• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:57
CET 21:57
KST 05:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win22025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Could we add "Avoid Matchup" Feature for rankgame Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion Ladder Map Matchup Stats [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Trump's Golden Crown in Kor…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1361 users

Are you interested in Stormgate and/or ZeroSpace? - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 Next All
Manit0u
Profile Blog Joined August 2004
Poland17400 Posts
Last Edited: 2024-02-22 22:03:48
February 22 2024 21:58 GMT
#21
I must say that ZeroSpace looks a bit more interesting (and polished) than StormGate. The problem both of those games have is that they both seem kinda derivative.

Why try and do SC2 clone instead of creating something new and interesting? Oh look, here are our "Legally Distinct Zerg" fighting our "Legally Distinct Terran"!

There's nothing wrong in being inspired by other pre-existing IPs but come on, having almost the same units and mechanics is a bit too much on the nose.

Supreme Commander and Beyond All Reason have quite a bit in common with each other and their predecessor (Total Annihilation) but at the same time each of them has enough distinct features to stand on its own and no one is complaining. There's even Planetary Annihilation game that can be lumped in with them and it also is very distinct despite having similar roots and core mechanics.
Time is precious. Waste it wisely.
moomin22
Profile Joined February 2024
30 Posts
Last Edited: 2024-02-23 01:36:06
February 22 2024 22:43 GMT
#22
I have quite a bit of time in both. Zerospace is the clear winner for me from a game design, fun, aesthetic pov.

Stormgate just doesn't offer me anything new. And the design seems so poor. For example: Why does the mineral dump melee tank for vanguard (lancer) run faster than every other unit? It's a tier 1 tank? I've lost all faith in their ability to design coherent gameplay after playing it. Everything they cloned from SC2 is fine, all the new stuff they created sucks (infest, infernal macro). Maybe they have an old blizzard engine programmer but there is nobody there who has created fun gameplay before and interesting 1v1 army interactions from scratch and it shows.

Art, maps and pathing is ass too.

They announced themselves as the "successor to SC2" that will listen to the community. Well judge them on their actions not words, and their actions are to completely ignore criticism.

Such a huge disappointment from how hype I was when they first announced frost giant.

No idea if zerospace can get the same free good will and backing the community gave stormgate but I really hope so. It's the game stormgate should have been.

SC2 is always going to be epic to watch though, I'll never stop doing that
Vindicare605
Profile Blog Joined August 2011
United States16095 Posts
February 22 2024 23:17 GMT
#23
On February 23 2024 06:58 Manit0u wrote:
I must say that ZeroSpace looks a bit more interesting (and polished) than StormGate. The problem both of those games have is that they both seem kinda derivative.

Why try and do SC2 clone instead of creating something new and interesting? Oh look, here are our "Legally Distinct Zerg" fighting our "Legally Distinct Terran"!

There's nothing wrong in being inspired by other pre-existing IPs but come on, having almost the same units and mechanics is a bit too much on the nose.

Supreme Commander and Beyond All Reason have quite a bit in common with each other and their predecessor (Total Annihilation) but at the same time each of them has enough distinct features to stand on its own and no one is complaining. There's even Planetary Annihilation game that can be lumped in with them and it also is very distinct despite having similar roots and core mechanics.


This is exactly my problem with Zerospace. Aside from the fact that it currently looks like shit graphically (that will probably get better over time) it's just way too on the nose of a clone of Starcraft that it makes me wonder why should I bother learning it and not continue playing Starcraft?
aka: KTVindicare the Geeky Bartender
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
February 23 2024 00:19 GMT
#24
ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource.

It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all.
Nuda Veritas
Manit0u
Profile Blog Joined August 2004
Poland17400 Posts
February 23 2024 02:39 GMT
#25
On February 23 2024 09:19 VelRa_G wrote:
ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource.

It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all.


I don't doubt that but I just can't stop and wonder why does everyone seem to be doing just the same thing? Humans vs bugs + maybe one other faction.

