• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:52
CEST 10:52
KST 17:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?0FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster Weekly Cups (June 23-29): Reynor in world title form? HomeStory Cup 27 - Info & Preview The SCII GOAT: A statistical Evaluation
Tourneys
HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
ASL20 Preliminary Maps I made an ASL quiz Unit and Spell Similarities BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Customize Sidebar...

Website Feedback

Closed Threads



Active: 578 users

Are you interested in Stormgate and/or ZeroSpace? - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 Next All
Manit0u
Profile Blog Joined August 2004
Poland17239 Posts
Last Edited: 2024-02-22 22:03:48
February 22 2024 21:58 GMT
#21
I must say that ZeroSpace looks a bit more interesting (and polished) than StormGate. The problem both of those games have is that they both seem kinda derivative.

Why try and do SC2 clone instead of creating something new and interesting? Oh look, here are our "Legally Distinct Zerg" fighting our "Legally Distinct Terran"!

There's nothing wrong in being inspired by other pre-existing IPs but come on, having almost the same units and mechanics is a bit too much on the nose.

Supreme Commander and Beyond All Reason have quite a bit in common with each other and their predecessor (Total Annihilation) but at the same time each of them has enough distinct features to stand on its own and no one is complaining. There's even Planetary Annihilation game that can be lumped in with them and it also is very distinct despite having similar roots and core mechanics.
Time is precious. Waste it wisely.
moomin22
Profile Joined February 2024
29 Posts
Last Edited: 2024-02-23 01:36:06
February 22 2024 22:43 GMT
#22
I have quite a bit of time in both. Zerospace is the clear winner for me from a game design, fun, aesthetic pov.

Stormgate just doesn't offer me anything new. And the design seems so poor. For example: Why does the mineral dump melee tank for vanguard (lancer) run faster than every other unit? It's a tier 1 tank? I've lost all faith in their ability to design coherent gameplay after playing it. Everything they cloned from SC2 is fine, all the new stuff they created sucks (infest, infernal macro). Maybe they have an old blizzard engine programmer but there is nobody there who has created fun gameplay before and interesting 1v1 army interactions from scratch and it shows.

Art, maps and pathing is ass too.

They announced themselves as the "successor to SC2" that will listen to the community. Well judge them on their actions not words, and their actions are to completely ignore criticism.

Such a huge disappointment from how hype I was when they first announced frost giant.

No idea if zerospace can get the same free good will and backing the community gave stormgate but I really hope so. It's the game stormgate should have been.

SC2 is always going to be epic to watch though, I'll never stop doing that
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
February 22 2024 23:17 GMT
#23
On February 23 2024 06:58 Manit0u wrote:
I must say that ZeroSpace looks a bit more interesting (and polished) than StormGate. The problem both of those games have is that they both seem kinda derivative.

Why try and do SC2 clone instead of creating something new and interesting? Oh look, here are our "Legally Distinct Zerg" fighting our "Legally Distinct Terran"!

There's nothing wrong in being inspired by other pre-existing IPs but come on, having almost the same units and mechanics is a bit too much on the nose.

Supreme Commander and Beyond All Reason have quite a bit in common with each other and their predecessor (Total Annihilation) but at the same time each of them has enough distinct features to stand on its own and no one is complaining. There's even Planetary Annihilation game that can be lumped in with them and it also is very distinct despite having similar roots and core mechanics.


This is exactly my problem with Zerospace. Aside from the fact that it currently looks like shit graphically (that will probably get better over time) it's just way too on the nose of a clone of Starcraft that it makes me wonder why should I bother learning it and not continue playing Starcraft?
aka: KTVindicare the Geeky Bartender
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
February 23 2024 00:19 GMT
#24
ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource.

It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all.
Nuda Veritas
Manit0u
Profile Blog Joined August 2004
Poland17239 Posts
February 23 2024 02:39 GMT
#25
On February 23 2024 09:19 VelRa_G wrote:
ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource.

It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all.


