• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:27
CEST 11:27
KST 18:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202538Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up4LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
Weekly Cups (Jul 28-Aug 3): herO doubles up How to leave Master league - bug fix? Serral wins EWC 2025 The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
How do the new Battle.net ranks translate? Nobody gona talk about this year crazy qualifiers? [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11 Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 510 users

Stormgate/Frost Giant Megathread - Page 22

Forum Index > General Games
4858 CommentsPost a Reply
Prev 1 20 21 22 23 24 243 Next
CicadaSC
Profile Joined January 2018
United States1716 Posts
Last Edited: 2023-05-31 00:41:22
May 31 2023 00:40 GMT
#421
On May 30 2023 14:11 Ziggy wrote:
As long as we get to see some of that alpha gameplay on streams and such and it's not restricted to just a select few completely under an NDA, I'll be a happy camper.

i heard thats what it was, the testing in july will be completely under NDA.
Remember that we all come from a place of passion!!
Hildegard
Profile Blog Joined November 2012
Germany306 Posts
May 31 2023 08:01 GMT
#422
As someone who enjoys watching RTS more than playing, the lower lethality and bigger defender's advantage has me slightly worried. What makes SC2 so exciting is that the game can end at any time.
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
CicadaSC
Profile Joined January 2018
United States1716 Posts
Last Edited: 2023-05-31 12:46:43
May 31 2023 12:46 GMT
#423
On May 31 2023 17:01 Hildegard wrote:
As someone who enjoys watching RTS more than playing, the lower lethality and bigger defender's advantage has me slightly worried. What makes SC2 so exciting is that the game can end at any time.

Just as long as there aren't any stupid ways to lose, that are only fun for one side, I'm game. Cheese should be easier to defend in general. Not saying every game should be macro, but at the top level it should be easy to defend. Cheese should be something that only works vs noobs if at all. You can not convince me losing to a cannon rush is fun or good design.
Remember that we all come from a place of passion!!
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
Last Edited: 2023-05-31 12:54:29
May 31 2023 12:53 GMT
#424
On May 31 2023 21:46 CicadaSC wrote:
Show nested quote +
On May 31 2023 17:01 Hildegard wrote:
As someone who enjoys watching RTS more than playing, the lower lethality and bigger defender's advantage has me slightly worried. What makes SC2 so exciting is that the game can end at any time.

Just as long as there aren't any stupid ways to lose, that are only fun for one side, I'm game. Cheese should be easier to defend in general. Not saying every game should be macro, but at the top level it should be easy to defend. Cheese should be something that only works vs noobs if at all. You can not convince me losing to a cannon rush is fun or good design.


No cheese should be something that can end a game on all levels if not scouted properly. And if scouted and defended, the cheeser should be behind. Risk - reward

Though we do not know what kind of scouting Stormgate has, scouting does belong to a good thought out rts
Go Serral! GG EZ for Ence. Flashbang dance FTW
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
May 31 2023 14:04 GMT
#425
On May 31 2023 21:53 Harris1st wrote:
Show nested quote +
On May 31 2023 21:46 CicadaSC wrote:
On May 31 2023 17:01 Hildegard wrote:
As someone who enjoys watching RTS more than playing, the lower lethality and bigger defender's advantage has me slightly worried. What makes SC2 so exciting is that the game can end at any time.

Just as long as there aren't any stupid ways to lose, that are only fun for one side, I'm game. Cheese should be easier to defend in general. Not saying every game should be macro, but at the top level it should be easy to defend. Cheese should be something that only works vs noobs if at all. You can not convince me losing to a cannon rush is fun or good design.


No cheese should be something that can end a game on all levels if not scouted properly. And if scouted and defended, the cheeser should be behind. Risk - reward

Though we do not know what kind of scouting Stormgate has, scouting does belong to a good thought out rts


Agreed.

Trying to remove cheese entirely from competent level play is a terrible idea that leads to stale metas and is likely going to require mechanics that either allow game-dragging excessive defense from behind, or slow and static early games.
While it should be possible to play `safe' against cheese, that safety must come at a cost that is at least sometimes not worth it.
CicadaSC
Profile Joined January 2018
United States1716 Posts
May 31 2023 14:47 GMT
#426
On May 31 2023 23:04 Ciaus_Dronu wrote:
Show nested quote +
On May 31 2023 21:53 Harris1st wrote:
On May 31 2023 21:46 CicadaSC wrote:
On May 31 2023 17:01 Hildegard wrote:
As someone who enjoys watching RTS more than playing, the lower lethality and bigger defender's advantage has me slightly worried. What makes SC2 so exciting is that the game can end at any time.

