• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:00
CEST 02:00
KST 09:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: Classic, Reynor, Maru, GuMiho0Code S RO8 Preview: ByuN, Rogue, herO, Cure3[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15
Community News
Dark to begin military service on May 13th (2025)20Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84
StarCraft 2
General
Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Dark to begin military service on May 13th (2025) Official Ladder Map Pool Update (April 28, 2025) 2024/25 Off-Season Roster Moves Code S RO8 Preview: ByuN, Rogue, herO, Cure
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Monday Nights Weeklies [GSL 2025] Code S:Season 1 - RO12 - Group A
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
BW General Discussion ASL 19 Tickets for foreigners BGH auto balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site [ASL19] Ro4 Preview: Storied Rivals
Tourneys
[ASL19] Semifinal B [ASL19] Semifinal A [Megathread] Daily Proleagues BSL Nation Wars 2 - Grand Finals - Saturday 21:00
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Iraq & Syrian Civil Wars UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Racial Distribution over MMR …
Navane
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16210 users

Dwarf Fortress - Addiction in ASCII - Page 70

Forum Index > General Games
Post a Reply
Prev 1 68 69 70 71 72 75 Next
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 14 2014 18:48 GMT
#1381
Should also post this over at /r/dwarffortress - people are going to love it. Really, really well done. Did you "just design it that way" or how did you end up with those shapes exactly? :3

Those channels are so fucking art. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2014-07-14 20:37:16
July 14 2014 20:24 GMT
#1382
Thank you! Submitted, hope it gets spotted in-between all of the update threads in there.

Since this is a new page I'll repost the image for reference:

[image loading]

There's definitely a process at work here, with all kinds of considerations to keep in mind while also designing for aesthetics. If you inadvertently dig into a wall, the fog of war gets lifted for all nearby squares. You also can't "build" natural stone, so you need to get it right first try.

Blueprints help a lot with this. If you look at the blueprints for Riverhold you can see that it's all pretty much planned out from the start. Projects like Riverhold usually come together as I work on it.

Generally I have an idea in mind before I start "painting". In this case the caverns came first, and the original cast is actually pretty close to how it ended up, with only minor tweaks to the cavern blueprints as necessary once the rooms started coming in. The intent was always to "build around" the caverns to make it seem like the dorfs were working with the natural features of the mountain when designing their home.

There's a lot of nice things you can do for aesthetic purposes. One is to set up loose "districts", each with a central fixture or centerpiece.

For instance, if I have early access to magma, I will always design an obsidian farm/generator. This happens to be a very cool multi-level feature which I can surround with industry -- the magma will supply my magma forges, and the workshops will make use of the very obsidian I'll be generating. Think Ironforge from World of Warcraft if you want a visual image.

Other distinct features like arenas (you could make a Colosseum if you wanted-- a big and cool multi z-level structure), spider silk farmers, caverns or pits that smash monsters to bits at the bottom, lavish dining halls, and throne rooms are great centerpieces of any district, and I usually plan those and then build around them as best I can.

I do spend a lot of time making sure everything is efficient by adding nearby stockpiles for most types of industry, and keeping everything as close as possible to both a dining hall and personal quarters in order to cut down on pathing and downtime, but I've found that dwarves are generally efficient little buggers so I don't fret it too much.

It helps that I'm a Minecraft nerd - this isn't my first outing - but Dwarf Fortress is definitely a lot more finicky and requires a lot more forethought.

Um. Sorry. This got a lot longer than I expected, and I didn't even touch on worldgen.

Edit: Yeah, I'd say r/dwarffortress noticed it.
TL+ Member
ComaDose
Profile Blog Joined December 2009
Canada10352 Posts
July 14 2014 20:44 GMT
#1383
wow that is nice, and grats on top of the first page in <1hr
BW pros training sc2 is like kiss making a dub step album.
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
July 14 2014 21:51 GMT
#1384
What the ACTUAL FUCK
TL+ Member
]343[
Profile Blog Joined May 2008
United States10328 Posts
July 14 2014 22:45 GMT
#1385
LOOOOOL
Writer
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
July 14 2014 23:11 GMT
#1386
On July 15 2014 06:51 Aylear wrote:
What the ACTUAL FUCK

Holy.
That is fucking crazy.
arb
Profile Blog Joined April 2008
Noobville17920 Posts
July 14 2014 23:32 GMT
#1387
Is this the game that spawned that picture where its like

The goblin hits the axe dwarf in the head with his huge axe cracking the axe dwarfs skull
the axe dwarf stands up

shit just got real
?(sorry totally unrelated but still curious LOL)
Artillery spawned from the forges of Hell
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
July 14 2014 23:36 GMT
#1388
Yes it is!
TL+ Member
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
Last Edited: 2014-07-15 03:13:31
July 15 2014 02:54 GMT
#1389
I've been playing around with picturefort and quickfort and I finally understand how to make my own quickfort blueprints.

If anyone is interested I have bundled some designs together in a zip file. All of these designs are modular and can be repeated in any direction, as needed. They are all designed around the same staircase, so they all fit together.

Here are some pictures. Red=dig ; black=up/down staircase:


Staircase (all blueprints use this staircase)
+ Show Spoiler +
[image loading]


Cross pattern storage (this can be used for store rooms, workshops, dining halls, farms, and more)
+ Show Spoiler +
[image loading]


Hex pattern storage (this can be used for store rooms, workshops, dining halls, farms, and more)
+ Show Spoiler +
[image loading]


Enclosed workshops (workshops1) (if you are worried about strange moods causing tantrums)
+ Show Spoiler +
[image loading]


Open workshops (workshops2) (if you are not worried about strange moods causing tantrums)
+ Show Spoiler +
[image loading]


Windmill bedrooms (easily the most useful blueprint in this pack) (position central staircase on any 3x3 stairs)
+ Show Spoiler +
[image loading]


Noble bedrooms (position central staircase on any 3x3 stairs)
+ Show Spoiler +
[image loading]


And here is the zip file:
https://www.mediafire.com/?yqppe7ffw2k1abt


Typically, a fort using these designs will go something like this

SURFACE
farm
finished products storage
workshops
raw materials storage
bedrooms
dining hall
repeat all
icystorage
Profile Blog Joined November 2008
Jollibee19343 Posts
July 15 2014 03:42 GMT
#1390
i played with DF before but just for dicking around and curious.

