• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:36
CET 04:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon!
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1440 users

Dwarf Fortress - Addiction in ASCII - Page 71

Forum Index > General Games
Post a Reply
Prev 1 69 70 71 72 73 75 Next
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
July 21 2014 19:55 GMT
#1401
Aw man! Well, that's an interesting bug.
TL+ Member
Pennyblue
Profile Joined June 2014
United Kingdom11 Posts
July 21 2014 23:56 GMT
#1402
Loving the 'Axedwarf stands up' picture haha. I always see loads of DF stuff online. Haven't made a proper effort to learn it before, planning to play a bunch when I reformat my laptop in the next couple of days. There's just too much humour to miss out on it
Professional Carebear. 'Life is just a combination of Magic and Pasta' - Federico Fellini
Millitron
Profile Blog Joined August 2010
United States2611 Posts
July 23 2014 02:39 GMT
#1403
Anybody else have the exploding fruit problem?

Apparently when fruit falls from a tall enough tree, it explodes when it hits the ground. It also apparently counts as a cave-in, because it can punch holes in the ground and can knock dwarves out. I just had a dwarf die from a bunker busting plum.
Who called in the fleet?
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
Last Edited: 2014-07-23 04:21:27
July 23 2014 02:59 GMT
#1404
On July 23 2014 11:39 Millitron wrote:
Anybody else have the exploding fruit problem?

Apparently when fruit falls from a tall enough tree, it explodes when it hits the ground. It also apparently counts as a cave-in, because it can punch holes in the ground and can knock dwarves out. I just had a dwarf die from a bunker busting plum.


No but I am having a problem with dwarves climbing/falling asleep in trees. Actually it's not sleeping in trees that's the problem, it's waking up and forgetting they are in a tree, rushing out of said tree, falling and breaking their legs that is the problem.


Dear Urist McDrunkclimber,

Please stop drinking so much that you fall asleep in a tree. You have a bedroom, why are you sleeping in a tree? Next time I am leaving your legs broken, then you won't be able to climb at all.
Flameberger
Profile Joined March 2010
United States226 Posts
July 23 2014 03:30 GMT
#1405
I wouldn't classify exploding fruit or drunk dwarves falling out of trees to be problems. Sounds like a good day in Dwarf Fortress to me.
An engine of annihilating power.
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2014-07-28 15:08:58
July 28 2014 15:07 GMT
#1406
http://www.bay12games.com/dwarves/

Holy shit these patchnotes. I think the new version can be considered stable, sadly MW will take till around autumn to update. I think as soon as my current fort explodes I'll swap over myself though. <3

PS:
Stopped hyper-obese digesting dwarves from constantly recalculating insulation/mass data (ag)

...the mere fact that a bug like this can happen on accident makes me so damn happy that a dev like Toady exists. <333³
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 28 2014 15:22 GMT
#1407
There are some other good gems in there too:


Stopped ghosts from being able to realize dreams after they are dead
fixed problem with squid skin coloration
gave crabs, horseshoe crabs, oysters and mussels blue blood
fixed various broken eyelash color/descriptions
Logo
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2014-08-26 07:52:02
August 26 2014 07:49 GMT
#1408
0.40.10 is out, I updated the OP with links to 0.40 versions and utilities.

I'm also looking for screenshots to include in the OP, if you have some good one could you upload them to imgur and post links here? Glorious ASCII and Tilesets alike
Romanes eunt domus
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
Last Edited: 2014-08-26 09:10:20
August 26 2014 09:10 GMT
#1409
dwarves should no longer have a preference for eating the various fruit trees (the whole tree, not the fruit).

Now that's a DF bug
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
gTank
Profile Joined January 2011
Austria2587 Posts
August 26 2014 09:43 GMT
#1410
Is it time to start again? :O
What packs/mods would you suggest for beginners?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2014-08-26 11:54:36
August 26 2014 11:46 GMT
#1411
Get the starter pack linked in the OP, it includes everything you need to start and more

Its launcher allows you to easily install tilesets and lauch Dwarf Therapist plus options like sound and population cap.
There are also a lot more options/utilities that come with it but I wouldn't worry too much about them at first.

The Quickstart guide on the wiki (see OP again) is a good starting tutorial. It'll help you establish the vital functions of a fortress, and the rest of the wiki will help you with anything more advanced.

edit: while digging for screenshots, I found a pic of my last 0.34.11 fortress that I tried to build mostly on a single level (warning huge)
+ Show Spoiler +
[image loading]

It's not exacly the last iteration, I then diverted the river above, to action a pump stack to get magma up there, but I got bored from waiting the construction of the 60 or so pumps that I needed to complete it. plus fps death was starting to kick in
Romanes eunt domus
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 28 2014 17:17 GMT
#1412
On August 26 2014 18:43 gTank wrote:
Is it time to start again? :O
What packs/mods would you suggest for beginners?


40.10 is in pretty good shape. There's still a few bugs around things like dwarves being counted as enemies if they free caged prisoners, but otherwise it runs pretty well and saves are expected to be forward compatible at this point.
Logo
CoughingHydra
Profile Blog Joined May 2012
177 Posts
September 23 2014 13:58 GMT
#1413
I just found out about this game, watched a few youtube videos; the game seems awesome, the legends mode stories are cool, etc..

