• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:58
CEST 08:58
KST 15:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Ivermectin & Fenbendazole Combo Pack for Parasite Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15447 users

Are you interested in Stormgate and/or ZeroSpace? - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 Next All
Manit0u
Profile Blog Joined August 2004
Poland17713 Posts
Last Edited: 2024-02-22 22:03:48
February 22 2024 21:58 GMT
#21
I must say that ZeroSpace looks a bit more interesting (and polished) than StormGate. The problem both of those games have is that they both seem kinda derivative.

Why try and do SC2 clone instead of creating something new and interesting? Oh look, here are our "Legally Distinct Zerg" fighting our "Legally Distinct Terran"!

There's nothing wrong in being inspired by other pre-existing IPs but come on, having almost the same units and mechanics is a bit too much on the nose.

Supreme Commander and Beyond All Reason have quite a bit in common with each other and their predecessor (Total Annihilation) but at the same time each of them has enough distinct features to stand on its own and no one is complaining. There's even Planetary Annihilation game that can be lumped in with them and it also is very distinct despite having similar roots and core mechanics.
Time is precious. Waste it wisely.
moomin22
Profile Joined February 2024
30 Posts
Last Edited: 2024-02-23 01:36:06
February 22 2024 22:43 GMT
#22
I have quite a bit of time in both. Zerospace is the clear winner for me from a game design, fun, aesthetic pov.

Stormgate just doesn't offer me anything new. And the design seems so poor. For example: Why does the mineral dump melee tank for vanguard (lancer) run faster than every other unit? It's a tier 1 tank? I've lost all faith in their ability to design coherent gameplay after playing it. Everything they cloned from SC2 is fine, all the new stuff they created sucks (infest, infernal macro). Maybe they have an old blizzard engine programmer but there is nobody there who has created fun gameplay before and interesting 1v1 army interactions from scratch and it shows.

Art, maps and pathing is ass too.

They announced themselves as the "successor to SC2" that will listen to the community. Well judge them on their actions not words, and their actions are to completely ignore criticism.

Such a huge disappointment from how hype I was when they first announced frost giant.

No idea if zerospace can get the same free good will and backing the community gave stormgate but I really hope so. It's the game stormgate should have been.

SC2 is always going to be epic to watch though, I'll never stop doing that
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
February 22 2024 23:17 GMT
#23
On February 23 2024 06:58 Manit0u wrote:
I must say that ZeroSpace looks a bit more interesting (and polished) than StormGate. The problem both of those games have is that they both seem kinda derivative.

Why try and do SC2 clone instead of creating something new and interesting? Oh look, here are our "Legally Distinct Zerg" fighting our "Legally Distinct Terran"!

There's nothing wrong in being inspired by other pre-existing IPs but come on, having almost the same units and mechanics is a bit too much on the nose.

Supreme Commander and Beyond All Reason have quite a bit in common with each other and their predecessor (Total Annihilation) but at the same time each of them has enough distinct features to stand on its own and no one is complaining. There's even Planetary Annihilation game that can be lumped in with them and it also is very distinct despite having similar roots and core mechanics.


This is exactly my problem with Zerospace. Aside from the fact that it currently looks like shit graphically (that will probably get better over time) it's just way too on the nose of a clone of Starcraft that it makes me wonder why should I bother learning it and not continue playing Starcraft?
aka: KTVindicare the Geeky Bartender
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
February 23 2024 00:19 GMT
#24
ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource.

It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all.
Nuda Veritas
Manit0u
Profile Blog Joined August 2004
Poland17713 Posts
February 23 2024 02:39 GMT
#25
On February 23 2024 09:19 VelRa_G wrote:
ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource.

It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all.


I don't doubt that but I just can't stop and wonder why does everyone seem to be doing just the same thing? Humans vs bugs + maybe one other faction.

If you're going to do that you could at least get a bit more creative, like Armies of Exigo by effectively merging Zerg and Protoss into a single race (warp-in buildings on a creep, bugs coupled with weird magical beings so you'd have something like zerglings and hydralisks backed up by high templars, archons etc.).

I mean, right off the top of my head I can come up with mechanical bugs that do warp-in building and use pylons instead of creep. The background is rogue AI swarm and they need those pylons to spread the network and control production facilities (as combat units have enough autonomy to be able to function without the pylons/transmitters but can get buffs while in the range of them).
From there on out you have a nice little kernel of lore that you can expand into describing how humanity expanded across the galaxy with the help of AIs but then the AI rebellion happened and now you have last vestiges of human race desperately fighting to survive with the aid of the last AI that is on their side. Can also add aliens.

