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[HoN/DotA] Let's Play~!! - Page 1212

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Glull
Profile Blog Joined November 2009
Germany404 Posts
March 25 2011 14:45 GMT
#24221
suddenly, no more rune rapes & infinite farming turtlefests. i even like the new hero, something must be wrong with s2.
Gummy
Profile Blog Joined October 2010
United States2180 Posts
March 25 2011 15:54 GMT
#24222
Ahahahahahahahahahaha puppetmaster is so good now.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
GARO
Profile Blog Joined November 2010
United States2255 Posts
March 25 2011 16:10 GMT
#24223
On March 26 2011 00:54 Gummy wrote:
Ahahahahahahahahahaha puppetmaster is so good now.

Too gud except they're probably already fixing it with the downtime.
Shinbi
Profile Joined December 2009
338 Posts
March 25 2011 16:23 GMT
#24224
On March 25 2011 21:46 Ethenielle wrote:
Can't tell if you're serious..? It's like reading the manga threads, every week a new chapter comes out, and the same guys keep writing how shit it is and how they're never gonna read it ever again.

0:0 rune removal is awesome, it was an annoying luck element and nothing else, midas stacking.. who gives a shit really, just a pubstomp build, buybacks thing is good for ending buyback wars which are complete crap anyway.

So yeah, I guess the game is unplayable now. Time to uninstall(for you guys).



So instead of offsetting runes by a minute and making runes spawn on odd minutes, or making only haste/invis/regen spawn instead of DD/Illusion (because honestly, this change was only aimed at these two runes), or even doing a roflball of making the same rune spawn top and bottom, or even more roflball of making the rune spawn directly in the center of the map

S2 decided to just remove the rune entirely with no explanation about why these other suggestions on how to fix rune spawns were so much inferior to completely removing the 0:00 and keeping rune spawns at every even minute. Cool.

And limiting two buybacks per game is a bad way of going about it; they should have implemented a cooldown for it instead of putting a hard cap to it.

Midas I couldn't care less about really.
Crimson
Profile Blog Joined June 2008
United States311 Posts
March 25 2011 16:39 GMT
#24225
On March 25 2011 21:46 Ethenielle wrote:
Can't tell if you're serious..? It's like reading the manga threads, every week a new chapter comes out, and the same guys keep writing how shit it is and how they're never gonna read it ever again.

0:0 rune removal is awesome, it was an annoying luck element and nothing else, midas stacking.. who gives a shit really, just a pubstomp build, buybacks thing is good for ending buyback wars which are complete crap anyway.

So yeah, I guess the game is unplayable now. Time to uninstall(for you guys).


So you are saying removing a part of the game that encouraged early action and ganks is a good idea?
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
March 25 2011 16:55 GMT
#24226
Yes, that is obviously what I'm saying. Let me feed this into your brain with a teaspoon:

A team consists of 5 players. Most cases, 3-4 players will be at one rune spawn. If both teams are not camping the same rune, one lucky team gets it. If that's a DD or illu rune, mid is lost. Understand? If you really are so in desperate need of action before the 0:0 mark, then whatever, just go eat a banana.

Not sure why the extra minute matters so that they spawn odd instead of even, of course S2 could have implemented this but it really doesn't matter at all, the spawning specific runes idea is pointless as no one is gonna risk their butts for a regen or haste. Spawning in middle lane, ... wat.

I'll just caps this. WE ARE TALKING ABOUT LESS THAN ONE MINUTE OF GAMEPLAY CHANGED TO BORING IN FAVOR OF NOT RUINING THE MIDDLE LANE COMPLETELY BASED ON LUCK.

That's my point. If THAT means the game is ruined, plz uninstall and save us your QQ.
Theres a fine line between fishing and just standing on the shore like an idiot.
Shinbi
Profile Joined December 2009
338 Posts
March 25 2011 17:04 GMT
#24227
On March 26 2011 01:55 Ethenielle wrote:
Yes, that is obviously what I'm saying. Let me feed this into your brain with a teaspoon:

A team consists of 5 players. Most cases, 3-4 players will be at one rune spawn. If both teams are not camping the same rune, one lucky team gets it. If that's a DD or illu rune, mid is lost. Understand? If you really are so in desperate need of action before the 0:0 mark, then whatever, just go eat a banana.