Just as long as there aren't any stupid ways to lose, that are only fun for one side, I'm game. Cheese should be easier to defend in general. Not saying every game should be macro, but at the top level it should be easy to defend. Cheese should be something that only works vs noobs if at all. You can not convince me losing to a cannon rush is fun or good design.


No cheese should be something that can end a game on all levels if not scouted properly. And if scouted and defended, the cheeser should be behind. Risk - reward

Though we do not know what kind of scouting Stormgate has, scouting does belong to a good thought out rts


Agreed.

Trying to remove cheese entirely from competent level play is a terrible idea that leads to stale metas and is likely going to require mechanics that either allow game-dragging excessive defense from behind, or slow and static early games.
While it should be possible to play `safe' against cheese, that safety must come at a cost that is at least sometimes not worth it.


You can have all-ins that aren't 1 base cheese. I think aggressive play is fine, but take league of legends for example. You have invades and such, but no game will end immediately. Not in CSGO or valorant either. I get RTS players are used to cheese but games ending in sub 5 minutes just feels bad 99% of the time for the losing player and induces rage. Often feeling undeserved.
Remember that we all come from a place of passion!!
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
May 31 2023 16:20 GMT
#427
On May 31 2023 23:47 CicadaSC wrote:
Show nested quote +
On May 31 2023 23:04 Ciaus_Dronu wrote:
On May 31 2023 21:53 Harris1st wrote:
On May 31 2023 21:46 CicadaSC wrote:
On May 31 2023 17:01 Hildegard wrote:
As someone who enjoys watching RTS more than playing, the lower lethality and bigger defender's advantage has me slightly worried. What makes SC2 so exciting is that the game can end at any time.

Just as long as there aren't any stupid ways to lose, that are only fun for one side, I'm game. Cheese should be easier to defend in general. Not saying every game should be macro, but at the top level it should be easy to defend. Cheese should be something that only works vs noobs if at all. You can not convince me losing to a cannon rush is fun or good design.


No cheese should be something that can end a game on all levels if not scouted properly. And if scouted and defended, the cheeser should be behind. Risk - reward

Though we do not know what kind of scouting Stormgate has, scouting does belong to a good thought out rts


Agreed.

Trying to remove cheese entirely from competent level play is a terrible idea that leads to stale metas and is likely going to require mechanics that either allow game-dragging excessive defense from behind, or slow and static early games.
While it should be possible to play `safe' against cheese, that safety must come at a cost that is at least sometimes not worth it.


You can have all-ins that aren't 1 base cheese. I think aggressive play is fine, but take league of legends for example. You have invades and such, but no game will end immediately. Not in CSGO or valorant either. I get RTS players are used to cheese but games ending in sub 5 minutes just feels bad 99% of the time for the losing player and induces rage. Often feeling undeserved.


RTS has very different economic systems to those sorts of games. Variable game length is a feature, not a bug.
Early, pro-active cheese (as opposed to reactive aggression after scouting) as a gamble / greedcheck plays a useful role in punishing greedy play and ensuring build diversity.
Don't wanna possibly lose in 5 minutes? Don't play greedy.

Many players do also actually enjoy it and what it brings to tournament and series play.
While not everyone likes the extra `poker-esque' element, I think it really adds to the e-sport viewing experience and makes ladder meta-gaming a bit more interesting. Viewers go crazy for seeing a cannon rush or whatever in game 7 of a series. It's just inherently exciting when a player gambles their tournament like that.

Would I be on board with slightly lowering the impactfulness of cheese? Sure (for example, I feel the early game is in a better place in LotV than it was in WoL). But largely removing it? Absolutely not.
RogerChillingworth
Profile Joined March 2010
2870 Posts
May 31 2023 16:37 GMT
#428
On May 31 2023 17:01 Hildegard wrote:
As someone who enjoys watching RTS more than playing, the lower lethality and bigger defender's advantage has me slightly worried. What makes SC2 so exciting is that the game can end at any time.


I feel you but the game really should be designed for players first.