If you're going to do that you could at least get a bit more creative, like Armies of Exigo by effectively merging Zerg and Protoss into a single race (warp-in buildings on a creep, bugs coupled with weird magical beings so you'd have something like zerglings and hydralisks backed up by high templars, archons etc.).

I mean, right off the top of my head I can come up with mechanical bugs that do warp-in building and use pylons instead of creep. The background is rogue AI swarm and they need those pylons to spread the network and control production facilities (as combat units have enough autonomy to be able to function without the pylons/transmitters but can get buffs while in the range of them).
From there on out you have a nice little kernel of lore that you can expand into describing how humanity expanded across the galaxy with the help of AIs but then the AI rebellion happened and now you have last vestiges of human race desperately fighting to survive with the aid of the last AI that is on their side. Can also add aliens.

Took me a few minutes to come up with an idea and basic background that's way more interesting than anything StormGate has. What are those "industry experts" doing and what are they being paid for?
Time is precious. Waste it wisely.
Harris1st
Profile Blog Joined May 2010
Germany6989 Posts
February 23 2024 08:30 GMT
#26
On February 23 2024 11:39 Manit0u wrote:
Show nested quote +
On February 23 2024 09:19 VelRa_G wrote:
ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource.

It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all.


I don't doubt that but I just can't stop and wonder why does everyone seem to be doing just the same thing? Humans vs bugs + maybe one other faction.

If you're going to do that you could at least get a bit more creative, like Armies of Exigo by effectively merging Zerg and Protoss into a single race (warp-in buildings on a creep, bugs coupled with weird magical beings so you'd have something like zerglings and hydralisks backed up by high templars, archons etc.).

I mean, right off the top of my head I can come up with mechanical bugs that do warp-in building and use pylons instead of creep. The background is rogue AI swarm and they need those pylons to spread the network and control production facilities (as combat units have enough autonomy to be able to function without the pylons/transmitters but can get buffs while in the range of them).
From there on out you have a nice little kernel of lore that you can expand into describing how humanity expanded across the galaxy with the help of AIs but then the AI rebellion happened and now you have last vestiges of human race desperately fighting to survive with the aid of the last AI that is on their side. Can also add aliens.

Took me a few minutes to come up with an idea and basic background that's way more interesting than anything StormGate has. What are those "industry experts" doing and what are they being paid for?


Just go into any longstanding Sci-Fi IP and get some ideas there.
Between Star Wars, Star Trek and Star Gate there are a 100 ideas for races. Hell why not make a Goa'uld parasite race?
Go Serral! GG EZ for Ence. Flashbang dance FTW
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4350 Posts
Last Edited: 2024-02-23 09:23:27
February 23 2024 09:15 GMT
#27
Limited interest from me.Very time poor these days between new baby and work, more interested in casual play.

Interested in D.O.R.F. - Weird name but fully sprite based upcoming RTS.Seems to take inspiration from Red Alert & CnC2.

https://store.steampowered.com/app/2388620/DORF_RealTime_Strategic_Conflict/
https://www.youtube.com/watch?v=e7PvoI6gvQs
Velr
Profile Blog Joined July 2008
Switzerland10800 Posts
Last Edited: 2024-02-23 10:41:40
February 23 2024 10:37 GMT
#28
What also strikes me as a bit odd about both of these games.


Basically all the "hype" feels sooooo manufactured. Outside of TL and some (old) SC2 streamers on Youtube I haven't heard anything from anyone about either of these games. No one seems to give a shit outside of people that clearly have a financial interest in one of them succeeding.


Lol, didn't even realize there is actual controversy about Stormgates finances... Go figure.
KingzTig
Profile Joined February 2024
155 Posts
February 23 2024 13:31 GMT
#29
I had my hopes for stormgate high but the beta really put me off, to the point that I don't even think I will play or watch it ever again.
I forced myself to go through around 20 games and just uninstalled it.
Terrible visual, poor unit design, boring engagements

Zerospace on the other hand, I find myself watching a lot of the contents.
There are quite a lot of interesting mechanics and will be worth my time imo.
Definitely hoping there's gonna be a community around it.