Took me a few minutes to come up with an idea and basic background that's way more interesting than anything StormGate has. What are those "industry experts" doing and what are they being paid for?
Time is precious. Waste it wisely.
Harris1st
Profile Blog Joined May 2010
Germany7139 Posts
February 23 2024 08:30 GMT
#26
On February 23 2024 11:39 Manit0u wrote:
Show nested quote +
On February 23 2024 09:19 VelRa_G wrote:
ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource.

It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all.


I don't doubt that but I just can't stop and wonder why does everyone seem to be doing just the same thing? Humans vs bugs + maybe one other faction.

If you're going to do that you could at least get a bit more creative, like Armies of Exigo by effectively merging Zerg and Protoss into a single race (warp-in buildings on a creep, bugs coupled with weird magical beings so you'd have something like zerglings and hydralisks backed up by high templars, archons etc.).

I mean, right off the top of my head I can come up with mechanical bugs that do warp-in building and use pylons instead of creep. The background is rogue AI swarm and they need those pylons to spread the network and control production facilities (as combat units have enough autonomy to be able to function without the pylons/transmitters but can get buffs while in the range of them).
From there on out you have a nice little kernel of lore that you can expand into describing how humanity expanded across the galaxy with the help of AIs but then the AI rebellion happened and now you have last vestiges of human race desperately fighting to survive with the aid of the last AI that is on their side. Can also add aliens.

Took me a few minutes to come up with an idea and basic background that's way more interesting than anything StormGate has. What are those "industry experts" doing and what are they being paid for?


Just go into any longstanding Sci-Fi IP and get some ideas there.
Between Star Wars, Star Trek and Star Gate there are a 100 ideas for races. Hell why not make a Goa'uld parasite race?
Go Serral! GG EZ for Ence. Flashbang dance FTW
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4405 Posts
Last Edited: 2024-02-23 09:23:27
February 23 2024 09:15 GMT
#27
Limited interest from me.Very time poor these days between new baby and work, more interested in casual play.

Interested in D.O.R.F. - Weird name but fully sprite based upcoming RTS.Seems to take inspiration from Red Alert & CnC2.

https://store.steampowered.com/app/2388620/DORF_RealTime_Strategic_Conflict/
https://www.youtube.com/watch?v=e7PvoI6gvQs
Velr
Profile Blog Joined July 2008
Switzerland10870 Posts
Last Edited: 2024-02-23 10:41:40
February 23 2024 10:37 GMT
#28
What also strikes me as a bit odd about both of these games.


Basically all the "hype" feels sooooo manufactured. Outside of TL and some (old) SC2 streamers on Youtube I haven't heard anything from anyone about either of these games. No one seems to give a shit outside of people that clearly have a financial interest in one of them succeeding.


Lol, didn't even realize there is actual controversy about Stormgates finances... Go figure.
KingzTig
Profile Joined February 2024
155 Posts
February 23 2024 13:31 GMT
#29
I had my hopes for stormgate high but the beta really put me off, to the point that I don't even think I will play or watch it ever again.
I forced myself to go through around 20 games and just uninstalled it.
Terrible visual, poor unit design, boring engagements

Zerospace on the other hand, I find myself watching a lot of the contents.
There are quite a lot of interesting mechanics and will be worth my time imo.
Definitely hoping there's gonna be a community around it.

I just don't think it will be very balanced though. There are so many variables going into it and merc making it even more complex.

It's actually the first game I backed in many years.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
February 23 2024 14:44 GMT
#30
On February 23 2024 11:39 Manit0u wrote:
Show nested quote +
On February 23 2024 09:19 VelRa_G wrote:
ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource.

It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all.


I don't doubt that but I just can't stop and wonder why does everyone seem to be doing just the same thing? Humans vs bugs + maybe one other faction.

If you're going to do that you could at least get a bit more creative, like Armies of Exigo by effectively merging Zerg and Protoss into a single race (warp-in buildings on a creep, bugs coupled with weird magical beings so you'd have something like zerglings and hydralisks backed up by high templars, archons etc.).


Yeah I hear ya. Grell and Protectorate are very much Grass Zerg and Recall Terran. That said, Legion is a crazy faction concept I haven't really seen before. And Xol seems to have more in common with Grey Goo's Goo faction or Earth 2160 Morphids than any faction in the Blizzard catalogue. So we'll see how that shapes up. Maybe having two "familiar" factions and two outlandish ones is a decent mix of old and new?
Nuda Veritas
Manit0u
Profile Blog Joined August 2004
Poland17713 Posts
February 24 2024 01:05 GMT
#31
As I've already mentioned, out of those 2 games ZeroSpace looks way more interesting than StarGate with better and more polished concepts. It also does look like there's way more innovation in ZS compared to SG having pretty much only recycled content/mechanics.
Time is precious. Waste it wisely.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-02-24 01:42:58
February 24 2024 01:41 GMT
#32
On February 23 2024 06:58 Manit0u wrote:
I must say that ZeroSpace looks a bit more interesting (and polished) than StormGate. The problem both of those games have is that they both seem kinda derivative.

