• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:55
CEST 22:55
KST 05:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2152 users

Dwarf Fortress - Addiction in ASCII - Page 68

Forum Index > General Games
Post a Reply
Prev 1 66 67 68 69 70 75 Next
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-06-04 15:23:58
June 04 2014 15:22 GMT
#1341
On June 04 2014 17:49 BobMcJohnson wrote:
Yeah, probably going to be a bit harder to secure outdoor pasture/farm areas against climbing ennemies.

I wonder how multi-tile trees behave when you chop them down also. Can't wait to get "Urist McLumberjack has been crushed by a falling tree" messages.


Creatures can't climb smooth walls from what I read so you can still accomplish it, but it will be harder.

You can probably also use a moat or moat + wall system, or even a floor overhang to secure those areas.
Logo
]343[
Profile Blog Joined May 2008
United States10328 Posts
June 04 2014 18:43 GMT
#1342
oh whew, I'm lucky all my above-ground constructions tend to be made with constructed walls then... and my fortress front door is usually secured by a drawbridge

I'm glad he hasn't yet introduced digging enemies *shiver*
Writer
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 04 2014 19:42 GMT
#1343
On June 05 2014 03:43 ]343[ wrote:
oh whew, I'm lucky all my above-ground constructions tend to be made with constructed walls then... and my fortress front door is usually secured by a drawbridge

I'm glad he hasn't yet introduced digging enemies *shiver*


Well there's some possible caveats. Right now constructions are either Rough (raw stone) or "nothing" (blocks) and are never smooth like stone tiles can be. I don't know if that means in the new version block walls will be considered smooth or not, but in either case it seems likely that walls made of rough stone will be climbable.
Logo
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
June 04 2014 19:54 GMT
#1344
Thank you for updating the OP!

I'm pretty sure that stone constructions right now are smooth (or maybe just when built with blocks). I'm not sure if moats by themselves will be such a good idea anymore... In any case, you can probably make a staggered overhang construction (like the top part of an inverted pyramid) to block things from entering your fort.
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 04 2014 20:06 GMT
#1345
On June 05 2014 03:43 ]343[ wrote:
oh whew, I'm lucky all my above-ground constructions tend to be made with constructed walls then... and my fortress front door is usually secured by a drawbridge

I'm glad he hasn't yet introduced digging enemies *shiver*

Masterwork has (optional of course) digging invaders!

They're a lot of fun!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 25 2014 13:28 GMT
#1346
These devlog updates are becoming even more hilarious than usual to read:

Truck truck truck. Having some exposition issues... got back from an assignment to find my leader had been beheaded, only I wasn't able to figure that out by talking to people (had to go to legends afterward). Was surprised to find kobolds occupying a set of dwarven hillocks... thought it was a bug, but it was actually a legit bandit takeover from 20 years prior that nobody told me about. Walked into another hill dwarf site and everybody was running out of the civic mound yelling about an insurrection. I walked in there and the mayor was by himself. I thought I'd help them out, so I stabbed him in the head. One of the fleeing dwarves turned around and beat me to death. That'll teach me to meddle in internal affairs. In another game, I walked out into a market and all the humans and goblins there were in a giant brawl. I think that flare-up was caused by something in their cultural pasts but I didn't figure it out. Sometimes you just want to grab somebody and scream "what's going on?!" but you can only ask about certain things... a list which needs to be expanded even as they continue to volunteer more information.

Zach went out to hunt some night creatures and found a bunch of monsters of twilight up in a tree... turns out their blood-sensing ability allowed them to detect all the scary beasts deep underground and they wanted nothing to do with it, so they fled from their lair (which was not attached in any way to the beasts underground) and treed themselves.

In any case, fixed a couple crashes Zach found today, and things are going well, though I expect quite a bit of the roughness above will survive in various forms to be experienced by you all as we continue working on this, since we still have some larger problems to fry first.
Logo
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 25 2014 14:07 GMT
#1347
Should probably be cross posted here, the DF modding scene managed to get two different things done that people dreamed about since years.

1) DF is now playable via the isometric Stonesense perspective. It still has some bugs and issues but it's working and is pretty damn huge. Reddit thread. Preview.

2) It is now possible to work with an unlimited amount of tiles. Reddit thread. Preview.

...it's almost as if DF modding made the game arrive in this century. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
June 25 2014 14:14 GMT
#1348
On June 25 2014 23:07 r.Evo wrote:
Should probably be cross posted here, the DF modding scene managed to get two different things done that people dreamed about since years.

1) DF is now playable via the isometric Stonesense perspective. It still has some bugs and issues but it's working and is pretty damn huge. Reddit thread. Preview.

2) It is now possible to work with an unlimited amount of tiles. Reddit thread. Preview.

...it's almost as if DF modding made the game arrive in this century. =P

Holy shit. DF being quite difficult to comprehend, visually, has always been my main problem in getting people into it. With actually playable stonesense, I'd imagine streaming this could be doable, finally!
Savior broke my heart ;_; || twitch.tv/onnings
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 25 2014 14:19 GMT
#1349
On June 25 2014 23:14 plated.rawr wrote:
Show nested quote +
On June 25 2014 23:07 r.Evo wrote:
Should probably be cross posted here, the DF modding scene managed to get two different things done that people dreamed about since years.

1) DF is now playable via the isometric Stonesense perspective. It still has some bugs and issues but it's working and is pretty damn huge. Reddit thread. Preview.

2) It is now possible to work with an unlimited amount of tiles. Reddit thread. Preview.

...it's almost as if DF modding made the game arrive in this century. =P

Holy shit. DF being quite difficult to comprehend, visually, has always been my main problem in getting people into it. With actually playable stonesense, I'd imagine streaming this could be doable, finally!

