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Dwarf Fortress - Addiction in ASCII - Page 17

Forum Index > General Games
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Prev 1 15 16 17 18 19 75 Next
Calasmere
Profile Joined September 2010
United Kingdom161 Posts
May 30 2011 13:04 GMT
#321
Why isn't the LazyNewbPack linked in the OP? It's amazing, seeing as it is installed with all tilesets interchangeable and all utilities you'll ever need.
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
May 30 2011 14:11 GMT
#322
It seems Op hasn't been edited since 2007, the pack wasn't available then. If he reads this though I totally agree, should defo be linked, it is amazing indeed. Lazy Newb Pack is such an apt title too :-)
randombum
Profile Blog Joined April 2007
United States2378 Posts
May 30 2011 17:11 GMT
#323
Does all sedimentary layers have coal? I've started a new fortress and only have like 6 layers of sedimentary, mined out quite a bit of them, but not all yet. Will there be coal somewhere in there or can there be none? I've got all the iron ore and flux I can ever want now though.
Antiochus
Profile Joined March 2010
Canada548 Posts
May 30 2011 17:35 GMT
#324
So I installed this for the first time, generated a world and decided to settle in the mountains. Everything was ok until all my dwarfs died because I didn’t know how to make a door to seal my base. Although even with a door all my dwarfs would have probably starved to death anyways because it seems trying to settle on the largest coldest mountain range in the whole world was not the greatest idea.

People weren't joking when they said the learning curve for this was vertical.
All play and no work makes Jack unemployed.
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
May 30 2011 17:37 GMT
#325
I'm not sure, but you should be able to use charcole instead to fuel your forges I think?
snow2.0
Profile Joined September 2010
Germany2073 Posts
May 30 2011 17:41 GMT
#326
settling the coldest most horrifying place of the world can be very fun and rewarding when you have a bit of experience to approach it.

Sedimentary layers aren't guaranteed to have coal or iron in the latest versions. There seem to be entire worlds lacking one or the other, even. Keep looking.
As for fuel, wood turns into charcoal and deep down you may find another source of heat.
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
Last Edited: 2011-05-30 17:58:18
May 30 2011 17:42 GMT
#327
:-) it's tough

Check out the video tutorials linked earlier in the thread, they should help you out a lot and they're pretty easy to follow, you'll be set in no time. in fact, using these I was pretty surprised how quickly you can get into it.
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 30 2011 19:46 GMT
#328
On May 31 2011 02:35 Antiochus wrote:People weren't joking when they said the learning curve for this was vertical.
It´s not that bad, just hang in there, and consult the wiki regularly. I´ve played DF for a long time and I still check it to refresh, especially when trying out another industry. The first hurdle after simple designations is getting the basics of industry, (mason, carpenter, brewery, kitchen) and farming done, after that you can keep your dwarves alive, giving you time to learn the rest.
:3
silent_marauder24
Profile Joined June 2010
Canada24 Posts
May 30 2011 21:06 GMT
#329
On May 30 2011 05:45 stormtemplar wrote:
Second question: How do I dig out the floor? Like for example, say these dots are three squares of dirt
.
.
.

My dwarves can mine the top one, and walk on the middle one. I can build stairs in the middle one and mine the bottom one. So how do I get at the middle one so as to like build a moat or something?

Also, unless you want huge amounts of unnecessary happy fun, DO NOT mine adamantine.