Why try and do SC2 clone instead of creating something new and interesting? Oh look, here are our "Legally Distinct Zerg" fighting our "Legally Distinct Terran"!

There's nothing wrong in being inspired by other pre-existing IPs but come on, having almost the same units and mechanics is a bit too much on the nose.

You're not wrong at all. But I personally give them a pass on the basis that they (as far as I'm aware) wanted to make a Starcraft 3 while at Blizzard, but Activision stepped in and said no. The game is supposed to continue the legacy of Warcraft and Starcraft, titles which will never see sequels anyway, I wouldn't even mind if the game was more similar. Like their version of siege tanks look terrible, just make it look like an SC2 tank who cares.

Although I do also think Infernal seem a lot more like demons/orcs than bugs. Other than them having lings and being the "swarmy" race, they're pretty different to zerg in every other aspect. The human faction is 100% terran/space marine though, but it's a sci fi that's to be expected
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Fango
Profile Joined July 2016
United Kingdom8987 Posts
February 24 2024 01:51 GMT
#33
On February 23 2024 07:43 moomin22 wrote:
I have quite a bit of time in both. Zerospace is the clear winner for me from a game design, fun, aesthetic pov.

Stormgate just doesn't offer me anything new. And the design seems so poor. For example: Why does the mineral dump melee tank for vanguard (lancer) run faster than every other unit? It's a tier 1 tank? I've lost all faith in their ability to design coherent gameplay after playing it. Everything they cloned from SC2 is fine, all the new stuff they created sucks (infest, infernal macro). Maybe they have an old blizzard engine programmer but there is nobody there who has created fun gameplay before and interesting 1v1 army interactions from scratch and it shows.

Art, maps and pathing is ass too.

They announced themselves as the "successor to SC2" that will listen to the community. Well judge them on their actions not words, and their actions are to completely ignore criticism.

Crazy that Stormgate raised 4.5x as much (on a kickstarter than offered less) yet this thread is almost entirely people disliking it. I guess the expectation of "being the next Warcaft/Starcraft" is tough compared to "here's a new RTS game made by RTS players"

I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2. I even think in some areas it's better (you spend more time fighting and micro'ing, and there's actually an early game).

Infest is a pretty cool idea, but there's no way that and veterancy don't get tuned down.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
February 24 2024 04:45 GMT
#34
I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2


That's part of the problem though. It feels too similar to SC2 while at the same time not being as fun as SC2. I'm doubly unmotivated to play it for that reason. If it was a different enough experience to SC2 I could justify still wanting to play it just so I could play something different, but literally every game I played of the SG beta, I had to ask myself midgame why am I playing this instead of another game of SC2?

If you're going to make a game play almost exactly like a game that already exists it needs to be definitively BETTER than the game it's competing with. It isn't.

There's a TON of RTS games out there that manage to play very differently from each other to the point where I can like one more than the others but still want to play each of them at different times because I like the variety. I don't have that feeling for SG. I found no reason to want to keep playing it after I played the beta because it just felt too similar to SC2 while not being as fun.
aka: KTVindicare the Geeky Bartender
CicadaSC
Profile Joined January 2018
United States1899 Posts
February 24 2024 07:44 GMT
#35
On February 24 2024 13:45 Vindicare605 wrote:
Show nested quote +
I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2


That's part of the problem though. It feels too similar to SC2 while at the same time not being as fun as SC2. I'm doubly unmotivated to play it for that reason. If it was a different enough experience to SC2 I could justify still wanting to play it just so I could play something different, but literally every game I played of the SG beta, I had to ask myself midgame why am I playing this instead of another game of SC2?

If you're going to make a game play almost exactly like a game that already exists it needs to be definitively BETTER than the game it's competing with. It isn't.

There's a TON of RTS games out there that manage to play very differently from each other to the point where I can like one more than the others but still want to play each of them at different times because I like the variety. I don't have that feeling for SG. I found no reason to want to keep playing it after I played the beta because it just felt too similar to SC2 while not being as fun.

why wouldnt u want to play it if u love RTS so much. it is a starcraft "type of game" sure. but there are different units, and different mechanics. It's like wanting chocolate ice cream one day, and vanilla another. Sure they are both ice cream but they still can be enjoyed :D
Remember that we all come from a place of passion!!
BlueStar
Profile Blog Joined August 2005
Bulgaria1169 Posts
February 24 2024 07:59 GMT
#36
On February 24 2024 10:51 Fango wrote:
Show nested quote +
On February 23 2024 07:43 moomin22 wrote:
I have quite a bit of time in both. Zerospace is the clear winner for me from a game design, fun, aesthetic pov.

