Are you interested in Stormgate and/or ZeroSpace?
Forum Index > General Games |
![]()
TL.net Bot
TL.net129 Posts
| ||
Zergxhx
China126 Posts
| ||
Vindicare605
United States16055 Posts
| ||
BlueStar
Bulgaria1162 Posts
On February 21 2024 19:14 Vindicare605 wrote: I was interested in Stormgate. Until I played it. Maybe I'll be interested in it again sometime, but I don't want to get my hopes up. pretty much sums it up +1 No clue how zerospace feels, yet. | ||
WGT-Baal
France3341 Posts
On February 21 2024 19:16 BlueStar wrote: pretty much sums it up +1 No clue how zerospace feels, yet. Same here | ||
Velr
Switzerland10633 Posts
I have no clue why anyone would want to play either of these in the states they are atm? They both look, even aside from the fact they actually look like they came out ~15 years ago, plain bland. | ||
VelRa_G
Canada304 Posts
Zerospace, very interested I've logged around 100 hours in both. It's no contest in terms of gameplay. | ||
TheDougler
Canada8302 Posts
On February 21 2024 19:16 BlueStar wrote: pretty much sums it up +1 No clue how zerospace feels, yet. Love the look of ZeroSpace a lot more than Stormgate. I'm making the pivot for sure. | ||
![]()
BisuDagger
Bisutopia19202 Posts
| ||
SoleSteeler
Canada5410 Posts
| ||
DarkPlasmaBall
United States44019 Posts
Me too. I've played enough SG to know that I'm not really feeling it. Haven't played ZeroSpace at all. | ||
Nasigil
137 Posts
They seems to have a solid framework of a good RTS game but I haven't seen anything that indicates it will be a "next gen RTS", nothing I've seen so far really couldn't be done 15 years ago. It's just something that really resembles a mix of SC2/WC3, almost like a mod. I will reserve my judgement until they actually showing promising progress. | ||
shadow4723
87 Posts
| ||
WombaT
Northern Ireland24302 Posts
I mean ultimately I’ll be like 36 or older when either come out and I’ve taken a big gap from actively playing competitive RTS. Warcraft Reforged, with WC3 probably being my favourite RTS to play if not watch being such a shitshow that I didn’t buy it extended my hiatus yet further. I don’t think it’s any kind of impossible age to at least be decent, or realistically aspire to it, which is kind of a prerequisite for me to bother, but these games will have to be properly compelling in one way or another to grab me. Hey I’m hopeful, if not necessarily optimistic! Worse case scenario I’ve a huge back catalogue of interesting looking PvE RTS games to try. And in ways those can have more interesting mechanics without the constraint of trying to get razor tight balance for competitive play. | ||
Harris1st
Germany6802 Posts
GOAT for Stormgate right now? Parting? GOAT for ZeroSpace right now? Scarlett? | ||
Sentikoret
20 Posts
Stormgate is for people who like Blizzard and (tangentionally) Warcraft 3. Everything in the development feels like Blizzard 15 years ago - company that didn't fall yet, but has seeds of its future failure growing all over it. From the beginning it focused on getting glowing reviews by game journalists and big names more than player and viewer experience. Having no observer interface during the first Major was final nail in the coffin for me. Zerospace imo has way more genuine passion for RTS behind it and a bit of that C&C feeling. And they actually prepared for their $10k tournament. Will it have worse balance that Stormgate? Sure, way more stuff to balance. Will it be more interesing to play and watch, with more faction, unit and strategy diversity? I'd say guaranteed. But if I'll want to watch balance over everything else, I'll go to the chess corner of Twitch. | ||
WGT-Baal
France3341 Posts
On February 22 2024 16:24 WombaT wrote: Interested and intrigued. I mean ultimately I’ll be like 36 or older when either come out and I’ve taken a big gap from actively playing competitive RTS. Warcraft Reforged, with WC3 probably being my favourite RTS to play if not watch being such a shitshow that I didn’t buy it extended my hiatus yet further. I don’t think it’s any kind of impossible age to at least be decent, or realistically aspire to it, which is kind of a prerequisite for me to bother, but these games will have to be properly compelling in one way or another to grab me. Hey I’m hopeful, if not necessarily optimistic! Worse case scenario I’ve a huge back catalogue of interesting looking PvE RTS games to try. And in ways those can have more interesting mechanics without the constraint of trying to get razor tight balance for competitive play. I didnt think I would get attacked like that in the morning ;p I feel old now. I ll stick to BW al the way to the retirement home, we need to coordinate a TL retirement so we can LAN BW there But yeah also bummed out they utterly wrecked WC3 reforged, i had high hopes for it and was ready to play with friends who dont play sc but love wc3 and wow. Interested in those PvE RTS you mention btw, if you could compile a quick top 3 - top 5? | ||
Hider
Denmark9359 Posts
| ||
Soulforged
Latvia913 Posts
Hoping for Zerostorm but...yeah. | ||
WombaT
Northern Ireland24302 Posts
On February 22 2024 22:25 WGT-Baal wrote: I didnt think I would get attacked like that in the morning ;p I feel old now. I ll stick to BW al the way to the retirement home, we need to coordinate a TL retirement so we can LAN BW there But yeah also bummed out they utterly wrecked WC3 reforged, i had high hopes for it and was ready to play with friends who dont play sc but love wc3 and wow. Interested in those PvE RTS you mention btw, if you could compile a quick top 3 - top 5? Provided I’m not properly senile, this is the only thing about old age I look forward to! I believe you’ve just kept playing BW, so the old age is less of an impediment than it is for me, who’s had a huge hiatus. Like I put in enough hours grinding guitar and to a lesser degree bass that I can still pick them up after a big gap and be like 90/95% of where I was at. And with a disciplined grind I’d be better than 20 year old me again pretty quickly. Me picking up competitive RTS I have to blow off a hell of a lot of cobwebs haha. I would have come back for WC3, and the frustration for me is a ton of the Northern/Southern Irish SC2 scene came in just for that game, without BW or WC3 experience. By the Reforged launch period many were just kinda burned out with SC2 and were super receptive to switching for a bit, and two of us, me (primary caster for 10 years of tournaments) and another guy (top 3 local GOAT and one of our few GMs) played thousands of WC3 games together and both have it as our favourite game. So we’d really sold the beauty of that game to the rest. The stage was 100% set for, even if it was for a few months for a big bunch of Masters level SC2 players to explore WC3 and give it a shot, enthusiasm was high. The second it launched without a proper ladder, never mind without other fun features like clans and tournaments that enthusiasm completely evaporated and like 10-15 people I’ve known very well through a decade+ of SC2 tournaments who were 100% going to give it a shot, didn’t. Hell the aforementioned WC3 vets including myself who both have WC3 as their favourite ever game didn’t. I can’t overstate quite how disastrous they fucked the potential of Reforged, still irks me to this day. As per PvE RTS I mean, I’m the kind of guy who plays a few games religiously, so I’ve got a big backlog of stuff to explore now I’m a bit more casual, and a good 20 years of classics to plough through. So I haven’t even really played AoE, or a Supreme Commander. Homeworld looks interesting to me with the full 3D element of combat in space and there’s a new game coming out there. As a big 40K nut, I’m really enjoying just playing the campaigns of the first two Dawn of War games. Recently replayed Bungie’s Myth series, well the first 2 that I feel are massively underrated and excellent ‘RTT’ games. I’m honestly not sure if they’re playable on modern systems, I just still have a 20+ year old iMac still working and the discs, so I’m not sure if it’s a useful recommendation! | ||
Manit0u
Poland17230 Posts
Why try and do SC2 clone instead of creating something new and interesting? Oh look, here are our "Legally Distinct Zerg" fighting our "Legally Distinct Terran"! There's nothing wrong in being inspired by other pre-existing IPs but come on, having almost the same units and mechanics is a bit too much on the nose. Supreme Commander and Beyond All Reason have quite a bit in common with each other and their predecessor (Total Annihilation) but at the same time each of them has enough distinct features to stand on its own and no one is complaining. There's even Planetary Annihilation game that can be lumped in with them and it also is very distinct despite having similar roots and core mechanics. | ||
moomin22
29 Posts
