 1600) while their Casual MMR would become (1600 + 1500) / 2 = 1550
The minimum MMR has been increased from 750 to 1000

See the forums for more information!

Player Spectating

Can now join a friend's game in progress and watch from their point of view

No delay, your camera is locked to the view of the specific person you are watching

You must be approved by the person you are trying to watch before you can join and they can kick you out at any time

Currently, a player may only have 1 Player Spectator or Mentor and a limit of 4 on a server at any one time

Mentoring

Join the game of another player and Mentor them to help them improve!

Your camera is locked to their camera, the same as Player Spectating

You still have to ask permission from the player to join their game and can be removed at any time

The Mentor has additional special functions available:

Holding Right Mouse Button will show your mouse to your Pupil (You can already see theirs)

CTRL+Enter will message your Pupil or Mentor

Holding X will let you have voice chat with only your Mentor or Pupil

You can also ping your Pupil's Minimap screen as a Mentor

Bindings can be changed

Currently, a player may only have 1 Player Spectator or Mentor and a limit of 4 on a server at any one time

Referral System has been updated

All of the people you have referred can now be seen in-game

Introducing the Referral Promotion - If you Refer a friend, and help that friend reach level 3, both of you will receive the Exclusive Professor Repulsor Alt Avatar

Forest of Caldavar changed

Every tree on the map has been replaced with new, more awesome trees

An ancient large statue was discovered near the Legion Observatory

Life has begun to flourish, and you should hear more Ambient sounds as you enjoy the world

New recruits have joined the fight!

The Lane Creeps, including Mega Creeps, have been completely redone with new models, animations, and sounds

Water shaders have been significantly improved

The River now flows down the map and there is realtime reflection from the water

Added a new option: Rim Lighting

Can be turned on in the options to draw a larger contrast on the edge of units

RAP

Reduced infractions required for temporary suspension from 3 to 2

The Chatserver has been updated for HoN 2.5

You will have to log out and patch before you can reconnect

Tower attack volume has been adjusted

Hero Spotlights will now automatically pop up the first time you enter the game after a new one is posted

== Items ==

Items in the shops have been moved around a bit to ensure that each shop is priced lowest to highest

Keybinds might have changed! Keep that in mind

New Item: Grave Locket

Amulet of Exile (485)

Recipe (250)

Total: 735

7 Intelligence

4 Agility

4 Strength

Passive

When you get a kill or assist, the Locket becomes charged

When charged, gains +3 to all stats and reduces respawn time by 10 seconds

If the wielder dies, the charge will be removed

New Item: Genjuro

Assassin's Shroud (3300)

Dancing Blade (3000)

Total: 6300

Auto-Assembles

25 Agility

45 Damage

20 Attack Speed

Active

75 Manacost

On use, consumes a charge and grants stealth for 9 seconds

Attacking out of stealth deals an additional 125 damage and inflicts 55% movespeed slow for 3 seconds

Gain a charge every 14 seconds, up to 2 charges

Homecoming Stone

Tooltip fixed slightly

Mana Battery

Now transfers its charges to Power Supply when you upgrade it

Runes of the Blight

Sounds redone

Void Talisman

Removed the 'use' animation, fixes animation bugs with channels and while moving

== Heroes ==

Added a new Early Access Hero: Shadowblade
Added a new Limited Edition Alt Avatar: Corporeal Shadowblade

The Early Access bundle now includes a Limited Edition Symbol!

Gemini is now available in the general hero pool

Added a new Doctor Repulsor Alt Avatar: Professor Repulsor

Voiced by the dwarfy Simon of the Yogscast

YouTube channel: http://www.youtube.com/user/BlueXephos

Cannot be purchased in the Goblin Store

Available only through the Referral System

Added a new Martyr Alt Avatar: Sister Martyr

Added a new Chronos Alt Avatar: Grandfather Chronos

Reward for reaching the purchase goal of Father Time Chronos

Will be added to your account for free if you bought Father Time Chronos

Fallen Valkyrie's animations were redone

== Bugfixes ==

Cthulhuphant: Fixed Obliterate so that it really doesn't hit stuff behind him if positioned at very specific points
Cthulhuphant: Fixed Trample so it doesn't hit behind him in the initial cast position
Dampeer: Fixed Consume so that the heal you get accounts for Spellshards
Gemini: Fixed an issue with Twin Strike that made him do less attack DPS than intended
Gemini: Fixed some effects playing through fog
Gemini: Updated some skewed portraits
Jeraziah: Animation Smoothing
Lord Salforis: Animation Smoothing
Myrmidon: Attacks in Forced Evolution form now go through Void Talisman
Moraxus: Animation Smoothing
Pandamonium: Animation Smoothing
Pandamonium: When Face Smash channel starts, Pandamonium now does 1 autoattack right off the bat instead of waiting 1 second for the first hit
Plague Rider: Animation Smoothing
Plague Rider: Fixed Staff of the Master tooltip issue and an interaction with deleted characters