Stormgate just doesn't offer me anything new. And the design seems so poor. For example: Why does the mineral dump melee tank for vanguard (lancer) run faster than every other unit? It's a tier 1 tank? I've lost all faith in their ability to design coherent gameplay after playing it. Everything they cloned from SC2 is fine, all the new stuff they created sucks (infest, infernal macro). Maybe they have an old blizzard engine programmer but there is nobody there who has created fun gameplay before and interesting 1v1 army interactions from scratch and it shows.

Art, maps and pathing is ass too.

They announced themselves as the "successor to SC2" that will listen to the community. Well judge them on their actions not words, and their actions are to completely ignore criticism.

Crazy that Stormgate raised 4.5x as much (on a kickstarter than offered less) yet this thread is almost entirely people disliking it. I guess the expectation of "being the next Warcaft/Starcraft" is tough compared to "here's a new RTS game made by RTS players"

I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2. I even think in some areas it's better (you spend more time fighting and micro'ing, and there's actually an early game).

Infest is a pretty cool idea, but there's no way that and veterancy don't get tuned down.

While talking about money ...
With the latest controversy StormGate looks a lot like StarCitizen right now: https://www.reddit.com/r/Stormgate/s/VpQKwjmuXq
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Sentikoret
Profile Joined July 2019
20 Posts
February 24 2024 09:00 GMT
#37
It's like wanting chocolate ice cream one day, and vanilla another. Sure they are both ice cream but they still can be enjoyed :D


There is a trouble in your analogy - while playing games, you are the one who cooks. Game devs provide ingredients, but you need a skill to enjoy it. So more proper analogy would be a choice between chocolate ice cream that you know how to make and vanilla ice cream that needs a 500h in classes before you'll be able to make it as good aa the other one.
moomin22
Profile Joined February 2024
30 Posts
Last Edited: 2024-02-24 11:20:33
February 24 2024 11:18 GMT
#38
And one has the finest ingredients. The other is cheap off brand copies that don't taste right (their pathing is aweful, the unit interactions are garbage)
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
February 25 2024 02:38 GMT
#39
They need good stories to last.
John 15:13
Antithesis
Profile Joined August 2010
Germany1236 Posts
February 25 2024 23:16 GMT
#40
On February 22 2024 10:23 Nasigil wrote:
They seems to have a solid framework of a good RTS game but I haven't seen anything that indicates it will be a "next gen RTS", nothing I've seen so far really couldn't be done 15 years ago. It's just something that really resembles a mix of SC2/WC3, almost like a mod. I will reserve my judgement until they actually showing promising progress.

Completely agree, and I think I've said almost the exact same thing in the past.

They literally brand StormGate as "THE FUTURE OF RTS" at the top of their homepage to this day, but until now they have not shown anything beyond an utterly standard RTS framework featuring two dull and incomplete fractions with some of the most generic units imaginable and virtually every aspect of the game being derivative of SC2 and WC3.

Like, if I told a friend who has not followed the RTS scene since the release of SC2 WoL that a new game is coming out and I had to summarize the main novelties I would not know what to say.

Usually at this point the response is, "Well, it is not actually supposed to be innovative in any way, it's just supposed to take the best elements of RTS and combine them in a modern-day client", but well, even this requires interesting and captivating and organically interacting units, fractions, mechanics, and gameplay. Perhaps all these things will be added at some point, and I hope they do, but what has been shown so far for me is not indicative of a great and coherent vision.

ZeroSpace seems much more promising to me simply because it involves interesting and new ideas.
Mutation complete.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 126
StarCraft: Brood War
GuemChi 3189
Aegong 739
Tasteless 270
Leta 221
sSak 117
soO 51
Noble 18
Sacsri 17
Dewaltoss 16
ajuk12(nOOB) 15
[ Show more ]
IntoTheRainbow 12
Icarus 9
Dota 2
NeuroSwarm84
canceldota70
League of Legends
JimRising 654
Counter-Strike
Stewie2K1333
m0e_tv531
Other Games
ceh9246
C9.Mang0214
Liquid`RaSZi134
Mew2King94
RuFF_SC234
Organizations
Counter-Strike
PGL1287
Other Games
gamesdonequick960
BasetradeTV236
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1413
• Rush1154
• Stunt509
• HappyZerGling71
Upcoming Events
Sparkling Tuna Cup
3h 2m
PiGosaur Cup
17h 2m
Replay Cast
1d 2h
Kung Fu Cup
1d 5h
Replay Cast
1d 17h
The PondCast
2 days
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.