I just don't think it will be very balanced though. There are so many variables going into it and merc making it even more complex.

It's actually the first game I backed in many years.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
February 23 2024 14:44 GMT
#30
On February 23 2024 11:39 Manit0u wrote:
Show nested quote +
On February 23 2024 09:19 VelRa_G wrote:
ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource.

It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all.


I don't doubt that but I just can't stop and wonder why does everyone seem to be doing just the same thing? Humans vs bugs + maybe one other faction.

If you're going to do that you could at least get a bit more creative, like Armies of Exigo by effectively merging Zerg and Protoss into a single race (warp-in buildings on a creep, bugs coupled with weird magical beings so you'd have something like zerglings and hydralisks backed up by high templars, archons etc.).


Yeah I hear ya. Grell and Protectorate are very much Grass Zerg and Recall Terran. That said, Legion is a crazy faction concept I haven't really seen before. And Xol seems to have more in common with Grey Goo's Goo faction or Earth 2160 Morphids than any faction in the Blizzard catalogue. So we'll see how that shapes up. Maybe having two "familiar" factions and two outlandish ones is a decent mix of old and new?
Nuda Veritas
Manit0u
Profile Blog Joined August 2004
Poland17400 Posts
February 24 2024 01:05 GMT
#31
As I've already mentioned, out of those 2 games ZeroSpace looks way more interesting than StarGate with better and more polished concepts. It also does look like there's way more innovation in ZS compared to SG having pretty much only recycled content/mechanics.
Time is precious. Waste it wisely.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-02-24 01:42:58
February 24 2024 01:41 GMT
#32
On February 23 2024 06:58 Manit0u wrote:
I must say that ZeroSpace looks a bit more interesting (and polished) than StormGate. The problem both of those games have is that they both seem kinda derivative.

Why try and do SC2 clone instead of creating something new and interesting? Oh look, here are our "Legally Distinct Zerg" fighting our "Legally Distinct Terran"!

There's nothing wrong in being inspired by other pre-existing IPs but come on, having almost the same units and mechanics is a bit too much on the nose.

You're not wrong at all. But I personally give them a pass on the basis that they (as far as I'm aware) wanted to make a Starcraft 3 while at Blizzard, but Activision stepped in and said no. The game is supposed to continue the legacy of Warcraft and Starcraft, titles which will never see sequels anyway, I wouldn't even mind if the game was more similar. Like their version of siege tanks look terrible, just make it look like an SC2 tank who cares.

Although I do also think Infernal seem a lot more like demons/orcs than bugs. Other than them having lings and being the "swarmy" race, they're pretty different to zerg in every other aspect. The human faction is 100% terran/space marine though, but it's a sci fi that's to be expected
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Fango
Profile Joined July 2016
United Kingdom8987 Posts
February 24 2024 01:51 GMT
#33
On February 23 2024 07:43 moomin22 wrote:
I have quite a bit of time in both. Zerospace is the clear winner for me from a game design, fun, aesthetic pov.

Stormgate just doesn't offer me anything new. And the design seems so poor. For example: Why does the mineral dump melee tank for vanguard (lancer) run faster than every other unit? It's a tier 1 tank? I've lost all faith in their ability to design coherent gameplay after playing it. Everything they cloned from SC2 is fine, all the new stuff they created sucks (infest, infernal macro). Maybe they have an old blizzard engine programmer but there is nobody there who has created fun gameplay before and interesting 1v1 army interactions from scratch and it shows.

Art, maps and pathing is ass too.

They announced themselves as the "successor to SC2" that will listen to the community. Well judge them on their actions not words, and their actions are to completely ignore criticism.