I don't doubt that but I just can't stop and wonder why does everyone seem to be doing just the same thing? Humans vs bugs + maybe one other faction.

If you're going to do that you could at least get a bit more creative, like Armies of Exigo by effectively merging Zerg and Protoss into a single race (warp-in buildings on a creep, bugs coupled with weird magical beings so you'd have something like zerglings and hydralisks backed up by high templars, archons etc.).

I mean, right off the top of my head I can come up with mechanical bugs that do warp-in building and use pylons instead of creep. The background is rogue AI swarm and they need those pylons to spread the network and control production facilities (as combat units have enough autonomy to be able to function without the pylons/transmitters but can get buffs while in the range of them).
From there on out you have a nice little kernel of lore that you can expand into describing how humanity expanded across the galaxy with the help of AIs but then the AI rebellion happened and now you have last vestiges of human race desperately fighting to survive with the aid of the last AI that is on their side. Can also add aliens.

Took me a few minutes to come up with an idea and basic background that's way more interesting than anything StormGate has. What are those "industry experts" doing and what are they being paid for?
Time is precious. Waste it wisely.
Harris1st
Profile Blog Joined May 2010
Germany6875 Posts
February 23 2024 08:30 GMT
#26
On February 23 2024 11:39 Manit0u wrote:
Show nested quote +
On February 23 2024 09:19 VelRa_G wrote:
ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource.

It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all.


I don't doubt that but I just can't stop and wonder why does everyone seem to be doing just the same thing? Humans vs bugs + maybe one other faction.

If you're going to do that you could at least get a bit more creative, like Armies of Exigo by effectively merging Zerg and Protoss into a single race (warp-in buildings on a creep, bugs coupled with weird magical beings so you'd have something like zerglings and hydralisks backed up by high templars, archons etc.).

I mean, right off the top of my head I can come up with mechanical bugs that do warp-in building and use pylons instead of creep. The background is rogue AI swarm and they need those pylons to spread the network and control production facilities (as combat units have enough autonomy to be able to function without the pylons/transmitters but can get buffs while in the range of them).
From there on out you have a nice little kernel of lore that you can expand into describing how humanity expanded across the galaxy with the help of AIs but then the AI rebellion happened and now you have last vestiges of human race desperately fighting to survive with the aid of the last AI that is on their side. Can also add aliens.

Took me a few minutes to come up with an idea and basic background that's way more interesting than anything StormGate has. What are those "industry experts" doing and what are they being paid for?


Just go into any longstanding Sci-Fi IP and get some ideas there.
Between Star Wars, Star Trek and Star Gate there are a 100 ideas for races. Hell why not make a Goa'uld parasite race?
Go Serral! GG EZ for Ence. Flashbang dance FTW
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
Last Edited: 2024-02-23 09:23:27
February 23 2024 09:15 GMT
#27
Limited interest from me.Very time poor these days between new baby and work, more interested in casual play.

Interested in D.O.R.F. - Weird name but fully sprite based upcoming RTS.Seems to take inspiration from Red Alert & CnC2.

https://store.steampowered.com/app/2388620/DORF_RealTime_Strategic_Conflict/
https://www.youtube.com/watch?v=e7PvoI6gvQs
Velr
Profile Blog Joined July 2008
Switzerland10680 Posts
Last Edited: 2024-02-23 10:41:40
February 23 2024 10:37 GMT
#28
What also strikes me as a bit odd about both of these games.


Basically all the "hype" feels sooooo manufactured. Outside of TL and some (old) SC2 streamers on Youtube I haven't heard anything from anyone about either of these games. No one seems to give a shit outside of people that clearly have a financial interest in one of them succeeding.


Lol, didn't even realize there is actual controversy about Stormgates finances... Go figure.
KingzTig
Profile Joined February 2024
155 Posts
February 23 2024 13:31 GMT
#29
I had my hopes for stormgate high but the beta really put me off, to the point that I don't even think I will play or watch it ever again.
I forced myself to go through around 20 games and just uninstalled it.
Terrible visual, poor unit design, boring engagements

Zerospace on the other hand, I find myself watching a lot of the contents.
There are quite a lot of interesting mechanics and will be worth my time imo.
Definitely hoping there's gonna be a community around it.