Stormgate just doesn't offer me anything new. And the design seems so poor. For example: Why does the mineral dump melee tank for vanguard (lancer) run faster than every other unit? It's a tier 1 tank? I've lost all faith in their ability to design coherent gameplay after playing it. Everything they cloned from SC2 is fine, all the new stuff they created sucks (infest, infernal macro). Maybe they have an old blizzard engine programmer but there is nobody there who has created fun gameplay before and interesting 1v1 army interactions from scratch and it shows. Art, maps and pathing is ass too. They announced themselves as the "successor to SC2" that will listen to the community. Well judge them on their actions not words, and their actions are to completely ignore criticism. Such a huge disappointment from how hype I was when they first announced frost giant. No idea if zerospace can get the same free good will and backing the community gave stormgate but I really hope so. It's the game stormgate should have been. SC2 is always going to be epic to watch though, I'll never stop doing that | ||
Vindicare605
United States16055 Posts
On February 23 2024 06:58 Manit0u wrote: I must say that ZeroSpace looks a bit more interesting (and polished) than StormGate. The problem both of those games have is that they both seem kinda derivative. Why try and do SC2 clone instead of creating something new and interesting? Oh look, here are our "Legally Distinct Zerg" fighting our "Legally Distinct Terran"! There's nothing wrong in being inspired by other pre-existing IPs but come on, having almost the same units and mechanics is a bit too much on the nose. Supreme Commander and Beyond All Reason have quite a bit in common with each other and their predecessor (Total Annihilation) but at the same time each of them has enough distinct features to stand on its own and no one is complaining. There's even Planetary Annihilation game that can be lumped in with them and it also is very distinct despite having similar roots and core mechanics. This is exactly my problem with Zerospace. Aside from the fact that it currently looks like shit graphically (that will probably get better over time) it's just way too on the nose of a clone of Starcraft that it makes me wonder why should I bother learning it and not continue playing Starcraft? | ||
VelRa_G
Canada304 Posts
It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all. | ||
Manit0u
Poland17230 Posts
On February 23 2024 09:19 VelRa_G wrote: ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource. It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all. I don't doubt that but I just can't stop and wonder why does everyone seem to be doing just the same thing? Humans vs bugs + maybe one other faction. If you're going to do that you could at least get a bit more creative, like Armies of Exigo by effectively merging Zerg and Protoss into a single race (warp-in buildings on a creep, bugs coupled with weird magical beings so you'd have something like zerglings and hydralisks backed up by high templars, archons etc.). I mean, right off the top of my head I can come up with mechanical bugs that do warp-in building and use pylons instead of creep. The background is rogue AI swarm and they need those pylons to spread the network and control production facilities (as combat units have enough autonomy to be able to function without the pylons/transmitters but can get buffs while in the range of them). From there on out you have a nice little kernel of lore that you can expand into describing how humanity expanded across the galaxy with the help of AIs but then the AI rebellion happened and now you have last vestiges of human race desperately fighting to survive with the aid of the last AI that is on their side. Can also add aliens. Took me a few minutes to come up with an idea and basic background that's way more interesting than anything StormGate has. What are those "industry experts" doing and what are they being paid for? | ||
Harris1st
Germany6802 Posts
On February 23 2024 11:39 Manit0u wrote: I don't doubt that but I just can't stop and wonder why does everyone seem to be doing just the same thing? Humans vs bugs + maybe one other faction. If you're going to do that you could at least get a bit more creative, like Armies of Exigo by effectively merging Zerg and Protoss into a single race (warp-in buildings on a creep, bugs coupled with weird magical beings so you'd have something like zerglings and hydralisks backed up by high templars, archons etc.). I mean, right off the top of my head I can come up with mechanical bugs that do warp-in building and use pylons instead of creep. The background is rogue AI swarm and they need those pylons to spread the network and control production facilities (as combat units have enough autonomy to be able to function without the pylons/transmitters but can get buffs while in the range of them). From there on out you have a nice little kernel of lore that you can expand into describing how humanity expanded across the galaxy with the help of AIs but then the AI rebellion happened and now you have last vestiges of human race desperately fighting to survive with the aid of the last AI that is on their side. Can also add aliens. Took me a few minutes to come up with an idea and basic background that's way more interesting than anything StormGate has. What are those "industry experts" doing and what are they being paid for? Just go into any longstanding Sci-Fi IP and get some ideas there. Between Star Wars, Star Trek and Star Gate there are a 100 ideas for races. Hell why not make a Goa'uld parasite race? | ||
iPlaY.NettleS
Australia4328 Posts
Interested in D.O.R.F. - Weird name but fully sprite based upcoming RTS.Seems to take inspiration from Red Alert & CnC2. https://store.steampowered.com/app/2388620/DORF_RealTime_Strategic_Conflict/ | ||
Velr
Switzerland10633 Posts
Basically all the "hype" feels sooooo manufactured. Outside of TL and some (old) SC2 streamers on Youtube I haven't heard anything from anyone about either of these games. No one seems to give a shit outside of people that clearly have a financial interest in one of them succeeding. Lol, didn't even realize there is actual controversy about Stormgates finances... Go figure. | ||
KingzTig
155 Posts
I forced myself to go through around 20 games and just uninstalled it. Terrible visual, poor unit design, boring engagements Zerospace on the other hand, I find myself watching a lot of the contents. There are quite a lot of interesting mechanics and will be worth my time imo. Definitely hoping there's gonna be a community around it. I just don't think it will be very balanced though. There are so many variables going into it and merc making it even more complex. It's actually the first game I backed in many years. | ||
VelRa_G
Canada304 Posts
On February 23 2024 11:39 Manit0u wrote: I don't doubt that but I just can't stop and wonder why does everyone seem to be doing just the same thing? Humans vs bugs + maybe one other faction. If you're going to do that you could at least get a bit more creative, like Armies of Exigo by effectively merging Zerg and Protoss into a single race (warp-in buildings on a creep, bugs coupled with weird magical beings so you'd have something like zerglings and hydralisks backed up by high templars, archons etc.). Yeah I hear ya. Grell and Protectorate are very much Grass Zerg and Recall Terran. That said, Legion is a crazy faction concept I haven't really seen before. And Xol seems to have more in common with Grey Goo's Goo faction or Earth 2160 Morphids than any faction in the Blizzard catalogue. So we'll see how that shapes up. Maybe having two "familiar" factions and two outlandish ones is a decent mix of old and new? | ||
Manit0u
Poland17230 Posts
| ||
Fango
United Kingdom8987 Posts
On February 23 2024 06:58 Manit0u wrote: I must say that ZeroSpace looks a bit more interesting (and polished) than StormGate. The problem both of those games have is that they both seem kinda derivative. Why try and do SC2 clone instead of creating something new and interesting? Oh look, here are our "Legally Distinct Zerg" fighting our "Legally Distinct Terran"! There's nothing wrong in being inspired by other pre-existing IPs but come on, having almost the same units and mechanics is a bit too much on the nose. You're not wrong at all. But I personally give them a pass on the basis that they (as far as I'm aware) wanted to make a Starcraft 3 while at Blizzard, but Activision stepped in and said no. The game is supposed to continue the legacy of Warcraft and Starcraft, titles which will never see sequels anyway, I wouldn't even mind if the game was more similar. Like their version of siege tanks look terrible, just make it look like an SC2 tank who cares. Although I do also think Infernal seem a lot more like demons/orcs than bugs. Other than them having lings and being the "swarmy" race, they're pretty different to zerg in every other aspect. The human faction is 100% terran/space marine though, but it's a sci fi that's to be expected | ||
