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Dwarf Fortress - Addiction in ASCII - Page 61

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Sim Kyren
Profile Blog Joined February 2013
Canada27 Posts
March 06 2013 08:11 GMT
#1201
I personally don't use dfhack although a lot probably do. Looks like leather equipment might be the best bet until the traders can give you a worthwhile supply.
Isualin
Profile Joined March 2011
Germany1903 Posts
March 06 2013 08:57 GMT
#1202
I use dfhack scan function to see if there is hematite/magnetite or platinum/gold veins if i want to die at a late gameish fortress with lots of dwarves. Most of the time i do not use it because i like the early parts of the game more, preferably on a really hard embarking point.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
daemir
Profile Joined September 2010
Finland8662 Posts
March 06 2013 10:22 GMT
#1203
I started this couple weeks back and boy the learning curve..but the game is awesome. Wiki is a must have while playing as is dwarf therapist. DFhack is useful too, for embark scans and fixing some issues that can crop up, like non existant creatures blocking build sites.
Keltanokka
Profile Blog Joined July 2010
Finland279 Posts
March 06 2013 14:31 GMT
#1204
fixdiplomats and mixmerchants are some really useful dfhack commands. Nothing like pissing off the elves by burning forests to the ground, while the elven diplomats are still in the forest.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2013-03-06 16:13:58
March 06 2013 16:04 GMT
#1205
On March 06 2013 17:08 Yenticha wrote:
Thanks Sim, I know I am not supposed to find iron, but just the ore to make it.
I am finding all sorts of stuff in my sedimentary layers, with exotic names, but none of the 3 (?) ores that can make iron. Worse, I can't even find any ore that would make a weapon (no silver ore, no copper ore...).

I guess it's not too bad, since I can trade/melt the stuff I find on the goblins I kill. I actually like the idea that I have to rely on these other sources of weapons. I read somewhere this is the result of the "latest" patch, and I approve!

Does everybody use DF Hack to "scan" an embark area before going in?
As I said, using linux, I don't use any of the utilities available to windows users, and it sometimes makes things a little harder

There's three iron ores, yes - hematite, limonite and magnetite. It sounds odd to me, however, that you've got no other servicable metals in your area, even though you did embark on a shallow metals-region. You should probably have some form of silver or copper there, either in its natural form or the form of malachite (copper), tetrahedrite (copper/silver) or galena (silver/lead). If it's not in the first few layers, dig deeper - tetrahedrite, malachite and galena is moderately common in the lower layers. And in the meantime, equip your dwarves with leather cloaks, leather hoods and wooden shields at the least. If you can get some bone, shell and leather armor as well, that might help against some basic wildlife troubles, as well as weak blows. Also, crossbows can be made from wood and bone, as well as bolts.

That said - shallow metals isn't the same as sedimentary layer-type metals. It only means that there's metal veins in x the stone layers close to the surface/dirt/sand/clay. If the upper layer of stone is metamorphic, you'd get typically lower-layer metals such as the above mentioned, but still have the in-game mineral prospecter tell you "Shallow metal/s".

If you're sure you're on sedimentary, did you get any coal? Both bituminous coal and lignite count as metals in regard to the embark prospector.

But yes, DF Hack prospect-command. Incredibly practical to find a decent embark spot. Even though you cannot really pinpoint the types of metals with it, you can at least make sure you're embarking in an area with sedimentary stone rather than, say, metamorphic.

Personally, I use DF hack for that reason primarily, but also for the vein digging and circle digging, as well as the merchant and diplomat fix.
Savior broke my heart ;_; || twitch.tv/onnings
Yenticha
Profile Joined July 2010
257 Posts
March 08 2013 02:47 GMT
#1206
Ok, thanks for the feedback.

I did a new embark after getting DT to work (by enabling writing permissions on the folder of DT..).
This time I have copper and silver ore, so I'm making enough weapons/armors.

BTW: I spent 2 game years with 0 migrants or merchants, started to wonder what was wrong. Then I noticed I still had a merchant on my trade depot. Why still here? ... Depot inaccessible... yes, turns out trees DO grow fast. Fast enough to trap merchants. Just in case somebody runs into the same problem
Isualin
Profile Joined March 2011
Germany1903 Posts
March 08 2013 09:20 GMT
#1207
On March 08 2013 11:47 Yenticha wrote:
Ok, thanks for the feedback.

I did a new embark after getting DT to work (by enabling writing permissions on the folder of DT..).
This time I have copper and silver ore, so I'm making enough weapons/armors.