I just don't think it will be very balanced though. There are so many variables going into it and merc making it even more complex.

It's actually the first game I backed in many years.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
February 23 2024 14:44 GMT
#30
On February 23 2024 11:39 Manit0u wrote:
Show nested quote +
On February 23 2024 09:19 VelRa_G wrote:
ZS does a sufficient number of other things to make it feel very distinct from Starcraft. Macro feels completely different with its build queue and unit queue, controls are superior with merged command keys, formation drag, gameplay is distinct with XP towers, heroes (which are bread and butter early but then fade into support units later), talents, mercs, topbar, and flux being an important mid-map resource.

It awakens in me that old git gud tryhard spirit, long grown crusty since WoL BL infestor and HotS swarm hosts and mothership core. For some reason, Stormgate doesn't do this for me at all.


I don't doubt that but I just can't stop and wonder why does everyone seem to be doing just the same thing? Humans vs bugs + maybe one other faction.

If you're going to do that you could at least get a bit more creative, like Armies of Exigo by effectively merging Zerg and Protoss into a single race (warp-in buildings on a creep, bugs coupled with weird magical beings so you'd have something like zerglings and hydralisks backed up by high templars, archons etc.).


Yeah I hear ya. Grell and Protectorate are very much Grass Zerg and Recall Terran. That said, Legion is a crazy faction concept I haven't really seen before. And Xol seems to have more in common with Grey Goo's Goo faction or Earth 2160 Morphids than any faction in the Blizzard catalogue. So we'll see how that shapes up. Maybe having two "familiar" factions and two outlandish ones is a decent mix of old and new?
Nuda Veritas
Manit0u
Profile Blog Joined August 2004
Poland17239 Posts
February 24 2024 01:05 GMT
#31
As I've already mentioned, out of those 2 games ZeroSpace looks way more interesting than StarGate with better and more polished concepts. It also does look like there's way more innovation in ZS compared to SG having pretty much only recycled content/mechanics.
Time is precious. Waste it wisely.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-02-24 01:42:58
February 24 2024 01:41 GMT
#32
On February 23 2024 06:58 Manit0u wrote:
I must say that ZeroSpace looks a bit more interesting (and polished) than StormGate. The problem both of those games have is that they both seem kinda derivative.

Why try and do SC2 clone instead of creating something new and interesting? Oh look, here are our "Legally Distinct Zerg" fighting our "Legally Distinct Terran"!

There's nothing wrong in being inspired by other pre-existing IPs but come on, having almost the same units and mechanics is a bit too much on the nose.

You're not wrong at all. But I personally give them a pass on the basis that they (as far as I'm aware) wanted to make a Starcraft 3 while at Blizzard, but Activision stepped in and said no. The game is supposed to continue the legacy of Warcraft and Starcraft, titles which will never see sequels anyway, I wouldn't even mind if the game was more similar. Like their version of siege tanks look terrible, just make it look like an SC2 tank who cares.

Although I do also think Infernal seem a lot more like demons/orcs than bugs. Other than them having lings and being the "swarmy" race, they're pretty different to zerg in every other aspect. The human faction is 100% terran/space marine though, but it's a sci fi that's to be expected
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Fango
Profile Joined July 2016
United Kingdom8987 Posts
February 24 2024 01:51 GMT
#33
On February 23 2024 07:43 moomin22 wrote:
I have quite a bit of time in both. Zerospace is the clear winner for me from a game design, fun, aesthetic pov.

Stormgate just doesn't offer me anything new. And the design seems so poor. For example: Why does the mineral dump melee tank for vanguard (lancer) run faster than every other unit? It's a tier 1 tank? I've lost all faith in their ability to design coherent gameplay after playing it. Everything they cloned from SC2 is fine, all the new stuff they created sucks (infest, infernal macro). Maybe they have an old blizzard engine programmer but there is nobody there who has created fun gameplay before and interesting 1v1 army interactions from scratch and it shows.

