• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:57
CEST 21:57
KST 04:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon345.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon ZOWIE DIVINA preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
GSL CK #5 race war HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BW General Discussion ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14677 users

Dwarf Fortress - Addiction in ASCII - Page 71

Forum Index > General Games
Post a Reply
Prev 1 69 70 71 72 73 75 Next
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
July 21 2014 19:55 GMT
#1401
Aw man! Well, that's an interesting bug.
TL+ Member
Pennyblue
Profile Joined June 2014
United Kingdom11 Posts
July 21 2014 23:56 GMT
#1402
Loving the 'Axedwarf stands up' picture haha. I always see loads of DF stuff online. Haven't made a proper effort to learn it before, planning to play a bunch when I reformat my laptop in the next couple of days. There's just too much humour to miss out on it
Professional Carebear. 'Life is just a combination of Magic and Pasta' - Federico Fellini
Millitron
Profile Blog Joined August 2010
United States2611 Posts
July 23 2014 02:39 GMT
#1403
Anybody else have the exploding fruit problem?

Apparently when fruit falls from a tall enough tree, it explodes when it hits the ground. It also apparently counts as a cave-in, because it can punch holes in the ground and can knock dwarves out. I just had a dwarf die from a bunker busting plum.
Who called in the fleet?
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
Last Edited: 2014-07-23 04:21:27
July 23 2014 02:59 GMT
#1404
On July 23 2014 11:39 Millitron wrote:
Anybody else have the exploding fruit problem?

Apparently when fruit falls from a tall enough tree, it explodes when it hits the ground. It also apparently counts as a cave-in, because it can punch holes in the ground and can knock dwarves out. I just had a dwarf die from a bunker busting plum.


No but I am having a problem with dwarves climbing/falling asleep in trees. Actually it's not sleeping in trees that's the problem, it's waking up and forgetting they are in a tree, rushing out of said tree, falling and breaking their legs that is the problem.


Dear Urist McDrunkclimber,

Please stop drinking so much that you fall asleep in a tree. You have a bedroom, why are you sleeping in a tree? Next time I am leaving your legs broken, then you won't be able to climb at all.
Flameberger
Profile Joined March 2010
United States227 Posts
July 23 2014 03:30 GMT
#1405
I wouldn't classify exploding fruit or drunk dwarves falling out of trees to be problems. Sounds like a good day in Dwarf Fortress to me.
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2014-07-28 15:08:58
July 28 2014 15:07 GMT
#1406
http://www.bay12games.com/dwarves/

Holy shit these patchnotes. I think the new version can be considered stable, sadly MW will take till around autumn to update. I think as soon as my current fort explodes I'll swap over myself though. <3

PS:
Stopped hyper-obese digesting dwarves from constantly recalculating insulation/mass data (ag)

...the mere fact that a bug like this can happen on accident makes me so damn happy that a dev like Toady exists. <333³
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 28 2014 15:22 GMT
#1407
There are some other good gems in there too:


Stopped ghosts from being able to realize dreams after they are dead
fixed problem with squid skin coloration
gave crabs, horseshoe crabs, oysters and mussels blue blood
fixed various broken eyelash color/descriptions
Logo
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2014-08-26 07:52:02
August 26 2014 07:49 GMT
#1408
0.40.10 is out, I updated the OP with links to 0.40 versions and utilities.

I'm also looking for screenshots to include in the OP, if you have some good one could you upload them to imgur and post links here? Glorious ASCII and Tilesets alike
Romanes eunt domus
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
Last Edited: 2014-08-26 09:10:20
August 26 2014 09:10 GMT
#1409
dwarves should no longer have a preference for eating the various fruit trees (the whole tree, not the fruit).

Now that's a DF bug
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
gTank
Profile Joined January 2011
Austria2633 Posts
August 26 2014 09:43 GMT
#1410
Is it time to start again? :O
What packs/mods would you suggest for beginners?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2014-08-26 11:54:36
August 26 2014 11:46 GMT
#1411
Get the starter pack linked in the OP, it includes everything you need to start and more

Its launcher allows you to easily install tilesets and lauch Dwarf Therapist plus options like sound and population cap.
There are also a lot more options/utilities that come with it but I wouldn't worry too much about them at first.

The Quickstart guide on the wiki (see OP again) is a good starting tutorial. It'll help you establish the vital functions of a fortress, and the rest of the wiki will help you with anything more advanced.

edit: while digging for screenshots, I found a pic of my last 0.34.11 fortress that I tried to build mostly on a single level (warning huge)
+ Show Spoiler +
[image loading]

It's not exacly the last iteration, I then diverted the river above, to action a pump stack to get magma up there, but I got bored from waiting the construction of the 60 or so pumps that I needed to complete it. plus fps death was starting to kick in
Romanes eunt domus
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 28 2014 17:17 GMT
#1412
On August 26 2014 18:43 gTank wrote:
Is it time to start again? :O
What packs/mods would you suggest for beginners?


40.10 is in pretty good shape. There's still a few bugs around things like dwarves being counted as enemies if they free caged prisoners, but otherwise it runs pretty well and saves are expected to be forward compatible at this point.
Logo
CoughingHydra
Profile Blog Joined May 2012
177 Posts
September 23 2014 13:58 GMT
#1413
I just found out about this game, watched a few youtube videos; the game seems awesome, the legends mode stories are cool, etc..