BTW: I spent 2 game years with 0 migrants or merchants, started to wonder what was wrong. Then I noticed I still had a merchant on my trade depot. Why still here? ... Depot inaccessible... yes, turns out trees DO grow fast. Fast enough to trap merchants. Just in case somebody runs into the same problem

Did you embark on an island or some place others can't reach?
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
amatoer
Profile Joined January 2008
Germany212 Posts
March 08 2013 10:31 GMT
#1208
I once had the case (couple of pages ago) where I suspected that my home civilization somehow became extinct and therefore couldnt send any immigrants to my fort. I guess I never really checked it but embarking in a different place of the world solved the problem.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2013-03-08 11:14:23
March 08 2013 11:02 GMT
#1209
A random thought on the game, when I started I watched some youtube let's play and tutorials and the tutorial dude made like 5x12 farm or something for plump helmets I was like wat da...having played a bit already and doing farming every game, I never needed more than 3x3 farm per plant type and pre 100 pop even a single 3x3 would be overproducing with a skilled grower. Before using potash.

Then later on discover the magics of quantum storage and burrows/military alerts. Next project is to go through the caverns and find me some lava for the industry, although I don't really need it in the current game, embark had so much coal, I think my bar q.storage still has over 6000 bars of it. Also iron, so much iron. I could build an iron castle 5 levels high above ground level if I wanted. I was supposed to have flux stones as well, but haven't found them yet.

Addicting game.


Ah, and that reminds me of my experiences with my second vampire I found. The first time I found one I quickly got rid of it, using cutting edge technology in molecular compression the dwarves possess, but the 2nd time I thought, why not try do the undying accountant thing? So I wall my vampire in to a minimal office and make him my records keeper and manager and go on about my business. A year or 2 passes before I pay much notice to him, but then at some point I take a longer look when I'm making a job order. So. Many. Uncofirmed. Jobs. What in the world?? So my vampire accountant who has nothing to do but sit in his chair, peruse the books, was confirming jobs at a rate of 1 order per half a year. Uh oh.Well then. Instead of just leaving him there and appointing someone else, I wanted to keep things clean and dig him out and introduce him to D.A.S. and move on.
Well, I made some precautions, I made a burrow outside the fort with him being the sole resident, then released him from the wall. He stumbles out of the little corner he was confined for a couple of years and takes a step...to the opposite direction of where I want him. Pause. Make a military squad of him, assign the squad full year out tour outside to guard the gate. Unpause. He takes a 2nd step in the wrong direction. Pause. Uhhh, sensing trouble, but unable to do much, I unpause. I watch him disregard 2 burrow limitations and happily jog directly into my dormitory, 20-30 bed room with plenty of traffic 24/7 since it's the only sleeping area aside from my barracks in the fort for non-nobles. He goes in...and drains 2 dwarves right off the bat. Alright, alright, after a couple of years he might be a bit thirsty yes? Get this, NO ONE even noticed him doing it. For some reason, not a single dwarf decided to go sleep at that time while he was draining 2 sleepers and none of the other sleepers woke up!
Then I notice the other dwarf he drained was my legendary +5 mason! After drinking his fill, he ran around the fort, doing vampire disguise actions of visiting the booze stores and hanging around the diner, then finally went to the gate defense I assigned him to. At this point I was pretty pissed at my little blood sucker, so as soon as he got close, I activated my front gate defensive D.A.S. to atomize the bastard. Done and done. Except the son of a cursed dog had the gall to return as a ghost, forcing me to engrave a memorial to him as well!
Ringall
Profile Blog Joined August 2010
Finland177 Posts
March 08 2013 11:15 GMT
#1210
On March 06 2013 23:31 Keltanokka wrote:
fixdiplomats and mixmerchants are some really useful dfhack commands. Nothing like pissing off the elves by burning forests to the ground, while the elven diplomats are still in the forest.


You really like burning continents down, don't you? :D
And elves are the most annoying hypocrites ever :< Accidentally attempted to gift a wooden item to them. Needless to say the merchant got a little upset.

And whoo! I managed to get my laptop up and running again. DF during all the lectures. Screw productivity.
Snute fanclub <3 (fan #106 :3 ) | "Bitches know me, I'm Jos 'LiquidRet' de Kroon. I drink, smoke and don't exercize." - Ret | http://bit.ly/GX57En
Conti
Profile Joined November 2010
Germany2516 Posts
March 08 2013 11:46 GMT
#1211
Played the game again recently after a long absence. Was fun as always, but.. er.. zombies.

What on earth do you do against a zombie attack? I was in my third year or so when I got the message that I was under siege. Huh. Well, a bit early, but I guess I'll manage, having had a small military force already and all that. And then zombie humans came from every direction, north, south, east, west, and just marched towards my fortress. And they almost insta-killed every dwarf they touched, turning him. It took maybe a minute in real time once they reached my fortress before every single dwarf was dead. I never died so quickly.

So.. what on earth do you do against zombie invasions?
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2013-03-08 12:02:30
March 08 2013 12:02 GMT
#1212
I generally don't fight with them early game. Raise your drawbridge and hope you don't have any body parts in a place necromancer can see(butcher, fishery, cemetary) and wait. You need blunt weapons(like hammers) and armor to fight against them properly. It is one of the !funniest things in the game whatever you do
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
March 08 2013 12:10 GMT
#1213
daemir I think it's time to feed him to wild lol.