Art, maps and pathing is ass too.

They announced themselves as the "successor to SC2" that will listen to the community. Well judge them on their actions not words, and their actions are to completely ignore criticism.

Crazy that Stormgate raised 4.5x as much (on a kickstarter than offered less) yet this thread is almost entirely people disliking it. I guess the expectation of "being the next Warcaft/Starcraft" is tough compared to "here's a new RTS game made by RTS players"

I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2. I even think in some areas it's better (you spend more time fighting and micro'ing, and there's actually an early game).

Infest is a pretty cool idea, but there's no way that and veterancy don't get tuned down.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
February 24 2024 04:45 GMT
#34
I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2


That's part of the problem though. It feels too similar to SC2 while at the same time not being as fun as SC2. I'm doubly unmotivated to play it for that reason. If it was a different enough experience to SC2 I could justify still wanting to play it just so I could play something different, but literally every game I played of the SG beta, I had to ask myself midgame why am I playing this instead of another game of SC2?

If you're going to make a game play almost exactly like a game that already exists it needs to be definitively BETTER than the game it's competing with. It isn't.

There's a TON of RTS games out there that manage to play very differently from each other to the point where I can like one more than the others but still want to play each of them at different times because I like the variety. I don't have that feeling for SG. I found no reason to want to keep playing it after I played the beta because it just felt too similar to SC2 while not being as fun.
aka: KTVindicare the Geeky Bartender
CicadaSC
Profile Joined January 2018
United States1591 Posts
February 24 2024 07:44 GMT
#35
On February 24 2024 13:45 Vindicare605 wrote:
Show nested quote +
I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2


That's part of the problem though. It feels too similar to SC2 while at the same time not being as fun as SC2. I'm doubly unmotivated to play it for that reason. If it was a different enough experience to SC2 I could justify still wanting to play it just so I could play something different, but literally every game I played of the SG beta, I had to ask myself midgame why am I playing this instead of another game of SC2?

If you're going to make a game play almost exactly like a game that already exists it needs to be definitively BETTER than the game it's competing with. It isn't.

There's a TON of RTS games out there that manage to play very differently from each other to the point where I can like one more than the others but still want to play each of them at different times because I like the variety. I don't have that feeling for SG. I found no reason to want to keep playing it after I played the beta because it just felt too similar to SC2 while not being as fun.

why wouldnt u want to play it if u love RTS so much. it is a starcraft "type of game" sure. but there are different units, and different mechanics. It's like wanting chocolate ice cream one day, and vanilla another. Sure they are both ice cream but they still can be enjoyed :D
Remember that we all come from a place of passion!!
BlueStar
Profile Blog Joined August 2005
Bulgaria1166 Posts
February 24 2024 07:59 GMT
#36
On February 24 2024 10:51 Fango wrote:
Show nested quote +
On February 23 2024 07:43 moomin22 wrote:
I have quite a bit of time in both. Zerospace is the clear winner for me from a game design, fun, aesthetic pov.

Stormgate just doesn't offer me anything new. And the design seems so poor. For example: Why does the mineral dump melee tank for vanguard (lancer) run faster than every other unit? It's a tier 1 tank? I've lost all faith in their ability to design coherent gameplay after playing it. Everything they cloned from SC2 is fine, all the new stuff they created sucks (infest, infernal macro). Maybe they have an old blizzard engine programmer but there is nobody there who has created fun gameplay before and interesting 1v1 army interactions from scratch and it shows.

Art, maps and pathing is ass too.

They announced themselves as the "successor to SC2" that will listen to the community. Well judge them on their actions not words, and their actions are to completely ignore criticism.