Imagine loving to play AND watch !!
aka wilted_kale
WombaT
Profile Blog Joined May 2010
Northern Ireland25334 Posts
May 31 2023 16:41 GMT
#429
On May 31 2023 23:47 CicadaSC wrote:
Show nested quote +
On May 31 2023 23:04 Ciaus_Dronu wrote:
On May 31 2023 21:53 Harris1st wrote:
On May 31 2023 21:46 CicadaSC wrote:
On May 31 2023 17:01 Hildegard wrote:
As someone who enjoys watching RTS more than playing, the lower lethality and bigger defender's advantage has me slightly worried. What makes SC2 so exciting is that the game can end at any time.

Just as long as there aren't any stupid ways to lose, that are only fun for one side, I'm game. Cheese should be easier to defend in general. Not saying every game should be macro, but at the top level it should be easy to defend. Cheese should be something that only works vs noobs if at all. You can not convince me losing to a cannon rush is fun or good design.


No cheese should be something that can end a game on all levels if not scouted properly. And if scouted and defended, the cheeser should be behind. Risk - reward

Though we do not know what kind of scouting Stormgate has, scouting does belong to a good thought out rts


Agreed.

Trying to remove cheese entirely from competent level play is a terrible idea that leads to stale metas and is likely going to require mechanics that either allow game-dragging excessive defense from behind, or slow and static early games.
While it should be possible to play `safe' against cheese, that safety must come at a cost that is at least sometimes not worth it.


You can have all-ins that aren't 1 base cheese. I think aggressive play is fine, but take league of legends for example. You have invades and such, but no game will end immediately. Not in CSGO or valorant either. I get RTS players are used to cheese but games ending in sub 5 minutes just feels bad 99% of the time for the losing player and induces rage. Often feeling undeserved.

For me much cheese is itself done blindly, but yet the onus can be on the defender to respond perfectly/be punished brutally for a bad scout, despite the aggressor playing equally ‘badly’ in that regard.

Especially that enabled by virtue of knowing your opponent’s spawn outright, those can be very frustrating indeed.

They are thrilling to watch as a calculated risk in a prestige tournament, considerably less so when it’s playing ladder. I think we’ve all had sessions where by the luck of the draw we played a series of different cheeses in a row, and that ‘Hm I’ve technically played some SC but it sure doesn’t feel it’

I dunno what the ideal is, but I think if the game launches and the first few weeks are whatever newbies to RTS are dragged in getting cheesed the fuck out game after game, I dunno if they’ll have that good a time.

I don’t think the genre would suffer unduly if it became extremely difficult to kill anyone but the insanely greedy in say the first minute and a half/2 minutes

You could still have clever committed builds, or run a fakeout to trick an opponent after an initial scout and much more besides.

If they could find a way to design the game so that 3/4 player maps are doable, where in SC2 that gradually tapered off from viability, then that could indirectly help too.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland25334 Posts
May 31 2023 16:57 GMT
#430
On June 01 2023 01:37 RogerChillingworth wrote:
Show nested quote +
On May 31 2023 17:01 Hildegard wrote:
As someone who enjoys watching RTS more than playing, the lower lethality and bigger defender's advantage has me slightly worried. What makes SC2 so exciting is that the game can end at any time.


I feel you but the game really should be designed for players first.

Imagine loving to play AND watch !!

I don’t think you’d lose anything anyway, it’d just be enhanced if they find the sweet spot.

Some of the most fun stuff to watch are the crazy micro battles you see when army supplies are quite small.

In SC2 you could give archon control to Seru and Maru and they’ll still struggle to do much fancy with a max engage that lasts sub-5 seconds

Of course go too far in the other direction and you end up with elongated slugfests with units that are too tanky, so I’m interested to see what kind of balance they come up with.

From what I’ve heard it’s currently playing as somewhere between SC2 and WC3 in that regard, which is 100% where I’d go, perhaps erring towards SC2 speed very slightly
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SHODAN
Profile Joined November 2011
United Kingdom1107 Posts
May 31 2023 17:37 GMT
#431
On June 01 2023 01:57 WombaT wrote:
Show nested quote +
On June 01 2023 01:37 RogerChillingworth wrote:
On May 31 2023 17:01 Hildegard wrote:
As someone who enjoys watching RTS more than playing, the lower lethality and bigger defender's advantage has me slightly worried. What makes SC2 so exciting is that the game can end at any time.


I feel you but the game really should be designed for players first.

Imagine loving to play AND watch !!

I don’t think you’d lose anything anyway, it’d just be enhanced if they find the sweet spot.

Some of the most fun stuff to watch are the crazy micro battles you see when army supplies are quite small.