How many of you guys have run into a bronze colossus? Fighting one was the absolutely most hilarious thing I have ever seen in DF, I'm a bit of a sadist when it comes to my dwarves lol. I didn't know how invincible a bronze colossus was until my entire fortress died to it and I read up on it. Basically I sent my entire military, 4 squads worth of trained soldiers and left them to do work while I queued up more production. I honestly thought that had a handle on the situation seeing how they were pushing the colossus around. Nope. Next thing I knew my military was in tatters and the bronze colossus was at my doorstep tearing through my huge ass hallway of traps and I had to conscript my worker dwarves into the militia and watch them all slowly die lol. Soon all that was left were the children and the animals, and they desperately ran away from the colossus before their inevitable slaughter.
Captain Mayhem
Profile Blog Joined August 2009
Sweden774 Posts
March 08 2013 13:19 GMT
#1214
On March 08 2013 21:10 Snuggles wrote:
daemir I think it's time to feed him to wild lol.

How many of you guys have run into a bronze colossus? Fighting one was the absolutely most hilarious thing I have ever seen in DF, I'm a bit of a sadist when it comes to my dwarves lol. I didn't know how invincible a bronze colossus was until my entire fortress died to it and I read up on it. Basically I sent my entire military, 4 squads worth of trained soldiers and left them to do work while I queued up more production. I honestly thought that had a handle on the situation seeing how they were pushing the colossus around. Nope. Next thing I knew my military was in tatters and the bronze colossus was at my doorstep tearing through my huge ass hallway of traps and I had to conscript my worker dwarves into the militia and watch them all slowly die lol. Soon all that was left were the children and the animals, and they desperately ran away from the colossus before their inevitable slaughter.

Yeah, you need at least steel axes to even make a dent in them, as far as I've experienced. My first BC I ever fought, I had two squads of maxed out, danger room trained soldiers with silver warhammers and steel armor. Kiiiindof ineffective against solid metal creatures...
Gravity is just a theory anyway.
Wedde
Profile Joined February 2013
Denmark126 Posts
March 08 2013 14:31 GMT
#1215
I feel like i get attacked by lava alot atm ;(
I do not want to be a hero
daemir
Profile Joined September 2010
Finland8662 Posts
March 08 2013 14:49 GMT
#1216
Oh so there's things you absolutely need sharp edges against? Good to know, I'll add axe training to my militia. Been a fan of war hammers so far.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
March 08 2013 18:10 GMT
#1217
From what I've read there has only been one instance where someone managed to take down a Bronze Colossus without resorting to melting it in lava (I can't even imagine how the hell you could lure one into a lava trap). It'd be epic if someone could record it lol.
Captain Mayhem
Profile Blog Joined August 2009
Sweden774 Posts
March 08 2013 18:33 GMT
#1218
On March 08 2013 23:49 daemir wrote:
Oh so there's things you absolutely need sharp edges against? Good to know, I'll add axe training to my militia. Been a fan of war hammers so far.

Yep, anything wearing armor will piss in your cornflakes otherwise. Blunt weapons are awesome against unarmored enemies (I believe maces = warhammers, same impact force per square cm), swords are good against armored humanoids, spears are good against megabeasts, and axes are pretty much swiss army knives, being decent against everything.
Gravity is just a theory anyway.
shackes
Profile Joined August 2010
Germany148 Posts
March 09 2013 12:49 GMT
#1219
On March 09 2013 03:33 Captain Mayhem wrote:
Show nested quote +
On March 08 2013 23:49 daemir wrote:
Oh so there's things you absolutely need sharp edges against? Good to know, I'll add axe training to my militia. Been a fan of war hammers so far.

Yep, anything wearing armor will piss in your cornflakes otherwise. Blunt weapons are awesome against unarmored enemies (I believe maces = warhammers, same impact force per square cm), swords are good against armored humanoids, spears are good against megabeasts, and axes are pretty much swiss army knives, being decent against everything.


Are you just making things up, or is the wiki wrong?
http://dwarffortresswiki.org/index.php/DF2012:Weapon#Types_of_weapons
Tabularasa
Profile Joined July 2010
Germany116 Posts
March 09 2013 16:17 GMT
#1220
I think he is just making things up... Pierce- & Blunt-Weapons are great against armor, while Cutting-Weapons can't really cut harder materials than themselves. Swords can pierce and cut, axes can only cut (except for the occasional flat-side-slap).
Spears work great againts megabeasts because they got a good chance of piercing some vital organ - after all you need to get through the skin, fat, etc...

The problem with the bronze collosus is (as far as I know), that there isn't anything vital to pierce and it doesn't dent much. After all, its just a living, solid piece of metal (of collossal size)!
So the only thing you can actually do is chopping it into tiny pieces - so you need something which can cut bronze.
KeKeKeKeZergru..... forgot my Spawningpool :<
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