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Manit0u
Profile Blog Joined August 2004
Poland17414 Posts
Last Edited: 2025-08-29 22:50:40
August 29 2025 22:47 GMT
#41
On August 30 2025 05:04 Miragee wrote:
Right now I need to get more solid in late game and get a better read on boards to make the next step I think. This is where I lose most of my matches. I.e. not driving an advantage home.


I have a similar problem (why I wasn't really able to push past 2k MMR yet, aside from just not grinding enough games). Lategame you have so many resources available and so many things can happen that it can be hard to keep track of all the possibilities and sheananigans that could be coming your way. Especially with the limited time you have available to make your decisions. Do I protect from some gutshot war factory? Will there be a sudden abyss? What if someone buys 4 packs of lvl 2 steel balls with range and drain? Need to protect from loose formation crawlers or sudden shield on fangs, wraith with degen out of nowhere, creative beacons and all that jazz.

In most cases in rounds 10+ if the game is close I tend to lose because I run out of time without doing all I could to save myself or I forgot about one of the many ways my opponent could cheese out the victory. Because I'm mostly playing symmetric standard boards my games sadly tend to run longer than usual (but I don't really like playing aggro or asym, feels to me like being at the mercy of RNG gods).
Time is precious. Waste it wisely.
Miragee
Profile Joined December 2009
8587 Posts
August 30 2025 09:33 GMT
#42
On August 30 2025 07:47 Manit0u wrote:
Show nested quote +
On August 30 2025 05:04 Miragee wrote:
Right now I need to get more solid in late game and get a better read on boards to make the next step I think. This is where I lose most of my matches. I.e. not driving an advantage home.


I have a similar problem (why I wasn't really able to push past 2k MMR yet, aside from just not grinding enough games). Lategame you have so many resources available and so many things can happen that it can be hard to keep track of all the possibilities and sheananigans that could be coming your way. Especially with the limited time you have available to make your decisions. Do I protect from some gutshot war factory? Will there be a sudden abyss? What if someone buys 4 packs of lvl 2 steel balls with range and drain? Need to protect from loose formation crawlers or sudden shield on fangs, wraith with degen out of nowhere, creative beacons and all that jazz.

In most cases in rounds 10+ if the game is close I tend to lose because I run out of time without doing all I could to save myself or I forgot about one of the many ways my opponent could cheese out the victory. Because I'm mostly playing symmetric standard boards my games sadly tend to run longer than usual (but I don't really like playing aggro or asym, feels to me like being at the mercy of RNG gods).


Yeah, same for me. I exclusively played symmetric standard until about 2-3 weeks ago, which makes games tend to run longer. It's hard to keep track of everything on a 9+ round board and consider all the possibilites as you said. It can be hard breaking if you cannot do everything in time or panic and decide for the tech on one unit over the other and it loses you the game. Then you replay the last round, click the other tech and crush the round...

I tried to experiment and splice in some assymetric aggro during the past few weeks and it was actually pretty fun if you get a little bit of a hang of it. It's surprisingly not as RNG as it seems. It's a nice change of pace and I like keeping things fresh and play different stuff in my matches.
Gluon
Profile Joined April 2011
Netherlands400 Posts
September 02 2025 10:48 GMT
#43
With the new buildings stacking on one side can work, especially if you put something at the front that can deal with whatever turret it faces. It makes games go a bit faster, and it puts you in the driver seat (which in my experience also means you are more upset if you get wrecked)..
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Miragee
Profile Joined December 2009
8587 Posts
September 02 2025 13:07 GMT
#44
On September 02 2025 19:48 Gluon wrote:
With the new buildings stacking on one side can work, especially if you put something at the front that can deal with whatever turret it faces. It makes games go a bit faster, and it puts you in the driver seat (which in my experience also means you are more upset if you get wrecked)..


Yeah, they made pretty harsh changes only 24 h later, removing one wall, nerfing wall HP by 50% and making the small turret ground only. If always baffles me when they iterate for so long including a test server and then make such sweeping changes after basically no time. As if it wasn't obvious before? Anyways, I played a fair bit with these new changes and I think the overall influence on the game is not negative anymore. It still feels a bit janky and irritating but it does have a positive impact on my decision-making at the start of the match, i.e. whether I want to play aggro or standard and what unit packs I pick. I think this is a good thing and actually enjoyable.
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