Fango
United Kingdom8987 Posts
On February 23 2024 07:43 moomin22 wrote: I have quite a bit of time in both. Zerospace is the clear winner for me from a game design, fun, aesthetic pov. Stormgate just doesn't offer me anything new. And the design seems so poor. For example: Why does the mineral dump melee tank for vanguard (lancer) run faster than every other unit? It's a tier 1 tank? I've lost all faith in their ability to design coherent gameplay after playing it. Everything they cloned from SC2 is fine, all the new stuff they created sucks (infest, infernal macro). Maybe they have an old blizzard engine programmer but there is nobody there who has created fun gameplay before and interesting 1v1 army interactions from scratch and it shows. Art, maps and pathing is ass too. They announced themselves as the "successor to SC2" that will listen to the community. Well judge them on their actions not words, and their actions are to completely ignore criticism. Crazy that Stormgate raised 4.5x as much (on a kickstarter than offered less) yet this thread is almost entirely people disliking it. I guess the expectation of "being the next Warcaft/Starcraft" is tough compared to "here's a new RTS game made by RTS players" I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2. I even think in some areas it's better (you spend more time fighting and micro'ing, and there's actually an early game). Infest is a pretty cool idea, but there's no way that and veterancy don't get tuned down. | ||
Vindicare605
United States16055 Posts
I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2 That's part of the problem though. It feels too similar to SC2 while at the same time not being as fun as SC2. I'm doubly unmotivated to play it for that reason. If it was a different enough experience to SC2 I could justify still wanting to play it just so I could play something different, but literally every game I played of the SG beta, I had to ask myself midgame why am I playing this instead of another game of SC2? If you're going to make a game play almost exactly like a game that already exists it needs to be definitively BETTER than the game it's competing with. It isn't. There's a TON of RTS games out there that manage to play very differently from each other to the point where I can like one more than the others but still want to play each of them at different times because I like the variety. I don't have that feeling for SG. I found no reason to want to keep playing it after I played the beta because it just felt too similar to SC2 while not being as fun. | ||
CicadaSC
United States1426 Posts
On February 24 2024 13:45 Vindicare605 wrote: That's part of the problem though. It feels too similar to SC2 while at the same time not being as fun as SC2. I'm doubly unmotivated to play it for that reason. If it was a different enough experience to SC2 I could justify still wanting to play it just so I could play something different, but literally every game I played of the SG beta, I had to ask myself midgame why am I playing this instead of another game of SC2? If you're going to make a game play almost exactly like a game that already exists it needs to be definitively BETTER than the game it's competing with. It isn't. There's a TON of RTS games out there that manage to play very differently from each other to the point where I can like one more than the others but still want to play each of them at different times because I like the variety. I don't have that feeling for SG. I found no reason to want to keep playing it after I played the beta because it just felt too similar to SC2 while not being as fun. why wouldnt u want to play it if u love RTS so much. it is a starcraft "type of game" sure. but there are different units, and different mechanics. It's like wanting chocolate ice cream one day, and vanilla another. Sure they are both ice cream but they still can be enjoyed :D | ||
BlueStar
Bulgaria1162 Posts
On February 24 2024 10:51 Fango wrote: Crazy that Stormgate raised 4.5x as much (on a kickstarter than offered less) yet this thread is almost entirely people disliking it. I guess the expectation of "being the next Warcaft/Starcraft" is tough compared to "here's a new RTS game made by RTS players" I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2. I even think in some areas it's better (you spend more time fighting and micro'ing, and there's actually an early game). Infest is a pretty cool idea, but there's no way that and veterancy don't get tuned down. While talking about money ... With the latest controversy StormGate looks a lot like StarCitizen right now: https://www.reddit.com/r/Stormgate/s/VpQKwjmuXq | ||
Sentikoret
20 Posts
It's like wanting chocolate ice cream one day, and vanilla another. Sure they are both ice cream but they still can be enjoyed :D There is a trouble in your analogy - while playing games, you are the one who cooks. Game devs provide ingredients, but you need a skill to enjoy it. So more proper analogy would be a choice between chocolate ice cream that you know how to make and vanilla ice cream that needs a 500h in classes before you'll be able to make it as good aa the other one. | ||
moomin22
29 Posts
| ||
AssyrianKing
Australia2111 Posts
| ||
Antithesis
Germany1095 Posts
On February 22 2024 10:23 Nasigil wrote: They seems to have a solid framework of a good RTS game but I haven't seen anything that indicates it will be a "next gen RTS", nothing I've seen so far really couldn't be done 15 years ago. It's just something that really resembles a mix of SC2/WC3, almost like a mod. I will reserve my judgement until they actually showing promising progress. Completely agree, and I think I've said almost the exact same thing in the past. They literally brand StormGate as "THE FUTURE OF RTS" at the top of their homepage to this day, but until now they have not shown anything beyond an utterly standard RTS framework featuring two dull and incomplete fractions with some of the most generic units imaginable and virtually every aspect of the game being derivative of SC2 and WC3. Like, if I told a friend who has not followed the RTS scene since the release of SC2 WoL that a new game is coming out and I had to summarize the main novelties I would not know what to say. Usually at this point the response is, "Well, it is not actually supposed to be innovative in any way, it's just supposed to take the best elements of RTS and combine them in a modern-day client", but well, even this requires interesting and captivating and organically interacting units, fractions, mechanics, and gameplay. Perhaps all these things will be added at some point, and I hope they do, but what has been shown so far for me is not indicative of a great and coherent vision. ZeroSpace seems much more promising to me simply because it involves interesting and new ideas. | ||
CicadaSC
United States1426 Posts
On February 24 2024 18:00 Sentikoret wrote: There is a trouble in your analogy - while playing games, you are the one who cooks. Game devs provide ingredients, but you need a skill to enjoy it. So more proper analogy would be a choice between chocolate ice cream that you know how to make and vanilla ice cream that needs a 500h in classes before you'll be able to make it as good aa the other one. You most certainly do not cook the games, the devs do. UE5 etc provide the ingredients. | ||
WGT-Baal
France3341 Posts
So I will likely never play or watch it again. So yes i like RTS but it doesn't mean i like all of them or should play all of them. SG feels like a UMS of sc2 to me, with a better netcode. I don't even play sc2 since lotv beta anyway, i guess i m a bw diehard. I think i like a good story, so i liked bw and war3, even solo. Sc2 wol was ok in format with the mission on the ship, if not always in content. But it went downhill and lotv was just ridiculous. SG I have zero interest in the lore, it s just bland. If i have time and motivation to play a newer rts it will probably be homeworld 3. Otherwise there are other genres anyway~ What I find a bit annoying in the communication and in most threads though is the pervasive idea that sc/war3 players are automatically going to play or try it just because some devs are the same or some variation of "wr oughta try it" and it irks me. Make a good game, and then i ll play it, other people who don't play rts now might play it too if it's fun. I had never tried a flight sim and got hooked by a friend a few years back and now i have thousand of hours in ED and mfs2020, and starting dcs now. Rts are no different, make it fun to play with friends and to watch too and people will join. SG doesn't seem there and keeps targeting the wrong demographic. If we like war3/sc2/bw and still play it after a decade+ we re not gonna switch unless you release a masterpiece that feels original | ||