In SC2 you could give archon control to Seru and Maru and they’ll still struggle to do much fancy with a max engage that lasts sub-5 seconds

Of course go too far in the other direction and you end up with elongated slugfests with units that are too tanky, so I’m interested to see what kind of balance they come up with.

From what I’ve heard it’s currently playing as somewhere between SC2 and WC3 in that regard, which is 100% where I’d go, perhaps erring towards SC2 speed very slightly


beastyqt seemed to indicate from his pre-alpha testing that Stormgate's speed is somewhere between AOE4 and SC2. so it looks like we're in the FUN zone as far as gamespeed is concerned: erring slightly towards SC2 speed
WombaT
Profile Blog Joined May 2010
Northern Ireland25334 Posts
May 31 2023 18:18 GMT
#432
On June 01 2023 02:37 SHODAN wrote:
Show nested quote +
On June 01 2023 01:57 WombaT wrote:
On June 01 2023 01:37 RogerChillingworth wrote:
On May 31 2023 17:01 Hildegard wrote:
As someone who enjoys watching RTS more than playing, the lower lethality and bigger defender's advantage has me slightly worried. What makes SC2 so exciting is that the game can end at any time.


I feel you but the game really should be designed for players first.

Imagine loving to play AND watch !!

I don’t think you’d lose anything anyway, it’d just be enhanced if they find the sweet spot.

Some of the most fun stuff to watch are the crazy micro battles you see when army supplies are quite small.

In SC2 you could give archon control to Seru and Maru and they’ll still struggle to do much fancy with a max engage that lasts sub-5 seconds

Of course go too far in the other direction and you end up with elongated slugfests with units that are too tanky, so I’m interested to see what kind of balance they come up with.

From what I’ve heard it’s currently playing as somewhere between SC2 and WC3 in that regard, which is 100% where I’d go, perhaps erring towards SC2 speed very slightly


beastyqt seemed to indicate from his pre-alpha testing that Stormgate's speed is somewhere between AOE4 and SC2. so it looks like we're in the FUN zone as far as gamespeed is concerned: erring slightly towards SC2 speed

Noiceeee

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Hildegard
Profile Blog Joined November 2012
Germany306 Posts
May 31 2023 19:23 GMT
#433
I love the early game micro wars. Usually, nothing happens in professional games, but once in a while a single well-microed reaper just wins the game. SC2 isn't perfect, but watching Reynor or Maru win games after being hit by DTs without having detection is amazing. Ragnarok's proxy hatchery plays in the season he got into the GSL final...  SC2 has a huge range of things that can end the game early. 

Hopefully Stormgate has fun early game interactions like Reaper vs Zerglings. However, the main buildings having automated defenses without upgrades would be terrible in my opinion. 
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
WombaT
Profile Blog Joined May 2010
Northern Ireland25334 Posts
May 31 2023 20:37 GMT
#434
Pretty nifty summation of what we (kinda) know about Stormgate so far

Was having a read through, much promising. Thought it was worth posting as a kind of one-stop-shop

I do get certain alarm bells with certain things but it’s entirely dependent on what else they’re doing.

Easier macro mechanics and in some ways micro, hey I like doing those things.

But if there’s a lot of rich strategy and the easier UI is bolted on to satisfactory and high skill ceiling micro it can totally work for me.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
June 01 2023 11:18 GMT
#435
On June 01 2023 05:37 WombaT wrote:
Pretty nifty summation of what we (kinda) know about Stormgate so far

Was having a read through, much promising. Thought it was worth posting as a kind of one-stop-shop

I do get certain alarm bells with certain things but it’s entirely dependent on what else they’re doing.

Easier macro mechanics and in some ways micro, hey I like doing those things.

But if there’s a lot of rich strategy and the easier UI is bolted on to satisfactory and high skill ceiling micro it can totally work for me.

Reading that summation all together actually got me pretty hyped. One huge concern I had was the hero feature. I struggled to do well in 1v1 WC3 cause I didn't want my hero to be the my main focus. However, I love co-op play in SC2 and think the hero's synergize well. I think there is room for hero play if done right.

Slightly off topic:
I often dream that we could have a game that would combine the MOBA aspects with RTS. So a 5v5 man team where 4 players control hero's and one player controls an army.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Slydie
Profile Joined August 2013
1919 Posts
June 01 2023 12:54 GMT
#436
Slightly off topic:
I often dream that we could have a game that would combine the MOBA aspects with RTS. So a 5v5 man team where 4 players control hero's and one player controls an army.