So difficult to make it spawn just haste/regen/invis, two runes that do help promote teamplay and increase gank opportunities in early laning/pre-laning. If 2 out of the 5 runes are causing issues, which seems more logical - removing these 2 problem runes or removing all 5 runes?



Not sure why the extra minute matters so that they spawn odd instead of even, of course S2 could have implemented this but it really doesn't matter at all, the spawning specific runes idea is pointless as no one is gonna risk their butts for a regen or haste. Spawning in middle lane, ... wat.

I'll just caps this. WE ARE TALKING ABOUT LESS THAN ONE MINUTE OF GAMEPLAY CHANGED TO BORING IN FAVOR OF NOT RUINING THE MIDDLE LANE COMPLETELY BASED ON LUCK.


Doesn't matter at all? Then why not implement it? Just because you don't see the point behind it doesn't mean it doesn't matter. Spawning of specific runes is addressed above, and yes, people will and do use haste and invis runes successfully. Ask yourself what the point of runes are and you'll see that removing 3 runes that were not problems when spawned at 0:00 is idiotic.

That's my point. If THAT means the game is ruined, plz uninstall and save us your QQ.


And if I recall, nobody said anything about uninstalling. Is it that far-fetched for you to understand that people can bitch about a game/patch and still continue playing it? Just because I say these changes are unfounded mostly doesn't suddenly mean "This game fucking blows and I'm going to uninstall it!" Or should I have fed the meaning of "this patch blows" to your brain with a teaspoon?
Wala.Revolution
Profile Blog Joined November 2006
7583 Posts
Last Edited: 2011-03-25 17:07:05
March 25 2011 17:06 GMT
#24228
I think you should calm down a bit. (Ethinielle)

Meh, rune chance is meh, but I agree with Shinbi (umad jeejee?) that buybacks shouldn't be capped but CD'd.
Stuck.
Groslouser
Profile Blog Joined December 2007
France337 Posts
March 25 2011 17:10 GMT
#24229
On March 26 2011 01:39 Crimson wrote:
+ Show Spoiler +
On March 25 2011 21:46 Ethenielle wrote:
Can't tell if you're serious..? It's like reading the manga threads, every week a new chapter comes out, and the same guys keep writing how shit it is and how they're never gonna read it ever again.

0:0 rune removal is awesome, it was an annoying luck element and nothing else, midas stacking.. who gives a shit really, just a pubstomp build, buybacks thing is good for ending buyback wars which are complete crap anyway.

So yeah, I guess the game is unplayable now. Time to uninstall(for you guys).


So you are saying removing a part of the game that encouraged early action and ganks is a good idea?


Time will tell if it is a good decision or not. S2 explained why they did that in an interview or podcast (i dont remember where it was, maybe on gamereplay.com). Their explanation made sense, if i remember correctly they did that so early mid game would be less random, to give some help to roaming supports and so getting the 1st rune become a strategic decision (instead of "well i was chilling there, a dd happened to spawn, lucky me").
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
March 25 2011 17:53 GMT
#24230
I know we've had a discussion here previously about the starting runes. I think testie said something like DDs should only give 150% damage and illusions spawn only 1 illusion instead of 2. This sounds more reasonable than completely eliminating these two runes, but I also agree with Shinbi. Should atleast let the other 3 runes spawn if anything.

Oh wells, now back to camping at base tower til creeps spawn to block them, reminiscent of dota days :D
WHAT'S HAPPENIN
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
March 25 2011 18:11 GMT
#24231
All the competitors banded together to say "get rid of the fucking 0:00 rune".
It ruined scrims too often.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
Shinbi
Profile Joined December 2009
338 Posts
March 25 2011 18:15 GMT
#24232
On March 26 2011 03:11 SK.Testie wrote:
All the competitors banded together to say "get rid of the fucking 0:00 rune".
It ruined scrims too often.



not as if you could get any last hits with dd or illusion anyway baddie
buckbo1604
Profile Blog Joined February 2009
Canada186 Posts
March 25 2011 19:28 GMT
#24233
On March 26 2011 03:11 SK.Testie wrote:
All the competitors banded together to say "get rid of the fucking 0:00 rune".
It ruined scrims too often.


Ty.