WombaT
Northern Ireland24302 Posts
On February 26 2024 09:14 WGT-Baal wrote: Actually I was happy to try and contribute during the alpha and also got to get back in touch with a few old school folks like Arew and wcg friends also like parting, but come beta my interest dipped hard as few changes were implemented and the biggest change was the internal macro mechanics which I hate. So I will likely never play or watch it again. So yes i like RTS but it doesn't mean i like all of them or should play all of them. SG feels like a UMS of sc2 to me, with a better netcode. I don't even play sc2 since lotv beta anyway, i guess i m a bw diehard. I think i like a good story, so i liked bw and war3, even solo. Sc2 wol was ok in format with the mission on the ship, if not always in content. But it went downhill and lotv was just ridiculous. SG I have zero interest in the lore, it s just bland. If i have time and motivation to play a newer rts it will probably be homeworld 3. Otherwise there are other genres anyway~ What I find a bit annoying in the communication and in most threads though is the pervasive idea that sc/war3 players are automatically going to play or try it just because some devs are the same or some variation of "wr oughta try it" and it irks me. Make a good game, and then i ll play it, other people who don't play rts now might play it too if it's fun. I had never tried a flight sim and got hooked by a friend a few years back and now i have thousand of hours in ED and mfs2020, and starting dcs now. Rts are no different, make it fun to play with friends and to watch too and people will join. SG doesn't seem there and keeps targeting the wrong demographic. If we like war3/sc2/bw and still play it after a decade+ we re not gonna switch unless you release a masterpiece that feels original I wonder what the next big evolution of the genre will actually look like. I’ve long dreamed of like some kind of proper big scale, persistent MMORTS, be it PvE or PvP focused, that’d be bloody cool. I know some devs have dabbled, but if somebody properly nailed it it’d be a sick game. Play with your bros/broettes over some large theatre or war or campaign where you’re all merely generals in some wider war effort. | ||
JimmyJRaynor
Canada16611 Posts
| ||
WGT-Baal
France3341 Posts
On February 26 2024 09:55 WombaT wrote: I wonder what the next big evolution of the genre will actually look like. I’ve long dreamed of like some kind of proper big scale, persistent MMORTS, be it PvE or PvP focused, that’d be bloody cool. I know some devs have dabbled, but if somebody properly nailed it it’d be a sick game. Play with your bros/broettes over some large theatre or war or campaign where you’re all merely generals in some wider war effort. Yeah tbh i m not sure myself what i d like. But for example having never played the 2 precedent games, homeworld 3 feels interesting due to the 3d nature of it, so it s different. Wc3 and bw/sc2 played different too and they were thus both cool as well. Or as you say may be a larger scale yeah where say you must take a planet or something and you can't see the other battlefields (in a team v team kinda way). alternatively a XvX style where you re only in command of one type of units, for instance infantry vs air vs navy etc but you gotta work together. Maybe each of them has some macro to do, or needs to share some logistics in some fun way (fuel, food etc), or role sharing in resource gathering like infantry also mines resources, airforce and navy may deliver with cargo but you need to coordinate. Or even one player is the logistics and interacts with every body else? And maybe they can have some recon or intel or spying to make it fun for them too in logistics and not plain macro. Not sure i m explaining that well lol, but a mix of rts and role-playing in a way where you re in charge of one cog in the war machine. | ||
Manit0u
Poland17230 Posts
On February 26 2024 09:55 WombaT wrote: I wonder what the next big evolution of the genre will actually look like. I’ve long dreamed of like some kind of proper big scale, persistent MMORTS, be it PvE or PvP focused, that’d be bloody cool. I know some devs have dabbled, but if somebody properly nailed it it’d be a sick game. Play with your bros/broettes over some large theatre or war or campaign where you’re all merely generals in some wider war effort. I don't think we really need some big evolution. RTS is a rather specific genre that caters to a specific crowd. IMO there is no real need for some huge innovations that would change the landscape completely. What people need is just a solid RTS with good fundamentals. Then you can innovate by adding awesome single player campaign/story (this is important to also attract more casual people instead of targeting just hardcore competitive crows), sprinkle in some cool mechanics and factions and you're all good. | ||
WombaT
Northern Ireland24302 Posts
On February 26 2024 11:29 WGT-Baal wrote: Yeah tbh i m not sure myself what i d like. But for example having never played the 2 precedent games, homeworld 3 feels interesting due to the 3d nature of it, so it s different. Wc3 and bw/sc2 played different too and they were thus both cool as well. Or as you say may be a larger scale yeah where say you must take a planet or something and you can't see the other battlefields (in a team v team kinda way). alternatively a XvX style where you re only in command of one type of units, for instance infantry vs air vs navy etc but you gotta work together. Maybe each of them has some macro to do, or needs to share some logistics in some fun way (fuel, food etc), or role sharing in resource gathering like infantry also mines resources, airforce and navy may deliver with cargo but you need to coordinate. Or even one player is the logistics and interacts with every body else? And maybe they can have some recon or intel or spying to make it fun for them too in logistics and not plain macro. Not sure i m explaining that well lol, but a mix of rts and role-playing in a way where you re in charge of one cog in the war machine. Yeah I get what you mean, I mean it’d be a fucker to make it work properly but perhaps one day! I occasionally read some big write up about some big feud and war in Eve online and while the game itself doesn’t appeal to me at all, that element of epic battles for territory and glory with thousands involved where the next time you log in the changes from those apocalyptic battles still remain and mean something is cool as fuck | ||
Little-Chimp
Canada948 Posts
| ||
Harris1st
Germany6802 Posts
On February 26 2024 11:43 Manit0u wrote: I don't think we really need some big evolution. RTS is a rather specific genre that caters to a specific crowd. IMO there is no real need for some huge innovations that would change the landscape completely. What people need is just a solid RTS with good fundamentals. Then you can innovate by adding awesome single player campaign/story (this is important to also attract more casual people instead of targeting just hardcore competitive crows), sprinkle in some cool mechanics and factions and you're all good. Not really on topic but based on your posting history I wanted to mention there is a Terminator RTS which should be interesting to you (in case you missed it). Was released 5 days ago I believe, it mostly (only?) singleplayer campaign with lots of micro management and a pause function. https://www.metacritic.com/game/terminator-dark-fate-defiance/ | ||
Manit0u
Poland17230 Posts
On February 26 2024 18:02 Harris1st wrote: Not really on topic but based on your posting history I wanted to mention there is a Terminator RTS which should be interesting to you (in case you missed it). Was released 5 days ago I believe, it mostly (only?) singleplayer campaign with lots of micro management and a pause function. https://www.metacritic.com/game/terminator-dark-fate-defiance/ I've seen it. Looks kinda nice but at the same time doesn't look overly interesting. It does have a bit of a cinematic feel with how the battles look but unfortunately the units are a bit bland. Might be the result of them trying to keep it grounded and going more for the Terminator: Salvation vibe and aesthetic. The units are sometimes hard to discern from the terrain and the fights can take a long time - not necessarily a bad thing seeing how gorgeous it looks but it seems more like you're just a passive spectator rather than active orchestrator of the unfolding events. I might give it a shot at some point but right now aside from pretty aesthetics it doesn't have much appeal for me (I'm more interested in Homeworld 3 and Tempest Rising at the moment). | ||
Fango
United Kingdom8987 Posts
