Dwarf Fortress - Addiction in ASCII - Page 2
Forum Index > General Games |
Navane
Netherlands2727 Posts
| ||
Mavkar
Germany592 Posts
| ||
AJMcSpiffy
United States1154 Posts
http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/ Plus the writing style on it is fantastic, really funny and keeps your attention. It contains a preset world to use so what the tutorial does is exactly what you can follow along with. | ||
Husnan
France298 Posts
I'm kinda new to TL but I've been an avid fan of Dwarf Fortress for a loooong time now, and I've never really stopped playing it for any long duration either. I'm posting here, wondering if some TLers would be interested in playing a Fortress Mode together : what I mean is, and this was very popular on the French Wiki I used to visit, someone plays for a year, then sends the save file to the next guy, who plays another year, and then passes to the next, etc... Each transition should be accompanied by a brief description of the events that took place, what you tried to add to the Fortress, etc.. It's pretty fun Anyone feel like giving it a shot? :p | ||
Zorkmid
4410 Posts
| ||
snow2.0
Germany2073 Posts
On March 12 2011 03:34 Zorkmid wrote: I'd be willing to try this, although I've only recently gotten into the game. I'm not even sure how to measure a year in game time. z opens the status of your fortress, the season, month and date is shown in that screen. | ||
Catch]22
Sweden2683 Posts
| ||
nttea
Sweden4353 Posts
On February 07 2011 03:28 Husnan wrote: Hey everyone I'm kinda new to TL but I've been an avid fan of Dwarf Fortress for a loooong time now, and I've never really stopped playing it for any long duration either. I'm posting here, wondering if some TLers would be interested in playing a Fortress Mode together : what I mean is, and this was very popular on the French Wiki I used to visit, someone plays for a year, then sends the save file to the next guy, who plays another year, and then passes to the next, etc... Each transition should be accompanied by a brief description of the events that took place, what you tried to add to the Fortress, etc.. It's pretty fun Anyone feel like giving it a shot? :p I love dwarf fortress, i'd jump in on it but someone would have to take responsibility for initiative and list keeping n shit cuz im not gonna do it :p | ||
plated.rawr
Norway1675 Posts
On February 07 2011 03:28 Husnan wrote: Hey everyone I'm kinda new to TL but I've been an avid fan of Dwarf Fortress for a loooong time now, and I've never really stopped playing it for any long duration either. I'm posting here, wondering if some TLers would be interested in playing a Fortress Mode together : what I mean is, and this was very popular on the French Wiki I used to visit, someone plays for a year, then sends the save file to the next guy, who plays another year, and then passes to the next, etc... Each transition should be accompanied by a brief description of the events that took place, what you tried to add to the Fortress, etc.. It's pretty fun Anyone feel like giving it a shot? :p I'd like to join in for something like this, although seeing as my experience with the game and organizing roundabouts is pretty much nonexistant (plus playing past 2 years gets me so confused with all the micromanaging) makes it pretty daunting. But yea, I'm definately up for something like this. | ||
Dacendoran
United States825 Posts
| ||
Insanious
Canada1251 Posts
Step 2) Get everything set up for hopefully a decent first try Step 3) Load my starting Area Step 4) Have some sort of horrible cave collapse on map load that kills my starting dwarves Step 5) Abandon fortress in less than 2 seconds Dear god, what kind of game is this. | ||
fishbowl
United States1575 Posts
On April 26 2011 11:11 Insanious wrote: Step 1) Download game for first time Step 2) Get everything set up for hopefully a decent first try Step 3) Load my starting Area Step 4) Have some sort of horrible cave collapse on map load that kills my starting dwarves Step 5) Abandon fortress in less than 2 seconds Dear god, what kind of game is this. That's admittedly a pretty rough start lmao | ||
reneg
United States859 Posts
On April 26 2011 11:11 Insanious wrote: Step 1) Download game for first time Step 2) Get everything set up for hopefully a decent first try Step 3) Load my starting Area Step 4) Have some sort of horrible cave collapse on map load that kills my starting dwarves Step 5) Abandon fortress in less than 2 seconds Dear god, what kind of game is this. that's the beauty of dwarf fortress. Actually getting a fortress up and going along is part of the pure joy that is DF. if you're interested in getting a little more of the basics down, or at least getting into a situation where you don't instantly die, feel free to hit me up. I've loved this game for a long time, though i haven't played it in 8 months or so,it's like riding a bike, and it all comes back pretty quick | ||
N3rV[Green]
United States1935 Posts
anybody? anybody? What was the main skin pretty much everybody used back when the 2010 release was new? | ||
MOOG
United States188 Posts
| ||
KtheZ
United States813 Posts
On May 12 2011 15:00 N3rV[Green] wrote: I can't find any skins!!!! anybody? anybody? What was the main skin pretty much everybody used back when the 2010 release was new? The current skin that I had used to play DF is Mayday's skin. Here's a link to it. http://mayday.w.staszic.waw.pl/df.php Edit: Lol ninjaed >_> | ||
N3rV[Green]
United States1935 Posts
I've even gotten my friend interested in it! We'll see if I can get him past the controls xD | ||
vyyye
Sweden3917 Posts
Combined with http://df.magmawiki.com/index.php/DF2010:Color_scheme#Another_natural_scheme it looks really, really clean. Much more so than any graphic sets in my opinion. Here's what it looks like. + Show Spoiler + Oh and tip for new players. Don't start on an aquifer. Really, don't even ask why, just don't. | ||
Logo
United States7542 Posts
On May 12 2011 23:24 vyyye wrote: + Show Spoiler + For the people who don't want names to say H[picture of a bucket]ow[a dog]n I highly recommend this tileset. Combined with http://df.magmawiki.com/index.php/DF2010:Color_scheme#Another_natural_scheme it looks really, really clean. Much more so than any graphic sets in my opinion. Here's what it looks like. + Show Spoiler + Oh and tip for new players. Don't start on an aquifer. Really, don't even ask why, just don't. Yeah I really recommend that style of tileset as well. Having your text all garbled is annoying and it doesn't take long to learn the different icons. On April 26 2011 11:13 fishbowl wrote: That's admittedly a pretty rough start lmao That sounds like a perfect start/introduction to DF. I've been waiting a long time to get back in DF, but I still just feel so burnt out after making a really intricate 8 year old fortress where the entire fortress was built with a series of bridges and small buildings built on stilts over an underwater lake. The mood just hasn't struck me again, which is disappointing because I haven't played the new version at all with all the underground improvements. | ||
vyyye
Sweden3917 Posts
On May 12 2011 23:32 Logo wrote: Yeah I really recommend that style of tileset as well. Having your text all garbled is annoying and it doesn't take long to learn the different icons. That sounds like a perfect start/introduction to DF. I've been waiting a long time to get back in DF, but I still just feel so burnt out after making a really intricate 8 year old fortress where the entire fortress was built with a series of bridges and small buildings built on stilts over an underwater lake. The mood just hasn't struck me again, which is disappointing because I haven't played the new version at all with all the underground improvements. At least get back for the next patch, there's quite a treat on the way. I starved a dwarf and it came back (as a friendly undead peasant...). To avoid crossing various streams, animated corpses now keep track of the historical figure that was the source of the raised body, even though the historical figure's soul is detached from it (and available for ghostage). So relatives can still be properly horrified by a raised body without it actually being the person in question, and they might be haunted at the same time, oddly enough, provided that evil region animation continues to have nothing to do with the soul stuff. This'll also let it animate multiple severed body parts separately, though it'll also need to understand not having a central body part before that'll work. It would be cool to have arms crawling around though. | ||
| ||