Crazy that Stormgate raised 4.5x as much (on a kickstarter than offered less) yet this thread is almost entirely people disliking it. I guess the expectation of "being the next Warcaft/Starcraft" is tough compared to "here's a new RTS game made by RTS players"

I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2. I even think in some areas it's better (you spend more time fighting and micro'ing, and there's actually an early game).

Infest is a pretty cool idea, but there's no way that and veterancy don't get tuned down.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Vindicare605
Profile Blog Joined August 2011
United States16095 Posts
February 24 2024 04:45 GMT
#34
I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2


That's part of the problem though. It feels too similar to SC2 while at the same time not being as fun as SC2. I'm doubly unmotivated to play it for that reason. If it was a different enough experience to SC2 I could justify still wanting to play it just so I could play something different, but literally every game I played of the SG beta, I had to ask myself midgame why am I playing this instead of another game of SC2?

If you're going to make a game play almost exactly like a game that already exists it needs to be definitively BETTER than the game it's competing with. It isn't.

There's a TON of RTS games out there that manage to play very differently from each other to the point where I can like one more than the others but still want to play each of them at different times because I like the variety. I don't have that feeling for SG. I found no reason to want to keep playing it after I played the beta because it just felt too similar to SC2 while not being as fun.
aka: KTVindicare the Geeky Bartender
CicadaSC
Profile Joined January 2018
United States1814 Posts
February 24 2024 07:44 GMT
#35
On February 24 2024 13:45 Vindicare605 wrote:
Show nested quote +
I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2


That's part of the problem though. It feels too similar to SC2 while at the same time not being as fun as SC2. I'm doubly unmotivated to play it for that reason. If it was a different enough experience to SC2 I could justify still wanting to play it just so I could play something different, but literally every game I played of the SG beta, I had to ask myself midgame why am I playing this instead of another game of SC2?

If you're going to make a game play almost exactly like a game that already exists it needs to be definitively BETTER than the game it's competing with. It isn't.

There's a TON of RTS games out there that manage to play very differently from each other to the point where I can like one more than the others but still want to play each of them at different times because I like the variety. I don't have that feeling for SG. I found no reason to want to keep playing it after I played the beta because it just felt too similar to SC2 while not being as fun.

why wouldnt u want to play it if u love RTS so much. it is a starcraft "type of game" sure. but there are different units, and different mechanics. It's like wanting chocolate ice cream one day, and vanilla another. Sure they are both ice cream but they still can be enjoyed :D
Remember that we all come from a place of passion!!
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
February 24 2024 07:59 GMT
#36
On February 24 2024 10:51 Fango wrote:
Show nested quote +
On February 23 2024 07:43 moomin22 wrote:
I have quite a bit of time in both. Zerospace is the clear winner for me from a game design, fun, aesthetic pov.

Stormgate just doesn't offer me anything new. And the design seems so poor. For example: Why does the mineral dump melee tank for vanguard (lancer) run faster than every other unit? It's a tier 1 tank? I've lost all faith in their ability to design coherent gameplay after playing it. Everything they cloned from SC2 is fine, all the new stuff they created sucks (infest, infernal macro). Maybe they have an old blizzard engine programmer but there is nobody there who has created fun gameplay before and interesting 1v1 army interactions from scratch and it shows.

Art, maps and pathing is ass too.

They announced themselves as the "successor to SC2" that will listen to the community. Well judge them on their actions not words, and their actions are to completely ignore criticism.

Crazy that Stormgate raised 4.5x as much (on a kickstarter than offered less) yet this thread is almost entirely people disliking it. I guess the expectation of "being the next Warcaft/Starcraft" is tough compared to "here's a new RTS game made by RTS players"

I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2. I even think in some areas it's better (you spend more time fighting and micro'ing, and there's actually an early game).

Infest is a pretty cool idea, but there's no way that and veterancy don't get tuned down.