On February 24 2024 13:45 Vindicare605 wrote: That's part of the problem though. It feels too similar to SC2 while at the same time not being as fun as SC2. I'm doubly unmotivated to play it for that reason. If it was a different enough experience to SC2 I could justify still wanting to play it just so I could play something different, but literally every game I played of the SG beta, I had to ask myself midgame why am I playing this instead of another game of SC2? If you're going to make a game play almost exactly like a game that already exists it needs to be definitively BETTER than the game it's competing with. It isn't. There's a TON of RTS games out there that manage to play very differently from each other to the point where I can like one more than the others but still want to play each of them at different times because I like the variety. I don't have that feeling for SG. I found no reason to want to keep playing it after I played the beta because it just felt too similar to SC2 while not being as fun. Well for one, that the game will be supported going forward and have regular content/patches. Which SC2 certainly wont. If you have criticism, post it and let the devs know, but if you expected a beta to live up to SC2 at 14 years of patches, then you set yourself up to be disappointed. The point of the beta rounds was for their devs to see what works/what's fun, and test the actual framework of the game. Like they said, at this point in sc2's development it hadn't even been announced. | ||
Harris1st
Germany6802 Posts
On February 26 2024 21:24 Fango wrote: Well for one, that the game will be supported going forward and have regular content/patches. Which SC2 certainly wont. If you have criticism, post it and let the devs know, but if you expected a beta to live up to SC2 at 14 years of patches, then you set yourself up to be disappointed. The point of the beta rounds was for their devs to see what works/what's fun, and test the actual framework of the game. Like they said, at this point in sc2's development it hadn't even been announced. Yes and no. Yes, it's good they are testing stuff and development goes on with live testing. And testing the underlying tech is very importan so there are no surprises at launch. No, because this games gonna release in 6 months and SC2 sure as hell was announced 6 month prior to release. That it is "only" EA release is their problem. When stuff costs money I expect said stuff to work fine Announcement was actually 3 years prior to release July 27th 2010 StarCraft II is a sequel to the real-time strategy game StarCraft, announced on May 19, 2007, at the Blizzard World Wide Invitational in Seoul, South Korea.[9][10] It was eventually set to be released as a trilogy.[11][12] They really should start to concentrate on doing their own thing and do less of "what Starcraft/ Blizzard did and didn't do" | ||
Fango
United Kingdom8987 Posts
On February 26 2024 22:15 Harris1st wrote: Yes and no. Yes, it's good they are testing stuff and development goes on with live testing. And testing the underlying tech is very importan so there are no surprises at launch. No, because this games gonna release in 6 months and SC2 sure as hell was announced 6 month prior to release. That it is "only" EA release is their problem. When stuff costs money I expect said stuff to work fine Announcement was actually 3 years prior to release July 27th 2010 Because SC2 didn't have an early access phase. Stormgate won't be finished in 6 months. In terms of where they are in development, SC2 hadn't been announced yet (Frost Giant's words not mine). Early access is a way for them to make money while the game is still in development. And in theory, be able to tune the game based on feedback. A lot of devs are scummy and games end up in early access hell but with independent devs I'm not against the method. SC2 had the budget to not need that, it wasn't announced until years into it's development. Can you imagine if the beta had only terran and zerg, no campaign, placeholder models, 1 map, and no tier 3 units? | ||
KingzTig
155 Posts
On February 26 2024 11:43 Manit0u wrote: I don't think we really need some big evolution. RTS is a rather specific genre that caters to a specific crowd. IMO there is no real need for some huge innovations that would change the landscape completely. What people need is just a solid RTS with good fundamentals. Then you can innovate by adding awesome single player campaign/story (this is important to also attract more casual people instead of targeting just hardcore competitive crows), sprinkle in some cool mechanics and factions and you're all good. I have given up hope on it. I think there's too much baggage with RTS, kind of like fighter genre facing the same issue. Command cards, lots of info dump, long game length. MOBA is even more complex but many grew up with it and sticked around like how RTS was for us, and doesn’t even need a campaign. For all the talks about beginner friendly, look at stormgate, which part of it really was more beginner friendly than SC2? RTS spun off quite a few genres like tower defence and I would even argue rim world (resources simulators) is part of RTS subgenre. There is only 3 games I would recommend to my non PC gamer friend, Warcraft 3 TFT, SC2 and battle of middle earth (1&2) and honestly it’s a bit depressing how short this list is So many new players want to enjoy RTS with 20min no rush, but few will stick around once they find out that just isn’t how the game is to be played | ||
Manit0u
Poland17230 Posts
On February 26 2024 22:53 KingzTig wrote: I have given up hope on it. I think there's too much baggage with RTS, kind of like fighter genre facing the same issue. Command cards, lots of info dump, long game length. MOBA is even more complex but many grew up with it and sticked around like how RTS was for us, and doesn’t even need a campaign. For all the talks about beginner friendly, look at stormgate, which part of it really was more beginner friendly than SC2? RTS spun off quite a few genres like tower defence and I would even argue rim world (resources simulators) is part of RTS subgenre. There is only 3 games I would recommend to my non PC gamer friend, Warcraft 3 TFT, SC2 and battle of middle earth (1&2) and honestly it’s a bit depressing how short this list is So many new players want to enjoy RTS with 20min no rush, but few will stick around once they find out that just isn’t how the game is to be played Well, for me after BW and WC3 there was a safe haven in CoH 1 & 2 and DoW 2. All excellent games. Homeworld: Deserts of Kharak was also very good (Homeworld but in 2D space) but unfortunately didn't get big following even though there's still a group of people playing tournaments, doing community balance patches etc. Currently I'm not looking for "true SC2 successor" or anything like it. I'm too old, can't (and don't really want to) do games that take >200apm. I wish there were a bit more cerebral strategy games too. MechaBellum has great potential but for the Chinese New Year the devs have introduced what is called by the community a "chaos patch" which unfortunately changed the game fundamentals completely and I'm waiting for it to be rescinded (currently got toned down twice). It really split the community. Lower ranked people who didn't fully understand the game and just wanted big clashes love it while at the higher end of MMR it's pretty much unanimously loathed as it pretty much doesn't let you have and follow a coherent game plan any more (the patch adds semi-random free unit drops for both sides). | ||
Fango
United Kingdom8987 Posts
On February 26 2024 22:53 KingzTig wrote: I have given up hope on it. I think there's too much baggage with RTS, kind of like fighter genre facing the same issue. Command cards, lots of info dump, long game length. MOBA is even more complex but many grew up with it and sticked around like how RTS was for us, and doesn’t even need a campaign. For all the talks about beginner friendly, look at stormgate, which part of it really was more beginner friendly than SC2? They're pushing a lot of QoL and noob-friendly features, automatic hotkeys, quick build, supply blocks being much easier to fix, using 1234 and QWER keys similar to mobas and fps games. And there's a much higher time to kill than SC2, nothing one-shots in the game for example. I think they also mentioned implementing in-game guides. For a beginner it's definitely more friendly than SC2. But all that is just for 1v1. The real factor for getting new players is coop. It was the most played game mode in sc2, even more so when the game got attention with f2p. People love coop games. I've met quite a few people irl who played sc2 coop but would never touch ladder. Coop is gonna be Stormgate's flagship gamemode despite most of the vocal community being 1v1 diehards. Having 3v3 as a serious game mode with heroes and new win conditions could work out great as well. More like a moba but with armies. | ||
Manit0u
Poland17230 Posts
| ||
![]()
Liquid`Jinro
Sweden33719 Posts
