[HoN/DotA] Let's Play~!! - Page 1591
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wonderwall
New Zealand695 Posts
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Manit0u
Poland17187 Posts
On October 31 2011 10:13 wonderwall wrote: what hero are you playing? Right... Forgot to mention I was Myrmidon (but I guess you could've guessed that by TL tag next to my nick). | ||
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bkrow
Australia8532 Posts
On October 30 2011 11:13 Manit0u wrote: You forgot to mention Trademark eSports (former SGTY) which is having pretty huge impact on the scene right now. If I remember correctly they have some players from the old Druidz, but I may be completely wrong on this as I wasn't really following the rosters so much back then. What is amazing recently is the appearance of HoN Wiki: http://honwiki.net/wiki/Heroes_of_Newerth_Wiki It has pretty good info on the heroes, items, strategies and so forth. For vods, tournaments etc. you should visit honcast.com. Even more, up-to-date info on tournaments, teams and what not can be found here: http://wiki.honreplays.org/index.php?title=Main_Page Noone mentions tDm gaming because their captain, Swindlemelonz is a shady backstabbing character. They have had huge roster issues and in fighting with players like Peterpandam and Sneyking. They may be winning games but i doubt they will last to long due to roster issues - i could be wrong. Team EZ is also on shakey grounds. Chu came back to HoN from LoL because the huge tournaments and prize money that was promised by S2; with that being delayed he is getting over it. He benched Testie for dreamhack and testie left the team (from what chu says) and bdiz also was outties (his computer blew up apparently and couldn't practice for dreamhack); their starting five for DHW is Chu, Yoda, Bkid, Korok and Semijew (from OK). It's sad that they're having issues because they seriously compete with the EU powerhouses like MSi and OK. The other NA team of note is coL; they have players like Tarano, se`busca, zaku, jah and paintitgold. Pretty good team; they are bringing zephyr into the scene and making people realise he can be OP lol There are also other teams like PORT, LION and tmry that can compete at that level. | ||
HellRoxYa
Sweden1614 Posts
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crms
United States11933 Posts
On October 31 2011 11:01 bkrow wrote: Noone mentions tDm gaming because their captain, Swindlemelonz is a shady backstabbing character. They have had huge roster issues and in fighting with players like Peterpandam and Sneyking. They may be winning games but i doubt they will last to long due to roster issues - i could be wrong. Team EZ is also on shakey grounds. Chu came back to HoN from LoL because the huge tournaments and prize money that was promised by S2; with that being delayed he is getting over it. He benched Testie for dreamhack and testie left the team (from what chu says) and bdiz also was outties (his computer blew up apparently and couldn't practice for dreamhack); their starting five for DHW is Chu, Yoda, Bkid, Korok and Semijew (from OK). It's sad that they're having issues because they seriously compete with the EU powerhouses like MSi and OK. The other NA team of note is coL; they have players like Tarano, se`busca, zaku, jah and paintitgold. Pretty good team; they are bringing zephyr into the scene and making people realise he can be OP lol There are also other teams like PORT, LION and tmry that can compete at that level. no more testie in ez? :'( | ||
Archers_bane
United States1338 Posts
Other players like Tarano Testie Kork and them are great players too, the competitive scene was great back then, but then I went awol and need to get back into it...hope it has grown since then with more tournaments and $$$ | ||
zhurai
United States5660 Posts
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Manit0u
Poland17187 Posts
![]() Edit: Oct. 30, 2011: Complexity has dropped their HoN team after disagreements over the arrangements to send them to DreamHack MSI BEAT IT 2011. The team went back to the DWi tag and will only compete in the tournaments in which they're already in. WTF?! | ||
semantics
10040 Posts
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semantics
10040 Posts
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Nevuk
United States16280 Posts