Seeing Aylear's fort made me fucking impressed. Seriously. Kudos man.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
July 15 2014 03:47 GMT
#1391
His minecraft village is pretty sick too.
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
July 15 2014 03:56 GMT
#1392
On July 15 2014 06:51 Aylear wrote:
What the ACTUAL FUCK


[image loading]
]343[
Profile Blog Joined May 2008
United States10328 Posts
July 15 2014 16:54 GMT
#1393
All hail our Ur'Quan Masters
Writer
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-07-15 19:55:49
July 15 2014 19:46 GMT
#1394
I always liked using 3 z-levels for dwarven housing blocks. (Which I probably already expressed in this thread because it's my goto Dwarf Fortress comment whenever anyone brings up housing).

On Z+1 and Z-1 draw the same grid of 2x2 (or 1x4 if you prefer) houses for the dwarves with staircases in the same tiles for Z+1 and Z-1. Put the staircases so that each block of 4 rooms have the stair cases close together then you have room on the mid level for additional rooms. Overall it's incredibly compact. You could probably also make wings of 4 2x2 rooms with a central staircase and doors diagonally to the staircase (so each room is still 3 tiles).

In either case if you're going for pure efficiency in your fort you'll usually find it in vertical building rather than building out horizontally. You expose more tiles with less travel distance by using the 3 dimensions given to you.

Making and aesthetically pleasing fort that's still capable of functioning is what's much harder.

http://mkv25.net/dfma/map-7184-logo-muckgrotto
has an example of what I mean with the 2 housing blocks in the middle of the watery area on level 1, 2 and 3.
Logo
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
July 15 2014 19:59 GMT
#1395
why don't people make their fortress all on 1 level?
less efficient, aka dwarves spend more time walking (which isn't a bad thing)
better frame rate.
OMGUS.net, kush sex blogs every friday night
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 15 2014 20:03 GMT
#1396
The # of z-levels mined doesn't make an impact so unless you want to gen a world with like 1 z-level (which seems impossible because of caverns) it wouldn't matter.
Logo
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
July 15 2014 20:43 GMT
#1397
On July 16 2014 05:03 Logo wrote:
The # of z-levels mined doesn't make an impact so unless you want to gen a world with like 1 z-level (which seems impossible because of caverns) it wouldn't matter.


# of z levels mined makes a big difference in frame rate. where did you hear otherwise?
OMGUS.net, kush sex blogs every friday night
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 15 2014 20:46 GMT
#1398
On July 16 2014 05:43 kushm4sta wrote:
Show nested quote +
On July 16 2014 05:03 Logo wrote:
The # of z-levels mined doesn't make an impact so unless you want to gen a world with like 1 z-level (which seems impossible because of caverns) it wouldn't matter.


# of z levels mined makes a big difference in frame rate. where did you hear otherwise?

That's not exactly correct. Mining an area affects frame rate if pathing has to be calculated for it. That's why e.g. the number of cavern layers generated has a much larger effect than mining a decent sized chunk and then setting it to low pathing priority.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
July 21 2014 09:46 GMT
#1399
New hotfix version of DF came out today. Most of the crashes have been fixed, and Toady will start working on performance enhancements next. In particular, the starter pack has been updated accordingly, and it now includes a working Dwarf Therapist as well as updated tilesets. (Changelog notice here, or go straight to the download page).
TL+ Member
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2014-07-21 18:54:25
July 21 2014 18:47 GMT
#1400
[image loading]
Time to see what happens when I chop the tree they embarked on top of.

[edit]
nothing, lame I have a suspended wagon now. 4/9 on land, 5/9 on air.
Prev 1 68 69 70 71 72 75 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #11
LiquipediaDiscussion
The PiG Daily
23:55
GSL Ro8 Replay Cast
Rogue vs ByuN
herO vs Cure
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 116
ProTech93
CosmosSc2 72
Ketroc 62
PiGStarcraft37
StarCraft: Brood War
Artosis 969
Sexy 16
Dota 2
NeuroSwarm110
Counter-Strike
Foxcn683
Coldzera 353
Stewie2K315
Super Smash Bros
C9.Mang0245
AZ_Axe89
Heroes of the Storm
Grubby3392
Khaldor142
Other Games
tarik_tv9621
summit1g7632
FrodaN2265
hungrybox934
shahzam596
Maynarde200
ViBE196
ToD167
monkeys_forever74
JuggernautJason42
Organizations
Other Games
gamesdonequick1086
BasetradeTV178
StarCraft 2
ESL.tv139
CranKy Ducklings22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 61
• RyuSc2 48
• Berry_CruncH45
• davetesta36
• musti20045 32
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5363
• TFBlade1262
Upcoming Events
GSL Code S
9h 30m
Classic vs Reynor
GuMiho vs Maru
The PondCast
10h
RSL Revival
23h
GSL Code S
1d 9h
herO vs TBD
TBD vs Cure
OSC
2 days
Korean StarCraft League
2 days
RSL Revival
2 days
SOOP
2 days
HeRoMaRinE vs Astrea
Online Event
3 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Invitational
3 days
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
RSL Revival
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
6 days
The PondCast
6 days
Replay Cast
7 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.