On February 26 2024 09:55 WombaT wrote: I wonder what the next big evolution of the genre will actually look like. I’ve long dreamed of like some kind of proper big scale, persistent MMORTS, be it PvE or PvP focused, that’d be bloody cool. I know some devs have dabbled, but if somebody properly nailed it it’d be a sick game. Play with your bros/broettes over some large theatre or war or campaign where you’re all merely generals in some wider war effort. I have no idea what it was called, but back in the early 2000s there was some kind of MMORTS (very, very indie). Kind of small scale in terms of units per side I wanna say. I barely played it (either couldn't get it to work or it cost money that young me didn't have maybe), so my recollection is really limited. There were seasons, and a persistent like area control thing, with clans battling for them. I wanna say you had a really low unit count, maybe a hero unit of some sort. It was mega indie and didn't last all that long. I think there were creeps a la WC3? I only played it really, really briefly just before the game died. | ||
![]()
Waxangel
United States33173 Posts
On February 27 2024 10:50 Liquid`Jinro wrote: I have no idea what it was called, but back in the early 2000s there was some kind of MMORTS (very, very indie). Kind of small scale in terms of units per side I wanna say. I barely played it (either couldn't get it to work or it cost money that young me didn't have maybe), so my recollection is really limited. There were seasons, and a persistent like area control thing, with clans battling for them. I wanna say you had a really low unit count, maybe a hero unit of some sort. It was mega indie and didn't last all that long. I think there were creeps a la WC3? I only played it really, really briefly just before the game died. Shattered Galaxy? | ||
M3t4PhYzX
Poland4164 Posts
Doubtful, but may change after I see the final product though. | ||
WombaT
Northern Ireland24302 Posts
On February 27 2024 10:50 Liquid`Jinro wrote: I have no idea what it was called, but back in the early 2000s there was some kind of MMORTS (very, very indie). Kind of small scale in terms of units per side I wanna say. I barely played it (either couldn't get it to work or it cost money that young me didn't have maybe), so my recollection is really limited. There were seasons, and a persistent like area control thing, with clans battling for them. I wanna say you had a really low unit count, maybe a hero unit of some sort. It was mega indie and didn't last all that long. I think there were creeps a la WC3? I only played it really, really briefly just before the game died. That does sound pretty conceptually cool at least. But execution of the coolest ideas is bloody difficult. Star Citizen springs to mind, or I remember like 15+ years ago playing World War 2 online which was like a persistent environment on like a half/quarter scale of Europe. Be infantry, be part of an aircraft or a tank crew. Great when it worked, which it often didn’t. Good to see you’re still floating around TL man! | ||
Manit0u
Poland17230 Posts
| ||
Creager
Germany1889 Posts
On February 21 2024 19:14 Vindicare605 wrote: I was interested in Stormgate. Until I played it. Maybe I'll be interested in it again sometime, but I don't want to get my hopes up. Ya, same, don't really see the appeal for myself right now, but I also didn't like some of the more recent shenanigans regarding their additional funding. | ||
Hider
Denmark9359 Posts
If you cannot do that, your RTS has no potential. So Stormgate's problems are very severe. Not only is it struggling to WOW the core RTS fanbase. But that group isn't even to big. When we expand it slightly to a wider audience, there is 0 interest. Why would anyone be excited about some dogs attacking workers on a mineral line? | ||
KingzTig
155 Posts
On February 27 2024 03:36 Fango wrote: They're pushing a lot of QoL and noob-friendly features, automatic hotkeys, quick build, supply blocks being much easier to fix, using 1234 and QWER keys similar to mobas and fps games. And there's a much higher time to kill than SC2, nothing one-shots in the game for example. I think they also mentioned implementing in-game guides. For a beginner it's definitely more friendly than SC2. But all that is just for 1v1. The real factor for getting new players is coop. It was the most played game mode in sc2, even more so when the game got attention with f2p. People love coop games. I've met quite a few people irl who played sc2 coop but would never touch ladder. Coop is gonna be Stormgate's flagship gamemode despite most of the vocal community being 1v1 diehards. Having 3v3 as a serious game mode with heroes and new win conditions could work out great as well. More like a moba but with armies. I had a coop mode with my girlfriend and she found it even more confusing because of the auto hotkeys. She plays SC2 against normal AI and perfectly happy with grid hotkey. Coop will definitely be cool, but what the beta had was just extremely barebone. She's actually far more interested to play Godsworn (which we loved) than stormgate. slower kill time, hero unit, beautiful graphic design and music, and a fairly simple mechanics. | ||
Comedy
453 Posts
| ||
Harris1st
Germany6802 Posts
On February 28 2024 07:41 KingzTig wrote: I had a coop mode with my girlfriend and she found it even more confusing because of the auto hotkeys. She plays SC2 against normal AI and perfectly happy with grid hotkey. Coop will definitely be cool, but what the beta had was just extremely barebone. She's actually far more interested to play Godsworn (which we loved) than stormgate. slower kill time, hero unit, beautiful graphic design and music, and a fairly simple mechanics. The first 5-10 games playing SG were very confusing for me as well until I got somewhat used to the controls though I think it fair that a new game introduces new controls you have to learn. It is not SC2 after all and you do it with other games all the times. | ||
![]()
Liquid`Jinro
Sweden33719 Posts
Yeah looks like it, damn you have a good memory. Nexon is a lot less indie than what I remembered, but I guess it was their early days. | ||
![]()
Liquid`Jinro
Sweden33719 Posts
On February 27 2024 20:11 WombaT wrote: That does sound pretty conceptually cool at least. But execution of the coolest ideas is bloody difficult. Star Citizen springs to mind, or I remember like 15+ years ago playing World War 2 online which was like a persistent environment on like a half/quarter scale of Europe. Be infantry, be part of an aircraft or a tank crew. Great when it worked, which it often didn’t. Good to see you’re still floating around TL man! Very rarely, but pop in every now and then ![]() | ||
JimmyJRaynor
Canada16611 Posts
I like Grubby because he can relate to top pros and people who can only play games a few hours a week. The guy can view things at a macro level, a micro level, and he is also street smart. So I highly recommend looking at this video. | ||
![]()
Liquid`Jinro
Sweden33719 Posts
| ||
nforce
Bulgaria116 Posts
The other mentioned games do not interest me at all, ZeroSpace and that other one, I forgot its name. | ||
Miragee
8467 Posts
On February 28 2024 00:43 Manit0u wrote: There were also Savage and Savage 2. Quite innovative games that mixed MOBA, RTS and RPG elements. Basically most players took on a role of MOBA heroes and played them FPP/TPP on the ground, leveled up etc. and one player took on the role of commander and had top-down RTS view, workers to control, bases to build and provide buffs to the other players. Pretty neat concept and it was highly competitive but didn't have very big player base. Yeah, Nuclear Dawn had something similar going but with FPS and a Commander. I liked it a lot but it died quickly. | ||
WombaT
Northern Ireland24302 Posts
On March 01 2024 09:55 Liquid`Jinro wrote: Yeah, Grubby's content has been great on his talk channel. Feels quite unbiased, not afraid to critique but also clearly trying to be positive and open minded. I’ve always been a | ||
RogerChillingworth
2824 Posts
are you interested in Stormgate and/or ZeroSpace? Yes | ||
![]()
Waxangel
United States33173 Posts
| ||
qwerty4w
19 Posts
https://discord.gg/qV3MPyb | ||
SoleSteeler
Canada5410 Posts
| ||
Manit0u
Poland17230 Posts