Even more awesome: You can (already) swap between regular view and Stonesense with the press of a button. So basically you get all the advantages of the regular mode with the beauty of Stonesense whenever you want. Personally I usually run Stonesense on my second monitor but if you don't have the luxury of that it's perfect.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
June 25 2014 14:30 GMT
#1350
That's pretty cool wow :o
How does it fare performance wise? I suppose it has a non negligible fps cost :/
Romanes eunt domus
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
June 25 2014 14:37 GMT
#1351
This is making me want to pick it up tonight. It's been quite a while since I had my last DF binge, but I was planning on waiting on DF2014. Then again, the new release actually being playable and supported by Therapist and LazyNub will take a coulpe extra months, so now might be a good time to get warmed up in any case.
Savior broke my heart ;_; || twitch.tv/onnings
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
June 25 2014 15:10 GMT
#1352
the funny thing is that stonesense looks better than towns ever did.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 25 2014 15:14 GMT
#1353
On June 25 2014 23:30 BobMcJohnson wrote:
That's pretty cool wow :o
How does it fare performance wise? I suppose it has a non negligible fps cost :/

Pretty much zero impact since DF isn't multithreaded and DFHack/Stonesense run on their own threads. :o
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 25 2014 15:26 GMT
#1354
Stonesense thing is awesome, but as an already existing DF player I'm way more excited about the infinite tiles!
Logo
]343[
Profile Blog Joined May 2008
United States10328 Posts
June 26 2014 14:27 GMT
#1355
On June 26 2014 00:14 r.Evo wrote:
Show nested quote +
On June 25 2014 23:30 BobMcJohnson wrote:
That's pretty cool wow :o
How does it fare performance wise? I suppose it has a non negligible fps cost :/

Pretty much zero impact since DF isn't multithreaded and DFHack/Stonesense run on their own threads. :o


on my slow-ass non-gaming laptop it brought fps down from 15 to like 10 :p
Writer
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
June 26 2014 14:29 GMT
#1356
What does infinite tiles mean for DF?
England will fight to the last American
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
June 26 2014 14:42 GMT
#1357
On June 26 2014 23:29 KaiserJohan wrote:
What does infinite tiles mean for DF?

Basically, a tileset is composed of 256 different tiles for all the items that the map can display (think, 256 different extended ascii chars for the default tileset), that the game displays with different colors depending on what it represents. Plus optionally depending on the tileset 256 more tiles for the creatures (for example if you use Ironhand, dwarves have different icons depending on their profession, goblin have specific icons etc. it's not just the color of the smiley face or the "g" for goblin that varies)

This puts a limit to the number of things that you can display differently, which means that different items sometimes share a same icon. Infinite tiles means that this limit is removed so every item type can have a different icon (for example a breastplate will not have the same representation as a boot)
Romanes eunt domus
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 26 2014 15:18 GMT
#1358
On June 26 2014 23:27 ]343[ wrote:
Show nested quote +
On June 26 2014 00:14 r.Evo wrote:
On June 25 2014 23:30 BobMcJohnson wrote:
That's pretty cool wow :o
How does it fare performance wise? I suppose it has a non negligible fps cost :/

Pretty much zero impact since DF isn't multithreaded and DFHack/Stonesense run on their own threads. :o


on my slow-ass non-gaming laptop it brought fps down from 15 to like 10 :p


On June 26 2014 13:46 WindWolf wrote:
Show nested quote +
On June 26 2014 13:27 Epoxide wrote:
On June 26 2014 04:52 WindWolf wrote:
http://www.reddit.com/r/KerbalSpaceProgram/comments/290msc/well_ill_be_damned/

64-bit Windows support coming with 0.24. This is awesome!
When I get my new computer, I actually might start modding this game

Quite excited to use all the small redundant mods after the patch ^^, I haven't bothered installing the new version of Better Atmospheres because of the Texture Replacer dependency.

I haven't used any mods yet, but with a new high-end computer and 64-bit support incoming, I'm sure as that I'm going to mod this game quite a bit

Show nested quote +
On June 26 2014 13:40 r.Evo wrote:
I wish all devs would make 64bit versions by default nowadays, sooo much better. <3

Who uses 32-bit system these days?

From the KSP thread.

FOUND ONE! =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
]343[
Profile Blog Joined May 2008
United States10328 Posts
June 26 2014 15:58 GMT
#1359
nope I run 64-bit Ubuntu on a cheap Lenovo G580, nice try
Writer
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
June 28 2014 20:52 GMT
#1360
just try playing though stonesense. it's pretty impossible at this point.
OMGUS.net, kush sex blogs every friday night
Prev 1 66 67 68 69 70 75 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .100
StarCraft: Brood War
Calm 2822
Mini 747
actioN 231
ggaemo 166
Dewaltoss 114
Soulkey 82
910 25
Sexy 12
NaDa 5
Dota 2
monkeys_forever267
Counter-Strike
Coldzera 1551
Super Smash Bros
C9.Mang0144
Heroes of the Storm
Liquid`Hasu426
Other Games
summit1g9988
Grubby3187
FrodaN1420
B2W.Neo488
shahzam419
mouzHeroMarine243
Sick81
Trikslyr58
Mew2King55
ToD42
ROOTCatZ31
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 6
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki29
• RayReign 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1102
League of Legends
• Doublelift207
Other Games
• imaqtpie1207
• Scarra378
• Shiphtur217
Upcoming Events
PiGosaur Cup
3h 5m
Replay Cast
12h 5m
Kung Fu Cup
14h 5m
Replay Cast
1d 3h
The PondCast
1d 13h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.