While talking about money ...
With the latest controversy StormGate looks a lot like StarCitizen right now: https://www.reddit.com/r/Stormgate/s/VpQKwjmuXq
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Sentikoret
Profile Joined July 2019
20 Posts
February 24 2024 09:00 GMT
#37
It's like wanting chocolate ice cream one day, and vanilla another. Sure they are both ice cream but they still can be enjoyed :D


There is a trouble in your analogy - while playing games, you are the one who cooks. Game devs provide ingredients, but you need a skill to enjoy it. So more proper analogy would be a choice between chocolate ice cream that you know how to make and vanilla ice cream that needs a 500h in classes before you'll be able to make it as good aa the other one.
moomin22
Profile Joined February 2024
30 Posts
Last Edited: 2024-02-24 11:20:33
February 24 2024 11:18 GMT
#38
And one has the finest ingredients. The other is cheap off brand copies that don't taste right (their pathing is aweful, the unit interactions are garbage)
AssyrianKing
Profile Blog Joined August 2011
Australia2115 Posts
February 25 2024 02:38 GMT
#39
They need good stories to last.
John 15:13
Antithesis
Profile Joined August 2010
Germany1213 Posts
February 25 2024 23:16 GMT
#40
On February 22 2024 10:23 Nasigil wrote:
They seems to have a solid framework of a good RTS game but I haven't seen anything that indicates it will be a "next gen RTS", nothing I've seen so far really couldn't be done 15 years ago. It's just something that really resembles a mix of SC2/WC3, almost like a mod. I will reserve my judgement until they actually showing promising progress.

Completely agree, and I think I've said almost the exact same thing in the past.

They literally brand StormGate as "THE FUTURE OF RTS" at the top of their homepage to this day, but until now they have not shown anything beyond an utterly standard RTS framework featuring two dull and incomplete fractions with some of the most generic units imaginable and virtually every aspect of the game being derivative of SC2 and WC3.

Like, if I told a friend who has not followed the RTS scene since the release of SC2 WoL that a new game is coming out and I had to summarize the main novelties I would not know what to say.

Usually at this point the response is, "Well, it is not actually supposed to be innovative in any way, it's just supposed to take the best elements of RTS and combine them in a modern-day client", but well, even this requires interesting and captivating and organically interacting units, fractions, mechanics, and gameplay. Perhaps all these things will be added at some point, and I hope they do, but what has been shown so far for me is not indicative of a great and coherent vision.

ZeroSpace seems much more promising to me simply because it involves interesting and new ideas.
Mutation complete.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
OSC Elite Rising Star #17
SteadfastSC223
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 223
ProTech111
JuggernautJason104
Livibee 59
StarCraft: Brood War
Shuttle 613
Dewaltoss 94
Dota 2
Dendi1325
monkeys_forever236
LuMiX1
Counter-Strike
ScreaM1126
Foxcn256
Heroes of the Storm
Liquid`Hasu432
Other Games
Grubby2894
FrodaN1113
fl0m1072
shahzam463
B2W.Neo396
Skadoodle230
C9.Mang0151
ArmadaUGS105
ZombieGrub79
Trikslyr46
Mew2King45
Organizations
Other Games
BasetradeTV30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• HeavenSC 23
• Reevou 2
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 40
• Azhi_Dahaki5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21245
• WagamamaTV666
• Ler95
League of Legends
• TFBlade1089
Other Games
• imaqtpie1268
• Scarra481
• Shiphtur164
Upcoming Events
Replay Cast
2h 3m
The PondCast
12h 3m
OSC
15h 3m
Harstem vs SKillous
Gerald vs Spirit
Krystianer vs TriGGeR
Cham vs Ryung
CrankTV Team League
16h 3m
Team Liquid vs Team Falcon
Replay Cast
1d 13h
WardiTV Invitational
1d 15h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
1d 15h
CrankTV Team League
1d 16h
BASILISK vs TBD
Replay Cast
2 days
Epic.LAN
2 days
[ Show More ]
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
2 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.