On March 02 2024 09:41 Waxangel wrote: The official Tempest Rising Twitter account hasn't posted since November, but this tweet from the lead designer has me back on the hopium that the game will actually come out and didn't get the axe (parent company has been doing a bunch of layoffs and cancelations) https://twitter.com/waywardstrategy/status/1763669233840411021 Well, on their Steam page they did post some news in December: Posted Fri, December 8, 2023 Shifting the Release Date - Tempest Rising Attention Commanders, Since we released our demo on Steam, the feedback we have received from you has been tremendous. We couldn’t be more grateful for that! This gave our team a great opportunity to approach several aspects of the game differently and change the scope of certain features based on your comments. We are committed to releasing Tempest Rising at the highest quality possible, including a best-in-class PvP experience. To ensure we get there, we have decided we need more time to properly tweak and polish the game. This means that Tempest Rising will not release within 2023 as we have previously announced. We’ve got some exciting plans in the works: From playtests and beta-testing to new videos and unit spotlights, our team is working on many things you can look forward to. So stay tuned, and thank you for your passionate and dedicated support of Tempest Rising! Game got delayed but they didn't really say by how much. From the looks of it they were pretty close to finishing but decided to give it more time after the feedback (there's a playable demo on Steam) so I would assume it won't be too long? | ||
CicadaSC
United States1426 Posts
On March 02 2024 10:40 SoleSteeler wrote: When are we going to hear more about David Kim's RTS? Maybe that'll come out of nowhere and knock everyone's socks off... sometime this year, based on the positions they are hiring. (if I had to guess). | ||
JimmyJRaynor
Canada16611 Posts
Competitive ladders quickly devolve into a shark tank. SC2 has a healthy # of lousy players to make the ladder fun. I think Red Alert 3 successfully threaded the needle between single player campaign and co-op modes by creating an entire campaign that can be played in 2 player co op or single player with an co op AI ally. | ||
True_Spike
Poland3414 Posts
So far I'm unimpressed. Game looks like dogshit (both in terms of quality and art style, which I detest), sounds like dogshit, plays just fine. Zerospace I just heard about, but right off the bat it looks more impressive. | ||
VGhost
United States3609 Posts
| ||
Harris1st
Germany6802 Posts
On March 02 2024 09:41 Waxangel wrote: The official Tempest Rising Twitter account hasn't posted since November, but this tweet from the lead designer has me back on the hopium that the game will actually come out and didn't get the axe (parent company has been doing a bunch of layoffs and cancelations) https://twitter.com/waywardstrategy/status/1763669233840411021 There was (is?) a guy on TL posting a bunch of in-depth blogs about RTS design. Same guy? Link to profile: https://tl.net/forum/profile.php?user=waywardstrategy | ||
Miragee
8467 Posts
On March 04 2024 19:47 Harris1st wrote: There was (is?) a guy on TL posting a bunch of in-depth blogs about RTS design. Same guy? Link to profile: https://tl.net/forum/profile.php?user=waywardstrategy Seems like it. The homepage linked in his twitter account is the same he linked in his threads to refer to his original articles. | ||
JimmyJRaynor
Canada16611 Posts
Here is the advice from this 20 minute analysis video in a TL; DR format "we need greasey fast speed!" | ||
WombaT
Northern Ireland24302 Posts
Absolutely best in class, both the granular level of stats, which is always something I’ve loved in games that provide it, and just how much you can actually do in the client. Hop in and watch your crew play some games. Hell actually follow a top level pro game without having to follow what the obs/casters on a Twitch are talking about. They did a really top notch job here, of course you can have the best client in the business, you still need a compelling game around it. But it’s definitely what you should be emulating if you have the talent and the budget. | ||
JimmyJRaynor
Canada16611 Posts
EA just called the remastered collection the "first remastered collection". This seems to hint at a 2nd remastered collection. EA is 100% aware of the popularity of the bootleg multiplayer servers for C&C3 and RA3. I stickiness of Action/Strategy type games is fascinating. Before technology made the modern RTS possible there were Action/Strat games like Intellivision Utopia, NES/Apple2/Atari800/C64 M.U.L.E. that lasted forever. The M.U.L.E. competitive community finally died some 30 years after the games release. I'm pretty sure the SC2 MULE was a tribute to the game. https://store.steampowered.com/app/438210/MULE_Returns/ | ||
Fango
United Kingdom8987 Posts
On March 06 2024 01:11 JimmyJRaynor wrote: Another insightful video by Grubby about the RTS genre. https://www.youtube.com/watch?v=EikB4NcbCjg Here is the advice from this 20 minute analysis video in a TL; DR format "we need greasey fast speed!" What's interesting is that RTS is probably the genre that, more than any other, players would benefit from seeing their advanced stats, being able to watch pro games in client, and having unit testers and practice modes. Mobas and FPS games don't require the multitasking and prioritisation skills that RTS does. It's a shame sc2 never added stuff like that despite the communities best efforts with arcade maps and replay stats | ||
nforce
Bulgaria116 Posts
| ||
WombaT
Northern Ireland24302 Posts
On March 12 2024 18:26 nforce wrote: I do hope that at least upcoming RTS like StormGate and perhaps ZeroSpace include the ability to drop in on random ladder maps as an observer as well. Would be interesting to be able to select "Observe Diamond / Masters / GM" for example and jump into live games of people in certain league groups. Of course, people should be able to opt out of their games being observed by randoms but stuff like that would be great. And if more people observe a game, there should be text based or voip chat to discuss (again, opt in/out to avoid toxicity). Yeah 100%, basically whatever DoTA2 has done in this domain would be fantastic to see in a future RTS. Maybe the boat has sailed for the foreseeable with Blizzard and Microsoft not doing it in latter-day LotV or AoE4 and if big AAA studios haven’t, it’s unrealistic for these smaller studios to replicate DoTA2’s full feature suite, but even a few of them would be great. | ||
Miragee
8467 Posts
On March 12 2024 18:41 WombaT wrote: Yeah 100%, basically whatever DoTA2 has done in this domain would be fantastic to see in a future RTS. Maybe the boat has sailed for the foreseeable with Blizzard and Microsoft not doing it in latter-day LotV or AoE4 and if big AAA studios haven’t, it’s unrealistic for these smaller studios to replicate DoTA2’s full feature suite, but even a few of them would be great. I don't think Blizzard not doing it is a matter of "too much work". They are just apprehensive to these community-supporting features for whatever reason. I mean, they thought Bnet 2 wouldn't need chat rooms or something alike because???? | ||
WombaT
Northern Ireland24302 Posts
On March 12 2024 18:55 Miragee wrote: I don't think Blizzard not doing it is a matter of "too much work". They are just apprehensive to these community-supporting features for whatever reason. I mean, they thought Bnet 2 wouldn't need chat rooms or something alike because???? I’d love to know who actually made those calls, for me the single biggest fuck-up related to SC2 for sure. I’d be pretty confident that a good chunk of people who had to work on that move to Bnet 2.0 initially absolutely 100% knew this and disagreed with the direction it took too. | ||
Velr
Switzerland10633 Posts
| ||
JZTNGJGHGF
2 Posts
On March 10 2024 01:42 JimmyJRaynor wrote: the C&C franchise has 10,000+ concurrents on Steam. damn. How many people are playing C&C on Origin? EA just called the remastered collection the "first remastered collection". This seems to hint at a 2nd remastered collection. EA is 100% aware of the popularity of the bootleg multiplayer servers for C&C3 and RA3. I stickiness of Action/Strategy type games is fascinating. Before technology made the modern RTS possible there were Action/Strat games like Intellivision Utopia, NES/Apple2/Atari800/C64 M.U.L.E. that lasted forever. The M.U.L.E. competitive community finally died some 30 years after the games release. I'm pretty sure the SC2 MULE was a tribute to the game. https://store.steampowered.com/app/438210/MULE_Returns/ Where the fuck are the 10000+ on Steam? The ENTIRE franchise has 25 Viewer on Twitch Why do you keep on blowing this shit out of proportion just because they have some views on Youtube? If those games would be popular, they would have gone the way of Dota/Counter-Strike/DayZ User was banned for this post. | ||
JimmyJRaynor
Canada16611 Posts
