On August 30 2025 05:04 Miragee wrote: Right now I need to get more solid in late game and get a better read on boards to make the next step I think. This is where I lose most of my matches. I.e. not driving an advantage home.
I have a similar problem (why I wasn't really able to push past 2k MMR yet, aside from just not grinding enough games). Lategame you have so many resources available and so many things can happen that it can be hard to keep track of all the possibilities and sheananigans that could be coming your way. Especially with the limited time you have available to make your decisions. Do I protect from some gutshot war factory? Will there be a sudden abyss? What if someone buys 4 packs of lvl 2 steel balls with range and drain? Need to protect from loose formation crawlers or sudden shield on fangs, wraith with degen out of nowhere, creative beacons and all that jazz.
In most cases in rounds 10+ if the game is close I tend to lose because I run out of time without doing all I could to save myself or I forgot about one of the many ways my opponent could cheese out the victory. Because I'm mostly playing symmetric standard boards my games sadly tend to run longer than usual (but I don't really like playing aggro or asym, feels to me like being at the mercy of RNG gods).
On August 30 2025 05:04 Miragee wrote: Right now I need to get more solid in late game and get a better read on boards to make the next step I think. This is where I lose most of my matches. I.e. not driving an advantage home.
I have a similar problem (why I wasn't really able to push past 2k MMR yet, aside from just not grinding enough games). Lategame you have so many resources available and so many things can happen that it can be hard to keep track of all the possibilities and sheananigans that could be coming your way. Especially with the limited time you have available to make your decisions. Do I protect from some gutshot war factory? Will there be a sudden abyss? What if someone buys 4 packs of lvl 2 steel balls with range and drain? Need to protect from loose formation crawlers or sudden shield on fangs, wraith with degen out of nowhere, creative beacons and all that jazz.
In most cases in rounds 10+ if the game is close I tend to lose because I run out of time without doing all I could to save myself or I forgot about one of the many ways my opponent could cheese out the victory. Because I'm mostly playing symmetric standard boards my games sadly tend to run longer than usual (but I don't really like playing aggro or asym, feels to me like being at the mercy of RNG gods).
Yeah, same for me. I exclusively played symmetric standard until about 2-3 weeks ago, which makes games tend to run longer. It's hard to keep track of everything on a 9+ round board and consider all the possibilites as you said. It can be hard breaking if you cannot do everything in time or panic and decide for the tech on one unit over the other and it loses you the game. Then you replay the last round, click the other tech and crush the round...
I tried to experiment and splice in some assymetric aggro during the past few weeks and it was actually pretty fun if you get a little bit of a hang of it. It's surprisingly not as RNG as it seems. It's a nice change of pace and I like keeping things fresh and play different stuff in my matches.
With the new buildings stacking on one side can work, especially if you put something at the front that can deal with whatever turret it faces. It makes games go a bit faster, and it puts you in the driver seat (which in my experience also means you are more upset if you get wrecked)..
On September 02 2025 19:48 Gluon wrote: With the new buildings stacking on one side can work, especially if you put something at the front that can deal with whatever turret it faces. It makes games go a bit faster, and it puts you in the driver seat (which in my experience also means you are more upset if you get wrecked)..
Yeah, they made pretty harsh changes only 24 h later, removing one wall, nerfing wall HP by 50% and making the small turret ground only. If always baffles me when they iterate for so long including a test server and then make such sweeping changes after basically no time. As if it wasn't obvious before? Anyways, I played a fair bit with these new changes and I think the overall influence on the game is not negative anymore. It still feels a bit janky and irritating but it does have a positive impact on my decision-making at the start of the match, i.e. whether I want to play aggro or standard and what unit packs I pick. I think this is a good thing and actually enjoyable.
Yeah, the new update is big. Played Rift during the playtest and I think it's fun but the Barren Lands modifier also highlight to me that buildings were a mistake. The game just feels better without. And I'm not even a big hater, I still enjoy the game with buildings. Just less.
The current meta is alright imho. People play a ton of different stuff even though they are complaining about the meta being stale every week (while complaining about different units being meta every week). Typical. The most annoying thing to me currently is fire I think. There are so many sources and basically just one tech on one unit that counters it. And napalm is just idiotic because there is no real counterplay.
Anyhow, the new techs might change things up quite a bit. I think they are what I'm most excited for in this patch.
On December 20 2025 06:52 Miragee wrote: Yeah, the new update is big. Played Rift during the playtest and I think it's fun but the Barren Lands modifier also highlight to me that buildings were a mistake. The game just feels better without. And I'm not even a big hater, I still enjoy the game with buildings. Just less.
The current meta is alright imho. People play a ton of different stuff even though they are complaining about the meta being stale every week (while complaining about different units being meta every week). Typical. The most annoying thing to me currently is fire I think. There are so many sources and basically just one tech on one unit that counters it. And napalm is just idiotic because there is no real counterplay.
Anyhow, the new techs might change things up quite a bit. I think they are what I'm most excited for in this patch.
Buildings I just start selling round 1. Fire is definitely annoying but what I hate the most are those freaking void eyes. Need to run some sub-optimal techs to even have a slight chance and if you see them get 4+ eyes you're kinda forced to start getting counters out early or you'll be overwhelmed. You basically need stuff that can hit ground and air and have emp which works until a point where they get photon boats and you're basically fucked because there's no counterplay then. Tons of void eyes in the air doing large damage and disabling your tech and your emp (which was mostly to bypass reactive shield than to disable techs) stops working because of photon so you're facing a full air army that passively emps all your units. It's all the rage at high ELO 201 and spilling over to other servers too. Seriously, fuck that shit.
I haven't faced them that much tbh. I saw them obsing high MMR matches, especially 201. Maybe not my mmr range? I usually play people between 1600-2000. I only remember a super tilting 2v2 we lost to that. Maybe I shouldn't jinx it. That strat is super degenerate...
I also sell buildings r1 on aggro and r2 on standard if they are not doing WORK. But my opponents don't necessarily do the same.