idk about mentoring, but the fact that you can now spectate people playing games is huge. Im spectating right now, actually :D
Don't believe the florist when he tells you that the roses are free
semantics
Profile Blog Joined November 2009
10040 Posts
December 10 2011 23:15 GMT
#32170
On December 11 2011 06:38 ZaplinG wrote:
what do you guys think of the new patch?
+ Show Spoiler +
Matchmaking Rework
The "Average Wait Time" displayed when waiting for a match should now be much more accurate
Group leaders can now select whether they prefer to have a shorter queue time or a fairer match when queueing for matchmaking. This option can be changed without leaving the matchmaking queue
Introduced a "Provisional Ranking Period" for new players that will facilitate adjusting them to their true skill level (whether higher or lower) much faster than before
Players with team members who have been terminated should lose less points for a loss, and gain more points for a win
Made numerous changes to the way MMR is calculated such as how many points players gain or lose each match, how match predictions are calculated between two potential teams when searching for a matchup, and many other changes to the backend calculations that should make the MMR progression much more accurate in predicting and placing a player at their true MMR rating
Optimizations to the matchmaking algorithm that should reduce queue times across the board
The game lobby and hero select screens now show match gain/loss values with more precision as it is now possible to gain/lose fractional amounts of MMR
All players will have their Normal and Casual MMR compressed towards 1500. Take for example a player with Normal MMR of 1700, and Casual MMR of 1600. After the compression their Normal MMR would become become (1700 + 1500) / 2 = 1600) while their Casual MMR would become (1600 + 1500) / 2 = 1550
The minimum MMR has been increased from 750 to 1000

See the forums for more information!

Player Spectating

Can now join a friend's game in progress and watch from their point of view

No delay, your camera is locked to the view of the specific person you are watching

You must be approved by the person you are trying to watch before you can join and they can kick you out at any time

Currently, a player may only have 1 Player Spectator or Mentor and a limit of 4 on a server at any one time

Mentoring

Join the game of another player and Mentor them to help them improve!

Your camera is locked to their camera, the same as Player Spectating

You still have to ask permission from the player to join their game and can be removed at any time

The Mentor has additional special functions available:

Holding Right Mouse Button will show your mouse to your Pupil (You can already see theirs)

CTRL+Enter will message your Pupil or Mentor

Holding X will let you have voice chat with only your Mentor or Pupil

You can also ping your Pupil's Minimap screen as a Mentor

Bindings can be changed

Currently, a player may only have 1 Player Spectator or Mentor and a limit of 4 on a server at any one time

Referral System has been updated

All of the people you have referred can now be seen in-game

Introducing the Referral Promotion - If you Refer a friend, and help that friend reach level 3, both of you will receive the Exclusive Professor Repulsor Alt Avatar

Forest of Caldavar changed

Every tree on the map has been replaced with new, more awesome trees

An ancient large statue was discovered near the Legion Observatory

Life has begun to flourish, and you should hear more Ambient sounds as you enjoy the world

New recruits have joined the fight!

The Lane Creeps, including Mega Creeps, have been completely redone with new models, animations, and sounds

Water shaders have been significantly improved

The River now flows down the map and there is realtime reflection from the water

Added a new option: Rim Lighting

Can be turned on in the options to draw a larger contrast on the edge of units

RAP

Reduced infractions required for temporary suspension from 3 to 2

The Chatserver has been updated for HoN 2.5

You will have to log out and patch before you can reconnect

Tower attack volume has been adjusted

Hero Spotlights will now automatically pop up the first time you enter the game after a new one is posted

== Items ==

Items in the shops have been moved around a bit to ensure that each shop is priced lowest to highest

Keybinds might have changed! Keep that in mind

New Item: Grave Locket

Amulet of Exile (485)

Recipe (250)

Total: 735

7 Intelligence

4 Agility

4 Strength

Passive

When you get a kill or assist, the Locket becomes charged

When charged, gains +3 to all stats and reduces respawn time by 10 seconds

If the wielder dies, the charge will be removed

New Item: Genjuro

Assassin's Shroud (3300)

Dancing Blade (3000)

Total: 6300

Auto-Assembles

25 Agility

45 Damage

20 Attack Speed

Active

75 Manacost

On use, consumes a charge and grants stealth for 9 seconds

Attacking out of stealth deals an additional 125 damage and inflicts 55% movespeed slow for 3 seconds

Gain a charge every 14 seconds, up to 2 charges

Homecoming Stone

Tooltip fixed slightly

Mana Battery

Now transfers its charges to Power Supply when you upgrade it

Runes of the Blight

Sounds redone

Void Talisman

Removed the 'use' animation, fixes animation bugs with channels and while moving

== Heroes ==

Added a new Early Access Hero: Shadowblade
Added a new Limited Edition Alt Avatar: Corporeal Shadowblade

The Early Access bundle now includes a Limited Edition Symbol!