No more getting 5 man ganked/chased. everyone will be in the lane just chilling for the minute.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
March 25 2011 19:28 GMT
#24234
On March 26 2011 03:15 Shinbi wrote:
Show nested quote +
On March 26 2011 03:11 SK.Testie wrote:
All the competitors banded together to say "get rid of the fucking 0:00 rune".
It ruined scrims too often.



not as if you could get any last hits with dd or illusion anyway baddie


i speak the truth

also re: rune
as testie said, it's been the subject of whining for a while and obviously it's a lot easier to change a line of code to say runes now spawn from 2 instead of 0, as opposed to if its the first rune, only spawn one of 3 runes or whatever
it's meh, a kneejerk reaction imo, there may be better solutions. i like the only haste/invis at 0.00 but eh.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
March 25 2011 19:55 GMT
#24235
Competitors felt that haste+invis often had the same effect, mostly invis. As sometimes a solo mid would have to sit back for 2 waves.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
rabidch
Profile Joined January 2010
United States20289 Posts
March 25 2011 20:02 GMT
#24236
On March 26 2011 04:55 SK.Testie wrote:
Competitors felt that haste+invis often had the same effect, mostly invis. As sometimes a solo mid would have to sit back for 2 waves.

testie just wants his farm guys why u gotta be so hard on him
LiquidDota StaffOnly a true king can play the King.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
March 25 2011 20:18 GMT
#24237
On March 26 2011 05:02 rabidch wrote:
Show nested quote +
On March 26 2011 04:55 SK.Testie wrote:
Competitors felt that haste+invis often had the same effect, mostly invis. As sometimes a solo mid would have to sit back for 2 waves.

testie just wants his farm guys why u gotta be so hard on him

So true.

The change makes a lot of sense from a competitive and casual player's perspective.

From a competitive point of view, an entirely luck based rune is silly. It gives one team's mid hero free farm for a few waves (either with illusions+dd himself or with a hasted+invis teammate) at the flip of a coin. Also, the first few creep waves make a huge difference.

For new players, removing the 0 minute rune makes it easier to get into the game. New players normally need the entire time to buy items and don't have time to get to the rune. In addition, they're normally yelled at by the rest of their team to get to the rune. That's frustrating for new players because they don't have the game sense of where to be at 0 minutes, what's dangerous and what isn't, and consequently they'll give up first blood. It adds a ton of whining and bitching for no gain in a pub game.
semantics
Profile Blog Joined November 2009
10040 Posts
March 25 2011 20:55 GMT
#24238
I should have not played LoL now i'm so bad at HoN
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
March 25 2011 21:12 GMT
#24239
damn... last couple hon patches have been on point imho (well, this and the "realignment" patch).

On March 26 2011 04:28 buckbo1604 wrote:
Show nested quote +
On March 26 2011 03:11 SK.Testie wrote:
All the competitors banded together to say "get rid of the fucking 0:00 rune".
It ruined scrims too often.


Ty.

No more getting 5 man ganked/chased. everyone will be in the lane just chilling for the minute.


idk... i think there will be a lot more level 1 kong action/trickery and crow scouting, even in lower skill games as a result of this change.
Crimson
Profile Blog Joined June 2008
United States311 Posts
March 25 2011 21:28 GMT
#24240
On March 26 2011 01:55 Ethenielle wrote:
Yes, that is obviously what I'm saying. Let me feed this into your brain with a teaspoon:

A team consists of 5 players. Most cases, 3-4 players will be at one rune spawn. If both teams are not camping the same rune, one lucky team gets it. If that's a DD or illu rune, mid is lost. Understand? If you really are so in desperate need of action before the 0:0 mark, then whatever, just go eat a banana.

Not sure why the extra minute matters so that they spawn odd instead of even, of course S2 could have implemented this but it really doesn't matter at all, the spawning specific runes idea is pointless as no one is gonna risk their butts for a regen or haste. Spawning in middle lane, ... wat.

I'll just caps this. WE ARE TALKING ABOUT LESS THAN ONE MINUTE OF GAMEPLAY CHANGED TO BORING IN FAVOR OF NOT RUINING THE MIDDLE LANE COMPLETELY BASED ON LUCK.

That's my point. If THAT means the game is ruined, plz uninstall and save us your QQ.


Yeah... no one said anything about uninstalling except for you. Where did I say my game was ruined? Maybe I should spoon feed reading comprehension into your brain. Along with a little anger management.
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