I think hero micro and econ macro are hard to combine. So is individual heroes and whole armies, WC3 had to use the frustrating mechanic "upkeep" as a bandaid.

In PvP, either the heroes need to be so OP the armies melt, or the heroes will get swarmed.

Campaigns are different, but the Heroes are arguably OP there too (Kerrigan...)
Buff the siegetank
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
Last Edited: 2023-06-01 13:40:17
June 01 2023 13:35 GMT
#437
On June 01 2023 21:54 Slydie wrote:
Show nested quote +
Slightly off topic:
I often dream that we could have a game that would combine the MOBA aspects with RTS. So a 5v5 man team where 4 players control hero's and one player controls an army.


I think hero micro and econ macro are hard to combine. So is individual heroes and whole armies, WC3 had to use the frustrating mechanic "upkeep" as a bandaid.

In PvP, either the heroes need to be so OP the armies melt, or the heroes will get swarmed.

Campaigns are different, but the Heroes are arguably OP there too (Kerrigan...)

I think you maintain the "lanes" concept for heroes, and a separate area for the 1v1 RTS battle to occur. As the 1v1 player earns expansions they can gain a new resource called a "hero resource". The heroes could purchase upgrades similar to dota. As heroes defeat certain objectives, or creep, the 1v1 army would gain bonuses through movement speed/atk spd/ atk dmg/defense/additional army/etc. As heroes eliminate towers, it could give permanent (atk/armor) upgrades to the army units.

Edit:
Additionally, the 1v1 battle doesn't result in a victory. If a 1v1 player loses, the moba team gains a heroic tier advantage either permanently or for a certain amount of time. The 1v1 battles restart and affect the moba portion of the game until the nexus for either team has fallen.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ZeroByte13
Profile Joined March 2022
765 Posts
Last Edited: 2023-06-01 13:50:03
June 01 2023 13:47 GMT
#438
It's possible that heroes will only be available in campaign and coop modes and maybe 3v3 PvP but not in 1v1.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
June 01 2023 16:57 GMT
#439
On June 01 2023 22:47 ZeroByte13 wrote:
It's possible that heroes will only be available in campaign and coop modes and maybe 3v3 PvP but not in 1v1.

I hope so.

Heroes / `global powers' mechanics are fine for 3v3 - especially if you make 3v3 somehow more objective-oriented.

But pls FrostGiant keep them out of my 1v1.
RogerChillingworth
Profile Joined March 2010
2870 Posts
Last Edited: 2023-06-01 23:41:36
June 01 2023 17:04 GMT
#440
On June 01 2023 04:23 Hildegard wrote:
I love the early game micro wars. Usually, nothing happens in professional games, but once in a while a single well-microed reaper just wins the game. SC2 isn't perfect, but watching Reynor or Maru win games after being hit by DTs without having detection is amazing. Ragnarok's proxy hatchery plays in the season he got into the GSL final...  SC2 has a huge range of things that can end the game early. 

Hopefully Stormgate has fun early game interactions like Reaper vs Zerglings. However, the main buildings having automated defenses without upgrades would be terrible in my opinion. 


I love the early game stuff. I'm looking forward to making whatever the microable units are and just walking across the map for some small engagements.

It is present in SC1 and Warcraft III, so I'm anticipating it will be present in Stormgate. To me, at this point, the early performance of the game hinges on being able to be expressive through the units.
aka wilted_kale
Prev 1 20 21 22 23 24 243 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 2863
ggaemo 1288
Barracks 775
actioN 354
Killer 276
Leta 266
EffOrt 260
Zeus 149
Pusan 143
Nal_rA 122
[ Show more ]
ZerO 122
TY 108
Aegong 92
Mind 92
Rush 90
Noble 47
Backho 41
Sharp 39
Bale 3
Dota 2
BananaSlamJamma267
XcaliburYe250
Counter-Strike
olofmeister1764
shoxiejesuss818
Stewie2K321
allub1
Other Games
summit1g7087
ceh91059
XaKoH 346
singsing244
Fuzer 222
Pyrionflax159
Happy153
SortOf140
JuggernautJason41
ZerO(Twitch)4
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• davetesta31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
1h 33m
OSC
14h 33m
Stormgate Nexus
2 days
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
3 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
RSL Revival
5 days
[ Show More ]
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.