Its kind of a bit more confusing then that but only if you think about it too hard. You can mine the top one, but you can also mine out the middle one and each will have a proper roof and floor. Although to make it so that there is no floor on the top one you can channel it D --> H. There will be a slope upwards on the middle one which if you just want it to be a pit per say you can remove the slope with D --> Z. Channeling is the most efficient way to mine as it removes 2 levels but you can only get 1 rock from both levels.
drivec
Profile Joined May 2009
United States354 Posts
May 30 2011 21:17 GMT
#330
a really good idea is making custom profession in dwarf therapist that way u can get your dwarfs to do what you really want them to do
starcraft is chess at warp speed
silent_marauder24
Profile Joined June 2010
Canada24 Posts
Last Edited: 2011-05-30 21:21:54
May 30 2011 21:17 GMT
#331
On May 31 2011 02:11 randombum wrote:
Does all sedimentary layers have coal? I've started a new fortress and only have like 6 layers of sedimentary, mined out quite a bit of them, but not all yet. Will there be coal somewhere in there or can there be none? I've got all the iron ore and flux I can ever want now though.

On May 31 2011 02:37 ChinaWhite wrote:
I'm not sure, but you should be able to use charcole instead to fuel your forges I think?


You can use charcoal as a replacement fuel, 1 as apart of the reaction and 1 as to fuel the whole process. Magma is useful as it will cut down that reaction by 1 as it replaces the fuel for the process.

EDIT-

And to actually answer original question. Yes it should be in there but it is up to chance, and it is possible for there to be none.
Forumite
Profile Joined February 2011
Sweden3280 Posts
Last Edited: 2011-05-30 21:58:29
May 30 2011 21:57 GMT
#332
There, the flamepit is done and I´m throwing down goblins from a 5m drop into a pit kneedeep with magma. There their bodies and belongings will boil away, only leaving the precious iron weapons. Sometimes I check the damage of the goblins, just before they turn into smoke. Next on the agenda is slaughtering about 50 of the animals that are swarming the fortress.

I´m making efficient cruelty into a system.
:3
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
Last Edited: 2011-05-30 22:13:41
May 30 2011 22:13 GMT
#333
I like this, i thought about the same thing but haven't implemented it yet. I also like the idea of funnleing enemies into a stairwell before sealing it and flooding it from above, does that work?

Drawbridges are good too, you can crush almost anything with them :-)

Sometimes I punish disloyal dwarves in the same way
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 30 2011 22:37 GMT
#334
Poor dorfs. I rarely if ever kill them willingly, but the recent mandates make me reconsider the wisdom in that.

A drowning chamber works great too. The reason I went for magma is because it´s awesome, I don´t have that much water on my map, and it leaves behind the loot, unlike an atom smasher. A drowning room will take some setting up though, with bait, a way to close it off, and preferably using pressure and fortifications to keep the pumper away from the gobbos. I made it easy for myself with a field of cage traps and using dwarves to pit the goblins into the fire.
:3
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
May 30 2011 22:44 GMT
#335
Haha, i'm not that sopisticated, generally there's a good chance one of my men will be sacrificed as part of the drowning ceremony, usually I'll give them a burial though if they act promptly.

I'll have to look into setting up a safer way to do it.

You are right though, magma is cooler, but i'm too scared to dig that deep un til I actually figure out how my military works.
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 30 2011 23:10 GMT
#336
Digging down is safe if you are carefull, just be quick with sealing off the shaft from the caverns, and carefully tap the magma. Lots of places to seal off the shaft, and floor hatches if you need to stop a monster.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 30 2011 23:23 GMT
#337
I left 6 goblins, waiting above the fire pit. I don´t want the next batch to not know what to expect.
:3
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
May 31 2011 00:01 GMT
#338
Haha brilliant. Will a dragon attack goblins? I figured if i can catch one in a room and let enemies in via a drawbridge that might be quite good...
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
May 31 2011 06:44 GMT
#339
I have to say, the TL game is the first fort I've managed with over 100 dwarfs and a real military...It's like a whole different game once you get a fat reserve of food n such so you can focus on so much other stuff, mostly military based.

Seriously, this game never stops getting bigger.

Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
May 31 2011 09:51 GMT
#340
^ I've been following that thread but I'm no where near competant enough to take part yet, i'd probably tunnel to hell sccidently. Sounds like good fun though, was it you who sacrificed the baby to the spikes?
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