Gemini is now available in the general hero pool

Added a new Doctor Repulsor Alt Avatar: Professor Repulsor

Voiced by the dwarfy Simon of the Yogscast

YouTube channel: http://www.youtube.com/user/BlueXephos

Cannot be purchased in the Goblin Store

Available only through the Referral System

Added a new Martyr Alt Avatar: Sister Martyr

Added a new Chronos Alt Avatar: Grandfather Chronos

Reward for reaching the purchase goal of Father Time Chronos

Will be added to your account for free if you bought Father Time Chronos

Fallen Valkyrie's animations were redone

== Bugfixes ==

Cthulhuphant: Fixed Obliterate so that it really doesn't hit stuff behind him if positioned at very specific points
Cthulhuphant: Fixed Trample so it doesn't hit behind him in the initial cast position
Dampeer: Fixed Consume so that the heal you get accounts for Spellshards
Gemini: Fixed an issue with Twin Strike that made him do less attack DPS than intended
Gemini: Fixed some effects playing through fog
Gemini: Updated some skewed portraits
Jeraziah: Animation Smoothing
Lord Salforis: Animation Smoothing
Myrmidon: Attacks in Forced Evolution form now go through Void Talisman
Moraxus: Animation Smoothing
Pandamonium: Animation Smoothing
Pandamonium: When Face Smash channel starts, Pandamonium now does 1 autoattack right off the bat instead of waiting 1 second for the first hit
Plague Rider: Animation Smoothing
Plague Rider: Fixed Staff of the Master tooltip issue and an interaction with deleted characters

idk about mentoring, but the fact that you can now spectate people playing games is huge. Im spectating right now, actually :D

they get around maphax by onyl allowing you to see your friends pov but i wish in spectate i could have some sort of free cam

Also lol s2 has no balls with their psudo mmr reset
[TYG]Transcend
Profile Joined March 2008
679 Posts
December 11 2011 00:18 GMT
#32171
On December 10 2011 08:53 JeeJee wrote:
Show nested quote +
On December 09 2011 13:39 [TYG]Transcend wrote:
On December 09 2011 13:36 JeeJee wrote:
So we crushed 100 rounds

The last boss is bugged, doesn't do any damage. Biggest letdown ever. Someone should talk to the mod maker about that =<


Took us a few days but np.

Although let's be honest...

Impossible Bosses, 100 rounds, and Woot Waffles are games that we will never beat in our life times.

...legitly.


I'm pretty sure we beat woot waffles man, you just don't remember. I definitely remember opening all of the gates at the top.. although I don't remember what happens after.


We have confirmed this already via your saves and screen shots. It's just not possible.
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
December 11 2011 02:02 GMT
#32172
"Mana Battery

Now transfers its charges to Power Supply when you upgrade it"

omg i might start playing hon again
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
December 11 2011 04:47 GMT
#32173
just browsed through a thread about college exams, a little debate going on in there concerning the use of adderall
i'd agree that it is cheating, but im not going to deny the fact that ive tried it before to study - works wonders.

what about for gaming? you think its considered cheating?

also, you think a lot of top players are on something of the sort when gaming?
WHAT'S HAPPENIN
buckbo1604
Profile Blog Joined February 2009
Canada186 Posts
December 11 2011 07:16 GMT
#32174
On December 11 2011 13:47 BlueRoyaL wrote:
just browsed through a thread about college exams, a little debate going on in there concerning the use of adderall
i'd agree that it is cheating, but im not going to deny the fact that ive tried it before to study - works wonders.

what about for gaming? you think its considered cheating?

also, you think a lot of top players are on something of the sort when gaming?


You can do without it. Dont need any drugs.

good luck.
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
December 11 2011 10:28 GMT
#32175
lol dude i dont do drugs except smoke an occasional blunt.

just from past experience on using adderall, it seems like it makes you focus better so i was just genuinely curious whether gamers use it. and it's a really interesting question as to whether or not it should be considered illegal.
WHAT'S HAPPENIN
StiX
Profile Joined September 2010
Netherlands220 Posts
December 11 2011 16:08 GMT
#32176
What does it take to join?

Kiiro on HoN
"Think for yourself, question authority" Timothy Leary
Invoker
Profile Joined October 2010
Belgium686 Posts
December 13 2011 10:43 GMT
#32177
http://forums.heroesofnewerth.com/showthread.php?t=368882

"even russians don't want to play with russians"

There is no fate, but what we make.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2011-12-13 11:02:08
December 13 2011 10:56 GMT
#32178
man i would pay for a 100% Brazilian server.

edit: + Turks and the whole SA
fuck all those elitists brb watching streams of elite players.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
December 13 2011 10:58 GMT
#32179
http://forums.heroesofnewerth.com/showthread.php?t=368882

"even russians don't want to play with russians"


This is excellent news.
semantics
Profile Blog Joined November 2009
10040 Posts
December 13 2011 17:15 GMT
#32180
On December 13 2011 19:56 Boblion wrote:
man i would pay for a 100% Brazilian server.

edit: + Turks and the whole SA

i would troll on that server all day. Codex armadon!
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