I'm curious though, does anyone know whether the whole world updates at every frame locally (i.e. there exists precise local coordinates for every object/creature, etc.) or there's just some kind of global heuristic model, and also is it the same with world generation. I presume yes, but I couldn't find the answer anywhere explicitly.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2014-09-23 14:41:44
September 23 2014 14:39 GMT
#1414
If I remember correctly it's something like

In fortress mode, your embark zone (or at least the explored part of it) updates every tick.
For the rest of the world, since 0.40, the whole world updates while you play but not every tick (a bigger interval - month? season?).

In versions preceding 0.40, the world would update in-between games (when you lose/abandon a fortress).

Adventure mode, no clue.



edit; 40.13 is out btw. things are getting pretty stable now
Romanes eunt domus
Millitron
Profile Blog Joined August 2010
United States2611 Posts
September 23 2014 15:21 GMT
#1415
On September 23 2014 22:58 CoughingHydra wrote:
I just found out about this game, watched a few youtube videos; the game seems awesome, the legends mode stories are cool, etc..

I'm curious though, does anyone know whether the whole world updates at every frame locally (i.e. there exists precise local coordinates for every object/creature, etc.) or there's just some kind of global heuristic model, and also is it the same with world generation. I presume yes, but I couldn't find the answer anywhere explicitly.

The whole world is never simulated as precisely as any local area (fort or adventurer). Not in world generation or mid-game.

Whatever abstractions happen work pretty well though. I've seen people have previously-retired adventurers show up to their fort as an immigrant. I've seen dwarves from previous forts move in. That's actually got a minor problem with it. Dwarves from previous forts remember their mood. So if you lost a fort to a tantrum spiral and some of the survivors show up as immigrants to your next fort, they'll still be pissed off.
Who called in the fleet?
CoughingHydra
Profile Blog Joined May 2012
177 Posts
September 23 2014 16:38 GMT
#1416
On September 24 2014 00:21 Millitron wrote:
Show nested quote +
On September 23 2014 22:58 CoughingHydra wrote:
I just found out about this game, watched a few youtube videos; the game seems awesome, the legends mode stories are cool, etc..

I'm curious though, does anyone know whether the whole world updates at every frame locally (i.e. there exists precise local coordinates for every object/creature, etc.) or there's just some kind of global heuristic model, and also is it the same with world generation. I presume yes, but I couldn't find the answer anywhere explicitly.

The whole world is never simulated as precisely as any local area (fort or adventurer). Not in world generation or mid-game.

Whatever abstractions happen work pretty well though. I've seen people have previously-retired adventurers show up to their fort as an immigrant. I've seen dwarves from previous forts move in. That's actually got a minor problem with it. Dwarves from previous forts remember their mood. So if you lost a fort to a tantrum spiral and some of the survivors show up as immigrants to your next fort, they'll still be pissed off.

Ah, ok, thanks, that makes more sense.
Logo
Profile Blog Joined April 2010
United States7542 Posts
September 24 2014 20:38 GMT
#1417
On September 24 2014 00:21 Millitron wrote:
Show nested quote +
On September 23 2014 22:58 CoughingHydra wrote:
I just found out about this game, watched a few youtube videos; the game seems awesome, the legends mode stories are cool, etc..

I'm curious though, does anyone know whether the whole world updates at every frame locally (i.e. there exists precise local coordinates for every object/creature, etc.) or there's just some kind of global heuristic model, and also is it the same with world generation. I presume yes, but I couldn't find the answer anywhere explicitly.

The whole world is never simulated as precisely as any local area (fort or adventurer). Not in world generation or mid-game.

Whatever abstractions happen work pretty well though. I've seen people have previously-retired adventurers show up to their fort as an immigrant. I've seen dwarves from previous forts move in. That's actually got a minor problem with it. Dwarves from previous forts remember their mood. So if you lost a fort to a tantrum spiral and some of the survivors show up as immigrants to your next fort, they'll still be pissed off.


Also during fortress play (and perhaps adventure mode?) all invasions are successful which sort of leads to goblins spreading like wildfire and/or possibly killing off your civilization.
Logo
D2HLC
Profile Joined February 2011
Cook Islands22 Posts
October 16 2014 15:48 GMT
#1418
Thinking of starting this game, looks like its worth playing for a long duration.

I was wondering whats the best way to play? multiplayer or single?
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
October 16 2014 15:57 GMT
#1419
There's no multiplayer mode
Romanes eunt domus
]343[
Profile Blog Joined May 2008
United States10328 Posts
October 16 2014 18:45 GMT
#1420
there's fortress mode and adventure mode, though
Writer
Prev 1 69 70 71 72 73 75 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzStarbuck 70
StarCraft: Brood War
Dewaltoss 165
910 33
NaDa 30
HiyA 19
Shine 12
Bale 11
Yoon 9
Dota 2
qojqva1889
Counter-Strike
fl0m1772
Other Games
Grubby3635
FrodaN1182
Mlord307
C9.Mang0170
Sick170
ArmadaUGS134
UpATreeSC54
Chillindude32
JuggernautJason9
Organizations
Other Games
gamesdonequick35747
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 272
• StrangeGG 70
• musti20045 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV526
Other Games
• imaqtpie1013
• tFFMrPink 13
Upcoming Events
Replay Cast
4h 3m
WardiTV Weekly
15h 3m
PiGosaur Cup
1d 4h
The PondCast
1d 14h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
5 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.