I'm curious though, does anyone know whether the whole world updates at every frame locally (i.e. there exists precise local coordinates for every object/creature, etc.) or there's just some kind of global heuristic model, and also is it the same with world generation. I presume yes, but I couldn't find the answer anywhere explicitly.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2014-09-23 14:41:44
September 23 2014 14:39 GMT
#1414
If I remember correctly it's something like

In fortress mode, your embark zone (or at least the explored part of it) updates every tick.
For the rest of the world, since 0.40, the whole world updates while you play but not every tick (a bigger interval - month? season?).

In versions preceding 0.40, the world would update in-between games (when you lose/abandon a fortress).

Adventure mode, no clue.



edit; 40.13 is out btw. things are getting pretty stable now
Romanes eunt domus
Millitron
Profile Blog Joined August 2010
United States2611 Posts
September 23 2014 15:21 GMT
#1415
On September 23 2014 22:58 CoughingHydra wrote:
I just found out about this game, watched a few youtube videos; the game seems awesome, the legends mode stories are cool, etc..

I'm curious though, does anyone know whether the whole world updates at every frame locally (i.e. there exists precise local coordinates for every object/creature, etc.) or there's just some kind of global heuristic model, and also is it the same with world generation. I presume yes, but I couldn't find the answer anywhere explicitly.

The whole world is never simulated as precisely as any local area (fort or adventurer). Not in world generation or mid-game.

Whatever abstractions happen work pretty well though. I've seen people have previously-retired adventurers show up to their fort as an immigrant. I've seen dwarves from previous forts move in. That's actually got a minor problem with it. Dwarves from previous forts remember their mood. So if you lost a fort to a tantrum spiral and some of the survivors show up as immigrants to your next fort, they'll still be pissed off.
Who called in the fleet?
CoughingHydra
Profile Blog Joined May 2012
177 Posts
September 23 2014 16:38 GMT
#1416
On September 24 2014 00:21 Millitron wrote:
Show nested quote +
On September 23 2014 22:58 CoughingHydra wrote:
I just found out about this game, watched a few youtube videos; the game seems awesome, the legends mode stories are cool, etc..

I'm curious though, does anyone know whether the whole world updates at every frame locally (i.e. there exists precise local coordinates for every object/creature, etc.) or there's just some kind of global heuristic model, and also is it the same with world generation. I presume yes, but I couldn't find the answer anywhere explicitly.

The whole world is never simulated as precisely as any local area (fort or adventurer). Not in world generation or mid-game.

Whatever abstractions happen work pretty well though. I've seen people have previously-retired adventurers show up to their fort as an immigrant. I've seen dwarves from previous forts move in. That's actually got a minor problem with it. Dwarves from previous forts remember their mood. So if you lost a fort to a tantrum spiral and some of the survivors show up as immigrants to your next fort, they'll still be pissed off.

Ah, ok, thanks, that makes more sense.
Logo
Profile Blog Joined April 2010
United States7542 Posts
September 24 2014 20:38 GMT
#1417
On September 24 2014 00:21 Millitron wrote:
Show nested quote +
On September 23 2014 22:58 CoughingHydra wrote:
I just found out about this game, watched a few youtube videos; the game seems awesome, the legends mode stories are cool, etc..

I'm curious though, does anyone know whether the whole world updates at every frame locally (i.e. there exists precise local coordinates for every object/creature, etc.) or there's just some kind of global heuristic model, and also is it the same with world generation. I presume yes, but I couldn't find the answer anywhere explicitly.

The whole world is never simulated as precisely as any local area (fort or adventurer). Not in world generation or mid-game.

Whatever abstractions happen work pretty well though. I've seen people have previously-retired adventurers show up to their fort as an immigrant. I've seen dwarves from previous forts move in. That's actually got a minor problem with it. Dwarves from previous forts remember their mood. So if you lost a fort to a tantrum spiral and some of the survivors show up as immigrants to your next fort, they'll still be pissed off.


Also during fortress play (and perhaps adventure mode?) all invasions are successful which sort of leads to goblins spreading like wildfire and/or possibly killing off your civilization.
Logo
D2HLC
Profile Joined February 2011
Cook Islands22 Posts
October 16 2014 15:48 GMT
#1418
Thinking of starting this game, looks like its worth playing for a long duration.

I was wondering whats the best way to play? multiplayer or single?
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
October 16 2014 15:57 GMT
#1419
There's no multiplayer mode
Romanes eunt domus
]343[
Profile Blog Joined May 2008
United States10328 Posts
October 16 2014 18:45 GMT
#1420
there's fortress mode and adventure mode, though
Writer
Prev 1 69 70 71 72 73 75 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 82
davetesta63
HKG_Chickenman43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 186
Nina 126
ProTech115
StarCraft: Brood War
NaDa 53
Icarus 7
Dota 2
monkeys_forever234
NeuroSwarm78
LuMiX0
Super Smash Bros
C9.Mang0690
amsayoshi39
Other Games
tarik_tv14117
summit1g13826
JimRising 453
FrodaN117
Models1
Organizations
Other Games
gamesdonequick977
Counter-Strike
PGL127
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt497
Upcoming Events
CranKy Ducklings
6h 24m
IPSL
14h 24m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
14h 24m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
16h 24m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
19h 24m
Sparkling Tuna Cup
1d 6h
WardiTV Korean Royale
1d 8h
IPSL
1d 14h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 14h
BSL 21
1d 16h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.