On October 31 2011 10:54 Manit0u wrote: Right... Forgot to mention I was Myrmidon (but I guess you could've guessed that by TL tag next to my nick). Major thing done wrong was picking myrmidon with a 3 melee team. Myrmidon is 350 range and unless trilaning or roaming should be treated as almost melee. Don't pick myrmidon as the first thing picked on your team. Your pubs will try and fuck you. Remember this always. There aren't really any safe choices until you see their picks. The ones that come closest are Glacius, Slither, Witch Slayer, VJ in about that order. From the pick phase it's easy to see what happened- they picked 3 600 range heroes, who all have somewhat godly harass. (The WS pick is a direct counterpick to you in lane btw Your team picked two melee carries and both want to lane with you. Myrm SB is actually a very weak lane. Myrm has no guaranteed stun and his slow requires him to leap into combat .... which is bad at level 1. At level 1 a good weed field may land you a kill, but that takes bad opponents. Item build - I'm not a fan of +2 ring as a starting item on myrm. Mana pots were buffed tremendously a few patched ago (5 mp/ sec for 20 secs instead of 3.33 over 30). 3 tangos, 1 hp pot, 2 mana pots, two tangos and two runes are pretty standard on every support. Getting a fast ring of the teacher helps your lane but a flying courier could have prevented your mid from dying while you ferried yourself boots + a ward. In lane - your sb goes boots first wanting to be very aggressive. you take first blood from him when he probably could've gotten it (not usually a huge deal, but you didnt spend the items birding the courier or buying a rune ward (more specifically, you put the first rune ward up very late - after 2 minutes). 3:24 You pull without stacking. This pushes your lane forward, due to a double amount of creeps and makes it impossible for sb to spin to get a kill easily. You also don't try and deny the creeps when pulling - even a double stack of a certain camps may need some help. Stack at 53-54. You also miss the killing blow on the minotaur - this is one of the main sources of income for you. Try and get the timing on this absolutely perfect. At 7ish you pull despite seeing pink coming in (good job stacking though). This deprived sb of the moderate protection of a creep wave vs their mid. At this point it's kind of easy to see the flow of the game - sb/myrm does well bot, mid fails and top's going to fail as a double melee lane vs Witch slayer Rampage (either of whom could dominate 1v2) At 9ish minutes you miss three weed fields in a row. Then you died to arachna's ult. You used supply but forgot you had leveled ult form. Birding the courier takes priority ALWAYS over finishing your power supply, especially in shit level pub games. Ferrying wards to yourself really destroys your team, as does only warding bot despite the fact that your team is getting destroyed top/mid. At 11:19 you stack wards bottom. The correct action would be to head top, ward there, try and kill mid, then wander back bottom regardless. Unless arachna kills you you would have the passive income or assist income. Also, on skill build usually it's better to go 1-1-1 on myrm (regardless get leap before level 10!!!!). You can leap away from Arachna's spider, then waveform . An escape/slow is great for a swiftblade lane. Then you can max weedfield if your good with them or carp if you can't hit them at all. Also try to ALWAYS carry tps at all times (yes, it's important enough to say it twice. When you got your RoT would be the ideal time to pick up a tp and bird the monkey) to react to ganks/dives. Myrm is one of the best countergankers in the game, due to long range stuns that become even longer with the leap ability she has. At 15 your entire team pings top, only one enemy person is visible.- but you turn back around to lane mid vs arachna. It would be much better if you just stuck with your team right now - your team has a bit of teamfight with kraken ult + sb ult, but myrm's disables are needed to get effective spins + ults, and gemini stuns to work. Plus silh needs stuns to line up her own. Basically if you see four of your team head top, and you stay mid vs solo person- you have to have a tp, and have to be aware that it's going to be a 4v4 team fight top. A 5v4 is much more likely to be won with fewer casualties - it wound being an even exchange and you spent 3-4 minutes farming mid instead of helping the team. Supports should be making money at this point from ganks/counterganks, not farming vs a hero that can kill them. At 18:40 you ward behind their tower while the entire opposing team is clearly chasing purple. It's a waste. Lane wards like this are to see if someone tps or if someone is hiding. At 19 your entire team should tp to save the sb being dove mid. Note that since you've stopped being involved your team has gone something like 3-12. That's how reliant a team of melees with only two unreliable stuns (not counting krak ult) is vs a team with many reliable stuns, many aoe, massive burst damage, silences, etc. You're going to be the only source of initation until