Crazy that Stormgate raised 4.5x as much (on a kickstarter than offered less) yet this thread is almost entirely people disliking it. I guess the expectation of "being the next Warcaft/Starcraft" is tough compared to "here's a new RTS game made by RTS players"

I will say having played the beta, Stormgate is pretty fun. It needs a lot of work in every department, but once you get into a game it doesn't feel far from playing SC2. I even think in some areas it's better (you spend more time fighting and micro'ing, and there's actually an early game).

Infest is a pretty cool idea, but there's no way that and veterancy don't get tuned down.

While talking about money ...
With the latest controversy StormGate looks a lot like StarCitizen right now: https://www.reddit.com/r/Stormgate/s/VpQKwjmuXq
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Sentikoret
Profile Joined July 2019
20 Posts
February 24 2024 09:00 GMT
#37
It's like wanting chocolate ice cream one day, and vanilla another. Sure they are both ice cream but they still can be enjoyed :D


There is a trouble in your analogy - while playing games, you are the one who cooks. Game devs provide ingredients, but you need a skill to enjoy it. So more proper analogy would be a choice between chocolate ice cream that you know how to make and vanilla ice cream that needs a 500h in classes before you'll be able to make it as good aa the other one.
moomin22
Profile Joined February 2024
29 Posts
Last Edited: 2024-02-24 11:20:33
February 24 2024 11:18 GMT
#38
And one has the finest ingredients. The other is cheap off brand copies that don't taste right (their pathing is aweful, the unit interactions are garbage)
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
February 25 2024 02:38 GMT
#39
They need good stories to last.
John 15:13
Antithesis
Profile Joined August 2010
Germany1152 Posts
February 25 2024 23:16 GMT
#40
On February 22 2024 10:23 Nasigil wrote:
They seems to have a solid framework of a good RTS game but I haven't seen anything that indicates it will be a "next gen RTS", nothing I've seen so far really couldn't be done 15 years ago. It's just something that really resembles a mix of SC2/WC3, almost like a mod. I will reserve my judgement until they actually showing promising progress.

Completely agree, and I think I've said almost the exact same thing in the past.

They literally brand StormGate as "THE FUTURE OF RTS" at the top of their homepage to this day, but until now they have not shown anything beyond an utterly standard RTS framework featuring two dull and incomplete fractions with some of the most generic units imaginable and virtually every aspect of the game being derivative of SC2 and WC3.

Like, if I told a friend who has not followed the RTS scene since the release of SC2 WoL that a new game is coming out and I had to summarize the main novelties I would not know what to say.

Usually at this point the response is, "Well, it is not actually supposed to be innovative in any way, it's just supposed to take the best elements of RTS and combine them in a modern-day client", but well, even this requires interesting and captivating and organically interacting units, fractions, mechanics, and gameplay. Perhaps all these things will be added at some point, and I hope they do, but what has been shown so far for me is not indicative of a great and coherent vision.

ZeroSpace seems much more promising to me simply because it involves interesting and new ideas.
Mutation complete.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 322
Soma 223
Hyuk 130
BeSt 74
Sacsri 68
Barracks 31
NotJumperer 29
sorry 27
Free 18
Noble 12
[ Show more ]
Sharp 9
Bale 5
Zeus 0
Dota 2
BananaSlamJamma373
XcaliburYe315
Fuzer 185
League of Legends
JimRising 475
Counter-Strike
Stewie2K1186
shoxiejesuss517
Super Smash Bros
Mew2King116
Heroes of the Storm
Khaldor171
Other Games
ceh9722
Happy294
crisheroes223
Organizations
Other Games
BasetradeTV12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• OhrlRock 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling141
Upcoming Events
Replay Cast
15h 9m
Replay Cast
1d 1h
Wardi Open
1d 2h
PiGosaur Monday
1d 15h
The PondCast
2 days
RSL Revival
3 days
WardiTV European League
3 days
RSL Revival
4 days
WardiTV European League
4 days
FEL
4 days
[ Show More ]
Korean StarCraft League
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
BSL: ProLeague
6 days
Dewalt vs Bonyth
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.