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[HoN/DotA] Let's Play~!! - Page 1475

Forum Index > General Games
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Vei
Profile Joined March 2010
United States2845 Posts
August 10 2011 06:10 GMT
#29481
"It sounds like some of your criticism of dota is unfounded though and you might enjoy hon if you tried it"

True, which is my main reason for trying it. I can't get into DotA because wc3's pathing is a nightmare after getting used to LoL. thanks for the help.
www.justin.tv/veisc2 ~ 720p + commentary
NotJack
Profile Joined December 2009
United States737 Posts
Last Edited: 2011-08-10 06:13:55
August 10 2011 06:13 GMT
#29482
On August 10 2011 14:53 wonderwall wrote:
Hon doesn't have any of that customization outside of the game. You work with Item and Skill builds inside the game instead. New Heroes are coming out at roughly once a week now and the last few have been pretty fun (master of arms and monkey king).

Hon's items are a bit different though. There are barely any "stat stick" items which just give stats and passive effects. There's lots of unique effects and activated abilities.


By roughly once a week he means exactly once every two weeks.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-08-10 06:22:06
August 10 2011 06:19 GMT
#29483
On August 10 2011 15:10 Vei wrote:
"It sounds like some of your criticism of dota is unfounded though and you might enjoy hon if you tried it"

True, which is my main reason for trying it. I can't get into DotA because wc3's pathing is a nightmare after getting used to LoL. thanks for the help.


You must have never played SCBW then, or ever seen the beautiful dance of a flock of dragoon in the moonlight.

I honestly prefer the DoTa/HoN pathing style to that of LoL's though.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
August 10 2011 06:41 GMT
#29484
I honestly prefer the DoTa/HoN pathing style to that of LoL's though.


It adds something to the game, body blocking looks funny as hell and is a cool skill to have.
Ganfei2
Profile Blog Joined July 2010
473 Posts
August 10 2011 07:13 GMT
#29485
On August 10 2011 14:55 Vei wrote:
Once a week, holy shit o_O

That's cool though, I haven't been able to take a look at the items. One of my worries is that HoN copies DotA too much -- I also like LoL because it is its own game (as far as I can tell), and didn't copy the dota terrain 100% like HoN seems to.

Does Hon have many characters that are basically rip-offs of DotA characters? Did it try to just port DotA to the HD generation? That's my main concern.



...Dota 2 will be 100% straight a "rip off" of DOTA and will be a port of DOTA into HD.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
August 10 2011 07:19 GMT
#29486
The thing i find about people switching from LoL to HoN is they get extremely frustated about shadows. You will realise that Juking in HoN/dota is an artform whereas lol is as far as i can tell luck based.
If you give it a go prepare to be destroyed for the first like 50 games. Last hits are essential and each hero has a extremely different attack animation.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
August 10 2011 07:42 GMT
#29487
On August 10 2011 14:55 Vei wrote:
Once a week, holy shit o_O

That's cool though, I haven't been able to take a look at the items. One of my worries is that HoN copies DotA too much -- I also like LoL because it is its own game (as far as I can tell), and didn't copy the dota terrain 100% like HoN seems to.

Does Hon have many characters that are basically rip-offs of DotA characters? Did it try to just port DotA to the HD generation? That's my main concern.



You seem to have not done much looking into HoN huh? There are a few ports from DotA, but not even half the hero pool to my knowledge. A new hero is released every 2 weeks with minor gameplay tweaks in the week in between. I'd honestly say HoN's heroes are far better because they have actual roles and not any hero can dominate a game. A win requires a good bit of teamwork and good team synergy.

The map is also not a 100% DotA port. The one thing that LoL did wrong IMO is the removal of trees being pathable terrain and adding in little "LoS blockers". Using trees for juking and cutting down travel time while jungling or running away or something is a pretty fun part of the game. Nothing like dancing around a patch of trees to only pull a quick 180 and hide in a little hole you know about that he might not.

LoL also doesn't have denies.....makes me sad.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
ICarrotU
Profile Joined February 2011
United States254 Posts
Last Edited: 2011-08-10 08:15:06
August 10 2011 07:49 GMT
#29488
On August 10 2011 16:19 SirMilford wrote:
The thing i find about people switching from LoL to HoN is they get extremely frustated about shadows. You will realise that Juking in HoN/dota is an artform whereas lol is as far as i can tell luck based.
If you give it a go prepare to be destroyed for the first like 50 games. Last hits are essential and each hero has a extremely different attack animation.


I agree with most of what you've said here save for the last part, it's not every hero that has a difficult attack animation, but yes a good amount of them do, definitely a majority. I find the best explanation of HoN/DotA in comparison to LoL is like playing guitar as opposed to Guitar Hero. You get the motions with guitar hero, but you lack the fine detail; last hits/denying of creeps/towers, juking, warding/counterwarding more than 1-2 spots, team make-up and synergy.