On March 10 2024 08:47 Fango wrote: What's interesting is that RTS is probably the genre that, more than any other, players would benefit from seeing their advanced stats, being able to watch pro games in client, and having unit testers and practice modes. Mobas and FPS games don't require the multitasking and prioritisation skills that RTS does. It's a shame sc2 never added stuff like that despite the communities best efforts with arcade maps and replay stats Rather than imagining a perfect world that meets my every need I just pick amongst a series of imperfect choices; I have as much fun as I can with that. The nanosecond I start to get bored.. i follow the Grubby rule of gaming: I stop playing and I do something else. Over the years, I find this approach to video games much healthier. The industry is not here to serve all your needs. It is here to take whatever spare money you have away from you. That is its only purpose. The video game industry is scum and it has been since its inception. It is good to keep that in mind when playing video games. On March 12 2024 20:34 JZTNGJGHGF wrote: Where the fuck are the 10000+ on Steam? The ENTIRE franchise has 25 Viewer on Twitch Why do you keep on blowing this shit out of proportion just because they have some views on Youtube? If those games would be popular, they would have gone the way of Dota/Counter-Strike/DayZ LOL, awesome first post. 10,000 people were playing the C&C games on Steam the day of the sale. C&C is the #1 non Blizzard RTS franchise. Right now, on Steam Red Alert 3 alone has 1,100 players. Because EA killed the C&C servers and did not create support for Steam multiplayer people play competitive multiplayer on community run servers. C&C is a great franchise. Dustin Browder was the lead game designer of Red Alert 2. Dude is a game design genius. On March 12 2024 19:39 Velr wrote: At the time plenty of games tried (or did) get rid of chatrooms. Basically it came down to them not wanting to moderate them. great point. Tasteless and Artosis vehemently demanded a very private experience. They did not want their ladder adventures published to the outside world. They were upset about FB integration as well. I guess a lot of people are prisoners of the moment. | ||
WombaT
Northern Ireland24302 Posts
On March 13 2024 01:37 JimmyJRaynor wrote: [/url]Rather than imagining a perfect world I just pick amongst a series of imperfect choices and have fun. The nanosecond I start to get bored.. i stop playing and follow the Grubby rule of gaming and I do something else. Over the years, I find this approach to video games much healthier. The industry is not here to serve all your needs. It is here to take whatever spare money you have away from you. That is its only purpose. https://tl.net/forum/general/540389-the-games-industry-and-atvi?page=56]The video game industry is scum and it has been since its inception. It is good to keep that in mind when playing video games. LOL, awesome first post. 10,000 people were playing the C&C games on Steam the day of the sale. C&C is the #1 non Blizzard RTS franchise. Right now, on Steam Red Alert 3 alone has 1,100 players. Because EA killed the C&C servers and did not create support for Steam multiplayer people play competitive multiplayer on community run servers. C&C is a great franchise. Dustin Browder was the lead game designer of Red Alert 2. Dude is a game design genius. You’re an infuriating man Jimmy, to me anyway! Ya bounce almost exclusively from points I 0% agree with, to those I 100% agree with. There is rarely something in between those extremes. I hope you don’t take that as an insult, more a humourous observation. It is that fucking simple, as per the bolded. RTS isn’t inherently doomed, you need the games. Is StarCraft 2 perfect? No. It’s damn fucking good though. Can you complain that RTS is dead, or there’s no appetite for it where, personal tastes aside, just looking at SC2 as a ‘complete package’, nothing has really touched that game for quality since? My kiddo is closing in on 11, he’s not even hit by the testosterone flood yet but he’s already finding me a pain in the arse and no longer unquestionably finds me cool. We’ve gone through the ‘what is that thing explain why the bugs are fighting the robots?’ phase of interest to him playing a wee bit. He’s like, 3 years younger than SC2 is. Have we had good RTS games since? Sure. Have we had great ones, at least in the niche that SC2 covers? Honestly I’d say no. Take any other field. A musical genre. A style of filmmaking. If the collective producers don’t produce a genuinely great example of that genre for what, 13 years how are you meant to accurately assess the appetite for said thing? | ||
JimmyJRaynor
Canada16611 Posts
I am not proposing zero new RTS games get made. However, I am not expecting any single RTS game, past or future or present, to meet my every entertainment need. I am expecting a procession of imperfect options and I will pick the one that best fits me. On March 13 2024 02:05 WombaT wrote: Have we had good RTS games since? Sure. Have we had great ones, at least in the niche that SC2 covers? Honestly I’d say no. Take any other field. A musical genre. A style of filmmaking. If the collective producers don’t produce a genuinely great example of that genre for what, 13 years how are you meant to accurately assess the appetite for said thing? At this point RTS is a niche genre and Starcraft2 is a niche within a niche. It is hard to assess the appettite for RTS. However, I think there is a demand for RTS games. All kinds of RTS games are being played on Steam right now. Red Alert 3 is a 3 diverse faction game with intense micro battles similar to STarcraft. it has 1,300 people playing single player right now. Why would anyone want to go head-to-head with SC2? The game is great and the players complain about everything, all the time. THe last game to take a serious run at SC2 was also designed by Tim Morten. C&C Generals 2. That ended ugly. And the #s for Stormgate ain't lookin' too good. Of course, rather than disagreeing with me on here in a forum post... you have every opportunity to let your $$$ speak louder than your words ever could. Invest in Frost GIant and get onto the ground floor of a great opportunity. ![]() On March 13 2024 02:05 WombaT wrote: I hope you don’t take that as an insult, more a humourous observation. Its all good. I do not report non-advertising posts. relax and Fire away with disagreements. | ||
JZTNGJGHGF
2 Posts
On March 13 2024 03:35 JimmyJRaynor wrote: I do not think RTS is "doomed". Hell, EA NHL '94 competitive play is still happening 31 years after the game was released. if EA NHL '94 can live on... so will RTS. I am not proposing zero new RTS games get made. However, I am not expecting any single RTS game, past or future or present, to meet my every entertainment need. I am expecting a procession of imperfect options and I will pick the one that best fits me. At this point RTS is a niche genre and Starcraft2 is a niche within a niche. It is hard to assess the appettite for RTS. However, I think there is a demand for RTS games. All kinds of RTS games are being played on Steam right now. Red Alert 3 is a 3 diverse faction game with intense micro battles similar to STarcraft. it has 1,300 people playing single player right now. Why would anyone want to go head-to-head with SC2? The game is great and the players complain about everything, all the time. THe last game to take a serious run at SC2 was also designed by Tim Morten. C&C Generals 2. That ended ugly. And the #s for Stormgate ain't lookin' too good. Of course, rather than disagreeing with me on here in a forum post... you have every opportunity to let your $$$ speak louder than your words ever could. Invest in Frost GIant and get onto the ground floor of a great opportunity. ![]() Its all good. I do not report non-advertising posts. relax and Fire away with disagreements. This is the NHL94 Scene he is talking about. They dabble around 50-100 Viewer. 500+ on their tournament finals. Something has views on Youtube, its popular! I bet the Red Alert 3 Scene consists of mostly russians who are stuck in the olden times | ||
JimmyJRaynor
Canada16611 Posts
Who cares about youtube and twitch? across teh internet? huh? the only way to play competitive EA NHL '94 at the top level is in person with zero latency. Southern Ontario and New YOrk state is probably the epicentre of NHL '94. The events are an absolute blast. + Show Spoiler + The retro arcade near my toronto area home has NHL 94 events every year. They're lots of fun. The EA NHL '94 scene centered around southern Ontario//Toronto//upstate New York//Buffalo is fantastic. https://allevents.in/toronto/king-of-94-ix-nhl-94-tournament/10000829551299267 NHL '94 Community run events are way more fun than the dumb corporate events EA puts on the NHL '23, or '24 or whatever it is. Part of the game was made in a barn. ![]() We get the odd guy who uses various online exploits. They never come to the live in-person events. No one takes them seriously. LOL. Over all, I'd say the scene is cleaner and more fun than most modern games filled with angry hackers and griefers. We're only trying to have fun for that weekend. We're not trying to turn it into a career or angle for some big cash pay day somehow. This makes everything more relaxed and more fun. EA tried to shut the NHL '94 scene down in 2005. ![]() | ||
| ||