Kraken gets a PK - which considering his lane, may be never. Btw, at 22:00 when sb tried to concede, I would've done so completely. Early game lane kills don't mean as much as their 13 mid game kills. (I am pessimist tho, always concede too early). The end effect is that your lane is causing your team to lead in gpm but only marginally, while they have a marginal xp lead. I'd also give their team the late game advantage by a huge margin. If they just drag it out long enough they'll win, without silh getting amazing farm or the rest of your team getting fairly high (at least 270+ gpm on kraken).. WS scales amazingly for a while, then tapers off once people start getting bkbs or if he just has no farm whatsoever. With myrm, though... tapers off very fast. Arachna, Rampage (counters bkb) EW ( can silence anyone for 5 seconds) , WS (can disable multiple people for a length time, and has hex and counters nullstones). The gemini this game is just feeding, so I'll discount him, Kraken is doing ok with his ults but only has 182 gpm.... leading to the problem of your silh only being 2 gpm above that. The entirety of your team's gpm lead is in SB's hands. Sb with incredible farm can outcarry a lot of heroes. But vs Arachna and Rampage he will have serious problems. They can both affect him during spin with everything, and if rampage charges him bkb on, nothing but kraken will stop it. (Or a push tablet on you if SB isn't spinning, you can push him out). The other teams farm kind of sucks, but at 220ish on both Arachna and Rampage it's going to the right places for the long game. From this point I'm going to watch it at 8x. At 31:43 , rampage has finished his bkb. At this point I consider the game basically unwinnable due to the item choices on your teams part. SB has a runed axe but isn't farming the jungle and instead gets charged in lane over and over. He's going for a frostburn or a geobane, neither of which are going to be early enough to help him. Gemini is going for ..... I don't even know what those items mean (hungry spirit + glove of haste = what). Kraken's choices are ok but the bulwark is too late for him to carry and the Hotbl is only doing so much due to the opposing team having lots of high physical damage hits (rampage's bash is dealing like 300 damage now) and magic damage. If you want me to play with you sometime, just ask. I'm USE even though I keep wild crazy hours a lot. (I recently bought a new subaccount so I have a 1500 account I don't much care about right now). | ||
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bkrow
Australia8532 Posts
Nop - if you see him in their roster it will be in the NASL because the games are a bit old. On October 31 2011 21:02 Manit0u wrote: se'busca on Magmus is a wonder to watch ![]() Edit: WTF?! That's ridiculous! Man this DHW is causing so much trouble for the NA scene it's ridiculous; almost every major team has had an issue due to DHW in terms of funding or roster. This is pretty huge news. | ||
semantics
10040 Posts
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wonderwall
New Zealand695 Posts
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FinestHour
United States18466 Posts
On November 01 2011 10:39 wonderwall wrote: Parasite is such a frustrating hero. It's easy to do well with him early game and dominate the long lane your jungling next to. Then you get a fast codex and you can be kind of relevant in the midgame where you just make teamfights 4v5. But after like 30 minutes and everyone has vestments and a mighty blade you become completely hopeless and can't do anything. Lost a game where I had a dominating early game, 8-1, but they had a zephyr farming who rushed a shamans so I couldn't gank him and the closest thing to a carry we had was a feeding monkey king. We're up like 5 kills by the end of the laning phase, then midgame kills equalized, then we couldn't win a teamfight but the team couldn't see why we had lost and kept playing it out... with the amount of farm that you need on him to be effective you could be dominating with a much better hero. just dont play/pick him? it blows my mind at how many people first pick him in ap | ||
FinestHour
United States18466 Posts
On November 01 2011 09:47 semantics wrote: man either 1650-1750 has gotten much better or i'm just sucking balls now of days when are we getting to 1800 together | ||
Boblion
France8043 Posts
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SCGreg
United States3 Posts
I play on East btw. | ||
coopes
United States144 Posts
I am also around 1772 and looking for a group of people to que with. My hon name is : Coopse , if anyone is interested. Cheers | ||
Nevuk
United States16280 Posts
(woo. 3k post) | ||
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