LoL has most of these but to a much easier (for lack of a better word) extent. I think LoL is a fun game to just hop into and mess around, not play seriously; like doing team games in SC2, but HoN is generally more rewarding for me as it is more competitive, like 1v1 in SC2.

I'm full of analogies. :D
On August 10 2011 14:55 Vei wrote:
There are a few ports from DotA, but not even half the hero pool to my knowledge.


51 of the 86 heroes are direct ports/borrow heavily from a DotA character.

List of DotA Heroes and their HoN counter-parts.

+ Show Spoiler +

Nighthound - Stealth Assasin
Swiftblade - Juggernaut
Moon Queen - Moon Rider
Wild Soul - Lone Druid
Magebane - Anti-Mage
Andromeda - Vengeful Spirit
Valkyrie - Priestess of the Moon
Chronos - The Faceless Void
Slither - Venomancer
Blood Hunter - Blood Seeker
Soulstealer - Shadow Fiend
Corrupted Disciple - The Lightning Revenant
Sand Wraith - Spectre
Flint Beastwood - Dwarven Sniper
Blacksmith - Ogre Magi
Thunderbringer - Thunder God
Pollywog Priest - Shadow Shaman
Tempest - Enigma
Ophelia - Holy Knight
Pyromancer - Slayer
Vindicator - Silencer
Witch Slayer - Demon Witch
Bubbles - Faerie Dragon
Defiler - Death Prophet
Glacius - Crystal Maiden
Demented Shaman - Shadow Priest
Voodoo Jester - Witch Doctor
Hellbringer - Warlock
Doctor Repulsor - Storm Spirit
Armadon - Bristleback
Behemoth - Earthshaker
Hammerstorm - Rogue Knight
Pebbles - Tiny
Keeper of the Forest - Treant Protector
Legionaire - Axe
Predator - Lifestealer
Jeraziah - Omniknight
Rampage - Spiritbreaker
Tundra - Beastmaster
Gladiator - Admiral
Devourer - Butcher
War Beast - Lycanthrope
Pharoah - Clockwerk Goblin
Accursed - Lord of Avernus
Pestilence - Slithereen Guard
Magmus - Sand King
Wretched Hag - Queen of Pain
Succubus - Bane Elemental
Plague Rider - Lich
Soul Reaper - Necrolyte
Torturer - Tormented Soul

Drayne
Profile Joined February 2010
Canada239 Posts
August 10 2011 07:58 GMT
#29489
On August 10 2011 16:49 ICarrotU wrote:
Show nested quote +
On August 10 2011 16:19 SirMilford wrote:
The thing i find about people switching from LoL to HoN is they get extremely frustated about shadows. You will realise that Juking in HoN/dota is an artform whereas lol is as far as i can tell luck based.
If you give it a go prepare to be destroyed for the first like 50 games. Last hits are essential and each hero has a extremely different attack animation.


I agree with most of what you've said here save for the last part, it's not every hero that has a difficult attack animation, but yes a good amount of them do, definitely a majority. I find the best explanation of HoN/DotA in comparison to LoL is like playing guitar as opposed to Guitar Hero. You get the motions with guitar hero, but you lack the fine detail; last hits/denying of creeps/towers, juking, warding/counterwarding more than 1-2 spots, team make-up and synergy.

LoL has most of these but to a much easier (for lack of a better word) extent. I think LoL is a fun game to just hop into and mess around, not play seriously; like doing team games in SC2, but HoN is generally more rewarding for me as it is more competitive, like 1v1 in SC2.

I'm full of analogies. :D


I do not agree with your analogie.
You may want to compare playing electric guitar to classic guitar.. Both game have different mechanics. LoL is mostly about Team battles and Push timings, HoN/Dota as harder game mechanics to learn as a whole, but both games defnatly has competive gameplay that isnt exaclty the same.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
August 10 2011 08:14 GMT
#29490
He did not mention teamfights/push timings or anything. I do not understand what you are arguing here for. he is saying individual skill is just higher in hon due to the mechanics.
semantics
Profile Blog Joined November 2009
10040 Posts
August 10 2011 08:35 GMT
#29491
push timings???
http://honcast.com/video/2011/08/08/ign-pro-beatdown-grand-finals-col-vs-bb-game-2
ALL THE TIME IS PUSH TIME!
how2TL
Profile Joined August 2010
1197 Posts
August 10 2011 08:41 GMT
#29492
Can anyone explain to me how runes are fair?

The way I understand it, someone who has bought a full rune page can have exactly the same character as you except their version has +30% IAS, better crit chance, etc.
ICarrotU
Profile Joined February 2011
United States254 Posts
August 10 2011 08:47 GMT
#29493
On August 10 2011 17:41 how2TL wrote:
Can anyone explain to me how runes are fair?

