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Dwarf Fortress - Addiction in ASCII - Page 67

Forum Index > General Games
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BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
June 02 2014 13:49 GMT
#1321
On June 02 2014 22:28 KaiserJohan wrote:
Any update info on whats new in df2014?

No official list, but here is a fan-compiled list, could be incomplete/inaccurate though.

https://docs.google.com/document/d/1Vgy5h5tmWFZLqCJMYd1cbGG67SUCSIn30Y--DNymzdg
Romanes eunt domus
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
June 02 2014 14:53 GMT
#1322
Isnt that only for adventure mode?
England will fight to the last American
]343[
Profile Blog Joined May 2008
United States10328 Posts
June 02 2014 15:03 GMT
#1323
nah, just so happens that most updates are more directly related to adventure mode
Writer
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
June 02 2014 15:52 GMT
#1324
Thanks to Plexa I was able to start updating the OP, any feedback is welcome !
Romanes eunt domus
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 02 2014 15:54 GMT
#1325
Definitely put some pics in it, DF graphics are pure art
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
June 02 2014 17:05 GMT
#1326
I'm so hyped, my pants are about to explode.

Hopefully the release won't be too broken!
Savior broke my heart ;_; || twitch.tv/onnings
Millitron
Profile Blog Joined August 2010
United States2611 Posts
June 02 2014 17:40 GMT
#1327
Cannot fucking wait. Though I don't have the patience to play without a tileset and Dwarf Therapist, so I'll have to wait some more even once its released.
Who called in the fleet?
Zavior
Profile Joined August 2009
Finland753 Posts
June 02 2014 17:58 GMT
#1328
Anyone know of a list of fortress mode only changes anywhere?
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-06-02 18:19:52
June 02 2014 18:19 GMT
#1329
Yeah like 7 posts above your's:
http://www.teamliquid.net/forum/games/61877-dwarf-fortress-addiction-in-ascii?page=67#1322

Changes with an asterisk affect fortress mode.
Logo
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
June 02 2014 22:05 GMT
#1330
Anyone know whether major bugs like the hospital overstocking and settings different bolts for training and combat will be fixed?
2primenumbers
Profile Blog Joined February 2014
United States144 Posts
June 02 2014 22:41 GMT
#1331
I enjoy this game but found it too clunky to control. Maybe it will be time for another spin after this next big update comes through the pipes.
o face
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 03 2014 00:15 GMT
#1332
On June 03 2014 02:40 Millitron wrote:
Cannot fucking wait. Though I don't have the patience to play without a tileset and Dwarf Therapist, so I'll have to wait some more even once its released.

I'd expect at least half a year for that. The last release has been too fucking long ago, there will be dozens of bugs. ... I want my Masterwork with the new version. :<
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
June 03 2014 02:16 GMT
#1333
On June 03 2014 09:15 r.Evo wrote:
Show nested quote +
On June 03 2014 02:40 Millitron wrote:
Cannot fucking wait. Though I don't have the patience to play without a tileset and Dwarf Therapist, so I'll have to wait some more even once its released.

I'd expect at least half a year for that. The last release has been too fucking long ago, there will be dozens of bugs. ... I want my Masterwork with the new version. :<

Really? I thought last time there was a new release DFHack was updated within a few days (I don't post often on the bay12 forums though, so I might be a little fuzzy on that), so you would think that at least DT would be updated about as quickly. Of course, the tilesets may take longer because they will require new art, but probably not months.

You all that have been playing for a while should give the vanilla ASCII (or, even better, ASCII modded to have square tiles) a try. It actually makes decent sense and in a way allows you to be more creative.
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 03 2014 02:39 GMT
#1334
On June 03 2014 11:16 Chocolate wrote:
Show nested quote +
On June 03 2014 09:15 r.Evo wrote:
On June 03 2014 02:40 Millitron wrote:
Cannot fucking wait. Though I don't have the patience to play without a tileset and Dwarf Therapist, so I'll have to wait some more even once its released.

I'd expect at least half a year for that. The last release has been too fucking long ago, there will be dozens of bugs. ... I want my Masterwork with the new version. :<

Really? I thought last time there was a new release DFHack was updated within a few days (I don't post often on the bay12 forums though, so I might be a little fuzzy on that), so you would think that at least DT would be updated about as quickly. Of course, the tilesets may take longer because they will require new art, but probably not months.

You all that have been playing for a while should give the vanilla ASCII (or, even better, ASCII modded to have square tiles) a try. It actually makes decent sense and in a way allows you to be more creative.

Hmmm... I just expect there to be lots of vanilla bugs that will need fixing first. So once that is done DT/DFHack will probably be quick but I'm talking about a fully functional LNP or something similar.

Maybe we're lucky and it will just be a few weeks!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
ShloobeR
Profile Blog Joined April 2008
Korea (South)3827 Posts
June 03 2014 05:38 GMT
#1335
IT doesn't seem like fortress mode is getting any love in this patch

such sad
: o )
Deleted User 137586
Profile Joined January 2011
7859 Posts
June 03 2014 07:53 GMT
#1336
Is it just me or you can't search for a good embark location based on whether there are trees or not.
Cry 'havoc' and let slip the dogs of war
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
June 03 2014 08:02 GMT
#1337
Isnt fortress mode the whole point of DF?
England will fight to the last American
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 03 2014 12:49 GMT
#1338
On June 03 2014 14:38 ShloobeR wrote:
IT doesn't seem like fortress mode is getting any love in this patch

such sad

Climbing, jumping, multi-tile trees, the whole new wishes/thought/dream system, armies and all the things that aren't on that list - lots of it bleeds over anyway. Climbing alone probably has huge impact on fortress mode. :3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2014-06-04 08:50:59
June 04 2014 08:49 GMT
#1339
Yeah, probably going to be a bit harder to secure outdoor pasture/farm areas against climbing ennemies.

I wonder how multi-tile trees behave when you chop them down also. Can't wait to get "Urist McLumberjack has been crushed by a falling tree" messages.
Romanes eunt domus
]343[
Profile Blog Joined May 2008
United States10328 Posts
June 04 2014 15:05 GMT
#1340
isn't there going to be tree grazing so you can actually support raising large animals?
Writer
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