|
Fortress mode is the meat of the game, where you indirectly control your tiny stumpy friends towards their certain doom. This is by far what I've spent most time on, what seems to be considered -the- game. There's also Adventurer mode, where you in regular rogue-like fashion run around as a single adventurer, attempting to defeat everything in your way while grabbing loots. This seems to be tacked on as an option to experience the game and its hillariously ridiclous detail first-person rather than god perspective.
It's all bound together by Legends mode. This is where all the information about the world is stored - its civilizations and factions, kings and peasant, monster and god, and what they've been doing for throughout the game. This incorporates into both Fortress and Adventurer mode - your enemies, your dwarves, they all have a history, they all have families with their own stories. Maybe the dwarf who just migrated to your forest is the son of Cacame, the elven dwarf-monarch who massacred dozens during his reign. Maybe that goblin is the lord of a dark tower, who threw down the spined wolverine fiend. Everything, thusly, happens in a grand context, where the death of a dwarf isn't just one less worker, but potentially the end of a legacy, or the start of a new one.
Then again, a lot don't care for Legends. Mad science is plenty fun, and for that, there's no other place than Fortress mode.
|
United States10328 Posts
I still haven't gotten DF2014... maybe I should try it
|
Speaking of Legends, I recommend using the Legends Viewer that comes with the pack in the OP. It turns all the Legends data into linked XML documents. Basically in vanilla its a nearly-unintelligible wall of text, and with the viewer its a wiki-like webpage.
|
|
United States10328 Posts
|
|
|
When indoor sprinkler systems go wrong DF2014 edition
|
New version. Rewritten dwarven psychology. Do you know what this means??
Entirely new ways to have tantrum spirals.
|
Reminds me of my early forts where I decided to have it dug directly into the ground and have the entry be via a drowning chamber trap from a water supply that also irrigated an area for my farms (this was back in 40d, yes I was very ambitious for a new player).
Many, many plumbing accidents happened until I got the hang of things.
|
Anyone tried 40.14? I cant find the time to do so these days T.T
I really hope the new thought system wont eliminate tantrum spirals from the game.
|
On October 28 2014 00:10 BobMcJohnson wrote: Anyone tried 40.14? I cant find the time to do so these days T.T
I really hope the new thought system wont eliminate tantrum spirals from the game. They aren't totally gone, but now one perfect storm of easily fixable problems won't cause one. Your fort has to suck for an extended period of time. No more losing a fort because one guy's clothes wore out at the same time that a relative died, he smelled miasma, was irritated by vermin, and was nauseated by the sun.
|
I'm waiting for 40.15, the outdoor refuse bug is too annoying. Dwarves won't dump items unless you enable outdoor refuse hauling. For now I'm on 40.10 still.
The new emotions seem awesome though, I'm really glad it's a bit harder to have a tantrum spiral, but I hope it works out that you still get tantrums and stuff. Basically more tantrums, less spiraling, would be ideal. Before the rewrite it felt a little too much like you either had ecstatic dwarves that just go around happy or you have an tantrum spiral and there wouldn't be much in between. Having more mediocre moods that cause more grudges, fist fights, etc. without being a fortress ending event would be really fun.
|
To anyone who's thinking of picking this up right now, I'd wait until the Starter Pack for 40.16 is completely done. 40.15 has some big issues with mood/stress. Putting this game on hold until then.
|
Just read the transcript for the latest Dwarf Fortress Talk. Really liked this line:
If your dwarves suddenly die because they step into some kind of carnivorous grass or something and you're just like, "Well, ok that's part of life and death in this world."
|
On November 19 2014 11:17 Aylear wrote: To anyone who's thinking of picking this up right now, I'd wait until the Starter Pack for 40.16 is completely done. 40.15 has some big issues with mood/stress. Putting this game on hold until then. 40.17 came out today too x_x. I've been wanting to scratch that DF itch too. I can wait a little while longer... *eyes his 34.11 folder*
|
The starter pack for 40.16 is out, and 40.17 doesn't seem to have added much. Might be worth a shot.
The updater for 40.16 is bugged. It insists there's an r2 release, when it's still actually on r1.
|
I feel so confused looking at the new overworld, with all those trees... My eyes are probably not used to it... but with it looks just so weird and cluttered...
|
That's pretty quick updates considering.
Maybe I'll go play some 40d until its stabilised.
|
For the past few releases, the starter pack has been updated the same day the next release is sent out. We should do a succession fort again soon!
|
|
|
|