The way I understand it, someone who has bought a full rune page can have exactly the same character as you except their version has +30% IAS, better crit chance, etc.


I believe they're fair because everyone can acquire runes, not just the players that choose to spend money on RP. I don't think they're necessarily balanced though, but that's not the aim of the game so I don't believe Riot is too worried about that.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
August 10 2011 08:56 GMT
#29494
On August 10 2011 17:41 how2TL wrote:
Can anyone explain to me how runes are fair?

The way I understand it, someone who has bought a full rune page can have exactly the same character as you except their version has +30% IAS, better crit chance, etc.

The way riot markets runes is extremely smart. Rather than allow people to straight out buy these advantages they allow you to buy an IPboost. Which in itself is an advantage (more ip for less games).
IP is then used to buy these runes and LoL players are happy.

So although lol players argue and argue about the fact that you can't straight out buy rune pages. You can buy an advantage over other players in the long run. And they are extremely significant. For example you can get runes that increase crit chance by a fair margin giving you an extreme advantage in a 1v1 situation. They don't however provide an INSANE advantage so good teamwork will always win out over them.

I don't agree with them, but i am a hardcore HoN/dota>lol guy so i am extremely biased.

Back to hon. Does anyone else feel that monkey king is the most useless hero in the game? he offers nothing in teamfights and has a good burst that takes a long time to use. I feel that there is nothing that he can do to be useful and if you are up against a monkey king just force teamfights.

ICarrotU
Profile Joined February 2011
United States254 Posts
August 10 2011 09:00 GMT
#29495
I don't know how I feel about Monkey King or Drunken Master yet, I've yet to play them other than a quick practice game and the teammates I've had that have chosen them, well, weren't exactly high caliber players. I haven't been to crazy about the last few new heroes honestly.
NotJack
Profile Joined December 2009
United States737 Posts
August 10 2011 09:02 GMT
#29496
On August 10 2011 16:58 Drayne wrote:
Show nested quote +
On August 10 2011 16:49 ICarrotU wrote:
On August 10 2011 16:19 SirMilford wrote:
The thing i find about people switching from LoL to HoN is they get extremely frustated about shadows. You will realise that Juking in HoN/dota is an artform whereas lol is as far as i can tell luck based.
If you give it a go prepare to be destroyed for the first like 50 games. Last hits are essential and each hero has a extremely different attack animation.


I agree with most of what you've said here save for the last part, it's not every hero that has a difficult attack animation, but yes a good amount of them do, definitely a majority. I find the best explanation of HoN/DotA in comparison to LoL is like playing guitar as opposed to Guitar Hero. You get the motions with guitar hero, but you lack the fine detail; last hits/denying of creeps/towers, juking, warding/counterwarding more than 1-2 spots, team make-up and synergy.

LoL has most of these but to a much easier (for lack of a better word) extent. I think LoL is a fun game to just hop into and mess around, not play seriously; like doing team games in SC2, but HoN is generally more rewarding for me as it is more competitive, like 1v1 in SC2.

I'm full of analogies. :D


I do not agree with your analogie.
You may want to compare playing electric guitar to classic guitar.. Both game have different mechanics. LoL is mostly about Team battles and Push timings, HoN/Dota as harder game mechanics to learn as a whole, but both games defnatly has competive gameplay that isnt exaclty the same.


I'd start the conversation again about how wrong you are, but I think Chu's words (Ranked #1 in LoL solo ladder):

"seriously though I’m glad I got to try League of Bads, now all my arguments vs LoL will be valid. Well made casual game, donkeyshit competitive game. There is only one way this game can be played at top level and that is passive farm-lane-entire-game, with its metagame heavily reliant on a stupid free blink that probably plagued that game since the beginning of time. "

HoN is harder. LoL is cool in it's few unique ways, but HoN is competitive, LoL is casual faceroll.
Ganfei2
Profile Blog Joined July 2010
473 Posts
August 10 2011 09:03 GMT
#29497
The problem with LoL runes is that LoL has been out for 2 years or however long.

HON is trying to emulate this Free to Play model but LoL has had the time to build a market base and users who have spent a couple years playing and earning currency to buy whatever stuff LoL sells.

This time is not really available to HON prior to the DOTA 2 release. Consequentially I'm not really sure how this will all turn out for HON and S2.
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-08-10 09:10:14
August 10 2011 09:08 GMT
#29498
On August 10 2011 18:02 NotJack wrote:
Show nested quote +
On August 10 2011 16:58 Drayne wrote:
On August 10 2011 16:49 ICarrotU wrote:
On August 10 2011 16:19 SirMilford wrote:
The thing i find about people switching from LoL to HoN is they get extremely frustated about shadows. You will realise that Juking in HoN/dota is an artform whereas lol is as far as i can tell luck based.
If you give it a go prepare to be destroyed for the first like 50 games. Last hits are essential and each hero has a extremely different attack animation.


I agree with most of what you've said here save for the last part, it's not every hero that has a difficult attack animation, but yes a good amount of them do, definitely a majority. I find the best explanation of HoN/DotA in comparison to LoL is like playing guitar as opposed to Guitar Hero. You get the motions with guitar hero, but you lack the fine detail; last hits/denying of creeps/towers, juking, warding/counterwarding more than 1-2 spots, team make-up and synergy.

LoL has most of these but to a much easier (for lack of a better word) extent. I think LoL is a fun game to just hop into and mess around, not play seriously; like doing team games in SC2, but HoN is generally more rewarding for me as it is more competitive, like 1v1 in SC2.

I'm full of analogies. :D


I do not agree with your analogie.
You may want to compare playing electric guitar to classic guitar.. Both game have different mechanics. LoL is mostly about Team battles and Push timings, HoN/Dota as harder game mechanics to learn as a whole, but both games defnatly has competive gameplay that isnt exaclty the same.


I'd start the conversation again about how wrong you are, but I think Chu's words (Ranked #1 in LoL solo ladder):

"seriously though I’m glad I got to try League of Bads, now all my arguments vs LoL will be valid. Well made casual game, donkeyshit competitive game. There is only one way this game can be played at top level and that is passive farm-lane-entire-game, with its metagame heavily reliant on a stupid free blink that probably plagued that game since the beginning of time. "

HoN is harder. LoL is cool in it's few unique ways, but HoN is competitive, LoL is casual faceroll.


Chu isn't even close to ranked #1 in solo. jiji is.
NotJack
Profile Joined December 2009
United States737 Posts
August 10 2011 09:09 GMT
#29499
On August 10 2011 18:03 Ganfei2 wrote:
The problem with LoL runes is that LoL has been out for 2 years or however long.

HON is trying to emulate this Free to Play model but LoL has had the time to build a market base and users who have spent a couple years playing and earning currency to buy whatever stuff LoL sells.

This time is not really available to HON prior to the DOTA 2 release. Consequentially I'm not really sure how this will all turn out for HON and S2.


HoN's average population has more than tripled, most people along with myself will definitely jump to Dota 2, but your argument that they did this too late holds no water.
NotJack
Profile Joined December 2009
United States737 Posts
August 10 2011 09:10 GMT
#29500
On August 10 2011 18:08 klops wrote:
Show nested quote +
On August 10 2011 18:02 NotJack wrote:
On August 10 2011 16:58 Drayne wrote:
On August 10 2011 16:49 ICarrotU wrote:
On August 10 2011 16:19 SirMilford wrote:
The thing i find about people switching from LoL to HoN is they get extremely frustated about shadows. You will realise that Juking in HoN/dota is an artform whereas lol is as far as i can tell luck based.
If you give it a go prepare to be destroyed for the first like 50 games. Last hits are essential and each hero has a extremely different attack animation.


I agree with most of what you've said here save for the last part, it's not every hero that has a difficult attack animation, but yes a good amount of them do, definitely a majority. I find the best explanation of HoN/DotA in comparison to LoL is like playing guitar as opposed to Guitar Hero. You get the motions with guitar hero, but you lack the fine detail; last hits/denying of creeps/towers, juking, warding/counterwarding more than 1-2 spots, team make-up and synergy.

LoL has most of these but to a much easier (for lack of a better word) extent. I think LoL is a fun game to just hop into and mess around, not play seriously; like doing team games in SC2, but HoN is generally more rewarding for me as it is more competitive, like 1v1 in SC2.

I'm full of analogies. :D


I do not agree with your analogie.
You may want to compare playing electric guitar to classic guitar.. Both game have different mechanics. LoL is mostly about Team battles and Push timings, HoN/Dota as harder game mechanics to learn as a whole, but both games defnatly has competive gameplay that isnt exaclty the same.


I'd start the conversation again about how wrong you are, but I think Chu's words (Ranked #1 in LoL solo ladder):

"seriously though I’m glad I got to try League of Bads, now all my arguments vs LoL will be valid. Well made casual game, donkeyshit competitive game. There is only one way this game can be played at top level and that is passive farm-lane-entire-game, with its metagame heavily reliant on a stupid free blink that probably plagued that game since the beginning of time. "

HoN is harder. LoL is cool in it's few unique ways, but HoN is competitive, LoL is casual faceroll.


Chu isn't even close to ranked #1 in solo.


He was ranked #1 within weeks of him first playing, and I don't even see how that matters. He's better than anyone who's ever posted in this thread at both HoN and LoL.
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